tomato-testing/external/sdl/SDL/src/file/SDL_rwops.c

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/*
Simple DirectMedia Layer
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
#if defined(__WIN32__) || defined(__GDK__) || defined(__WINRT__)
#include "../core/windows/SDL_windows.h"
#endif
#ifdef HAVE_STDIO_H
#include <stdio.h>
#endif
#ifdef HAVE_LIMITS_H
#include <limits.h>
#endif
/* This file provides a general interface for SDL to read and write
data sources. It can easily be extended to files, memory, etc.
*/
#ifdef __APPLE__
#include "cocoa/SDL_rwopsbundlesupport.h"
#endif /* __APPLE__ */
#ifdef __3DS__
#include "n3ds/SDL_rwopsromfs.h"
#endif /* __3DS__ */
#ifdef __ANDROID__
#include "../core/android/SDL_android.h"
#endif
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
#if defined(__WIN32__) || defined(__GDK__) || defined(__WINRT__)
/* Functions to read/write Win32 API file pointers */
#ifndef INVALID_SET_FILE_POINTER
#define INVALID_SET_FILE_POINTER 0xFFFFFFFF
#endif
#define READAHEAD_BUFFER_SIZE 1024
static int SDLCALL windows_file_open(SDL_RWops *context, const char *filename, const char *mode)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) && !defined(__WINRT__)
UINT old_error_mode;
#endif
HANDLE h;
DWORD r_right, w_right;
DWORD must_exist, truncate;
int a_mode;
context->hidden.windowsio.h = INVALID_HANDLE_VALUE; /* mark this as unusable */
context->hidden.windowsio.buffer.data = NULL;
context->hidden.windowsio.buffer.size = 0;
context->hidden.windowsio.buffer.left = 0;
/* "r" = reading, file must exist */
/* "w" = writing, truncate existing, file may not exist */
/* "r+"= reading or writing, file must exist */
/* "a" = writing, append file may not exist */
/* "a+"= append + read, file may not exist */
/* "w+" = read, write, truncate. file may not exist */
must_exist = (SDL_strchr(mode, 'r') != NULL) ? OPEN_EXISTING : 0;
truncate = (SDL_strchr(mode, 'w') != NULL) ? CREATE_ALWAYS : 0;
r_right = (SDL_strchr(mode, '+') != NULL || must_exist) ? GENERIC_READ : 0;
a_mode = (SDL_strchr(mode, 'a') != NULL) ? OPEN_ALWAYS : 0;
w_right = (a_mode || SDL_strchr(mode, '+') || truncate) ? GENERIC_WRITE : 0;
if (!r_right && !w_right) {
return -1; /* inconsistent mode */
}
/* failed (invalid call) */
context->hidden.windowsio.buffer.data =
(char *)SDL_malloc(READAHEAD_BUFFER_SIZE);
if (!context->hidden.windowsio.buffer.data) {
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
return -1;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) && !defined(__WINRT__)
/* Do not open a dialog box if failure */
old_error_mode =
SetErrorMode(SEM_NOOPENFILEERRORBOX | SEM_FAILCRITICALERRORS);
#endif
{
LPTSTR tstr = WIN_UTF8ToString(filename);
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
#if defined(__WINRT__)
CREATEFILE2_EXTENDED_PARAMETERS extparams;
SDL_zero(extparams);
extparams.dwSize = sizeof(extparams);
extparams.dwFileAttributes = FILE_ATTRIBUTE_NORMAL;
h = CreateFile2(tstr,
(w_right | r_right),
(w_right) ? 0 : FILE_SHARE_READ,
(must_exist | truncate | a_mode),
&extparams);
#else
h = CreateFile(tstr,
(w_right | r_right),
(w_right) ? 0 : FILE_SHARE_READ,
NULL,
(must_exist | truncate | a_mode),
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
FILE_ATTRIBUTE_NORMAL,
NULL);
#endif
SDL_free(tstr);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
#if !defined(__XBOXONE__) && !defined(__XBOXSERIES__) && !defined(__WINRT__)
/* restore old behavior */
SetErrorMode(old_error_mode);
#endif
if (h == INVALID_HANDLE_VALUE) {
SDL_free(context->hidden.windowsio.buffer.data);
context->hidden.windowsio.buffer.data = NULL;
SDL_SetError("Couldn't open %s", filename);
return -2; /* failed (CreateFile) */
}
context->hidden.windowsio.h = h;
context->hidden.windowsio.append = a_mode ? SDL_TRUE : SDL_FALSE;
return 0; /* ok */
}
static Sint64 SDLCALL windows_file_size(SDL_RWops *context)
{
LARGE_INTEGER size;
if (!GetFileSizeEx(context->hidden.windowsio.h, &size)) {
return WIN_SetError("windows_file_size");
}
return size.QuadPart;
}
static Sint64 SDLCALL windows_file_seek(SDL_RWops *context, Sint64 offset, int whence)
{
DWORD windowswhence;
LARGE_INTEGER windowsoffset;
/* FIXME: We may be able to satisfy the seek within buffered data */
if (whence == SDL_RW_SEEK_CUR && context->hidden.windowsio.buffer.left) {
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
offset -= context->hidden.windowsio.buffer.left;
}
context->hidden.windowsio.buffer.left = 0;
switch (whence) {
case SDL_RW_SEEK_SET:
windowswhence = FILE_BEGIN;
break;
case SDL_RW_SEEK_CUR:
windowswhence = FILE_CURRENT;
break;
case SDL_RW_SEEK_END:
windowswhence = FILE_END;
break;
default:
return SDL_SetError("windows_file_seek: Unknown value for 'whence'");
}
windowsoffset.QuadPart = offset;
if (!SetFilePointerEx(context->hidden.windowsio.h, windowsoffset, &windowsoffset, windowswhence)) {
return WIN_SetError("windows_file_seek");
}
return windowsoffset.QuadPart;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
static size_t SDLCALL windows_file_read(SDL_RWops *context, void *ptr, size_t size)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
size_t total_need = size;
size_t total_read = 0;
size_t read_ahead;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
DWORD bytes;
if (context->hidden.windowsio.buffer.left > 0) {
void *data = (char *)context->hidden.windowsio.buffer.data +
context->hidden.windowsio.buffer.size -
context->hidden.windowsio.buffer.left;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
read_ahead = SDL_min(total_need, context->hidden.windowsio.buffer.left);
SDL_memcpy(ptr, data, read_ahead);
context->hidden.windowsio.buffer.left -= read_ahead;
if (read_ahead == total_need) {
return size;
}
ptr = (char *)ptr + read_ahead;
total_need -= read_ahead;
total_read += read_ahead;
}
if (total_need < READAHEAD_BUFFER_SIZE) {
if (!ReadFile(context->hidden.windowsio.h, context->hidden.windowsio.buffer.data,
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
READAHEAD_BUFFER_SIZE, &bytes, NULL)) {
SDL_Error(SDL_EFREAD);
return 0;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
read_ahead = SDL_min(total_need, bytes);
SDL_memcpy(ptr, context->hidden.windowsio.buffer.data, read_ahead);
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
context->hidden.windowsio.buffer.size = bytes;
context->hidden.windowsio.buffer.left = bytes - read_ahead;
total_read += read_ahead;
} else {
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (!ReadFile(context->hidden.windowsio.h, ptr, (DWORD)total_need, &bytes, NULL)) {
SDL_Error(SDL_EFREAD);
return 0;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
total_read += bytes;
}
return total_read;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
static size_t SDLCALL windows_file_write(SDL_RWops *context, const void *ptr, size_t size)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
const size_t total_bytes = size;
DWORD bytes;
if (context->hidden.windowsio.buffer.left) {
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (!SetFilePointer(context->hidden.windowsio.h,
-(LONG)context->hidden.windowsio.buffer.left, NULL,
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
FILE_CURRENT)) {
SDL_Error(SDL_EFSEEK);
return 0;
}
context->hidden.windowsio.buffer.left = 0;
}
/* if in append mode, we must go to the EOF before write */
if (context->hidden.windowsio.append) {
LARGE_INTEGER windowsoffset;
windowsoffset.QuadPart = 0;
if (!SetFilePointerEx(context->hidden.windowsio.h, windowsoffset, &windowsoffset, FILE_END)) {
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_Error(SDL_EFSEEK);
return 0;
}
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (!WriteFile(context->hidden.windowsio.h, ptr, (DWORD)total_bytes, &bytes, NULL)) {
SDL_Error(SDL_EFWRITE);
return 0;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return bytes;
}
static int SDLCALL windows_file_close(SDL_RWops *context)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (context->hidden.windowsio.h != INVALID_HANDLE_VALUE) {
CloseHandle(context->hidden.windowsio.h);
context->hidden.windowsio.h = INVALID_HANDLE_VALUE; /* to be sure */
}
if (context->hidden.windowsio.buffer.data) {
SDL_free(context->hidden.windowsio.buffer.data);
context->hidden.windowsio.buffer.data = NULL;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_DestroyRW(context);
return 0;
}
#endif /* defined(__WIN32__) || defined(__GDK__) */
#if defined(HAVE_STDIO_H) && !(defined(__WIN32__) || defined(__GDK__))
/* Functions to read/write stdio file pointers. Not used for windows. */
#ifdef HAVE_FOPEN64
#define fopen fopen64
#endif
#ifdef HAVE_FSEEKO64
#define fseek_off_t off64_t
#define fseek fseeko64
#define ftell ftello64
#elif defined(HAVE_FSEEKO)
#if defined(OFF_MIN) && defined(OFF_MAX)
#define FSEEK_OFF_MIN OFF_MIN
#define FSEEK_OFF_MAX OFF_MAX
#elif defined(HAVE_LIMITS_H)
/* POSIX doesn't specify the minimum and maximum macros for off_t so
* we have to improvise and dance around implementation-defined
* behavior. This may fail if the off_t type has padding bits or
* is not a two's-complement representation. The compilers will detect
* and eliminate the dead code if off_t has 64 bits.
