MushMachine/framework/opengl_primitives/src/mm/opengl/fbo_builder.cpp

102 lines
2.2 KiB
C++

#include "./fbo_builder.hpp"
namespace MM::OpenGL {
FBOBuilder::FBOBuilder(void) {
}
FBOBuilder::~FBOBuilder(void) {
}
FBOBuilder FBOBuilder::start(void) {
FBOBuilder fbob{};
fbob._fbo.reset(new FrameBufferObject());
fbob._fbo->bind(fbob._currTarget);
return fbob;
}
std::shared_ptr<FrameBufferObject> FBOBuilder::finish(void) {
const auto status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status == GL_FRAMEBUFFER_COMPLETE) {
return _fbo;
}
const char* error_str = "UNK";
switch (status) {
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
error_str = "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
break;
#ifdef MM_OPENGL_3_GLES
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
error_str = "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
break;
#endif
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
error_str = "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
error_str = "GL_FRAMEBUFFER_UNSUPPORTED";
break;
}
SPDLOG_ERROR("framebuffer status: {}", error_str);
return nullptr;
}
FBOBuilder& FBOBuilder::setTarget(FrameBufferObject::Target target) {
_currTarget = target;
_fbo->bind(target);
return *this;
}
FBOBuilder& FBOBuilder::attachTexture(std::shared_ptr<Texture> tex, GLuint attachment_type) {
GLenum target;
switch (_currTarget) {
case FrameBufferObject::Target::R:
target = GL_READ_FRAMEBUFFER;
break;
case FrameBufferObject::Target::W:
target = GL_DRAW_FRAMEBUFFER;
break;
//case FrameBufferObject::Target::RW:
default:
target = GL_FRAMEBUFFER;
break;
}
if (tex->samples == 0u) {
glFramebufferTexture2D(target, attachment_type, GL_TEXTURE_2D, tex->getHandle(), 0);
} else {
#ifndef MM_OPENGL_3_GLES
glFramebufferTexture2D(target, attachment_type, GL_TEXTURE_2D_MULTISAMPLE, tex->getHandle(), 0);
#else
assert(false && "GLES has no multisampling support");
#endif
}
_fbo->_texAttachments.push_back(tex); // keep a ref at the fbo
return *this;
}
FBOBuilder& FBOBuilder::setResize(bool enable) {
_fbo->_resize = enable;
return *this;
}
FBOBuilder& FBOBuilder::setResizeFactors(float width, float height) {
assert(width > 0.f);
assert(height > 0.f);
_fbo->_resize_factor_width = width;
_fbo->_resize_factor_height = height;
return *this;
}
} // MM::OpenGL