MushMachine/framework/opengl_primitives/CMakeLists.txt

61 lines
1.4 KiB
CMake

cmake_minimum_required(VERSION 3.9 FATAL_ERROR)
project(opengl_primitives CXX)
file(GLOB_RECURSE CPP_FILES src/*.cpp)
file(GLOB_RECURSE HPP_FILES src/*.hpp)
add_library(opengl_primitives
src/mm/opengl/buffer.hpp
src/mm/opengl/buffer.cpp
src/mm/opengl/fbo_builder.hpp
src/mm/opengl/fbo_builder.cpp
src/mm/opengl/frame_buffer_object.hpp
src/mm/opengl/frame_buffer_object.cpp
src/mm/opengl/instance_buffer.hpp
src/mm/opengl/shader.hpp
src/mm/opengl/shader.cpp
src/mm/opengl/shader_builder.hpp
src/mm/opengl/shader_builder.cpp
src/mm/opengl/spritesheet.hpp
src/mm/opengl/texture.hpp
src/mm/opengl/texture.cpp
src/mm/opengl/texture_loader.hpp
src/mm/opengl/texture_loader.cpp
src/mm/opengl/vertex_array_object.hpp
src/mm/opengl/vertex_array_object.cpp
src/mm/opengl/components/texture.hpp
)
target_include_directories(opengl_primitives PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(opengl_primitives
glm
stb_image
#sdl
sdl_service
logger
resource_manager
filesystem_service
)
if(MM_OPENGL_3_GLES)
target_link_libraries(opengl_primitives "GL") # TODO: make more specific
if(EMSCRIPTEN)
set_target_properties(opengl_primitives PROPERTIES COMPILE_FLAGS "-s USE_WEBGL2=1 -s USE_SDL=2")
set_target_properties(opengl_primitives PROPERTIES LINK_FLAGS "-s USE_WEBGL2=1 -s USE_SDL=2")
endif()
else()
target_link_libraries(opengl_primitives glad)
endif()
if (BUILD_TESTING)
add_subdirectory(test)
endif()