*/
#define FSEEK_OFF_MAX (((((off_t)1 << (sizeof(off_t) * CHAR_BIT - 2)) - 1) << 1) + 1)
#define FSEEK_OFF_MIN (-(FSEEK_OFF_MAX)-1)
#endif
#define fseek_off_t off_t
#define fseek fseeko
#define ftell ftello
#elif defined(HAVE__FSEEKI64)
#define fseek_off_t __int64
#define fseek _fseeki64
#define ftell _ftelli64
#else
#ifdef HAVE_LIMITS_H
#define FSEEK_OFF_MIN LONG_MIN
#define FSEEK_OFF_MAX LONG_MAX
#endif
#define fseek_off_t long
#endif
static Sint64 SDLCALL stdio_seek(SDL_RWops *context, Sint64 offset, int whence)
{
int stdiowhence;
switch (whence) {
case SDL_RW_SEEK_SET:
stdiowhence = SEEK_SET;
break;
case SDL_RW_SEEK_CUR:
stdiowhence = SEEK_CUR;
break;
case SDL_RW_SEEK_END:
stdiowhence = SEEK_END;
break;
default:
return SDL_SetError("Unknown value for 'whence'");
}
#if defined(FSEEK_OFF_MIN) && defined(FSEEK_OFF_MAX)
if (offset < (Sint64)(FSEEK_OFF_MIN) || offset > (Sint64)(FSEEK_OFF_MAX)) {
return SDL_SetError("Seek offset out of range");
}
#endif
if (fseek((FILE *)context->hidden.stdio.fp, (fseek_off_t)offset, stdiowhence) == 0) {
Sint64 pos = ftell((FILE *)context->hidden.stdio.fp);
if (pos < 0) {
return SDL_SetError("Couldn't get stream offset");
}
return pos;
}
return SDL_Error(SDL_EFSEEK);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
static size_t SDLCALL stdio_read(SDL_RWops *context, void *ptr, size_t size)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
size_t bytes;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
bytes = fread(ptr, 1, size, (FILE *)context->hidden.stdio.fp);
if (bytes == 0 && ferror((FILE *)context->hidden.stdio.fp)) {
SDL_Error(SDL_EFREAD);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return bytes;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
static size_t SDLCALL stdio_write(SDL_RWops *context, const void *ptr, size_t size)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
size_t bytes;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
bytes = fwrite(ptr, 1, size, (FILE *)context->hidden.stdio.fp);
if (bytes == 0 && ferror((FILE *)context->hidden.stdio.fp)) {
SDL_Error(SDL_EFWRITE);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return bytes;
}
static int SDLCALL stdio_close(SDL_RWops *context)
{
int status = 0;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (context->hidden.stdio.autoclose) {
if (fclose((FILE *)context->hidden.stdio.fp) != 0) {
status = SDL_Error(SDL_EFWRITE);
}
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_DestroyRW(context);
return status;
}
static SDL_RWops *SDL_RWFromFP(void *fp, SDL_bool autoclose)
{
SDL_RWops *rwops = NULL;
rwops = SDL_CreateRW();
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (rwops) {
rwops->seek = stdio_seek;
rwops->read = stdio_read;
rwops->write = stdio_write;
rwops->close = stdio_close;
rwops->hidden.stdio.fp = fp;
rwops->hidden.stdio.autoclose = autoclose;
rwops->type = SDL_RWOPS_STDFILE;
}
return rwops;
}
#endif /* !HAVE_STDIO_H && !(__WIN32__ || __GDK__) */
/* Functions to read/write memory pointers */
static Sint64 SDLCALL mem_size(SDL_RWops *context)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return (context->hidden.mem.stop - context->hidden.mem.base);
}
static Sint64 SDLCALL mem_seek(SDL_RWops *context, Sint64 offset, int whence)
{
Uint8 *newpos;
switch (whence) {
case SDL_RW_SEEK_SET:
newpos = context->hidden.mem.base + offset;
break;
case SDL_RW_SEEK_CUR:
newpos = context->hidden.mem.here + offset;
break;
case SDL_RW_SEEK_END:
newpos = context->hidden.mem.stop + offset;
break;
default:
return SDL_SetError("Unknown value for 'whence'");
}
if (newpos < context->hidden.mem.base) {
newpos = context->hidden.mem.base;
}
if (newpos > context->hidden.mem.stop) {
newpos = context->hidden.mem.stop;
}
context->hidden.mem.here = newpos;
return (Sint64)(context->hidden.mem.here - context->hidden.mem.base);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
static size_t mem_io(SDL_RWops *context, void *dst, const void *src, size_t size)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
const size_t mem_available = (context->hidden.mem.stop - context->hidden.mem.here);
if (size > mem_available) {
size = mem_available;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_memcpy(dst, src, size);
context->hidden.mem.here += size;
return size;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
static size_t SDLCALL mem_read(SDL_RWops *context, void *ptr, size_t size)
{
return mem_io(context, ptr, context->hidden.mem.here, size);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
static size_t SDLCALL mem_write(SDL_RWops *context, const void *ptr, size_t size)
{
return mem_io(context, context->hidden.mem.here, ptr, size);
}
/* Functions to create SDL_RWops structures from various data sources */
SDL_RWops *SDL_RWFromFile(const char *file, const char *mode)
{
SDL_RWops *rwops = NULL;
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (!file || !*file || !mode || !*mode) {
SDL_SetError("SDL_RWFromFile(): No file or no mode specified");
return NULL;
}
#ifdef __ANDROID__
#ifdef HAVE_STDIO_H
/* Try to open the file on the filesystem first */
if (*file == '/') {
FILE *fp = fopen(file, mode);
if (fp) {
return SDL_RWFromFP(fp, 1);
}
} else {
/* Try opening it from internal storage if it's a relative path */
char *path;
FILE *fp;
/* !!! FIXME: why not just "char path[PATH_MAX];" ? */
path = SDL_stack_alloc(char, PATH_MAX);
if (path) {
SDL_snprintf(path, PATH_MAX, "%s/%s",
SDL_AndroidGetInternalStoragePath(), file);
fp = fopen(path, mode);
SDL_stack_free(path);
if (fp) {
return SDL_RWFromFP(fp, 1);
}
}
}
#endif /* HAVE_STDIO_H */
/* Try to open the file from the asset system */
rwops = SDL_CreateRW();
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (!rwops) {
return NULL; /* SDL_SetError already setup by SDL_CreateRW() */
}
if (Android_JNI_FileOpen(rwops, file, mode) < 0) {
SDL_DestroyRW(rwops);
return NULL;
}
rwops->size = Android_JNI_FileSize;
rwops->seek = Android_JNI_FileSeek;
rwops->read = Android_JNI_FileRead;
rwops->write = Android_JNI_FileWrite;
rwops->close = Android_JNI_FileClose;
rwops->type = SDL_RWOPS_JNIFILE;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
#elif defined(__WIN32__) || defined(__GDK__) || defined(__WINRT__)
rwops = SDL_CreateRW();
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (!rwops) {
return NULL; /* SDL_SetError already setup by SDL_CreateRW() */
}
if (windows_file_open(rwops, file, mode) < 0) {
SDL_DestroyRW(rwops);
return NULL;
}
rwops->size = windows_file_size;
rwops->seek = windows_file_seek;
rwops->read = windows_file_read;
rwops->write = windows_file_write;
rwops->close = windows_file_close;
rwops->type = SDL_RWOPS_WINFILE;
#elif defined(HAVE_STDIO_H)
{
#if defined(__APPLE__) && !defined(SDL_FILE_DISABLED) // TODO: add dummy?
FILE *fp = SDL_OpenFPFromBundleOrFallback(file, mode);
#elif defined(__WINRT__)
FILE *fp = NULL;
fopen_s(&fp, file, mode);
#elif defined(__3DS__)
FILE *fp = N3DS_FileOpen(file, mode);
#else
FILE *fp = fopen(file, mode);
#endif
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (!fp) {
SDL_SetError("Couldn't open %s", file);
} else {
rwops = SDL_RWFromFP(fp, SDL_TRUE);
}
}
#else
SDL_SetError("SDL not compiled with stdio support");
#endif /* !HAVE_STDIO_H */
return rwops;
}
SDL_RWops *SDL_RWFromMem(void *mem, size_t size)
{
SDL_RWops *rwops = NULL;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (!mem) {
SDL_InvalidParamError("mem");
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return NULL;
}
if (!size) {
SDL_InvalidParamError("size");
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return NULL;
}
rwops = SDL_CreateRW();
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (rwops) {
rwops->size = mem_size;
rwops->seek = mem_seek;
rwops->read = mem_read;
rwops->write = mem_write;
rwops->hidden.mem.base = (Uint8 *)mem;
rwops->hidden.mem.here = rwops->hidden.mem.base;
rwops->hidden.mem.stop = rwops->hidden.mem.base + size;
rwops->type = SDL_RWOPS_MEMORY;
}
return rwops;
}
SDL_RWops *SDL_RWFromConstMem(const void *mem, size_t size)
{
SDL_RWops *rwops = NULL;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (!mem) {
SDL_InvalidParamError("mem");
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return NULL;
}
if (!size) {
SDL_InvalidParamError("size");
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return NULL;
}
rwops = SDL_CreateRW();
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (rwops) {
rwops->size = mem_size;
rwops->seek = mem_seek;
rwops->read = mem_read;
rwops->hidden.mem.base = (Uint8 *)mem;
rwops->hidden.mem.here = rwops->hidden.mem.base;
rwops->hidden.mem.stop = rwops->hidden.mem.base + size;
rwops->type = SDL_RWOPS_MEMORY_RO;
}
return rwops;
}
SDL_RWops *SDL_CreateRW(void)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_RWops *context;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
context = (SDL_RWops *)SDL_calloc(1, sizeof(*context));
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (context) {
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
context->type = SDL_RWOPS_UNKNOWN;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return context;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
void SDL_DestroyRW(SDL_RWops *context)
{
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
SDL_DestroyProperties(context->props);
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_free(context);
}
/* Load all the data from an SDL data stream */
void *SDL_LoadFile_RW(SDL_RWops *src, size_t *datasize, SDL_bool freesrc)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
const int FILE_CHUNK_SIZE = 1024;
Sint64 size, size_total;
size_t size_read;
char *data = NULL, *newdata;
SDL_bool loading_chunks = SDL_FALSE;
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (!src) {
SDL_InvalidParamError("src");
return NULL;
}
size = SDL_RWsize(src);
if (size < 0) {
size = FILE_CHUNK_SIZE;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
loading_chunks = SDL_TRUE;
}
if (size >= SDL_SIZE_MAX) {
goto done;
}
data = (char *)SDL_malloc((size_t)(size + 1));
if (!data) {
goto done;
}
size_total = 0;
for (;;) {
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (loading_chunks) {
if ((size_total + FILE_CHUNK_SIZE) > size) {
size = (size_total + FILE_CHUNK_SIZE);
if (size >= SDL_SIZE_MAX) {
newdata = NULL;
} else {
newdata = SDL_realloc(data, (size_t)(size + 1));
}
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
if (!newdata) {
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_free(data);
data = NULL;
goto done;
}
data = newdata;
}
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
size_read = SDL_RWread(src, data + size_total, (size_t)(size - size_total));
if (size_read > 0) {
size_total += size_read;
continue;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
/* The stream status will remain set for the caller to check */
break;
}
if (datasize) {
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
*datasize = (size_t)size_total;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
data[size_total] = '\0';
done:
if (freesrc && src) {
SDL_RWclose(src);
}
return data;
}
void *SDL_LoadFile(const char *file, size_t *datasize)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return SDL_LoadFile_RW(SDL_RWFromFile(file, "rb"), datasize, SDL_TRUE);
}
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
SDL_PropertiesID SDL_GetRWProperties(SDL_RWops *context)
{
if (!context) {
SDL_InvalidParamError("context");
return 0;
}
if (context->props == 0) {
context->props = SDL_CreateProperties();
}
return context->props;
}
Sint64 SDL_RWsize(SDL_RWops *context)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (!context) {
return SDL_InvalidParamError("context");
}
if (!context->size) {
Sint64 pos, size;
pos = SDL_RWseek(context, 0, SDL_RW_SEEK_CUR);
if (pos < 0) {
return -1;
}
size = SDL_RWseek(context, 0, SDL_RW_SEEK_END);
SDL_RWseek(context, pos, SDL_RW_SEEK_SET);
return size;
}
return context->size(context);
}
Sint64 SDL_RWseek(SDL_RWops *context, Sint64 offset, int whence)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (!context) {
return SDL_InvalidParamError("context");
}
if (!context->seek) {
return SDL_Unsupported();
}
return context->seek(context, offset, whence);
}
Sint64 SDL_RWtell(SDL_RWops *context)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return SDL_RWseek(context, 0, SDL_RW_SEEK_CUR);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
size_t SDL_RWread(SDL_RWops *context, void *ptr, size_t size)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
size_t bytes;
if (!context) {
SDL_InvalidParamError("context");
return 0;
}
if (!context->read) {
context->status = SDL_RWOPS_STATUS_WRITEONLY;
SDL_Unsupported();
return 0;
}
context->status = SDL_RWOPS_STATUS_READY;
SDL_ClearError();
if (size == 0) {
return 0;
}
bytes = context->read(context, ptr, size);
if (bytes == 0 && context->status == SDL_RWOPS_STATUS_READY) {
if (*SDL_GetError()) {
context->status = SDL_RWOPS_STATUS_ERROR;
} else {
context->status = SDL_RWOPS_STATUS_EOF;
}
}
return bytes;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
size_t SDL_RWwrite(SDL_RWops *context, const void *ptr, size_t size)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
size_t bytes;
if (!context) {
SDL_InvalidParamError("context");
return 0;
}
if (!context->write) {
context->status = SDL_RWOPS_STATUS_READONLY;
SDL_Unsupported();
return 0;
}
context->status = SDL_RWOPS_STATUS_READY;
SDL_ClearError();
if (size == 0) {
return 0;
}
bytes = context->write(context, ptr, size);
if (bytes == 0 && context->status == SDL_RWOPS_STATUS_READY) {
context->status = SDL_RWOPS_STATUS_ERROR;
}
return bytes;
}
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
size_t SDL_RWprintf(SDL_RWops *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...)
