mirror of
https://github.com/MadeOfJelly/MushMachine.git
synced 2025-01-10 15:13:14 +01:00
595 lines
16 KiB
C++
595 lines
16 KiB
C++
#include "./input_service.hpp"
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#include <glm/common.hpp>
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#include <glm/geometric.hpp>
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#include <glm/trigonometric.hpp>
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#include <glm/gtc/constants.hpp>
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#include <tracy/Tracy.hpp>
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#include <mm/logger.hpp>
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#define LOG_CRIT(...) __LOG_CRIT( "InputService", __VA_ARGS__)
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#define LOG_ERROR(...) __LOG_ERROR("InputService", __VA_ARGS__)
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#define LOG_WARN(...) __LOG_WARN( "InputService", __VA_ARGS__)
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#define LOG_INFO(...) __LOG_INFO( "InputService", __VA_ARGS__)
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#define LOG_DEBUG(...) __LOG_DEBUG("InputService", __VA_ARGS__)
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#define LOG_TRACE(...) __LOG_TRACE("InputService", __VA_ARGS__)
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namespace MM::Services {
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InputService::input_action_t InputService::keyboard_mapping::get(SDL_Keycode key) {
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for (unsigned int i = 0; i < InputService::input_action_t::INPUT_ACTION_MAX; i++) {
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if (actions[i] == key)
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return (InputService::input_action_t)i;
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}
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return INPUT_ACTION_MAX;
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}
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InputService::input_action_t InputService::controller_mapping::get(SDL_GameControllerButton button) {
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for (unsigned int i = 0; i < InputService::input_action_t::INPUT_ACTION_MAX; i++) {
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if (actions[i] == button)
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return (InputService::input_action_t)i;
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}
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return INPUT_ACTION_MAX;
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}
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InputService::InputService(void) {
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MM::Logger::initSectionLogger("InputService");
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LOG_TRACE("constructing InputService...");
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// TODO: integrate with config system
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_k_map.move_up = loadKey("keyboard_move_up", SDLK_w);
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_k_map.move_down = loadKey("keyboard_move_down", SDLK_s);
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_k_map.move_left = loadKey("keyboard_move_left", SDLK_a);
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_k_map.move_right = loadKey("keyboard_move_right", SDLK_d);
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_k_map.actions[SPELL_WEAPON] = loadKey("keyboard_spell_weapon", SDLK_SPACE);
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_k_map.actions[SPELL_1] = loadKey("keyboard_spell_1", SDLK_1);
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_k_map.actions[SPELL_2] = loadKey("keyboard_spell_2", SDLK_2);
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_k_map.actions[SPELL_3] = loadKey("keyboard_spell_3", SDLK_3);
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_k_map.actions[SPELL_4] = loadKey("keyboard_spell_4", SDLK_4);
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_k_map.actions[SPELL_5] = loadKey("keyboard_spell_5", SDLK_5);
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_k_map.actions[SPELL_6] = loadKey("keyboard_spell_6", SDLK_6);
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_k_map.actions[USE] = loadKey("keyboard_use", SDLK_f);
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_c_map.actions[SPELL_WEAPON] = loadButton("controller_spell_weapon", SDL_CONTROLLER_BUTTON_RIGHTSHOULDER);
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_c_map.actions[SPELL_1] = loadButton("controller_spell_1", SDL_CONTROLLER_BUTTON_LEFTSHOULDER);
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_c_map.actions[SPELL_2] = loadButton("controller_spell_2", SDL_CONTROLLER_BUTTON_A);
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_c_map.actions[SPELL_3] = loadButton("controller_spell_3", SDL_CONTROLLER_BUTTON_DPAD_UP);
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_c_map.actions[SPELL_4] = loadButton("controller_spell_4", SDL_CONTROLLER_BUTTON_DPAD_RIGHT);
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_c_map.actions[SPELL_5] = loadButton("controller_spell_5", SDL_CONTROLLER_BUTTON_DPAD_DOWN);
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_c_map.actions[SPELL_6] = loadButton("controller_spell_6", SDL_CONTROLLER_BUTTON_DPAD_LEFT);
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_c_map.actions[USE] = loadButton("controller_use", SDL_CONTROLLER_BUTTON_X);
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for (auto& it : _player_active)
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it = false;
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}
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InputService::~InputService(void) {
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}
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bool InputService::enable(Engine& engine, std::vector<UpdateStrategies::TaskInfo>& task_array) {
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auto* sdl_ss = engine.tryService<SDLService>();
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if (!sdl_ss) {
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LOG_ERROR("InputService requires SDLService in engine!");
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return false;
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}
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_event_handle = sdl_ss->addEventHandler([this, &engine](const SDL_Event& e) -> bool { return this->handleSDL_Event(e, engine); });
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if (!_event_handle) {
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LOG_ERROR("couldnt register event handler!");
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return false;
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}
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// add task
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task_array.push_back(
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UpdateStrategies::TaskInfo{"InputService::update"}
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.fn([this](MM::Engine&) {
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for (size_t i = 0; i < 4; i++) {
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if (!_player_active[i])
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continue;
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auto& p = _player[i];
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if (p.is_controller) {
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} else {
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updateKPlayerDirs(p);
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}
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}
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}
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)
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);
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return true;
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}
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void InputService::disable(Engine& engine) {
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if (_event_handle) {
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auto* sdl_ss = engine.tryService<SDLService>();
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if (!sdl_ss) {
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// error?
