forked from Green-Sky/tomato
294 lines
11 KiB
C
294 lines
11 KiB
C
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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/* This provides the default mixing callback for the SDL audio routines */
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#include "SDL_sysaudio.h"
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/* This table is used to add two sound values together and pin
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* the value to avoid overflow. (used with permission from ARDI)
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*/
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static const Uint8 mix8[] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
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0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
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0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
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0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
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0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
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0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
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0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
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0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
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0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
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0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
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0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
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0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
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0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
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0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
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0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
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0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
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0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
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0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
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0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
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0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
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0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
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0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
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0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
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0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
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};
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/* The volume ranges from 0 - 128 */
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#define ADJUST_VOLUME(type, s, v) ((s) = (type)(((s) * (v)) / SDL_MIX_MAXVOLUME))
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#define ADJUST_VOLUME_U8(s, v) ((s) = (Uint8)(((((s) - 128) * (v)) / SDL_MIX_MAXVOLUME) + 128))
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/* !!! FIXME: this needs some SIMD magic. */
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int SDL_MixAudioFormat(Uint8 *dst, const Uint8 *src, SDL_AudioFormat format,
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Uint32 len, int volume)
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{
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if (volume == 0) {
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return 0;
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}
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switch (format) {
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case SDL_AUDIO_U8:
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{
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Uint8 src_sample;
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while (len--) {
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src_sample = *src;
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ADJUST_VOLUME_U8(src_sample, volume);
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*dst = mix8[*dst + src_sample];
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++dst;
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++src;
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}
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} break;
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case SDL_AUDIO_S8:
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{
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Sint8 *dst8, *src8;
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Sint8 src_sample;
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int dst_sample;
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const int max_audioval = SDL_MAX_SINT8;
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const int min_audioval = SDL_MIN_SINT8;
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src8 = (Sint8 *)src;
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dst8 = (Sint8 *)dst;
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while (len--) {
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src_sample = *src8;
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ADJUST_VOLUME(Sint8, src_sample, volume);
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dst_sample = *dst8 + src_sample;
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if (dst_sample > max_audioval) {
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dst_sample = max_audioval;
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} else if (dst_sample < min_audioval) {
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dst_sample = min_audioval;
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}
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*dst8 = (Sint8)dst_sample;
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++dst8;
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++src8;
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}
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} break;
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case SDL_AUDIO_S16LSB:
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{
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Sint16 src1, src2;
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int dst_sample;
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const int max_audioval = SDL_MAX_SINT16;
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const int min_audioval = SDL_MIN_SINT16;
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len /= 2;
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while (len--) {
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src1 = SDL_SwapLE16(*(Sint16 *)src);
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ADJUST_VOLUME(Sint16, src1, volume);
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src2 = SDL_SwapLE16(*(Sint16 *)dst);
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src += 2;
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dst_sample = src1 + src2;
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if (dst_sample > max_audioval) {
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dst_sample = max_audioval;
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} else if (dst_sample < min_audioval) {
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dst_sample = min_audioval;
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}
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*(Sint16 *)dst = SDL_SwapLE16((Sint16)dst_sample);
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dst += 2;
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}
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} break;
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case SDL_AUDIO_S16MSB:
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{
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Sint16 src1, src2;
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int dst_sample;
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const int max_audioval = SDL_MAX_SINT16;
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const int min_audioval = SDL_MIN_SINT16;
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len /= 2;
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while (len--) {
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src1 = SDL_SwapBE16(*(Sint16 *)src);