{
va_list ap;
int size;
char *string;
size_t bytes;
va_start(ap, fmt);
size = SDL_vasprintf(&string, fmt, ap);
va_end(ap);
if (size < 0) {
return 0;
}
bytes = SDL_RWwrite(context, string, (size_t)size);
SDL_free(string);
return bytes;
}
size_t SDL_RWvprintf(SDL_RWops *context, SDL_PRINTF_FORMAT_STRING const char *fmt, va_list ap)
{
int size;
char *string;
size_t bytes;
size = SDL_vasprintf(&string, fmt, ap);
if (size < 0) {
return 0;
}
bytes = SDL_RWwrite(context, string, (size_t)size);
SDL_free(string);
return bytes;
}
int SDL_RWclose(SDL_RWops *context)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (!context) {
return SDL_InvalidParamError("context");
}
if (!context->close) {
SDL_DestroyRW(context);
return 0;
}
return context->close(context);
}
/* Functions for dynamically reading and writing endian-specific values */
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadU8(SDL_RWops *src, Uint8 *value)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
Uint8 data = 0;
SDL_bool result = SDL_FALSE;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (SDL_RWread(src, &data, sizeof(data)) == sizeof(data)) {
result = SDL_TRUE;
}
if (value) {
*value = data;
}
return result;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadU16LE(SDL_RWops *src, Uint16 *value)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
Uint16 data = 0;
SDL_bool result = SDL_FALSE;
if (SDL_RWread(src, &data, sizeof(data)) == sizeof(data)) {
result = SDL_TRUE;
}
if (value) {
*value = SDL_SwapLE16(data);
}
return result;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadS16LE(SDL_RWops *src, Sint16 *value)
{
return SDL_ReadU16LE(src, (Uint16 *)value);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadU16BE(SDL_RWops *src, Uint16 *value)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
Uint16 data = 0;
SDL_bool result = SDL_FALSE;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (SDL_RWread(src, &data, sizeof(data)) == sizeof(data)) {
result = SDL_TRUE;
}
if (value) {
*value = SDL_SwapBE16(data);
}
return result;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadS16BE(SDL_RWops *src, Sint16 *value)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return SDL_ReadU16BE(src, (Uint16 *)value);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadU32LE(SDL_RWops *src, Uint32 *value)
{
Uint32 data = 0;
SDL_bool result = SDL_FALSE;
if (SDL_RWread(src, &data, sizeof(data)) == sizeof(data)) {
result = SDL_TRUE;
}
if (value) {
*value = SDL_SwapLE32(data);
}
return result;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadS32LE(SDL_RWops *src, Sint32 *value)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return SDL_ReadU32LE(src, (Uint32 *)value);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadU32BE(SDL_RWops *src, Uint32 *value)
{
Uint32 data = 0;
SDL_bool result = SDL_FALSE;
if (SDL_RWread(src, &data, sizeof(data)) == sizeof(data)) {
result = SDL_TRUE;
}
if (value) {
*value = SDL_SwapBE32(data);
}
return result;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadS32BE(SDL_RWops *src, Sint32 *value)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return SDL_ReadU32BE(src, (Uint32 *)value);
}
SDL_bool SDL_ReadU64LE(SDL_RWops *src, Uint64 *value)
{
Uint64 data = 0;
SDL_bool result = SDL_FALSE;
if (SDL_RWread(src, &data, sizeof(data)) == sizeof(data)) {
result = SDL_TRUE;
}
if (value) {
*value = SDL_SwapLE64(data);
}
return result;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadS64LE(SDL_RWops *src, Sint64 *value)
{
return SDL_ReadU64LE(src, (Uint64 *)value);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadU64BE(SDL_RWops *src, Uint64 *value)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
Uint64 data = 0;
SDL_bool result = SDL_FALSE;
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
if (SDL_RWread(src, &data, sizeof(data)) == sizeof(data)) {
result = SDL_TRUE;
}
if (value) {
*value = SDL_SwapBE64(data);
}
return result;
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_ReadS64BE(SDL_RWops *src, Sint64 *value)
{
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
return SDL_ReadU64BE(src, (Uint64 *)value);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_WriteU8(SDL_RWops *dst, Uint8 value)
{
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
return (SDL_RWwrite(dst, &value, sizeof(value)) == sizeof(value));
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
}
SDL_bool SDL_WriteU16LE(SDL_RWops *dst, Uint16 value)
{
const Uint16 swapped = SDL_SwapLE16(value);
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
return (SDL_RWwrite(dst, &swapped, sizeof(swapped)) == sizeof(swapped));
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_WriteS16LE(SDL_RWops *dst, Sint16 value)
{
return SDL_WriteU16LE(dst, (Uint16)value);
}
SDL_bool SDL_WriteU16BE(SDL_RWops *dst, Uint16 value)
{
const Uint16 swapped = SDL_SwapBE16(value);
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
return (SDL_RWwrite(dst, &swapped, sizeof(swapped)) == sizeof(swapped));
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
}
SDL_bool SDL_WriteS16BE(SDL_RWops *dst, Sint16 value)
{
return SDL_WriteU16BE(dst, (Uint16)value);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_WriteU32LE(SDL_RWops *dst, Uint32 value)
{
const Uint32 swapped = SDL_SwapLE32(value);
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
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return (SDL_RWwrite(dst, &swapped, sizeof(swapped)) == sizeof(swapped));
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_WriteS32LE(SDL_RWops *dst, Sint32 value)
{
return SDL_WriteU32LE(dst, (Uint32)value);
}
SDL_bool SDL_WriteU32BE(SDL_RWops *dst, Uint32 value)
{
const Uint32 swapped = SDL_SwapBE32(value);
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
return (SDL_RWwrite(dst, &swapped, sizeof(swapped)) == sizeof(swapped));
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_WriteS32BE(SDL_RWops *dst, Sint32 value)
{
return SDL_WriteU32BE(dst, (Uint32)value);
}
SDL_bool SDL_WriteU64LE(SDL_RWops *dst, Uint64 value)
{
const Uint64 swapped = SDL_SwapLE64(value);
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
2024-01-17 16:26:06 +01:00
return (SDL_RWwrite(dst, &swapped, sizeof(swapped)) == sizeof(swapped));
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
}
SDL_bool SDL_WriteS64LE(SDL_RWops *dst, Sint64 value)
{
return SDL_WriteU64LE(dst, (Uint64)value);
}
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
SDL_bool SDL_WriteU64BE(SDL_RWops *dst, Uint64 value)
{
const Uint64 swapped = SDL_SwapBE64(value);
Squashed 'external/sdl/SDL/' changes from 399bc709b7..0d7df16812 0d7df16812 Timers are a required platform feature 518b070aa9 Fixed drop event coordinate conversion 3ca8cee874 Sync SDL3 wiki -> header 8bf74280e0 docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas. 9408299bad Set the number of audio devices to 0 if audio hasn't been initialized be0ba78c56 Convert the coordinates in drop events as well (thanks @Dragon-Baroque!) e6c8872fdc Fixed bug #7614: Segmentation Fault in SDL_BlitSurface ce0e0675de Fixed bug #8301 - Software renderer draws long lines incorrectly / SDL_RENDERLINEMETHOD_GEOMETRY 6e48d4532c Added raw input device handle for WM_INPUT mouse button handling cf5e0637b5 Touchpads already have their right/left buttons swapped in raw input fb2d7ed83e Restore window minimum and maximum size if it is recreated 915afae514 Remove force using one thread 64a3e2d17d Remove ps2_driver from workflow 464a41411e Sync SDL3 wiki -> header 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces 99f6bcf504 Sync SDL3 wiki -> header 3a4ac15a27 Make Xbox GDK code public (and fix some GDK code rot) (#8844) 649556befa win32: Let windows manage the floating state unless explicitly overridden d4a9748740 win32: Fix test failures 101f903bb1 testgeometry: allow to use arrows to move the triangle 4033a0a83b Prevent ASAN warning: like SDL_triangle.c:305:30: runtime error: left shift of negative value -672 (even if the value was correctly computed) f0b9c7f0f0 Let Windows track floating window state 98be55894e Moved window state change handling from WM_WINDOWPOSCHANGING to WM_WINDOWPOSCHANGED 7efeb36131 Pass the frame DPI to WIN_AdjustWindowRectForHWND() e4ee1cade7 Revert "SDL_windowsevents.c: fixed -Werror=unused-variable" f8cce4ead4 SDL_windowsevents.c: fixed -Werror=unused-variable 277fded7ba Refactor AdjustWindowRectEx() into WIN_AdjustWindowRectForHWND() 312160935d Removed deprecated use of __IPHONEOS__ (thanks @Dragon-Baroque!) 483155bbf9 Fixed borderless window client area calculation cf0d1d7234 Fixed ASAN warning, runtime error: left shift of 160 by 24 places cannot be represented in type 'int' 0c6b070761 Capture debug macros off by default b5bc64aa55 Fixed pause key on Windows (thanks Mikhail!) d766f68cb3 Fix compile error with XInputOnGameInput.h ec2159d492 tests: Clean up the window creation properties in the Wayland custom surface example 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage 6407e0cc37 Added attribution for GIP protocol handling (thanks @medusalix!) 3a219caf3d wayland: Restore accidentally removed line of code ccae9c1ef6 Only initialize audio drivers that have been requested 590d0bec6f Revert "Make sure new windows have mouse and keyboard focus if there's no windowing system" 5948ea997f Make sure new windows have mouse and keyboard focus if there's no windowing system 05d18aab1c Sync SDL3 wiki -> header 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use 4417250d0d wayland: Remove the registry from the window properties 392796e49c wayland: Eliminate redundant protocol checks 82f2c4d581 render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 95066ce2a0 Sync SDL3 wiki -> header df438a3170 opengl: OpenGL renderers need to support texture target in properties. 8e7c0b34d7 test: If SDL_CreateRenderer() fails, say why 022ff075b9 test: When listing test-cases, say which ones are disabled 44adab7dfd Sync SDL3 wiki -> header 059fb560ba gamepad: Clarify range and direction of axes 4942027117 Sync SDL3 wiki -> header e056f52f7d include: Remove string literals from properties documentation. e8c595af5c Sync SDL3 wiki -> header adef35b9ec include: Attempt to make new properties documentation wiki bridge friendly. 4ffec098b7 Sync SDL3 wiki -> header 9bc7cfc755 render: Added SDL_GetTextureRenderer(). 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture() 4d5bffc323 Sync SDL3 wiki -> header 1a13dae219 Added constant definitions for SDL properties 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() d3daba791a Don't try to send the PS third-party feature request to the Logitech G815 keyboard 014a63b4b5 Renamed ShowTextInput/HideTextInput to ShowScreenKeyboard/HideScreenKeyboard on Android 3a9a52fe6c updateKeyboard should use the SDL window's screen instead of the view window's screen, which may be nil. e100992c17 Added mapping for the RX Gamepad, e.g. Pandora Box 7 139a0931a3 Fix memory barriers on ARMv5 21c80ac843 Added a practical example of confirm/cancel gamepad button handling 787a15f760 Fix Mac child windows that are created hidden showing if their parent window is shown d6b1fc9576 Add SDL_MAC_REGISTER_ACTIVATION_HANDLERS hint to allow disabling the normal application startup/activation/deactivation handlers 7c5e694022 Ignore a new warning in Visual Studio 2022 73d02184d7 docs: Add Wayland to the SysWM migration example c03c01e9b2 Make sure we get mouse events as soon as possible 5cbdeab799 Rename SDL_mslibc_x64.asm -> SDL_mslibc_x64.masm ed62d6e7de cocoa: Set the titled flag on fullscreen space windows b4b5dbd92f testcontroller.c: fixed warnings. 