forked from Green-Sky/tomato
texture cache refactor to later allow async loading
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@@ -14,6 +14,6 @@ class ToxAvatarLoader {
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public:
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ToxAvatarLoader(Contact3Registry& cr);
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std::optional<TextureEntry> load(TextureUploaderI& tu, Contact3 c);
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TextureLoaderResult load(TextureUploaderI& tu, Contact3 c);
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};
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