MushMachine/systems/simple_velocity/test/simple_velocity_test.cpp

39 lines
1004 B
C++

#include <gtest/gtest.h>
#include <mm/engine.hpp>
#include <mm/services/simple_scene.hpp>
#include <entt/entity/registry.hpp>
#include <mm/systems/simple_velocity_system2d.hpp>
TEST(simple_velocity_2d, basic_run) {
float delta = 1/60.f;
MM::Engine engine(delta);
engine.addService<MM::Services::SimpleSceneService>();
ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
ASSERT_TRUE(provide_ret);
auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
// setup v system
MM::AddSystemToScene(scene, MM::Systems::SimpleVelocity);
auto e = scene.create();
auto& t = scene.emplace<MM::Components::Transform2D>(e);
auto& v = scene.emplace<MM::Components::Velocity2D>(e);
t.position = { 0.f, 0.f };
t.rotation = 0.f;
v.velocity = { 1.f, 1.f };
v.rotation = 0.f;
engine.fixedUpdate();
ASSERT_EQ(t.position.x, 1.f * delta);
}