31851a50d2 Fixed dropping raw input because of mixing GetRawInputBuffer() and WM_INPUT handling 987744aae8 Fix Duplicated includes 2b369a14ab Fixed allocation and alignment of raw input buffers bec1b8f849 Add basic rumble support to Steam Deck 8fe4a45edf Use GetRawInputBuffer() instead processing raw input one at a time 87b8f09657 Fixed warning: no previous prototype for function 'SDL_PrivateGetGamepadButtonFromString' [-Wmissing-prototypes] c2951655ff Fixed warning: missing field 'window' initializer [-Wmissing-field-initializers] 5b3ee51c6c Updated copyright for 2024 a7b79c483c Remove unused 'window' variable from -[Cocoa_WindowListener windowWillExitFullScreen] dd2d809407 AndroidShowToast: make OneShotTask members private final 44c2f344d6 Fixed build 2faae8457d The C standard defines a boolean expression as a signed integer value. e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory dfe1a37bab Fixed error: 'static' is not at beginning of declaration [-Werror=old-style-declaration] 423b1fafcd Fixed warning C4047: 'function': '__x_ABI_CWindows_CGaming_CInput_CIRawGameController **' differs in levels of indirection from '__x_ABI_CWindows_CGaming_CInput_CIRawGameController *' 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions" 8f94102b04 tests: Use unsigned format specifiers for printing flags 5d0c893723 wayland: Remove bitfield specifiers from boolean values 530b41d531 Fixed warnings in SDL_pen.c 9906d6d3bc Fixed warning C4244: '=': conversion from 'SDL_bool' to 'Uint8', possible loss of data ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c dc1c27885e Fixed warning C4389: '!=': signed/unsigned mismatch in SDL_blit.c e813c72b3c Fixed warning C4245: 'return': conversion from 'int' to 'SDL_JoystickID', signed/unsigned mismatch dce626f469 Fixed warning C4244: 'function': conversion from 'int' to 'Uint16', possible loss of data 7f376277e5 Fixed warning C4244: 'initializing': conversion from 'SDL_bool' to 'Uint8', possible loss of data 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions d71454da17 Store the surface properties in the reserved pointer of a surface b6a92c113f wayland: Don't apply old libdecor window dimensions 39e24e52c8 Fixed example of creating a window with properties dc450ba908 Added an example of creating a window with position ce4fe32ce3 Added documentation for getting the X11 display from an SDL window 327d31a5d9 Added documentation for getting the NSWindow from an SDL window 3976bbef2a Added documentation for getting the X11 window from an SDL window ffb8515c21 Use the Valve code name for the Steam Deck controller 43c40d30a2 Added comment for the BDA Pro Ex controller 61704b5862 Removed an assertion it's possible to hit c24b33d8d9 Fixed building with older Windows SDK 70ba3f2830 Report the D-Pad for HIDAPI gamepads as a hat ce329d60e4 Added support for alpha blending using palette alpha 9c3e831e33 uikit: Send fullscreen enter/leave events 5df3eac925 Sync SDL3 wiki -> header 0dfdf1f3f2 Fixed crash if joystick functions are passed a NULL joystick 4ce935b910 Fix static build with libdecor 0.2.0 5d6d149862 Allow passing in `extrainfo` value to `GetMouseMessageSource()` e0df963ef0 Fix wrong bit count in comment c2a55cd2c5 Add missing `(void)` in functions params a3c8f2f6cb Consolidate mouse-touch event checking logic d747daf03d Use correct touch check flag a961066d0b Add basic touch/finger support to `testpen.c` a3b5eb07b2 Removed extern "C" linkage from main() declaration 50e309bb17 Include SDL_events.h in SDL_main.h cae657140c Add Access Controller 74418e1aa8 Made the cursor list check a compile time assert instead of a runtime one d6fb0d91d8 Added testpen to the Visual Studio solution bbdd41f287 Fix windows touch using wrong axis for normalisation a28ac29aa0 Add missing cursor types 6daf2e943f Try SDL_UDEV_deviceclass to detect joysticks even if in a container 1bf78ed544 We get a resize event when the view enters fullscreen mode on iOS e3b5999bb4 Use the application requested size to determine automatic orientation on iOS 278e3f9184 Whoops, fixed setting fullscreen flag 69e60e0f1b Fixed setting fullscreen mode on iOS 0e5ea3cc4b Fixed infinite recursion when adding an accelerometer as joystick on iOS c3d84c3342 Record the initial input report mode and only restore simple mode if that's what we started with 10a8b750a0 Use common generic syscond for platforms with no cond implementation 4914e5bb78 PS2 use WaitSemaEx for waiting for semaphore with timeout bb0e0ae080 Added a runtime check for BLUETOOTH_CONNECT in addition to BLUETOOTH (thanks @perepujal!) 312f98c2a1 Make sure the string is terminated, fixed invalid read in SDL_PrivateParseGamepadConfigString() 199f7cc3b1 x11: Ignore border extents when the border hint is unset 07e9603398 Sync SDL3 wiki -> header ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 5dba04b29b Remove SDL_{Set,Get}SurfaceScale(). Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked() (see #8732) e66896406d cocoa: Set appropriate flags on fullscreen spaces windows 57fcb9044c video: Remove more assumptions about window state in the video layer cb90653695 win32: use USER_DEFAULT_SCREEN_DPI instead of explicit 96 value a2e05480d6 Use crc16 return value when calculating GUID 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2 f72d6a7fd9 Use more verbose names for properties, to match upcoming public property names 1f1ee6f77c Use the original manufacturer and product strings for the joystick CRC 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 56f111dffc Fix compilation / same as sdl2-compat 72c366bf3d Fixed whitespace 3152b98e87 win32: minor fixup in WIN_UpdateKeymap() 2c4360ce8f Sync SDL3 wiki -> header c981a597dc Added Steam Input API support for game controllers a8f4f40d08 Sync more Steam Controller header definitions for the Steam Deck e6e54b22c8 Ignore all surface comparison output files in the testautomation directory 9d13be743b Make sure we're rendering whenever the activity might be visible, even if we don't have focus. 69ec0322d3 win32: Make leaving fullscreen when the window already isn't fullscreen a no-op 8f79e0b7f8 win32: Fix high-DPI debug logging a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 43309d38ed joystick: Extract 0x02a9 and 0x0291 PIDs into separate defines. 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 4d5949dcf6 Added a controller name for the Steam virtual gamepad 695846f2ed Pass through the name of the controller for the XInput mapping 1745289b1b x11: Don't move the window when restoring and ensure that resize and position events are sent when entering or leaving fullscreen 08a7ca4d53 XInput: Use XInputGetCapabilitiesEx instead of fragile GuessXInputDevice 7f75178908 Verify that the %p format specifier works for 64-bit pointers 72b7acfe8a Don't create a TLS error buffer if we're just clearing the error 240e7747c8 Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target b937c54b66 win32: Set all size and position variables for external windows 8c285828e5 Fixed return value for SDL_UDEV_AddCallback() cbf9012c74 Fixed build 5547007915 Added test for inverted cursor 0ab13f2498 joystick: fixup for Wireless Xbox 360 Controller VID/PID detection in WGI backend. 627d134b9e Add support for monochrome cursors with inverted pixels under Windows. 21879faf48 wayland: Handle mouse focus when receiving touch events 58a5f5cbe8 Allow sendCommand() to be overridden by derived classes e6d8ef1a5b Revert "Back out Steam virtual gamepad changes" b0e7b7db6f Don't unload graphics libraries until after the window has been destroyed. 69288038ed Refactor away some additional integer types. f3048e3cd2 Add new file to vcxproj files. 5a21febecb Add new steam deck HIDAPI controller to controller database. 67d44c1017 Disable lizard mode while steam deck HID device is opened. 6dd6827343 Translate steam deck HID reports to SDL events. 94f621e030 Implement steam deck HIDAPI initialization. c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 0baee3e676 Reversed test to be easier to read, more efficient, and match other code bddbd1e317 cocoa: Check the resizable flag along with zoomed status when resizing 835c733f4d video: Only sync when programmatically entering/exiting fullscreen c790572674 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe 581d1cab25 You should call present when using a software renderer as well. 5173b0c2cc Make built-in joystick device lists extendable by using hints 34eb24ebc4 Back out Steam virtual gamepad changes 7529d25b2b Use the Steam virtual gamepad slot as the gamepad player index 445f08a0fb Print the gamepad player index when opening a gamepad 17723381da Sort Steam virtual gamepads by Steam controller slot f3d8a2def5 audio: Fixed resource leak in unlikely failure case during device add. 63ae84e140 x11: Improve sync algorithm 7e5511d3cd x11: Move unrelated variables out of XFixes #ifdef 3c5e9e6112 We can wait up to 500ms in onNativeSurfaceDestroyed(), so wait at least that long in onDestroy() 53cda988f4 Clear any errors from a previous run a197efe3a7 pen: fix leak caused by pen subsystem fbb0914b78 wayland+x11: free system cursors when quiting video 7484d02a2e testshape: use SDL_test to create multiple windows 20250aecc5 Sync SDL3 wiki -> header 4fd778119b video: Implement asynchronous windowing ace385a134 Revert "Fixed warning C33010: Unchecked lower bound for enum scancode used as index." e482f00a17 SDL_string.c (SDL_vsscanf): fix gcc build f00ecf5f19 Fixed building with older Windows SDK 7ca43995a1 Fixed warning C4028: formal parameter 1 different from declaration aab7432f5f Fixed analyze warnings for SDL_dynapi_procs.h c484140f56 Fixed warning C33010: Unchecked lower bound for enum scancode used as index. 02a116217d Fixed Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 91da942b33 Fixed warning C28251: Inconsistent annotation for 'SDL_RWvprintf_REAL': this instance has no annotations. b8840801cc Fixed analyze warnings in SDL_xinputhaptic.c 8e0d728c67 Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). 6a736d7766 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 1fcc75ba81 Fixed warning C6340: Mismatch on sign: 'unsigned char' passed as _Param_(4) when some signed type is required in call to 'SDL_snprintf_REAL'. 7f2e16db8b Fixed warning C6340: Mismatch on sign: 'const unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 163de8e697 Fixed warning C6001: Using uninitialized memory 'rdi'. e29393e407 Fixed warning C6001: Using uninitialized memory 'devName'. 0f34ca2e71 Fixed analyze warnings in SDL_xinputjoystick.c 2b5c7db645 Fixed analyze warnings in SDL_render_d3d12.c a28769759b Fixed warning C26052: Potentially unconstrained access using expression '(signed char *)info' 6ee34380f4 Fixed warning C6011: Dereferencing NULL pointer 'viewport'. 230581f4a8 Fixed warning C26451: Arithmetic overflow: Using operator '+' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '+' to avoid overflow (io.2). 3775d9be4b Fixed warning C28251: Inconsistent annotation for 'SDL_LogMessageV_REAL': this instance has no annotations. b512182222 Fixed warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 8a82f7e837 Fixed warning C33005: VARIANT '&valueX' was provided as an _In_ or _InOut_ parameter but was not initialized fda039e6f8 Fixed analyzer warnings for SDL_string.c 22f44aefe7 Fixed warning C6340: Mismatch on sign: 'int' passed as _Param_(3) when some unsigned type is required in call to 'SDL_sscanf_REAL'. eab2d97d07 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 41bfcad5d7 Fixed warning C6340: Mismatch on sign: 'unsigned short' passed as _Param_(2) when some signed type is required in call to 'SDL_SetError_REAL'. 54dc73aa88 Fixed warning C6386: Buffer overrun while writing to 'palette_saved_alpha': the writable size is 'sizeof(Uint8)*((palette_saved_alpha_ncolors))' bytes, but '2' bytes might be written. 0dad56354c Fixed warning C6326: Potential comparison of a constant with another constant. c9b243fb56 Fixed warning C6263: Using _alloca in a loop: this can quickly overflow stack. 4ccc53edfe Fixed warning C6011: Dereferencing NULL pointer 'display'. 3db4695ac7 warning C6340: Mismatch on sign: 'unsigned int' passed as _Param_(3) when some signed type is required in call to 'SDL_LogDebug_REAL'. c7d81d936a Fixed warning C6031: Return value ignored: 'GetKeyboardState'. 69b9d44bdc Fixed warning C26451: Arithmetic overflow: Using operator '-' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '-' to avoid overflow (io.2). a9b87ee201 Fixed warning C28159: Consider using 'GetTickCount64' instead of 'GetTickCount'. Reason: GetTickCount overflows roughly every 49 days. Code that does not take that into account can loop indefinitely. GetTickCount64 operates on 64 bit values and does not have that problem 21f273ecc7 Fixed warning C6255: _alloca indicates failure by raising a stack overflow exception. Consider using _malloca instead. 0c4cb3d153 Fixed warning C26451: Arithmetic overflow: Using operator '<<' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '<<' to avoid overflow (io.2). 