tomato-testing/toxcore/friend_connection.h

177 lines
5.9 KiB
C
Raw Normal View History

/* SPDX-License-Identifier: GPL-3.0-or-later
* Copyright © 2016-2018 The TokTok team.
* Copyright © 2014 Tox project.
*/
/**
* Connection to friends.
*/
#ifndef C_TOXCORE_TOXCORE_FRIEND_CONNECTION_H
#define C_TOXCORE_TOXCORE_FRIEND_CONNECTION_H
#include "DHT.h"
#include "LAN_discovery.h"
#include "net_crypto.h"
#include "onion_client.h"
#define MAX_FRIEND_CONNECTION_CALLBACKS 2
#define MESSENGER_CALLBACK_INDEX 0
#define GROUPCHAT_CALLBACK_INDEX 1
#define PACKET_ID_ALIVE 16
#define PACKET_ID_SHARE_RELAYS 17
#define PACKET_ID_FRIEND_REQUESTS 18
/** Interval between the sending of ping packets. */
#define FRIEND_PING_INTERVAL 8
/** If no packets are received from friend in this time interval, kill the connection. */
#define FRIEND_CONNECTION_TIMEOUT (FRIEND_PING_INTERVAL * 4)
/** Time before friend is removed from the DHT after last hearing about him. */
#define FRIEND_DHT_TIMEOUT BAD_NODE_TIMEOUT
#define FRIEND_MAX_STORED_TCP_RELAYS (MAX_FRIEND_TCP_CONNECTIONS * 4)
/** Max number of tcp relays sent to friends */
#define MAX_SHARED_RELAYS RECOMMENDED_FRIEND_TCP_CONNECTIONS
/** How often we share our TCP relays with each friend connection */
#define SHARE_RELAYS_INTERVAL (60 * 2)
typedef enum Friendconn_Status {
FRIENDCONN_STATUS_NONE,
FRIENDCONN_STATUS_CONNECTING,
FRIENDCONN_STATUS_CONNECTED,
} Friendconn_Status;
typedef struct Friend_Connections Friend_Connections;
non_null() Net_Crypto *friendconn_net_crypto(const Friend_Connections *fr_c);
/** @return friendcon_id corresponding to the real public key on success.
* @retval -1 on failure.
*/
non_null()
int getfriend_conn_id_pk(const Friend_Connections *fr_c, const uint8_t *real_pk);
/** @brief Increases lock_count for the connection with friendcon_id by 1.
*
* @retval 0 on success.
* @retval -1 on failure.
*/
non_null()
int friend_connection_lock(const Friend_Connections *fr_c, int friendcon_id);
/**
* @retval FRIENDCONN_STATUS_CONNECTED if the friend is connected.
* @retval FRIENDCONN_STATUS_CONNECTING if the friend isn't connected.
* @retval FRIENDCONN_STATUS_NONE on failure.
*/
non_null()
unsigned int friend_con_connected(const Friend_Connections *fr_c, int friendcon_id);
/** @brief Copy public keys associated to friendcon_id.
*
* @retval 0 on success.
* @retval -1 on failure.
*/
non_null(3) nullable(1, 2)
int get_friendcon_public_keys(uint8_t *real_pk, uint8_t *dht_temp_pk, const Friend_Connections *fr_c, int friendcon_id);
/** Set temp dht key for connection. */
non_null()
void set_dht_temp_pk(Friend_Connections *fr_c, int friendcon_id, const uint8_t *dht_temp_pk, void *userdata);
typedef int global_status_cb(void *object, int id, bool status, void *userdata);
typedef int fc_status_cb(void *object, int id, bool status, void *userdata);
typedef int fc_data_cb(void *object, int id, const uint8_t *data, uint16_t length, void *userdata);
typedef int fc_lossy_data_cb(void *object, int id, const uint8_t *data, uint16_t length, void *userdata);
/** Set global status callback for friend connections. */
non_null(1) nullable(2, 3)
void set_global_status_callback(Friend_Connections *fr_c, global_status_cb *global_status_callback, void *object);
/** @brief Set the callbacks for the friend connection.
* @param index is the index (0 to (MAX_FRIEND_CONNECTION_CALLBACKS - 1)) we
* want the callback to set in the array.
*
* @retval 0 on success.
* @retval -1 on failure
*/
non_null(1) nullable(4, 5, 6, 7)
int friend_connection_callbacks(const Friend_Connections *fr_c, int friendcon_id, unsigned int index,
fc_status_cb *status_callback,
fc_data_cb *data_callback,
fc_lossy_data_cb *lossy_data_callback,
void *object, int number);
/** @brief return the crypt_connection_id for the connection.
*
* @return crypt_connection_id on success.
* @retval -1 on failure.
*/
non_null()
int friend_connection_crypt_connection_id(const Friend_Connections *fr_c, int friendcon_id);
/** @brief Create a new friend connection.
* If one to that real public key already exists, increase lock count and return it.
*
* @retval -1 on failure.
* @return connection id on success.
*/
non_null()
int new_friend_connection(Friend_Connections *fr_c, const uint8_t *real_public_key);
/** @brief Kill a friend connection.
*
* @retval -1 on failure.
* @retval 0 on success.
*/
non_null()
int kill_friend_connection(Friend_Connections *fr_c, int friendcon_id);
/** @brief Send a Friend request packet.
*
* @retval -1 if failure.
* @retval 0 if it sent the friend request directly to the friend.
* @return the number of peers it was routed through if it did not send it directly.
*/
non_null()
int send_friend_request_packet(
Friend_Connections *fr_c, int friendcon_id, uint32_t nospam_num, const uint8_t *data, uint16_t length);
typedef int fr_request_cb(
void *object, const uint8_t *source_pubkey, const uint8_t *data, uint16_t len, void *userdata);
/** @brief Set friend request callback.
*
* This function will be called every time a friend request packet is received.
*/
non_null()
void set_friend_request_callback(Friend_Connections *fr_c, fr_request_cb *fr_request_callback, void *object);
/** Create new friend_connections instance. */
non_null()
Friend_Connections *new_friend_connections(
const Logger *logger, const Mono_Time *mono_time, const Network *ns,
Onion_Client *onion_c, bool local_discovery_enabled);
/** main friend_connections loop. */
non_null()
void do_friend_connections(Friend_Connections *fr_c, void *userdata);
/** Free everything related with friend_connections. */
nullable(1)
void kill_friend_connections(Friend_Connections *fr_c);
typedef struct Friend_Conn Friend_Conn;
non_null() Friend_Conn *get_conn(const Friend_Connections *fr_c, int friendcon_id);
non_null() int friend_conn_get_onion_friendnum(const Friend_Conn *fc);
non_null() const IP_Port *friend_conn_get_dht_ip_port(const Friend_Conn *fc);
#endif