#include #include #include #include TEST(simple_velocity_2d, basic_run) { MM::Scene scene; // setup v system MM::AddSystemToScene(scene, MM::Systems::SimpleVelocity); auto e = scene.create(); auto& t = scene.emplace(e); auto& v = scene.emplace(e); t.position = { 0.f, 0.f }; t.rotation = 0.f; v.velocity = { 1.f, 1.f }; v.rotation = 0.f; ::MM::EachSystemInScene(scene, [&](::MM::Scene& s, ::MM::System& fn) { fn(s, 1.f/60.f); }); ASSERT_EQ(t.position.x, 1.f * 1.f/60.f); }