MushMachine/framework/opengl_renderer/test/simple_spritesheet_render_t...

144 lines
5.3 KiB
C++

#include <gtest/gtest.h>
#include <mm/engine.hpp>
#include <mm/services/filesystem.hpp>
#include <mm/services/sdl_service.hpp>
#include <mm/services/organizer_scene.hpp>
#include <mm/services/opengl_renderer.hpp>
#include <entt/entity/registry.hpp>
#include <entt/entity/organizer.hpp>
#include <mm/opengl/texture_loader.hpp>
#include <mm/opengl/render_tasks/simple_spritesheet.hpp>
#include <mm/components/position2d.hpp>
#include <mm/components/position2d_zoffset.hpp>
#include <mm/components/scale2d.hpp>
#include <mm/components/position3d.hpp>
#include <mm/components/transform4x4.hpp>
#include <mm/components/color.hpp>
#include <mm/components/time_delta.hpp>
#include <mm/opengl/render_tasks/spritesheet_renderable.hpp>
#include <mm/systems/transform.hpp>
#include <physfs.h>
#include "res/textures.zip.h"
using namespace entt::literals;
void update_spritesheet_animation(entt::view<entt::get_t<MM::OpenGL::SpriteSheetRenderable>> view, float& accu, const MM::Components::TimeDelta& td) {
accu += td.tickDelta;
if (accu >= 1.f/10) {
accu -= 1.f/10;
view.each([](auto& spr) {
spr.tile_index = (spr.tile_index+spr.sp.tile_count.x) % (spr.sp.tile_count.x*spr.sp.tile_count.y);
});
}
}
TEST(simple_spritesheet_render_task, it) {
MM::Engine engine;
auto& sdl_ss = engine.addService<MM::Services::SDLService>();
ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
sdl_ss.createGLWindow("simple_spritesheet_render_task_test", 1280, 720);
engine.addService<MM::Services::OrganizerSceneService>();
ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::OrganizerSceneService>();
ASSERT_TRUE(provide_ret);
auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
engine.addService<MM::Services::FilesystemService>(nullptr, "simple_spritesheet_render_task_test");
ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
ASSERT_TRUE(PHYSFS_mountMemory(textures_zip, textures_zip_len, NULL, "", NULL, 0));
auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
ASSERT_TRUE(engine.enableService<MM::Services::OpenGLRenderer>());
auto& cam = scene.ctx().emplace<MM::OpenGL::Camera3D>();
cam.horizontalViewPortSize = 5;
cam.setOrthographic();
cam.updateView();
rs.addRenderTask<MM::OpenGL::RenderTasks::SimpleSpriteSheet>(engine);
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position2D_ZOffset>>();
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position3D>>();
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Transform4x4>>();
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
scene.on_update<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
scene.on_update<MM::Components::Position2D_ZOffset>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
scene.on_update<MM::Components::Position3D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
scene.on_update<MM::Components::Scale2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
// setup systems
scene.ctx().emplace<float>(0.f); // accu
auto& org = scene.ctx().emplace<entt::organizer>();
org.emplace<&update_spritesheet_animation>("update_spritesheet_animation");
org.emplace<MM::Systems::position3d_from_2d>("position3d_from_2d");
org.emplace<MM::Systems::transform3d_translate>("transform3d_translate");
org.emplace<MM::Systems::transform3d_rotate2d>("transform3d_rotate2d");
org.emplace<MM::Systems::transform3d_scale2d>("transform3d_scale2d");
org.emplace<MM::Systems::transform_clear_dirty>("transform_clear_dirty");
// HACK: instead you would switch to this scene
engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
ASSERT_TRUE(rm_t.load<MM::OpenGL::TextureLoaderFile>("anim_run", engine, "/textures/animation_running-1_ea_0.3.png"));
ASSERT_TRUE(rm_t.load<MM::OpenGL::TextureLoaderFile>("anim_idle", engine, "/textures/animation_standing-1_ea_0.1.png"));
{
auto e = scene.create();
auto& p = scene.emplace<MM::Components::Position2D>(e);
p.pos.x = -1.f;
// zoffset is created by event
auto& s = scene.emplace<MM::Components::Scale2D>(e);
s.scale = {1.5f,2.f};
auto& spr = scene.emplace<MM::OpenGL::SpriteSheetRenderable>(e);
spr.sp.tex = rm_t.get("anim_run"_hs);
spr.sp.tile_count.x = 8;
spr.sp.tile_count.y = 8;
spr.tile_index = 2;
}
{
auto e = scene.create();
auto& p = scene.emplace<MM::Components::Position2D>(e);
p.pos.x = 1.f;
// zoffset is created by event
auto& s = scene.emplace<MM::Components::Scale2D>(e);
s.scale = {1.5f,2.f};
auto& spr = scene.emplace<MM::OpenGL::SpriteSheetRenderable>(e);
spr.sp.tex = rm_t.get("anim_idle"_hs);
spr.sp.tile_count.x = 8;
spr.sp.tile_count.y = 4;
spr.tile_index = 0;
}
engine.run();
}
int main(int argc, char** argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}