Files
MushMachine/framework/common_components/src/mm/components/position2d_zoffset.hpp

12 lines
241 B
C++

#pragma once
namespace MM::Components {
// used to lift 2D into 3D space. like a z-index in css/svg
struct Position2D_ZOffset {
float z_offset {500.f}; // default camera allows values to be between 0 and 1000
};
} // MM::Components