06f8f9a891 Fixed warning C6326: Potential comparison of a constant with another constant. 3e54061fa8 Fixed warning C6011: Dereferencing NULL pointer 'SDL_disabled_events[hi]'. 226f8fde09 Fixed warning C28182: Dereferencing NULL pointer. 'streams[j]' contains the same NULL value as 'stream' did. fe6b3ab0b0 Fixed warning C6031: Return value ignored: 'CLSIDFromString'. f3b0149756 Fixed warning C26451: Arithmetic overflow: Using operator '*' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator '*' to avoid overflow (io.2). 6cfce101fb Don't call the property cleanup function if setting the property fails 14380ec48a Fixed signed/unsigned comparison warning ac0751a652 Added SDL_strnstr() 7c71e72193 SDL_render: Call InvalidateCachedState to initialise some of driverdata values (eg '*_dirty' to 1). At the earliest place, immediatly after driverdata is set. (Doing it in SDL_render.c, after creation, would be too late, because there're renderers that already use/change those values in the CreateRender() function). 058213366b Make sure we use alpha of 0 when clearing a transparent window with no content ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 66e532fa61 Handle out of memory errors without any allocation 579681a372 fixed SDL_SCANCODE_LEFT array position in scancodes_windows.h 675423f096 Sync SDL3 wiki -> header 744a29b88f WGI: Cleanup code a bit (#8647) e4582e6edc Sync SDL3 wiki -> header df0fd55891 wikiheaders.pl: README files are no longer in Windows endline format. 1072b6e86e docs: fixed typo f184dea16c uikit: Patched to compile. 447b508a77 error: SDL's allocators now call SDL_OutOfMemory on error. 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event. d1b831e232 include: Clarified documentation for two functions. daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function. dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function. dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer. eef5c53668 docs: Moved CREDITS and INSTALL to markdown format. f32575dfab docs: Convert everything to Unix-style endlines. c5daf8adb1 testcontroller: Don't query the mapping list until after they are available. df05d5eff4 Fix scroll wheel handling in testmouse 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl fea6e7afb1 cmake: copy sources to binary directory in separate target 9faa7977bd UWP: Add support for supplementary Unicode characters input 7b628ea4d5 Win32: Simplify Unicode text input code 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!) 3e6513c773 document the purpose of SDL_SetTextInputRect 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl() 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes 6b28065e9e Reformat Win32 scan code table 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state. 571e9796b9 Fixed the GameCube HIDAPI controller mapping dd984dcd9f Removed HIDAPI controller mappings 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`. c5b0ff77d7 test: testwm2 now displays keyboard mod state. 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634) ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream 1b284cd415 X11 pen detection: fix misclassification due to improper init c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things d486de6349 cmake: fixed iconv detection test program 42a8139fd6 render: Clip bresenham lines against a real viewport thing. 4a40a272bd render: Patched to compile. 983f178b7d render: Clip lines before Bresenham algorithm generates points. db7f6425d0 rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine. e548044a82 ci: add NetBSD to test matrix dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16 6ba90f7775 render: Batching is always enabled now! b24d6bd59a opengl: Creating a texture trashes the cached `texturing` state, fix it. dcf04559db render: GL-based renderers should treat adaptive vsync as vsync being enabled. 74a2542564 x11: Deal with difference in GLX_EXT_swap_control_tear behavior. 08fac5b1b2 SDL_PenModifyForWacomID: return zero as axis_flags upon failure. aaba01aee4 hidapi: syncing with mainstream: 5730eb67f0 add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it 42c8366fdc revise iconv detection: a45b371de0 cmake: create and install SDL3::Jar target for Android 53544cabaa psp: fix copy/paste error from SDL2 in PSP_VideoQuit(). 6cde96f9a0 psp: Hook up event subsystem init/quit. e9659f5738 Removed some function declarations that don't actually exist. 3264e64738 SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them. eca79e38db Removed test shape images 81fc7ded78 Removed the window shape API for SDL 3.0 45938bbfa5 Corrected comment 059e550e98 Fix 3DS Analog Values (#8581) dbf14df80f Fix joysticks returning invalid device IDs d2db3f3993 ci: cache android ndk archive d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD f26a93211f SDL_bsdjoystick: fix -Wundef warning on FreeBSD d1def7f033 cmake: add openbsd wscons sources to build, if supported 86d77bbcc5 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 94ad1a4ae4 SDL_bsdjoystick.c: fix -Wundef warning. e761770c24 No, this wasn't right b7d7e54895 Fixed uninitialized variable 119e02f314 Always use 'm' for controllers provided by the MFI joystick driver 75df4cc5c2 Don't tickle PS4 Bluetooth controllers in simple mode 0d431015bf Extract BMP magic into separate define 0413f6fc49 Use SDL_iscntrl() call instead of manual code that is doing the same (#8593) fd91178d7f Make size cursors be double arrows on Wayland 5e9b0820f3 Add cursors for X11/Wayland window resizing 91e122316c Use SDL_small_alloc() instead of SDL_stack_alloc() in CreateMaskBitmap() b76f8de298 Hit testing tweaks for X11 and Wayland (#8582) 5b1c68c2f3 testshader: Don't make local variables with the same name as GL entry points. 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 49d58bc73a Cleanup WIN_CreateCursor() code a bit 4722269fb6 tests: Print window occluded log events 5db781cc3d Use the correct pixel formats for OpenGL ES on big endian 05e7dcf8f8 Support returning <8bpp surfaces in SDL_LoadBMP_RW 773ec1cfcb Extend blitting support for all <8bpp formats 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB fda69e5e79 Test both MSB and LSB indexed surfaces in testautomation 39870031d1 use format string attributes for functions accepting va_list params, too 666301f9f9 Fixed build with older macOS SDK 238987df3b Always use physicalInputProfile on OS versions that support it e424dcca4b More fixing the build with older macOS SDKs 4ebb0c6dac Revert "Fixed build" 7abacc9f9f Fixed build ac1f896f89 Fixed building with older macOS SDK 8043dad369 Fixed build warning 5c8c3931f2 Removed outdated information about SDL_GetWindowWMInfo() e0d0d140b2 Fixed SDL_GetWindowWMInfo() code example f61c0f3dc1 SDL_HINT_TV_REMOTE_AS_JOYSTICK should only affect Siri Remotes on Apple TV 51fc134cad Added support for the second generation Siri Remote on Apple TV bfba9de43a Revert "Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping" f2c12fe5f3 Removed TODO.txt d4448fe3d2 Update virtual joystick test now that we're just using abxy for mappings, for compatibility f40f272107 Fixed build 34bdd321bf Improved navigation while setting up controller mapping 57e5c7f6ee We'll just use the legacy names for face buttons in the mappings 051ed397d1 Removed testautomation_syswm.c from the Xcode project fb08c22abf Disable controller state debug messages 2999634f29 Map Siri Remote touchpad to D-Pad for consistency with physicalInputProfile mapping 2ff9255f29 Print the GUID for controllers that don't have a mapping 64939d3586 Switch the menu button on the Apple TV remote to the B button to match UI guidelines 0fe5713964 Improved GCController handling on Apple platforms aaf54b09a1 Revert "Cleanup WIN_CreateCursor() code a bit" e923a458ea audio: Protect against race conditions when closing a physical device. 8fa0746d4a audio: Fix postmix state when migrating to new default devices. 078995bbe0 x11: Set the skip taskbar and skip pager atoms on utility windows a58af6d0d1 wasapi: Reference devices when proxying to management thread. 34392db9c3 Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support. bd4966999b Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 15504da0b8 Fixed mouse wheel scrolling direction on iOS f5600fd9f4 Fall back to using the physical profile for Apple controllers if they don't match a standard profile 924de4df48 Enable transparent windows when using the D3D11 renderer 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 7203641597 Note that the SDL window properties are read-only e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties() 2c1fbe1967 Revert "Check to make sure the Windows joystick device has buttons and axes" edd044e901 Fixed the ROG PUGIO II showing up as a game controller 861b1ebd12 properties: Use a mutex instead of an RWLock to guard the hash table dd8ab67bd9 Sync wiki -> headers. 91460fc13d include: Fixed up documentation in SDL_pen.h 876c97454a Cleanup WIN_CreateCursor() code a bit 8766aa39d6 Sync wiki -> headers. e5ffd6d8eb include: Removed `\link` and `\endlink` Doxygen tags. 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 6afae6681b Allow casting properties of different types bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() c47ac5b2df include: Fixed copy/paste error 0efb3d90e0 audio: removed a fixed FIXME comment. 69cae07cc1 cpuinfo: Fix detection of physical memory above 2GB on NetBSD 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down 0907f345cb Added property types: pointer, string, number, float 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland d3e43668d0 Revert "Sync SDL3 wiki -> header" 43571769f1 Sync SDL3 wiki -> header 843873626c Handle window resizing on the render thread in D3D11 and D3D12 f66f61de01 Fixed missing "0" in the button list 04b6b2979f Re-add SDL_assert() with non boolean ptr syntax (#8530) b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties 09d1e9defb Only update the battery status for Bluetooth Switch Pro controllers 87794d03ad Added shortened name for "Nintendo Co., Ltd." fbb6934905 Added support for the Dragonrise GameCube adapter with VID 0x1843 d98e1bdfe1 Use the standard gamepad type for Switch Pro controllers using the GameCube form factor a5a47d3bee Fixed crash if there is no controller mapping 312faf9305 Updated documentation for the controller face buttons 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label 8708ba7393 Don't leak if realloc fails 36b2d2e463 Fix memory leak in SDL_SendDrop() dfb87e1099 Fix uninitialised variable 'properties' e54c5e0204 Fix condition in SDLTest_TrackAllocations() 89408a9705 wasapi: ResetWasapiDevice no longer blocks on management thread. aa7baf63aa Sync wiki -> headers. 74f3643bfa wayland: Add missing break to switch statement 2d6bae70b4 Older gcc does not support #pragma GCC diagnostic inside functions d8600f717e Pointer as bool (libsdl-org#7214) 23db971681 x11: Ignore deprecated declaration of XKeycodeToKeysym 61c39ce848 ci: re-enable Intel compilers on ci 4ac3f5c07e Updated Xcode project with the video capture API 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 3ab98a3572 Removed debug print statements (thanks @stsp!) f4b61fff30 Implemented VT switching for KMSDRM on Linux 391a3d23d0 cmake: the compile-time pdb does not have a suffix, if set a6541166bc cmake: also install pdb files of static libraries 2e3f574f8f cmake: don't add the C runtime library to the .obj file (when using MSVC) bea34c5380 Fixed a memory leak at window creation. b5347c3364 Fixed emscripten and iOS builds 02f356439d Allow the application to draw while Windows is in a modal move/resize loop 1934417b4d Show the existing mapping when a controller is connected 407a3cb4e0 Fixed infinite recursion initializing properties 979214363f Added SDL_GetGlobalProperties() 151cdfa99f Added the "SDL.window.wayland.registry" property 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property 4e8d1ec983 Fixed crash trying to create a metal view with the dummy driver fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup() a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 0cd4b7d3e3 Added display properties a02afbaea5 Clean up window properties when the window is destroyed 8668943746 Standardized property names for internal SDL properties a4c6b38fef Fixed FreeBSD build d9e6dcc650 Fixed FreeBSD build 7cc3e94eb2 Store the requested muted state ce9e1bd324 Don't mute the console input if we can't read the keyboard 0a1b6b270f sdlchecks.cmake: Clarified the reason why shared X11 mode doesn't work 80b2bbad21 Removed useless branch test 15bc12165a Actually we need to enumerate the 8BitDo Xbox SKUs 8049af3355 Assume all 8BitDo Xbox controllers have a share button ed1e0c1530 Make sure joysticks are locked when adding and removing them 415283ef38 Fixed checking for linux/input.h fea2504a37 Prioritize the pipewire audio driver over ALSA 04e98d2236 Added missing calls to SDL_InvalidParamError("surface") 521bbcc15e Destroy the window surface if we've created it for the software renderer 28e623c504 Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!) 