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return;
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}
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sdl_ss->removeEventHandler(_event_handle);
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}
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}
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bool InputService::handleSDL_Event(const SDL_Event& e, MM::Engine& engine) {
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ZoneScopedN("MM::InputService::handleSDL_Event");
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switch (e.type) {
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case SDL_KEYDOWN:
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{
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auto p_id = findPlayerState(false, 0);
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if (p_id == UINT16_MAX)
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break;
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auto& p = _player[p_id];
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input_action_t a = _k_map.get(e.key.keysym.sym);
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if (a != INPUT_ACTION_MAX) {
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p.active[a] = true;
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return true;
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} else if (e.key.keysym.sym == _k_map.move_up) {
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p.u.keyboard.up = true;
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//updateKPlayerDirs(p);
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return true;
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} else if (e.key.keysym.sym == _k_map.move_down) {
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p.u.keyboard.down = true;
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//updateKPlayerDirs(p);
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return true;
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} else if (e.key.keysym.sym == _k_map.move_left) {
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p.u.keyboard.left = true;
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//updateKPlayerDirs(p);
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return true;
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} else if (e.key.keysym.sym == _k_map.move_right) {
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p.u.keyboard.right = true;
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//updateKPlayerDirs(p);
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return true;
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} else if (e.key.keysym.sym == SDLK_ESCAPE) {
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if (p.u.keyboard.view_mode == k_view_mode_t::MOUSE_RELATIVE) {
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p.u.keyboard.mouse_button_down = false;
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SDL_SetRelativeMouseMode(SDL_FALSE);
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return true;
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}
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}
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}
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break;
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case SDL_KEYUP:
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{
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auto p_id = findPlayerState(false, 0);
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if (p_id == UINT16_MAX)
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break;
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auto& p = _player[p_id];
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input_action_t a = _k_map.get(e.key.keysym.sym);
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if (a != INPUT_ACTION_MAX) {
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p.active[a] = false;
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return true;
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} else if (e.key.keysym.sym == _k_map.move_up) {
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p.u.keyboard.up = false;
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//updateKPlayerDirs(p);
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return true;
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} else if (e.key.keysym.sym == _k_map.move_down) {
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p.u.keyboard.down = false;
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//updateKPlayerDirs(p);
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return true;
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} else if (e.key.keysym.sym == _k_map.move_left) {
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p.u.keyboard.left = false;
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//updateKPlayerDirs(p);
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return true;
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} else if (e.key.keysym.sym == _k_map.move_right) {
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p.u.keyboard.right = false;
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//updateKPlayerDirs(p);
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return true;
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}
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}
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break;
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case SDL_MOUSEMOTION:
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{
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auto p_id = findPlayerState(false, 0);
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if (p_id == UINT16_MAX)
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break;
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auto* sdl_ss = engine.tryService<MM::Services::SDLService>();
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auto[win_x, win_y] = sdl_ss->getWindowSize();
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auto& p = _player[p_id];
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if (p.u.keyboard.view_mode == k_view_mode_t::MOUSE_RELATIVE) {
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p.u.keyboard.curr_x += e.motion.xrel;
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p.u.keyboard.curr_y += e.motion.yrel;
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} else {
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p.u.keyboard.curr_x = e.motion.x;
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p.u.keyboard.curr_y = e.motion.y;
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}
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if (p.u.keyboard.view_mode == k_view_mode_t::MOUSE_RELATIVE_TO_CENTER) {
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glm::vec2 mouse_vec{e.motion.x - win_x/2., -(e.motion.y - win_y/2.)};
