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39 lines
1004 B
C++
39 lines
1004 B
C++
#include <gtest/gtest.h>
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#include <mm/engine.hpp>
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#include <mm/services/simple_scene.hpp>
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#include <entt/entity/registry.hpp>
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#include <mm/systems/simple_velocity_system2d.hpp>
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TEST(simple_velocity_2d, basic_run) {
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float delta = 1/60.f;
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MM::Engine engine(delta);
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engine.addService<MM::Services::SimpleSceneService>();
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ASSERT_TRUE(engine.enableService<MM::Services::SimpleSceneService>());
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bool provide_ret = engine.provide<MM::Services::SceneServiceInterface, MM::Services::SimpleSceneService>();
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ASSERT_TRUE(provide_ret);
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auto& scene = engine.tryService<MM::Services::SceneServiceInterface>()->getScene();
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// setup v system
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MM::AddSystemToScene(scene, MM::Systems::SimpleVelocity);
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auto e = scene.create();
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auto& t = scene.emplace<MM::Components::Transform2D>(e);
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auto& v = scene.emplace<MM::Components::Velocity2D>(e);
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t.position = { 0.f, 0.f };
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t.rotation = 0.f;
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v.velocity = { 1.f, 1.f };
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v.rotation = 0.f;
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engine.fixedUpdate();
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ASSERT_EQ(t.position.x, 1.f * delta);
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}
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