MushMachine/framework/imgui/src/mm/services/imgui_menu_bar.cpp

96 lines
2.5 KiB
C++

#include "./imgui_menu_bar.hpp"
#include "mm/services/service.hpp"
#include <mm/engine.hpp>
#include <entt/core/hashed_string.hpp>
#include <imgui/imgui.h>
#include <unordered_set>
#include <mm/logger.hpp>
#define LOG_CRIT(...) __LOG_CRIT( "ImGuiMenuBar", __VA_ARGS__)
#define LOG_ERROR(...) __LOG_ERROR("ImGuiMenuBar", __VA_ARGS__)
#define LOG_WARN(...) __LOG_WARN( "ImGuiMenuBar", __VA_ARGS__)
#define LOG_INFO(...) __LOG_INFO( "ImGuiMenuBar", __VA_ARGS__)
#define LOG_DEBUG(...) __LOG_DEBUG("ImGuiMenuBar", __VA_ARGS__)
#define LOG_TRACE(...) __LOG_TRACE("ImGuiMenuBar", __VA_ARGS__)
namespace MM::Services {
bool ImGuiMenuBar::enable(Engine& engine, std::vector<UpdateStrategies::TaskInfo>& task_array) {
MM::Logger::initSectionLogger("ImGuiMenuBar");
auto* sdl_ss = engine.tryService<MM::Services::SDLService>();
if (sdl_ss) {
_event_handle = sdl_ss->addEventHandler([this](const SDL_Event& e) -> bool {
if (e.type == SDL_KEYDOWN && !e.key.repeat && e.key.keysym.sym == toggle_key) {
show_menu_bar = !show_menu_bar;
}
return false; // invis
});
} else {
LOG_WARN("no SDLService, skipping toggle hotkey");
}
// add task
task_array.push_back(
UpdateStrategies::TaskInfo{"ImGuiMenuBar::render"}
.fn([this](Engine& e){ renderImGui(e); })
);
return true;
}
void ImGuiMenuBar::disable(Engine& engine) {
if (_event_handle) {
auto* sdl_ss = engine.tryService<MM::Services::SDLService>();
sdl_ss->removeEventHandler(_event_handle);
_event_handle = nullptr;
}
}
void ImGuiMenuBar::renderImGui(Engine& engine) {
if (show_menu_bar && ImGui::BeginMainMenuBar()) {
// TODO: better solution?
std::unordered_set<std::string> done;
// we dont check for errors in section_order
for (const auto& section_key : section_order) {
if (menu_tree.count(section_key)) {
renderSection(engine, section_key, menu_tree[section_key]);
done.emplace(section_key);
}
}
for (auto& [section_key, section_data] : menu_tree) {
if (done.count(section_key)) {
continue;
}
renderSection(engine, section_key, section_data);
done.emplace(section_key); // we dont need this
}
ImGui::Separator();
ImGui::Text("%.1fFPS", ImGui::GetIO().Framerate);
ImGui::EndMainMenuBar();
}
}
void ImGuiMenuBar::renderSection(Engine& engine, const std::string& section_key, section_t& section) {
if (ImGui::BeginMenu(section_key.c_str())) {
for (auto& item : section) {
item.second(engine);
}
ImGui::EndMenu();
}
}
} // namespace MM::Services