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16 lines
244 B
C++
16 lines
244 B
C++
#pragma once
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#include <glm/mat4x4.hpp>
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namespace MM::Components {
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// tag/flag to track dirty positional data, to reduce computation.
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struct DirtyTransformTag {};
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struct Transform4x4 {
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glm::mat4x4 trans {1.f};
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};
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} // MM::Components
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