signal if compute limit is limiting

this is usally intended, but sometimes you forget about it
This commit is contained in:
Green Sky
2025-07-31 19:17:36 +02:00
parent 43f6759d42
commit 2482b7dd09
2 changed files with 27 additions and 4 deletions

View File

@@ -145,6 +145,8 @@ struct MainScreen final : public Screen {
float _render_interval {1.f/60.f};
float _min_tick_interval {0.f};
bool _compute_lower_limit_hit {false};
float nextRender(void) override { return _render_interval; }
float nextTick(void) override { return _min_tick_interval; }
};