Files
MushMachine/framework/common_components/src/mm/components/transform4x4.hpp

16 lines
244 B
C++

#pragma once
#include <glm/mat4x4.hpp>
namespace MM::Components {
// tag/flag to track dirty positional data, to reduce computation.
struct DirtyTransformTag {};
struct Transform4x4 {
glm::mat4x4 trans {1.f};
};
} // MM::Components