forked from Green-Sky/tomato
signal if compute limit is limiting
this is usally intended, but sometimes you forget about it
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@@ -145,6 +145,8 @@ struct MainScreen final : public Screen {
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float _render_interval {1.f/60.f};
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float _min_tick_interval {0.f};
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bool _compute_lower_limit_hit {false};
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float nextRender(void) override { return _render_interval; }
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float nextTick(void) override { return _min_tick_interval; }
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};
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