4106697774 Make sure we include the null terminator in XLookupStringAsUTF8() b5057edf29 Remove unused SDL_TextureModulate enum 9458cbf75e Removed unused SDL_OSEvent 1a57f6bb29 wayland: Remove QtWayland extensions 5f920d6639 fix emscripten build after commit 07cb7c10 22016b4eae Enable the 5th player LED on the DualSense controller 66cf30c2de Removed misleading comment dbcd390cdf Log drag and drop position updates in SDL test programs 07cb7c10a1 Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!) 869257a5c1 SDL_migration.cocci: Added a thing for SDL_Vulkan_CreateSurface. c6d9fb1ad7 hidapi: Avoid memcpy'ing to NULL. 4d1aecc225 vulkan: Patched to compile on iOS. fccec65afe Sync SDL3 wiki -> header 2f92807087 vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator. c53843a961 docs: Remove Doxygen `\brief` tags. c132295ad7 SDL_FlushEventMemory is not a public procedure. 7ac281f800 Sync wiki -> headers. f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010 3e4d7e48b0 Fixed memory leak in XInput code bc3d9e99f3 Only save ibus_addr_file after we've successfully read an address from it. 04dfca958a Added a note to events indicating that memory is owned by SDL 20cd789bab Improved migration documentation for the event memory change. 459f17257c cmake: fix MSVC unrecognized option link warning 761390b62f cmake: detect linker id, and assume MSVC does not support version scripts d2e005ee13 dynapi: remove duplicated SDL_LoadWAV entries 21ff699251 test: Fix popup test crash on exit 70c149c88f Automatically clean up memory associated with events 1a83bf2399 fix a possible memory leak in SDL_vasprintf() 59b37d0e5b cmake: fix Windows unrecognized option link warning 9302d7732d Fixed touch normalized coordinates ff3c20a799 Sync SDL3 wiki -> header 17a0fe3a0c Sync SDL3 wiki -> header 14d2471a8f Sync SDL3 wiki -> header 2ad22eeeb5 Sync SDL3 wiki -> header 930438dfb7 Added note that the #ifdef is for !__IOS__ c56583fe45 Fix duplicate symbol on iOS/tvOS 2b62f25a6f Add SDL_sysmain_callbacks.c to the Xcode project 4ab31ca678 Fix dropping file event 5dce4bc716 Makes SDLInputConnection and DummyEdit public classes (thanks Cole!) d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!) 3a482ebae0 Add createSDLMainRunnable() to SDLActivity (thanks Cole!) b9784feb24 Fixed potential uninitialized memory access (thanks Mathieu!) 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) e5f2cea234 Sync wiki -> headers ad842dd5ad Fixed a typo in SDL_log.h f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream 52c4e3eab3 events: Update self-referential pointers when copying event objects 91f0456391 Add the source application for drag and drop events (thanks Nathan!) 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding 780b6612a9 wayland: Wayland_Vulkan_GetInstanceExtensions didn't set the count variable. 46b940d571 Updated documentation to note that the event callback is called on the same thread as the main iteration callback 4481754359 Make sure we only dispatch events on the main thread when using application callbacks 274da8561c Updated the migration guide to note that you can check the return value of SDL_AddEventWatch() ad9dcdbbce Clarify that you should use the other field when reading the event a19029e3c1 docs: Updated README-main-functions.md based on feedback. 019468dc59 main: Check for SDL_AddEventWatch failure, now that it can report it. 7e445da569 Added SDL_CleanupEvent() c4bf05fd9d Added subsystem refcount tests to testautomation 7f65ed6461 Handle subsystem dependencies recursively a6b85c81cc Fixed build 3ab6670cb1 Sync SDL3 wiki -> header f439ccfc1a Updated return values for SDL event functions e0379c3b37 Grab events in large chunks in SDL_IterateMainCallbacks() ad5264e54f Don't run SDL_IterateMainCallbacks() if the init call returns an exit code dad1a84be4 Fixed building Vivante video driver fe175d025f Fixed building Vivante video driver 0b460f34ba The HP HyperX controllers have a share button f3261fedcc Code cleanup now that SDL_bool is equivalent to a C boolean expression a76d8e39aa Changed SDL_bool from an enum to unsigned int cf7e5bd0e8 Sync SDL3 wiki -> header 853c28e624 docs: Added first draft of README-main-functions.md 70d75b4a23 Sync wiki -> headers ea02630143 More audio migration clarification 14980b25a8 Clarify documentation for audio callback migration 6cf84e2c5b cmake: fold HAVE_INPUT_EVENTS into HAVE_LINUX_INPUT_H 5e869d1b35 fix Cocoa_Vulkan_GetInstanceExtensions prototype for Mac 07a776f255 include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 5b3a2c6df6 docs: Updated SDL_Vulkan_GetInstanceExtensions info in README-migration.md. 9224a0a2d8 Fix emscripten, android, uikit and windows d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 338974bb29 SDL_test_memory.c: fix build against older windows SDKs. 618d15bce6 Fixed typo ad0af48883 Check to make sure the Windows joystick device has buttons and axes ac6b32bb02 gendynapi.py: Discard SDLMAIN_DECLSPEC functions. 9c664b0062 main: Added _optional_ callback entry points. 9323417e9c Fixed gendyapi.py parsing of SDL_RELEASE_GENERIC 759cdf6159 audio: Fixed GetFirstAudioDeviceAdded(). 0e614d9179 audio: Massive reworking on thread locking. 40fb76196c audio: Don't let simplified audio streams bind to new devices. 24e3328cca audio: Don't reset device ID counter on subsystem init/quit. 5d95cbde37 cmake: reset check state before testing -fobjc-arc f18120c83c cmake: check -fobjc-arc compiler flag on Apple platforms 4aacc4b92e cmake: file(RELATIVE_PATH) needs 2 absolute paths dcc8805c21 testaudio: Fixed compiler warning on Visual Studio. 9cb259e865 audio: Never SDL_PushEvent from anywhere but SDL_UpdateAudio(). 875e45e70b wayland: Sanity check pointers and protocols before confining 0e87b71d08 wayland: Check the relative pointer handle before destroying 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 552bee47cb Clear any previous errors if we successfully show a message box 343da852a6 Don't try to use the Wayland messagebox if we're not in Wayland f63e9a8a3f wasapi: Handle disconnected devices that get reconnected. 5fa7b291d4 wasapi: Fixed memory leak if new audio devices fail to add. 468c386686 wasapi: Handle disconnect notifications from the management thread, too. ce3be02b48 wasapi: If device is marked as a zombie, don't try to resuscitate it. 85923049a6 wasapi: Patched to compile. 9bec57309c wasapi: Proxy default device change handling to management thread. c45b5121ce audio: Fixed potential race condition. 8b6da3c701 Fixed making the EGL context current when resuming on Android 2e9eb1073d Sync SDL3 wiki -> header e6116d399a mutex: Removed SDL_MUTEX_MAXWAIT. 82f48be3ef Sync SDL3 wiki -> header 899eb0d042 thread: Locking mutexes and rwlocks are now void functions. 082ef41566 alsa: Fix crash from invalid handle pointer a9aa15c792 CI: change FreeBSD CI runner to cross-platform-actions. 23ceae94c9 Fixed Xbox 360 Controller support using libusb on Linux ace0c2c297 mutex: Fixed bug where generic SDL_TryLockMutex would incorrectly block. f52b330ed8 Added support for the HP HyperX Clutch Gladiate controller b61706373c n3ds: Check that audio thread name starts with "SDLAudioP" 6827b3331d n3ds systhread - use 80kb thread stack size as default, remove hard cap e4cd1d4059 n3ds systhread - prefer to put audio thread on system core 1023d8ec84 SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 07171be596 SDL_n3dsaudio.h: use triple buffering 6efe957159 SDL_n3dsaudio.c: separate mixer locks from audio device locks 39a961ba41 Added support for "%[]" sscanf syntax 124a0050b6 Fixed warning: no previous prototype for function 'SDL_UpdateAudio' b16165a33f rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED. 865dd04068 pulseaudio: Don't use a hash for device change detection. b8cc51875a Fixed build 0413e21e54 Fixed audio device removed events for ALSA 5ba03d377a Revert "Fixed audio device removed events for ALSA" a774694be0 pulseaudio: Simplified default device change detection code. e57fef8f0b Fixed audio device removed events for ALSA 4280d4b359 Fixed warning C4210: nonstandard extension used: function given file scope 182cfc3265 pulseaudio: Rework how we manage default devices and hotplug. b2ae1e835f pulseaudio: Change debug printf calls to use SDL_Log instead. 38afd48daf Added a single source of SDL object IDs e07f6c0a17 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!) c98a14fdeb Renamed display added/removed events for consistency with the rest of the API c2a3112b6f Added "--substring" to the help for rename_symbols.py a844d90942 Add missing error reporting in Android_JNI_FileOpen() 4ac38d13dd alsa: Don't touch free'd memory in hotplug thread. 43d41c9dcb audio: Another attempt to make device add/remove work vs event watchers. 9abc692156 audio: Another attempt to deal with device destruction from device thread. 33c9eeec7c Revert "audio: Device threads don't increment physical device refcounts." e5a15f94e2 Revert "Check to make sure the Windows joystick device has buttons and axes" 70fd8e2ba2 Lock joysticks when adding gamepad mappings 76f81797b7 audio: Device threads don't increment physical device refcounts. 594fda4120 Sync SDL3 wiki -> header 0d7c5a2c56 Updated Android API documentation 0df888c584 Moved Android low latency audio behind a hint "SDL_ANDROID_LOW_LATENCY_AUDIO" 142366c837 Sync SDL3 wiki -> header 3a4c9d6990 Fixed build error when API logging is enabled 1f8f82b379 Removed redundant thread-safety information a6edc75fe7 Sync SDL3 wiki -> header 3c8edeb79b Clarified SDL property thread-safety information 4fa821cb3e Sync SDL3 wiki -> header 1c70760c0b Added thread-safety information for the new SDL properties API 15533dce05 Cleaned up warnings from check_stdlib_usage.py bf269571fc jack: Removed FIXME comment that has since been fixed. 797b70877d audio: Remove stub header SDL_audio_c.h. 9d7c57234a audio: Cleaned out most remaining `/* */` comments for `//` style. 0ff67dc21b video: Fix compiler warning about SDL_ReadSurfacePixel not being declared. 81c77396af opensles: Patched to compile. 442e84916a opensles: Fixed capitalization to match other SDL backends. 34914bfb49 alsa: Clean up device handles, now that hotplug thread cleanup is in place. 48d80efb51 Fixed warning C4701: potentially uninitialized local variable 'props' used f7dc63bcc3 audio: another windows wasapi build fix. dd98330076 audio: fix windows wasapi build. 7a52f7b3fd audio: Split Deinitialize into two stages. e55e556f32 alsa: Fixed minor memory leak. b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 435e7ce663 Check for device disconnection in HIDAPI_JoystickOpen() b733adb503 audio: Fix device refcounting vs ProvidesOwnCallbackThread backends. c6f08c2553 testaudio: Removed debugging code. d5dac0ad27 testaudio: Deal with a texture being unexpectedly NULL when scaling. b19e68c8ec testaudio: Properly display playback progress, regardless of data source. 8c39269279 audio: Fix audio stream format when binding to a capture device. f26b838a3e jack: Check for sample rate and buffer size changes from the server. 063cb0df6b audio: Fixed comment typo. "deref" should be "unref" 354611a0c6 testaudio: Fixed some bugs Valgrind pointed out. a17f3ba916 audio: Reworked audio device disconnect management. 6ddd96a4d0 Fix some wrong gamepad/controller event enums 8df68b4120 hashtable: Moved over to single-line comments. 1c6d996108 testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures. b22ffb9797 audio: Fix some logic errors in the new device hashtable code. e526dc64bd Don't set unused variable 6664437748 hashtable: Don't rearrange bucket elements during SDL_FindInHashTable. 