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12 lines
241 B
C++
12 lines
241 B
C++
#pragma once
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namespace MM::Components {
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// used to lift 2D into 3D space. like a z-index in css/svg
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struct Position2D_ZOffset {
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float z_offset {500.f}; // default camera allows values to be between 0 and 1000
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};
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} // MM::Components
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