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//LOGIS("mouse vec x:" + std::to_string(mouse_vec.x) + " y:" + std::to_string(mouse_vec.y));
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p.view_dir = glm::mod(glm::atan(mouse_vec.y, mouse_vec.x) + 2*glm::pi<float>(), 2*glm::pi<float>());
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p.view_force = glm::length(mouse_vec) * 0.01f;
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}
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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{
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auto p_id = findPlayerState(false, 0);
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if (p_id == UINT16_MAX)
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break;
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if (e.button.button == SDL_BUTTON_LEFT) {
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auto& p = _player[p_id];
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if (p.u.keyboard.view_mode == k_view_mode_t::MOUSE_DRAG || p.u.keyboard.view_mode == k_view_mode_t::MOUSE_RELATIVE) {
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p.u.keyboard.mouse_button_down = true;
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if (p.u.keyboard.view_mode == k_view_mode_t::MOUSE_RELATIVE) {
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SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); // not needed if fullscreen
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SDL_SetRelativeMouseMode(SDL_TRUE);
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}
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}
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}
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}
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break;
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case SDL_MOUSEBUTTONUP:
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{
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auto p_id = findPlayerState(false, 0);
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if (p_id == UINT16_MAX)
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break;
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if (e.button.button == SDL_BUTTON_LEFT) {
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auto& p = _player[p_id];
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if (p.u.keyboard.view_mode == k_view_mode_t::MOUSE_DRAG) {
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p.u.keyboard.mouse_button_down = false;
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}
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}
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}
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break;
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case SDL_CONTROLLERAXISMOTION:
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{
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auto p_id = findPlayerState(true, e.caxis.which);
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if (p_id == UINT16_MAX)
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break;
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auto& p = _player[p_id];
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switch (e.caxis.axis) {
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case SDL_CONTROLLER_AXIS_LEFTX:
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p.u.controller.left_x = e.caxis.value;
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updateCPlayerDirs(p);
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return true;
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case SDL_CONTROLLER_AXIS_LEFTY:
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p.u.controller.left_y = e.caxis.value;
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updateCPlayerDirs(p);
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return true;
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case SDL_CONTROLLER_AXIS_RIGHTX:
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p.u.controller.right_x = e.caxis.value;
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updateCPlayerDirs(p);
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return true;
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case SDL_CONTROLLER_AXIS_RIGHTY:
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p.u.controller.right_y = e.caxis.value;
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updateCPlayerDirs(p);
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return true;
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}
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}
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break;
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case SDL_CONTROLLERBUTTONDOWN:
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{
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auto p_id = findPlayerState(true, e.caxis.which);
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if (p_id == UINT16_MAX)
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break;
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auto& p = _player[p_id];
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input_action_t a = _c_map.get((SDL_GameControllerButton)e.cbutton.button);
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if (a != INPUT_ACTION_MAX) {
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p.active[a] = true;
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return true;
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}
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}
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break;
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case SDL_CONTROLLERBUTTONUP:
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{
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auto p_id = findPlayerState(true, e.caxis.which);
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if (p_id == UINT16_MAX)
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break;
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auto& p = _player[p_id];
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input_action_t a = _c_map.get((SDL_GameControllerButton)e.cbutton.button);
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if (a != INPUT_ACTION_MAX) {
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p.active[a] = false;
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return true;
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}
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}
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break;
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}
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return false;
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}