8ac5c84ad1 audio: device thread shouldn't touch `thread_alive` after object is free'd. b17151eb16 testaudio: Don't crash if renderer is NULL (happens during shutdown). 7f408e57ee audio: Keep all available devices in a hashtable instead of linked lists. 0aba2c97db hashtable: SDL_IterateHashTable might as well provide both key and value. 95a9271dbf audio: Never lock a device while holding the device_list_lock. 9aeabb0b05 Fix macOS build error by #8269 382751c4b5 testffmpeg: print usage of options to change audio/video codec f91bde64d5 testffmpeg: Only enable blending if we're using a texture format that supports it 516d6f9efc testffmpeg: added support for YUVA formats using swscale ac71831350 Sync wiki -> headers d18f910248 testffmpeg: added the ability to specify audio and video codecs 72034b9a07 wayland: Fix primary selection handling when the protocol isn't supported e152129787 Fixes #8190. From #7249, reverted the hunks other than #7239. b79db0a6ea Fixed potential wraparound issue with property IDs c9ccf0670c Add unsupported functions to dynapi 25ce87979d Always provide an implementation for all SDL3 symbols 3a36433a3c cmake: test -Wl,--version-script with minimal version script 0efa196989 dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support bf64fecf19 testffmpeg: allow resizing of the video window efa9a45048 Clarified that testffmpeg will resize the window to the video size 4368f70ff9 Added properties to various SDL objects 973c8b3273 Added SDL properties API 2bca4671a6 audio: Allow audio streams to be created when the subsystem isn't initialized. 1ae33f6751 cmake: optionally install pdb's 0d5cad91b1 We need audio converters initialized in SDL_InitAudio() 1c3a0ade74 audio: Whoops, this stream format change is only for capture devices. 10fab3a39e pulseaudio: Stop the threaded mainloop before destroying the context. 0b71898cb1 Make it clear that the string comparison isn't a boolean check 6c8ad975c7 Like mutexes, operations on NULL rwlocks are no-ops c552cc6847 We don't require the audio system to be initialized for audio format conversion 9a5f7b17c6 Use SDL wrapped getenv function 044046bc50 audio: Fixed assertions when capture devices have wrong audio formats. bb2f767f5d testaudio: Make program usable without a 3-button mouse. 321fc18417 README-migration.md: Added note about SDL_HasRDTSC removal. 82f54af617 x11: Properly check for XInput2 support before using it. b654427537 Added support for the PowerA Nintendo Switch Nano Wired Controller dc2a5f6ab2 Fixed error C2054: expected '(' to follow 'inline' a7ae1de9a6 Fixed warning C4028: formal parameter different from declaration 3a47fb7208 The sensor and joystick instance ID generator isn't guarded by a lock. aee4862958 ci: stop FreeBSD job after 30 minutes 99fa0d6cae Disable low latency audio by default when using AAudio on Android ebfbd7327b testffmpeg: use SDL_test to parse arguments and track memory ee53e4d319 cmake: check ffmpeg capability instead of version 2d62c65a75 Fixed build warning bf72704bfd audio: Disable NEON sample conversion until test failures are fixed 0fe95cfba3 Sync wiki -> header adcace6f95 Added a "--software" option to testffmpeg 86ada8a9f0 fix testffmpeg.c build. 303f4e965c testffmpeg works with ffmpeg 5.1.3 and newer 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture. a842446f62 Added support for 0-copy decode and display using D3D11 d830cd140b Added support for 0-copy decode and display using Apple VideoToolbox 1bf913b29a Added support for 0-copy decode and display using VAAPI and EGL ce8161e0cf Make sure we're building with ffmpeg 6.0 or newer ed6381b68d Allow setting any number of sprites over the video ebf5e08fa1 cmake: use *_STATIC_* variables when linking to a static ffmpeg 88f2fb9dcf Added an example of video decoding with ffmpeg d88bf687a8 surface: Document the in-memory layout of the pixels 3698630bbc pixels: Document the naming convention 04edb38cdf shape: Use SDL[Test]_ReadSurfacePixel f5745c3a67 surface: Add a private SDL_ReadSurfacePixel 0d68f45879 test: Extract SDLTest_ReadSurfacePixel 55a1458ed0 audio: Changes to one logical device must update all sibling logical devices. 8e03ea4383 hashtable: Use Create/Destroy naming, in the SDL3 style. 568902b64e hashtable: Added src/SDL_hashtable.[ch]. 8745a9949b add-source-to-projects.pl: Fix adding files in the base src dir. 836927edf8 wayland: Try to skip the Wayland driver if not connecting to or in a Wayland session 2a9480c815 wayland: Add null check for zenity version string f30392da5b Fix assertion in LINUX_JoystickSetSensorsEnabled() 4e59bf6cb9 SDLTest_CompareSurfaces: Output RGBA values of first differing pixel b2ddfbbec3 SDLTest_CompareSurfaces: If surfaces differ, log their formats b028fd9604 SDLTest_CompareSurfaces: Log better messages if NULL or different sizes 183606d3d4 testdrawchessboard: clean up renderer and window 4f0642bf47 triangle: don't read destination pixel when you're going to discard it anyways 4cd0c13823 blit_slow: don't read destination pixel when you're going to discard it anyways 49abb9c1fa aaudio: Fixed a comment. 0eb8651d5e Do not report gyro/accelerometer if we can't read axes info ff57867516 audio: Fixed copy/paste error that was checking wrong variable. d2d4914ac3 audio: WaitDevice/WaitCaptureDevice now returns a result. a0820ed833 directsound: Cleaned up WaitDevice. 6c33a05bdb audio: Removed unused AllowsArbitraryDeviceNames variable. f1fc198278 audio: Destroy the logical audio device before sending DEVICE_REMOVED event. 64ec208479 Fix log message spelling 9111c5e178 tests: Disable mouse warp test under Wayland de5068f4e4 audio: Commented out a currently-incorrect assert. 3abb464f10 ci: disable Intel compilers 251f8fa272 Revert "Do a better job of finding default ALSA devices" 8857b0f13a Use the device audio format for the lowest latency 806e11ac00 Update sample processing bookkeeping when recovering the AAudio audio device 482c238953 aaudio: Deal with device recovery. a8813b58a6 aaudio: Change an int to an SDL_bool. 8923305f34 We don't need to wait a full 10 ms, just delay a bit 6a152676bb Wait a bit when snd_pcm_avail() returns 0 b4372de186 alsa: Cleaned up remaining debug logging. a063c943dc pulseaudio: Use pa_stream_begin_write to avoid an extra buffer copy. 0471a93706 alsa: Simplified PlayDevice and CaptureFromDevice. 776d9d0ee3 alsa: Convert `/* */` comments to `//` comments. 64fee85c69 alsa: More efficient audio thread iteration. 47cba08259 VisualC/pkg-support/cmake: remove subdir from public header include path 61e9a9dd56 pulseaudio: Just feed the device whenever it asks for any amount of data. 4f76f9b0a7 pulseaudio: Use correct buffer size of stream, wait less between fills. d95d2d7051 SDLTest_CompareSurfaces: Decode pixels correctly on big-endian platforms d65861f049 Do a better job of finding default ALSA devices ba65ef5ce7 Recover from -EPIPE in snd_pcm_avail() 5be5000fa1 cmake: make HEADERS_DIR a required argument of SDL_generate_manpages 5c1a91a4e1 ci: make sure perl is installed + build docs with MSVC toolchain 6248472c0c test: Accept small numerical differences in more mathematical tests a2c5dc6507 pulseaudio: Added typedef needed for compat with ancient Pulse installs. f24551f6d1 pulseaudio: More workarounds for extremely old Pulse installs. 441a5b707b audio: Adjusted const/static fields on some variables. 280c2c1d7d pulseaudio: Revert "pulseaudio: Require PulseAudio 5.0 or later for SDL3." 4db2b968af audio: simple-copy path should check if device is paused. 505dc4c39c wasapi: Deal with device failures when we aren't holding the device lock. ea5f59c234 Removed unused code a6854098f7 Fixed stuttering on Android when using the AAudio driver a5175e5ed0 audio: Fixed bug when setting up mixing formats. 9667aa18e6 wayland: Check that the data device supports the release method before calling it 4454dc400b wayland: Null all Wayland manager objects after freeing e1789b320e video: Streamline a little deinit code. 2a1058713c Bump libdecor feature check to look for 0.2.0 f5886f11d0 cmake: let every test depends on pretest f45761908a Move check for SDL_Delay upper bounds to testtimer a84389f6bb libm: use union for infinity 474c8d0073 testautomation: don't do float equality tests a6bc6b882c ci: always upload the artifacts 85e3099ba4 testautomation: only require accelated renderer with non-dummy video driver 26fd231151 ci: run tests on msvc workflow 0e955a9127 cmake: run testautomation with CTest 1375d2049d SDL_iconv_string() defaults to UTF-8 70a1bc6973 Check for NULL before dereferencing newly allocated memory 752f14e5a6 wayland: Convert some memcpy calls to copyp 9284a03053 wayland: Remove some unnecessary helper functions git-subtree-dir: external/sdl/SDL git-subtree-split: 0d7df16812c75c4a587d7d2673e3d1a5f2c2879b
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return (SDL_RWwrite(dst, &swapped, sizeof(swapped)) == sizeof(swapped));
Squashed 'external/sdl/SDL/' changes from b8d91252c6..ec0042081e ec0042081e Add .gitattributes file a5d9db0cd0 cmake: build tests for UWP b7889a7389 winrt: use windowsio in non-libc mode ea8757a748 Make testaudiostreamdynamicresample compatible with emscripten 1a7a74fb2e cmake: build emscripten tests as html page 64d570f027 Add minimal http server for emscripten test apps 8e898c4a21 SDL_test does not parse --samples argument 91cd5478be audio: Fix resampler overflowing input buffer. f290c85b22 testaudiocapture: Make sure we convert captured audio to output format. b75c751dfc rwlock: Make generic implmentations work on single-threaded platforms. 80850af7ce The controller update complete events are no longer disabled by default 3f486224a9 Fixed refresh rate calculation for KMSDRM 342ec51131 Fix overflow when doing SDL_sscanf("%hd", ...) 9129e1d557 Fixed crash when setting the default cursor twice 8e99a4f4f5 Undo variable rename be67f0de10 Fixed crashes related to the default cursor on WinRT and KMSDRM 94b3f78c44 Fix out of bound read of 'has_hat' array 94f48f19b0 Use more specific build destinations when creating an xcframework dabd45997e Back out change supporting multiple names for binding elements efe15588d5 Relabel back paddles as left or right be884f0c95 ci: disable visionos.yml by renaming the file ac094d00f5 ci: add workflow_dispatch event to visionos workflow 9be9e2292b build: Consistently use pathlib APIs in cmake/xxd.py a9f6950657 Fixed deadlock shutting down Android sensors d9f09e77f2 Actually make the sensors magical! 690eae7d22 Implement visionOS support e385d6da0a Fixed build warning 6b93e788fa Improved sensor thread-safety 4ee0e5a984 Fixed thread-safety warnings 12deed91f8 Added information on how to enable thread-safety analysis 5735d2b03b coreaudio: Fixed assertion when device fails/quits mid-iteration. 1022fd6e04 testaudio: the test framework opens an audio device at startup; close it. 0714da37a4 audio: Fix audio stream callback calculations when future buffer has space. 917e036f6f MSVC has __declspec(deprecated) 279ff8909f Changed example code to avoid potential divide by zero 8a1afc9b10 Fixed Android not sending controller event timestamps 463c456b98 Fill the correct member with the joystick ID in SDL_EVENT_JOYSTICK_UPDATE_COMPLETE 55cf1abaa6 test: Don't flag testsurround as suitable for non-interactive use a2d594269c Fixed pixel format compatibility with SDL2 79a190aa23 Fixed setting invalid bpp for FOURCC formats in SDL_GetMasksForPixelFormatEnum() 8fdebdd3e0 Sync SDL3 wiki -> header b903ccf945 SDL_rwops read/write functions return size_t again c03f5b4b69 Fixed rounding up in SDL_PrintFloat 75a020aa6b Only query serial number and firmware versions from Sony PS5 controllers fa189d302e Added the Victrix Pro FS for PS4/PS5 to the controller list 26205b659d Fixed PS4/PS5 touchpad for third party controllers 6af0448af9 include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs. f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)" 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 1fb2419882 Removed reference to renamed function e7d56dd0b2 audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2b0c0f5b6b Don't pass NULL to strncmp 778e8185cd Fix size of memcpy in SDL_AudioDeviceFormatChangedAlreadyLocked And add diagnostic that allows to find this kind of issue in clang-tidy 4bb426abad Sync SDL3 wiki -> header 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c 2ba03b4db0 fix build after previous commit. 