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ADJUST_VOLUME(Sint16, src1, volume);
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src2 = SDL_SwapBE16(*(Sint16 *)dst);
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src += 2;
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dst_sample = src1 + src2;
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if (dst_sample > max_audioval) {
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dst_sample = max_audioval;
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} else if (dst_sample < min_audioval) {
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dst_sample = min_audioval;
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}
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*(Sint16 *)dst = SDL_SwapBE16((Sint16)dst_sample);
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dst += 2;
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}
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} break;
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case SDL_AUDIO_S32LSB:
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{
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const Uint32 *src32 = (Uint32 *)src;
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Uint32 *dst32 = (Uint32 *)dst;
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Sint64 src1, src2;
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Sint64 dst_sample;
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const Sint64 max_audioval = SDL_MAX_SINT32;
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const Sint64 min_audioval = SDL_MIN_SINT32;
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len /= 4;
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while (len--) {
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src1 = (Sint64)((Sint32)SDL_SwapLE32(*src32));
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src32++;
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ADJUST_VOLUME(Sint64, src1, volume);
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src2 = (Sint64)((Sint32)SDL_SwapLE32(*dst32));
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dst_sample = src1 + src2;
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if (dst_sample > max_audioval) {
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dst_sample = max_audioval;
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} else if (dst_sample < min_audioval) {
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dst_sample = min_audioval;
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}
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*(dst32++) = SDL_SwapLE32((Uint32)((Sint32)dst_sample));
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}
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} break;
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case SDL_AUDIO_S32MSB:
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{
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const Uint32 *src32 = (Uint32 *)src;
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Uint32 *dst32 = (Uint32 *)dst;
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Sint64 src1, src2;
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Sint64 dst_sample;
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const Sint64 max_audioval = SDL_MAX_SINT32;
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const Sint64 min_audioval = SDL_MIN_SINT32;
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len /= 4;
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while (len--) {
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src1 = (Sint64)((Sint32)SDL_SwapBE32(*src32));
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src32++;
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ADJUST_VOLUME(Sint64, src1, volume);
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src2 = (Sint64)((Sint32)SDL_SwapBE32(*dst32));
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dst_sample = src1 + src2;
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if (dst_sample > max_audioval) {
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dst_sample = max_audioval;
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} else if (dst_sample < min_audioval) {
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dst_sample = min_audioval;
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}
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*(dst32++) = SDL_SwapBE32((Uint32)((Sint32)dst_sample));
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}
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} break;
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case SDL_AUDIO_F32LSB:
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{
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const float fmaxvolume = 1.0f / ((float)SDL_MIX_MAXVOLUME);
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const float fvolume = (float)volume;
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const float *src32 = (float *)src;
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float *dst32 = (float *)dst;
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float src1, src2;
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double dst_sample;
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/* !!! FIXME: are these right? */
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const double max_audioval = 3.402823466e+38F;
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const double min_audioval = -3.402823466e+38F;
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len /= 4;
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while (len--) {
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src1 = ((SDL_SwapFloatLE(*src32) * fvolume) * fmaxvolume);
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src2 = SDL_SwapFloatLE(*dst32);
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src32++;
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dst_sample = ((double)src1) + ((double)src2);
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if (dst_sample > max_audioval) {
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dst_sample = max_audioval;
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} else if (dst_sample < min_audioval) {
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dst_sample = min_audioval;
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}
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*(dst32++) = SDL_SwapFloatLE((float)dst_sample);
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}
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} break;
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case SDL_AUDIO_F32MSB:
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{
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const float fmaxvolume = 1.0f / ((float)SDL_MIX_MAXVOLUME);
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const float fvolume = (float)volume;
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const float *src32 = (float *)src;
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float *dst32 = (float *)dst;
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float src1, src2;
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double dst_sample;
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/* !!! FIXME: are these right? */
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const double max_audioval = 3.402823466e+38F;
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const double min_audioval = -3.402823466e+38F;
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len /= 4;
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while (len--) {
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src1 = ((SDL_SwapFloatBE(*src32) * fvolume) * fmaxvolume);
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src2 = SDL_SwapFloatBE(*dst32);
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src32++;
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dst_sample = ((double)src1) + ((double)src2);
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if (dst_sample > max_audioval) {
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dst_sample = max_audioval;
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} else if (dst_sample < min_audioval) {
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dst_sample = min_audioval;
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}
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*(dst32++) = SDL_SwapFloatBE((float)dst_sample);
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}
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} break;
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default: /* If this happens... FIXME! */
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return SDL_SetError("SDL_MixAudioFormat(): unknown audio format");
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}
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return 0;
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}
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