94 lines
2.7 KiB
Swift
94 lines
2.7 KiB
Swift
// This Source Code Form is subject to the terms of the Mozilla Public
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at http://mozilla.org/MPL/2.0/.
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/**
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* Copyright (c) 2017 Razeware LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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import Foundation
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enum CallState {
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case connecting
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case active
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case held
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case ended
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}
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enum ConnectedState {
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case pending
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case complete
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}
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/// represents a phone call
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class Call {
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let uuid: UUID
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let outgoing: Bool
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let handle: String
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var state: CallState = .ended {
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// didSet is a property observer
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// https://developer.apple.com/library/content/documentation/Swift/Conceptual/Swift_Programming_Language/Properties.html
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didSet {
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stateChanged?()
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}
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}
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var connectedState: ConnectedState = .pending {
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didSet {
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connectedStateChanged?()
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}
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}
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var stateChanged: (() -> Void)?
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var connectedStateChanged: (() -> Void)?
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init(uuid: UUID, outgoing: Bool = false, handle: String) {
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self.uuid = uuid
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self.outgoing = outgoing
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self.handle = handle
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}
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func start(completion: ((_ success: Bool) -> Void)?) {
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completion?(true)
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DispatchQueue.main.asyncAfter(wallDeadline: DispatchWallTime.now() + 3) {
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self.state = .connecting
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self.connectedState = .pending
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DispatchQueue.main.asyncAfter(wallDeadline: DispatchWallTime.now() + 1.5) {
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self.state = .active
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self.connectedState = .complete
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}
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}
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}
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func answer() {
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state = .active
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}
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func end() {
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state = .ended
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}
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}
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