0026adffd4 apply force_align_arg_pointer attribute to correct version of SDL_RunApp 77446e2029 Unaligned stacks on i686-w64-mingw32 may lead to crashes d3bcc3f057 Fixed build errors when OpenGL isn't enabled 35ad68e126 Sync SDL3 wiki -> header 70323a8350 Add a function to display the system menu for a window be5f66c84e testaudio: Fixed soundboard icon, which had a colorkey issue. c0a88930bf Sync SDL3 wiki -> header 18c59cc969 Merge the SDL3 audio subsystem redesign! 99b0e31788 The Steam Controller D-Pad is only pressed when the button is pressed down 103073d694 Set NSBluetoothAlwaysUsageDescription for testcontroller ca02bb6c8c We don't need testdropfile-Info.plist e063f662e9 Enable the controller update complete events 06bea1eb55 Added a gamepad mapping for the G-Shark GS-GP702 5ca3c50bf0 testaudio: Fix compiler warning. 1b1f02c5aa testaudio: Apparently compilers don't like this possibly being NULL now...? 2de9253b6c test: Added testaudio fb3ab3f113 SDL_video.c: move ngage video before offscreen. 843572d993 Don't mark autorelease keys as virtual 648de4f9b8 Fixed duplicate key press/release events on iOS a8abe612ed Only pass keypresses up the responder chain when text input is active c3288d113e Synchronize on-screen keyboard state with text input active state 5fb92ef2f7 Fixed whitespace f5ea6ae18d Revert "Stop beep when running iOS apps on ARM-based Macs" 546508b9b4 Allow test programs to run at full resolution on iPads 68a4bb01e0 Allocate displays as an array of pointers instead of an array of objects 07578fde3d Fixed crash if a display is enumerated twice a509771a87 fix ios CI workflow after commit e4460e897f 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) e4460e897f By default Xcode expects the framework target name to be the name of the project. ac683773dc Added missing tests to the "All" target 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 65538011ca Make Xcode targets more specific efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework"" 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS d1bf979160 Removed unnecessary setting from the "Create DMG" target c94cb3a5d8 Simplified the Xcode project to a single Framework target ea60474c65 cmake: don't build SDL3-static Apple framework 8f00d7856d Sync SDL3 wiki -> header d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder 71099149b8 Fall back to Xlib if XRandR isn't available b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag 0eda582160 testaudiostreamdynamicresample: Load sample.wav correctly. 87eae9a0a1 aaudio: We need a mixbuf on capture devices, too. fb68e84646 wayland: Fix memory leaks b0edd23c00 testsurround: Log available audio output devices at the start. ae3090c387 androidaudio: Move Init/bootstrap code to bottom of source code. 18fc0db9e5 aaudio: Rearranged source code to match other backends. 2507c1d68b aaudio: Disconnect playing devices if error callback fires. 32a3fc3783 aaudio: Use the callback interface. b49ce86765 audio: Fixed compiler warning on Android NDK. 1c074e8d97 android: Fixed audio device detection. 82ce05ad01 pulseaudio: Be more aggressive with hotplug thread synchronization. 5cbdf1168e androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 660054f3dc include: Correct comment about audio device hotplug events. ab68428a64 aaudio: Fixed for older SDKs and Android releases. 5ff87c6d4a android: Reworked audio backends for SDL3 audio API. 54af687210 testautomation_audio.c: Patched to compile. :/ 5e82090662 testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 7f4488f625 wasapi: More fixes for Clang warnings. 29a0c689c9 wasapi: Patched to compile with Clang. 4aa95c21bc pspaudio: Patched to compile. 9a2a0a1463 ps2audio: Delete errant character that got inserted before previous commit. 2c578bd0d5 qnxaudio: Rewrite for SDL3 audio APIs. 455eef4cd9 audio: Use AtomicAdd for device counts, don't treat as a refcount. 095ea57f94 pspaudio: Patched to compile. d7cf63db67 ps2audio: Patched to compile. 027b9e8787 coreaudio: (maybe) patched to compile on iOS. 4836c2db07 pspaudio: Patched to compile. 86ca412436 n3dsaudio: Patched to compile. 66bcee2ca9 testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. dbf993d358 vitaaudio: patched to compile. 5707e14716 audio: Fix up some things that broke when rebasing the branch against main. 6567285eae SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 0b6255551e test: Fixed incorrect SDL_OpenAudioDevice call in testautomation. 107fd941cd vitaaudio: Clean up correctly in CloseDevice. 9fa4a6ef87 netbsdaudio: Minor fix. b0d89868c6 n3dsaudio: Updated (but untested!) for SDL3 audio API. ba27176106 vitaaudio: Untested attempt to move Vita audio to SDL3's audio API. 0b58e96d9e wasapi: Patched WinRT to compile. d6b4f48488 visualc: Turn on multiprocessor compilation. c58d95c343 wasapi: Reworked for new SDL3 audio API, other win32 fixes. dc04f85646 audio: whoops, that should be an int. be0dc630b7 audio: Fixed incorrect assertion 77b3fb06ee directsound: First shot at updating for SDL3 audio API. 4399b71715 audio: Generalize how backends can lookup an SDL_AudioDevice. 2fb122fe46 audio: backends now "find" instead of "obtain" devices by handle. c3f5a5fc72 dummyaudio: SDL3ify style 7d65ff86e2 diskaudio: Adjusted for later SDL3 audio API redesign changes. 4ba9c2eade dummyaudio: Configurable delay, other SDL3 API fixes. fb395d3ad7 sndio: Updated to the SDL3 audio API. 1a55282051 dsp: Some minor logic fixes 6bc85577d7 netbsdaudio: Updated for SDL3 audio API. 0f6e59312b netbsdaudio: Removed email address from source code. 51ae78c0af haikuaudio: Updated for SDL3 audio API. fc7ed18ca1 emscriptenaudio: don't forget to finalize the audio thread 4233c41ce2 pulseaudio: Removed unnecessary variable. a0528cd5ed emscriptenaudio: Updated for SDL3 audio API. 79cc29ba35 wave: Don't check if format->channels > INT_MAX, it's a Uint16. 1bfe97c235 pspaudio: Updated for SDL3 audio API. 121a2dce15 audio: Make sure `device->hidden` is NULL after CloseDevice 3d6ba0cafd ps2audio: Removed free of buffer that hasn't been allocated yet. 00ed6f8827 test: Fixed compiler warnings for unused vars. 6f12f68ec9 ps2audio: SDL3ified the style 4993743a02 ps2audio: Renamed `_this` to `device` 74568cdb2b ps2audio: Updated (but untested) for SDL3 audio API. c83b68ef26 jack: renamed `_this` to `device`. 3f4f004794 audio: Remove an assertion that no longer makes sense. 86243b2589 jack: Use ProvidesOwnCallbackThread. 18906a32b8 jack: First shot at updating for SDL3 audio API. a2b488359e dsp: Removed debug logging 6fd71185cd dsp: Updated for new SDL3 audio API. 3482d1215a alsa: Don't ever block in CaptureFromDevice. 65d296ef1a audio: Use SDL_powerof2 instead of reinventing it. 409b544505 alsa: Updated for new SDL3 audio API 0999a090a7 audio: More tweaking of `device->thread_alive` f94ffd6092 audio: Fixed logic error 4deb2970c9 alsa: Renamed `_this` to `device` 0fb9e4baae audio: Remove no-longer-used SupportsNonPow2Samples c653e57768 coreaudio: rewritten for SDL3 audio redesign! 533777eff5 audio: SDL_sysaudio.h comment conversion. 8473e522e0 audio: unify device thread naming. 258bc9efed audio: PlayDevice now passes the buffer, too, for convenience. e518149d14 audio: Fixed locking in SDL_AudioDeviceDisconnected 22afa5735f audio: FreeDeviceHandle should pass the whole device, for convenience. 9e3c5f93e0 coreaudio: Change `_this` to `device` e969160de0 audio: unset a freed variable to NULL 1fc01b0300 audio: Try to definitely have a default device set up. b60a56d368 audio: take first reported device if no default was specified. a8323ebe68 audio: Better handling of ProvidesOwnCallbackThread backends. 1dffb72c1d pipewire: Hooked up default device change notifications. a93fcf2444 audio: fixed flushed stream reporting bytes but not being able to get them. ad6c1781fc pulseaudio: Minor cleanups. cfc8a0d17d pipewire: First shot at moving to the new SDL3 audio interfaces. 13202642a3 aaudio: Fixed capitialization, plus some minor cleanups. 3e9991b535 audio: Make sure we don't write to a NULL pointer. 943351affb pulseaudio: GetDefaultAudioInfo isn't a thing anymore. 11dfc4d737 test: Update testautomation_audio for SDL3 audio API. 29afc2e42b test: Update testresample for SDL3 audio API. 3a02eecced test: Update testsurround for SDL3 audio API. e1c78718d4 test: testaudiocapture is updated for the SDL3 audio API. f48cb716c2 pulseaudio: a couple minor tweaks. dac25fe9eb audio: Seperate audio capture into Wait/Read operations. 3e10c0005d audio: Capture devices should respect logical device pausing. 7e700531c5 audio: Allow SDL_OpenAudioDevice to accept a NULL spec. bb1cbbd33a test: Update testaudioinfo for SDL3 audio API. 883aee32c5 audio: Let default formats differ for output and capture devices. 62cf24eeb9 pulseaudio: Listen for server events in addition to sources and sinks. 924f370bd7 pulseaudio: Fix deadlock in HotplugThread. 5d4e9e5f80 test: Updated testaudiostreamdynamicresample to SDL3 audio API. f883b9fc64 test: Updated testaudiohotplug to SDL3 audio API. 2be5f726d4 audio: Removed debug logging. 323ecce123 docs: Added migration note about SDL_AUDIODEVICEREMOVED. 47b0321ebf test: Removed loopwavequeue.c; obsolete in SDL3. 0e5a1d4f29 pulseaudio: Removed debug logging. f598626e46 test: loopwave shouldn't use an audiostream callback. eee407caf8 docs: migration guide note that SDL_LoadWAV has a different return type. b03c493fc4 test: Updated testmultiaudio to new SDL3 audio API fe1daf6fb5 audio: Mark disconnected default devices as "zombies". cdd2ba81de audio: Fixed adding new physical devices to a double-linked list. db39cbf208 audio: Allow SDL_GetAudioDeviceFormat() to query the default devices. ee10bab3cd audio: An enormous amount of work on managing default devices. c7a44eea83 audio: Fixed logic error. 089cd87cb5 audio: Make sure device count stays correct as hardware disconnects. e50cb72eb6 docs: Note that audio opening doesn't implicitly init SDL now. 97b2f747d0 docs: Corrections to audio section of README-migration.md 464640440f audio: Added SDL_GetAudioStreamBinding. 01f7b53865 audio: Readded (logical) device pausing. fd4c9f4e11 audio: documentation improvements. 4b78b789a7 audio: Switch SDL_audio.c and SDL_audiocvt.c to C99-ish syntax. d96a1db7d7 audio: Opening via a logical device ID should also track default device. b2e020958f audio: Wrap device access in opening of logical devices. 7ee2459927 audio: Check for unlikely failure case in WAV loaded. 3d65a2cefe audio: Made SDL_LoadWAV a real function, not just a macro. 26525f5fd3 audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. e6aaed7d79 include: Audio is not, and has not been, a raw mixing buffer for a long time. 56b1bc2198 audio: SDL_AudioStream now has callbacks for Get and Put operations. 905c4fff5b audio: First shot at the SDL3 audio subsystem redesign! b221b59995 cmake: add SDL_REVISION option 0500fca00c Add missing break d3f2de7f29 fixed typo in prev. patch. 12b35c6a46 test/testnativecocoa.m: fixed deprecation warnings. e24b3e2fa4 cmake: rename SDL_TEST -> SDL_TEST_LIBRARY da5016d336 cmake: use pkg-config + test compile instead of Find module for detecting rpi deec574ff6 cmake: fix SDL_HIDAPI_LIBUSB f2ae00c1ad Sync SDL3 wiki -> header 41a96c8133 doc: document building of SDL tests with CMake 3174d0b970 Sorted controller list 27b8abb056 Add Steam Deck controller mapping to database. 41d436f0fe Use SetWindowPos to show windows when SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN is set to avoid activating the parent window when showing a child window 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2fff999a41 Try to create the dummy mouse cursor after video backend initialization d086d9874d Sync SDL3 wiki -> header bce598addd SDL_pixels.c: Fixed compiler warning on Android NDK. ad0c0d3cde Sync SDL3 wiki -> header f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland 4cffbc3644 Add VS code directory to gitignore 666f81bace Add more endian-specific aliases for 32 bit pixelformats 4749df0a63 Just disable the 4214 warning instead of trying to change the structure definition git-subtree-dir: external/sdl/SDL git-subtree-split: ec0042081ea104d5dd0ee291105210e00a4fe3d9
2023-08-12 20:17:29 +02:00
}
SDL_bool SDL_WriteS64BE(SDL_RWops *dst, Sint64 value)
{
return SDL_WriteU64BE(dst, (Uint64)value);
}