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https://github.com/MadeOfJelly/MushMachine.git
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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
#include <gtest/gtest.h>
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#include <mm/services/sound_service.hpp>
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#include <mm/services/filesystem.hpp>
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#include <physfs.h>
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#include <mm/soloud_filesystem_file_impl.hpp>
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#include <mm/sound_loader_wav.hpp>
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#include <mm/resource_manager.hpp>
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#include <soloud_wav.h>
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#include <soloud_wavstream.h>
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#include <soloud_monotone.h>
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#include <thread>
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// inlining zip
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#include "res/erik_gun_fx_1.zip.h"
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using namespace entt::literals;
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extern char* argv0;
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TEST(soloud_fs_loader, basic) {
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MM::Engine engine;
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// setup
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auto& sound = engine.addService<MM::Services::SoundService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SoundService>());
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engine.addService<MM::Services::FilesystemService>(argv0, "soloud_filesystem_loader_test");
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ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
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auto& rm = MM::ResourceManager<SoLoud::Wav>::ref();
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ASSERT_TRUE(PHYSFS_mountMemory(erik_gun_fx_1_zip, erik_gun_fx_1_zip_len, NULL, "", NULL, 0));
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sound.engine.setGlobalVolume(0.4f);
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ASSERT_FALSE(rm.contains("test"_hs));
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rm.load<MM::SoundLoaderWavFile>("test", "does_not_exist.wav", engine);
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ASSERT_FALSE(rm.contains("test"_hs));
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rm.load<MM::SoundLoaderWavFile>("test", "erik_gun_fx_1.flac", engine);
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ASSERT_TRUE(rm.contains("test"_hs));
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auto wh = rm.get("test"_hs);
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std::cout << "wav length: " << wh->getLength() << "s" << std::endl;
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sound.engine.play(*wh);
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while (sound.engine.getActiveVoiceCount()) {
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using namespace std::chrono_literals;
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std::this_thread::sleep_for(5ms);
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}
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rm.clear();
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}
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