mirror of
https://github.com/MadeOfJelly/MushMachine.git
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52 lines
1.0 KiB
C++
52 lines
1.0 KiB
C++
#pragma once
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#include <mm/resource_manager.hpp>
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namespace MM::OpenGL {
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struct TextureLoaderFile;
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struct TextureLoaderConstBuffer;
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struct TextureLoaderSDLSurface;
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class Texture {
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private:
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uint32_t const _handle;
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private:
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friend struct TextureLoaderFile;
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friend struct TextureLoaderConstBuffer;
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friend struct TextureLoaderSDLSurface;
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Texture(
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uint32_t handle,
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int32_t width, int32_t height,
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int32_t internalFormat, int32_t format, int32_t type
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);
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public:
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using handle = std::shared_ptr<Texture>;
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int32_t const width;
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int32_t const height;
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//int32_t const bpp; // bits per pixel
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private:
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int32_t const _internalFormat;
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int32_t const _format;
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int32_t const _type;
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public:
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~Texture();
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uint32_t getHandle(void) const;
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void bind(uint32_t slot) const;
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void unbind(void) const;
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void resize(int32_t new_width, int32_t new_height);
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static handle createEmpty(int32_t internalFormat, int32_t width, int32_t height, int32_t format, int32_t type);
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};
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} // MM::OpenGL
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