MushMachine/framework/engine/src/mm/engine.hpp

171 lines
4.0 KiB
C++

#pragma once
#include "./engine_fwd.hpp"
#include <entt/core/family.hpp>
#include <functional>
#include <memory>
#include <type_traits>
#include <unordered_map>
#include <utility>
#include <vector>
#include <string>
#include <cassert>
#include <mm/services/service.hpp>
#include <mm/update_strategies/update_strategy.hpp>
namespace MM {
// fwd
namespace Services {
class ImGuiEngineTools;
}
class Engine {
friend Services::ImGuiEngineTools;
private:
using service_family = entt::family<struct internal_service_family>;
public:
using service_family_type = service_family::family_type;
protected:
std::unique_ptr<UpdateStrategies::UpdateStrategy> _update_strategy;
public:
UpdateStrategies::UpdateStrategy& getUpdateStrategy(void) { return *_update_strategy; }
private:
volatile bool _is_running = false;
private:
void setup(void);
public:
Engine(void);
explicit Engine(std::unique_ptr<UpdateStrategies::UpdateStrategy> us) {
setup();
_update_strategy = std::move(us);
}
public:
~Engine(void);
// called from destructor or explicitly
void cleanup(void);
//[[nodiscard]] float getFixedDeltaTime(void) const { return _fixed_delta_time; };
void update(void);
//void fixedUpdate(void);
void run(void); // calls update() until stopped
void stop(void);
private:
std::vector<service_family::family_type> _service_add_order; // ?
std::vector<service_family::family_type> _service_enable_order; // ?
//std::unordered_map<service_family::family_type, std::pair<bool, std::unique_ptr<Service>>> _services;
std::unordered_map<
service_family::family_type,
std::shared_ptr<std::pair<
bool,
std::unique_ptr<Services::Service>
>>
> _services;
public:
template<typename T>
constexpr auto type(void) {
return service_family::type<T>;
}
template<typename T, typename... Args>
T& addService(Args&& ... args) {
assert(!tryService<T>());
auto& ss_entry = _services[service_family::type<T>] =
std::make_shared<std::pair<bool, std::unique_ptr<Services::Service>>>(
std::make_pair<bool, std::unique_ptr<Services::Service>>(
false,
std::make_unique<T>(std::forward<Args>(args)...)
)
);
_service_add_order.emplace_back(service_family::type<T>);
// add updates to update strategy
_update_strategy->registerService(
service_family::type<T>,
ss_entry.get()->second->registerUpdates()
);
return (T&)*ss_entry.get()->second.get();
}
template<typename T>
[[nodiscard]] T* tryService(void) const {
if (_services.count(service_family::type<T>)) {
return static_cast<T*>(_services.at(service_family::type<T>).get()->second.get());
}
return nullptr;
}
template<typename T>
[[deprecated("use tryService() instead")]]
[[nodiscard]] T* tryGetService(void) const {
return tryService<T>();
}
template<typename T>
[[nodiscard]] T& getService(void) const {
T* tmp = tryService<T>();
assert(tmp);
return *tmp;
}
bool enableService(service_family::family_type s_t);
void disableService(service_family::family_type s_t);
template<typename T>
bool enableService(void) {
return enableService(service_family::type<T>);
}
template<typename T>
void disableService(void) {
disableService(service_family::type<T>);
}
// provide T as I implementation
// T needs to be an added Service
bool provide(service_family::family_type I, service_family::family_type T);
// provide T as I implementation
// T needs to be an added Service
template<typename I, typename T>
bool provide(void) {
static_assert(std::is_base_of_v<I, T>, "T is not derived from I!");
static_assert(!std::is_same_v<I, T>, "I and T are the same, makes no sense!");
return provide(service_family::type<I>, service_family::type<T>);
}
// TODO: reimplement???
//template<typename I>
//void removeProvider(void) {
//if (auto it = _implementation_provider.find(service_family::type<I>); it != _implementation_provider.end()) {
//_implementation_provider.erase(it);
//}
//}
};
} // MM