tomato-testing/src/main_screen.cpp

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#include "./main_screen.hpp"
#include <imgui/imgui.h>
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#include <SDL3/SDL.h>
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#include <memory>
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MainScreen::MainScreen(SDL_Renderer* renderer_, std::string save_path) :
renderer(renderer_),
rmm(cr),
tc(save_path),
ad(tc),
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tcm(cr, tc, tc),
tmm(rmm, cr, tcm, tc, tc),
ttm(rmm, cr, tcm, tc, tc),
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sdlrtu(renderer_),
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cg(conf, rmm, cr, sdlrtu)
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{
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tel.subscribeAll(tc);
conf.set("tox", "save_file_path", save_path);
{ // name stuff
auto name = tc.toxSelfGetName();
if (name.empty()) {
name = "tomato";
}
conf.set("tox", "name", name);
tc.setSelfName(name); // TODO: this is ugly
}
// TODO: remove
std::cout << "own address: " << tc.toxSelfGetAddressStr() << "\n";
{ // setup plugin instances
g_provideInstance<ConfigModelI>("ConfigModelI", "host", &conf);
g_provideInstance<Contact3Registry>("Contact3Registry", "host", &cr);
g_provideInstance<RegistryMessageModel>("RegistryMessageModel", "host", &rmm);
g_provideInstance<ToxI>("ToxI", "host", &tc);
g_provideInstance<ToxEventProviderI>("ToxEventProviderI", "host", &tc);
// TODO: pm?
// graphics
g_provideInstance("ImGuiContext", "host", ImGui::GetCurrentContext());
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g_provideInstance<TextureUploaderI>("TextureUploaderI", "host", &sdlrtu);
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}
conf.dump();
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}
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MainScreen::~MainScreen(void) {
}
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Screen* MainScreen::poll(bool& quit) {
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auto new_time = std::chrono::high_resolution_clock::now();
const float time_delta {std::chrono::duration<float, std::chrono::seconds::period>(new_time - last_time).count()};
last_time = new_time;
quit = !tc.iterate();
pm.tick(time_delta);
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cg.render();
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{
bool open = !quit;
ImGui::ShowDemoWindow(&open);
quit = !open;
}
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#if 0
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{ // texture tests
const size_t width = 8;
const size_t height = 8;
#define W 0xff, 0xff, 0xff, 0xff
#define B 0x00, 0x00, 0x00, 0xff
#define P 0xff, 0x00, 0xff, 0xff
static uint8_t raw_pixel[width*height*4] {
P, W, W, W, W, W, W, P,
W, W, W, W, W, W, W, W,
W, W, W, W, W, W, W, W,
W, W, W, B, B, W, W, W,
W, W, W, B, B, W, W, W,
W, W, W, W, W, W, W, W,
W, W, W, W, W, W, W, W,
P, W, W, W, W, W, W, P,
};
static uint64_t texture = sdlrtu.uploadRGBA(raw_pixel, width, height);
if (ImGui::Begin("test texture")) {
ImGui::Text("test texture windoajsdf");
ImGui::Image(reinterpret_cast<void*>(texture), {width*10, height*10});
}
ImGui::End();
}
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#endif
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return nullptr;
}