MushMachine/framework/opengl_renderer/test/tilemap_render_task_test.cpp
2022-04-15 16:37:53 +02:00

124 lines
4.2 KiB
C++

#include <gtest/gtest.h>
#include <mm/engine.hpp>
#include <mm/services/filesystem.hpp>
#include <mm/services/sdl_service.hpp>
#include <mm/services/organizer_scene.hpp>
#include <mm/services/opengl_renderer.hpp>
#include <entt/entity/registry.hpp>
#include <entt/entity/organizer.hpp>
#include <mm/opengl/camera_3d.hpp>
#include <mm/opengl/render_tasks/tilemap.hpp>
#include <mm/opengl/render_tasks/tilemap_renderable.hpp>
#include <mm/components/position2d.hpp>
#include <mm/components/position2d_zoffset.hpp>
#include <mm/components/position3d.hpp>
#include <mm/components/transform4x4.hpp>
#include <mm/systems/transform.hpp>
#include <mm/opengl/texture_loader.hpp>
using namespace entt::literals;
TEST(tilemap_render_task_test, it) {
MM::Engine engine;
auto& sdl_ss = engine.addService<MM::Services::SDLService>();
ASSERT_TRUE(engine.enableService<MM::Services::SDLService>());
sdl_ss.createGLWindow("tilemap_render_task_test", 1280, 720);
engine.addService<MM::Services::OrganizerSceneService>();
ASSERT_TRUE(engine.enableService<MM::Services::OrganizerSceneService>());
bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::OrganizerSceneService>();
ASSERT_TRUE(provide_ret);
auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
auto& cam = scene.ctx().emplace<MM::OpenGL::Camera3D>();
cam.translation = {2.f, -2.f, 0.f};
cam.horizontalViewPortSize = 20.f;
cam.setOrthographic();
cam.updateView();
engine.addService<MM::Services::FilesystemService>(nullptr, "tilemap_render_task_test");
ASSERT_TRUE(engine.enableService<MM::Services::FilesystemService>());
auto& rs = engine.addService<MM::Services::OpenGLRenderer>();
ASSERT_TRUE(engine.enableService<MM::Services::OpenGLRenderer>());
rs.addRenderTask<MM::OpenGL::RenderTasks::Tilemap>(engine);
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position2D_ZOffset>>();
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Position3D>>();
scene.on_construct<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::Transform4x4>>();
scene.on_construct<MM::Components::Position3D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>(); // fun
// "useless" in this example
scene.on_update<MM::Components::Position2D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
scene.on_update<MM::Components::Position2D_ZOffset>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
scene.on_update<MM::Components::Position3D>().connect<&entt::registry::emplace_or_replace<MM::Components::DirtyTransformTag>>();
auto& org = scene.ctx().emplace<entt::organizer>();
org.emplace<MM::Systems::position3d_from_2d>("position3d_from_2d");
org.emplace<MM::Systems::transform3d_translate>("transform3d_translate");
org.emplace<MM::Systems::transform_clear_dirty>("transform_clear_dirty");
// HACK: instead you would switch to this scene
engine.getService<MM::Services::OrganizerSceneService>().updateOrganizerVertices(scene);
auto& rm_t = MM::ResourceManager<MM::OpenGL::Texture>::ref();
{
auto e = scene.create();
scene.emplace<MM::Components::Position2D>(e);
auto& tm = scene.emplace<MM::OpenGL::TilemapRenderable>(e);
auto& slayer = tm.sprite_layer.emplace_back();
// fill sprite sheet
{
slayer.sprite_sheet.tile_count.x = 1;
slayer.sprite_sheet.tile_count.y = 1;
//slayer.sprite_sheet.tex = rm_t.get("default"_hs);
slayer.sprite_sheet.tex = rm_t.get("errig"_hs);
}
// fill tiles
{
std::vector<uint32_t> temp_map {
1, 1, 1, 1, 1,
1, 0, 0, 0, 1,
1, 0, 1, 0, 1,
1, 0, 0, 0, 1,
1, 1, 1, 1, 1,
};
uint32_t width = 5;
uint32_t height = 5;
for (uint32_t y = 0; y < height; y++) {
for (uint32_t x = 0; x < width; x++) {
if (temp_map[y*width + x] != 0) {
auto& tile = slayer.map.emplace_back();
tile.pos[0] = x;
tile.pos[1] = y;
tile.sprite_sheet_index = temp_map[y*width + x] - 1;
}
}
}
slayer.syncMapBuffer(); // send to opengl
}
}
engine.run();
}