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Input::PlayerID InputService::addPlayer(bool keyboard, SDL_JoystickID controller_id) {
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Input::PlayerID p_id = UINT16_MAX;
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for (Input::PlayerID i = 0; i < max_player_id; i++) {
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if (!_player_active[i]) {
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p_id = i;
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break;
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}
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}
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if (p_id == UINT16_MAX) {
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LOG_ERROR("adding player, all player slots active");
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return p_id;
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}
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LOG_DEBUG("added new player with id {}", p_id);
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_player_active[p_id] = true;
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// TODO: reset player
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auto& p = _player[p_id];
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p.is_controller = !keyboard;
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p.controller_instance_id = controller_id;
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// initialize player
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if (p.is_controller) {
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p.u.controller = {0, 0, 0, 0};
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} else {
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p.u.keyboard = {
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false, false, false, false,
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false,
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0, 0,
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0, 0,
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k_view_mode_t::NO_VIEW,
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};
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}
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return p_id;
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}
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bool InputService::get(Input::PlayerID id, InputService::input_action_t action) {
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assert(id < max_player_id);
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if (!_player_active[id]) {
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LOG_WARN("use of inactive player {}", id);
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return false;
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}
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return _player[id].active[action];
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}
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const char* InputService::getKeyString(Input::PlayerID id, InputService::input_action_t action) {
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assert(id < max_player_id);
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if (!_player_active[id]) {
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LOG_WARN("use of inactive player {}", id);
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return "INACTIVE_PLAYER";
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}
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if (_player[id].is_controller) {
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return SDL_GameControllerGetStringForButton(_c_map.actions[action]);
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} else {
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return SDL_GetKeyName(_k_map.actions[action]);
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}
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//return _player[id].active[action];
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return "UNK";
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}
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float InputService::getMoveForce(Input::PlayerID id) {
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assert(id < max_player_id);
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if (!_player_active[id]) {
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LOG_WARN("use of inactive player {}", id);
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return 0.f;
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}
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if (_player[id].move_force <= 0.01f)
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return 0.f;
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return _player[id].move_force;
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}
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float InputService::getViewForce(Input::PlayerID id) {
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assert(id < max_player_id);
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if (!_player_active[id]) {
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LOG_WARN("use of inactive player {}", id);
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return 0.f;
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}
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if (_player[id].view_force <= 0.01f)
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return 0.f;
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return _player[id].view_force;
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}
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glm::vec2 InputService::getMoveVec(Input::PlayerID id) {
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assert(id < max_player_id);
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if (!_player_active[id]) {
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LOG_WARN("use of inactive player {}", id);
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return {0.f, 0.f};
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}
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return {
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glm::cos(_player[id].move_dir) * getMoveForce(id),
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-glm::sin(_player[id].move_dir) * getMoveForce(id)
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};
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}
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glm::vec2 InputService::getViewVec(Input::PlayerID id) {
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assert(id < max_player_id);
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if (!_player_active[id]) {
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LOG_WARN("use of inactive player {}", id);
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return {0.f, 0.f};
