texture cache refactor to later allow async loading

This commit is contained in:
Green Sky
2024-12-16 00:32:07 +01:00
parent f2027befc8
commit 11ae259f67
9 changed files with 54 additions and 41 deletions

View File

@@ -6,6 +6,7 @@
#include <entt/container/dense_set.hpp>
#include <iostream>
#include <optional>
struct TextureEntry {
uint32_t width {0};
@@ -70,6 +71,11 @@ struct TextureEntry {
}
};
struct TextureLoaderResult {
std::optional<TextureEntry> texture;
bool keep_trying{false}; // if set, cant be cleared, as some async might be going on
};
TextureEntry generateTestAnim(TextureUploaderI& tu);
// fwd
@@ -188,12 +194,12 @@ struct TextureCache {
for (; it != _to_load.end(); it++) {
if (_cache.count(*it)) {
auto new_entry_opt = _l.load(_tu, *it);
if (new_entry_opt.has_value()) {
if (new_entry_opt.texture.has_value()) {
auto old_entry = _cache.at(*it);
for (const auto& tex_id : old_entry.textures) {
_tu.destroy(tex_id);
}
auto [new_it, _] = _cache.insert_or_assign(*it, new_entry_opt.value());
auto [new_it, _] = _cache.insert_or_assign(*it, new_entry_opt.texture.value());
//new_it->second.current_texture = old_entry.current_texture; // ??
new_it->second.rendered_this_frame = old_entry.rendered_this_frame;
new_it->second.timestamp_last_rendered = old_entry.timestamp_last_rendered;
@@ -202,15 +208,21 @@ struct TextureCache {
// TODO: not a good idea?
break; // end load from queue/onlyload 1 per update
} else if (!new_entry_opt.keep_trying) {
// failed to load and the loader is done
it = _to_load.erase(it);
}
} else {
auto new_entry_opt = _l.load(_tu, *it);
if (new_entry_opt.has_value()) {
_cache.emplace(*it, new_entry_opt.value());
if (new_entry_opt.texture.has_value()) {
_cache.emplace(*it, new_entry_opt.texture.value());
it = _to_load.erase(it);
// TODO: not a good idea?
break; // end load from queue/onlyload 1 per update
} else if (!new_entry_opt.keep_trying) {
// failed to load and the loader is done
it = _to_load.erase(it);
}
}
}