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}
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return {
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glm::cos(_player[id].view_dir),
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-glm::sin(_player[id].view_dir)
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};
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}
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float InputService::getMoveDir(Input::PlayerID id) {
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assert(id < max_player_id);
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if (!_player_active[id]) {
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LOG_WARN("use of inactive player {}", id);
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return 0.f;
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}
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return glm::mod(_player[id].move_dir + 2*glm::pi<float>(), 2*glm::pi<float>());
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}
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float InputService::getViewDir(Input::PlayerID id) {
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assert(id < max_player_id);
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if (!_player_active[id]) {
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LOG_WARN("use of inactive player {}", id);
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return 0.f;
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}
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return glm::mod(_player[id].view_dir + 2*glm::pi<float>(), 2*glm::pi<float>());
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}
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// TODO: use config service
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SDL_Keycode InputService::loadKey(const std::string& name, const SDL_Keycode default_key) {
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(void) name;
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//auto k = SDL_GetKeyFromName(_pref->get(name.c_str(), SDL_GetKeyName(default_key)).c_str());
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auto k = SDLK_UNKNOWN;
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if (k == SDLK_UNKNOWN) {
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//_pref->set(name.c_str(), SDL_GetKeyName(default_key));
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return default_key;
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}
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return k;
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}
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// TODO: use config service
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SDL_GameControllerButton InputService::loadButton(const std::string& name, const SDL_GameControllerButton default_button) {
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(void) name;
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//auto b = SDL_GameControllerGetButtonFromString(_pref->get(name.c_str(), SDL_GameControllerGetStringForButton(default_button)).c_str());
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auto b = SDL_CONTROLLER_BUTTON_INVALID;
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if (b == SDL_CONTROLLER_BUTTON_INVALID) {
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//_pref->set(name.c_str(), SDL_GameControllerGetStringForButton(default_button));
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return default_button;
|
|
}
|
|
|
|
return b;
|
|
|
|
}
|
|
|
|
bool InputService::setKPlayerViewMode(Input::PlayerID id, k_view_mode_t mode) {
|
|
if (!_player_active[id]) {
|
|
return false;
|
|
}
|
|
|
|
if (_player[id].is_controller) {
|
|
return false;
|
|
}
|
|
|
|
_player[id].u.keyboard.view_mode = mode;
|
|
|
|
return true;
|
|
}
|
|
|
|
Input::PlayerID InputService::findPlayerState(bool controller, SDL_JoystickID controller_id) {
|
|
for (Input::PlayerID id = 0; id < max_player_id; id++) {
|
|
if (!_player_active[id])
|
|
continue;
|
|
|
|
auto& it = _player[id];
|
|
if (it.is_controller == controller && it.controller_instance_id == controller_id) {
|
|
return id;
|
|
}
|
|
}
|
|
|
|
return UINT16_MAX;
|
|
}
|
|
|
|
void InputService::updateKPlayerDirs(player_input_action_state& p) {
|
|
int x = 0;
|
|
int y = 0;
|
|
|
|
if (p.u.keyboard.right)
|
|
x++;
|
|
if (p.u.keyboard.left)
|
|
x--;
|
|
if (p.u.keyboard.up)
|
|
y--;
|
|
if (p.u.keyboard.down)
|
|
y++;
|
|
|
|
if (x == -1 && y == -1)
|
|
p.move_dir = (glm::pi<float>()*3.f)/4.f;
|
|
else if (x == 0 && y == -1)
|
|
p.move_dir = glm::pi<float>()/2.f;
|
|
else if (x == 1 && y == -1)
|
|
p.move_dir = glm::pi<float>()/4.f;
|
|
else if (x == -1 && y == 0)
|
|
p.move_dir = glm::pi<float>();
|
|
else if (x == 1 && y == 0)
|
|
p.move_dir = 0.f;
|
|
else if (x == -1 && y == 1)
|
|
p.move_dir = -(glm::pi<float>()*3.f)/4.f;
|
|
else if (x == 0 && y == 1)
|
|
p.move_dir = -glm::pi<float>()/2.f;
|
|
else if (x == 1 && y == 1)
|
|
p.move_dir = -glm::pi<float>()/4.f;
|
|
|
|
//p.view_dir = 0.f; // TODO: view
|
|
|
|
if (!x && !y)
|
|
p.move_force = 0.f;
|
|
else
|
|
p.move_force = 1.f;
|
|
|
|
glm::vec2 mouse_delta;
|
|
if (p.u.keyboard.view_mode == k_view_mode_t::MOUSE_RELATIVE) {
|
|
mouse_delta = {-p.u.keyboard.curr_x, p.u.keyboard.curr_y}; // invert
|
|
p.u.keyboard.curr_x = 0;
|
|
p.u.keyboard.curr_y = 0;
|
|
} else {
|
|
mouse_delta = {
|
|
p.u.keyboard.curr_x - p.u.keyboard.last_x,
|
|
-(p.u.keyboard.curr_y - p.u.keyboard.last_y)
|
|
};
|
|
}
|
|
|
|
//std::cout << "got mouse delta: " << mouse_delta.x << " " << mouse_delta.y << "\n";
|
|
|
|
if (p.u.keyboard.view_mode == k_view_mode_t::MOUSE_DRAG || p.u.keyboard.view_mode == k_view_mode_t::MOUSE_RELATIVE) {
|
|
if (p.u.keyboard.mouse_button_down) {
|
|
p.view_dir = glm::mod(glm::atan(mouse_delta.y, mouse_delta.x) + glm::pi<float>(), glm::two_pi<float>());
|
|
p.view_force = glm::length(mouse_delta) * 0.08f;
|
|
} else {
|
|
p.view_force = 0.f;
|
|
}
|
|
}
|
|
|
|
// new gos old
|
|
p.u.keyboard.last_x = p.u.keyboard.curr_x;
|
|
p.u.keyboard.last_y = p.u.keyboard.curr_y;
|
|
}
|
|
|
|
void InputService::updateCPlayerDirs(player_input_action_state& p) {
|
|
p.move_dir = glm::atan(p.u.controller.left_y / -32768.f, p.u.controller.left_x / 32767.f);
|
|
p.view_dir = glm::atan(p.u.controller.right_y / -32768.f, p.u.controller.right_x / 32767.f);
|
|
|
|
p.move_force = (glm::abs(p.u.controller.left_x * glm::cos(p.move_dir)) + glm::abs(p.u.controller.left_y * glm::sin(p.move_dir)) + 0.5f) / 32768.f;
|
|
if (p.move_force > 1.f) {
|
|
p.move_force = 1.f;
|
|
} else if (p.move_force < -1.f) {
|
|
p.move_force = -1.f;
|
|
}
|
|
|
|
p.view_force = (glm::abs(p.u.controller.right_x * glm::cos(p.view_dir)) + glm::abs(p.u.controller.right_y * glm::sin(p.view_dir)) + 0.5f) / 32768.f;
|
|
p.view_force = glm::clamp(p.view_force, -1.f, 1.f);
|
|
}
|
|
|
|
} // namespace MM::Services
|
|
|