remove imgui subtree and bring it in as cmake fetch content

also forgot to update nix flake for implot and plutosvg
This commit is contained in:
Green Sky
2025-07-01 20:10:14 +02:00
parent 20a96e7f58
commit 40df69d8f0
268 changed files with 139 additions and 112750 deletions

View File

@ -1,76 +1,82 @@
cmake_minimum_required(VERSION 3.14...3.24 FATAL_ERROR)
project(imgui C CXX)
include(FetchContent)
add_library(imgui
imgui/imgui.h
imgui/imgui.cpp
imgui/imgui_draw.cpp
imgui/imgui_widgets.cpp
imgui/imgui_tables.cpp
imgui/imgui_demo.cpp
imgui/imstb_rectpack.h
imgui/imstb_textedit.h
imgui/imstb_truetype.h
imgui/misc/cpp/imgui_stdlib.h
imgui/misc/cpp/imgui_stdlib.cpp
)
target_compile_definitions(imgui PUBLIC IMGUI_USE_WCHAR32)
target_compile_features(imgui PUBLIC cxx_std_11)
if(DEFINED CMAKE_CXX_BYTE_ORDER)
if(CMAKE_CXX_BYTE_ORDER STREQUAL "BIG_ENDIAN")
# for opengl and sdlrenderer
target_compile_definitions(imgui PUBLIC IM_COL32_R_SHIFT=24)
target_compile_definitions(imgui PUBLIC IM_COL32_G_SHIFT=16)
target_compile_definitions(imgui PUBLIC IM_COL32_B_SHIFT=8)
target_compile_definitions(imgui PUBLIC IM_COL32_A_SHIFT=0)
target_compile_definitions(imgui PUBLIC IM_COL32_A_MASK=0x000000ff)
endif()
if (TARGET imgui)
return()
endif()
if (TARGET Freetype::Freetype)
message(STATUS "Freetype detected, enabling support in imgui")
target_sources(imgui PUBLIC
imgui/misc/freetype/imgui_freetype.h
imgui/misc/freetype/imgui_freetype.cpp
if (NOT TARGET imgui)
FetchContent_Declare(imgui
GIT_REPOSITORY https://github.com/ocornut/imgui.git
GIT_TAG f5befd2d29e66809cd1110a152e375a7f1981f06 # v1.91.9b
EXCLUDE_FROM_ALL
)
target_link_libraries(imgui PUBLIC Freetype::Freetype) # public in case of static
target_compile_definitions(imgui PUBLIC IMGUI_ENABLE_FREETYPE)
if (TARGET plutosvg::plutosvg)
message(STATUS "plutosvg detected, enabling support in imgui")
target_link_libraries(imgui PUBLIC plutosvg::plutosvg) # public in case of static
target_compile_definitions(imgui PUBLIC IMGUI_ENABLE_FREETYPE_PLUTOSVG)
FetchContent_GetProperties(imgui)
if(NOT imgui_POPULATED)
FetchContent_MakeAvailable(imgui)
add_library(imgui STATIC
${imgui_SOURCE_DIR}/imgui.h
${imgui_SOURCE_DIR}/imgui_internal.h
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_demo.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/imstb_rectpack.h
${imgui_SOURCE_DIR}/imstb_textedit.h
${imgui_SOURCE_DIR}/imstb_truetype.h
${imgui_SOURCE_DIR}/misc/cpp/imgui_stdlib.h
${imgui_SOURCE_DIR}/misc/cpp/imgui_stdlib.cpp
)
target_include_directories(imgui PUBLIC ${imgui_SOURCE_DIR})
target_compile_features(imgui PUBLIC cxx_std_11)
target_compile_definitions(imgui PUBLIC IMGUI_USE_WCHAR32)
if(DEFINED CMAKE_CXX_BYTE_ORDER)
if(CMAKE_CXX_BYTE_ORDER STREQUAL "BIG_ENDIAN")
# for opengl and sdlrenderer
target_compile_definitions(imgui PUBLIC IM_COL32_R_SHIFT=24)
target_compile_definitions(imgui PUBLIC IM_COL32_G_SHIFT=16)
target_compile_definitions(imgui PUBLIC IM_COL32_B_SHIFT=8)
target_compile_definitions(imgui PUBLIC IM_COL32_A_SHIFT=0)
target_compile_definitions(imgui PUBLIC IM_COL32_A_MASK=0x000000ff)
endif()
endif()
if (TARGET Freetype::Freetype)
message(STATUS "Freetype detected, enabling support in imgui")
target_sources(imgui PUBLIC
${imgui_SOURCE_DIR}/misc/freetype/imgui_freetype.h
${imgui_SOURCE_DIR}/misc/freetype/imgui_freetype.cpp
)
target_link_libraries(imgui PUBLIC Freetype::Freetype) # public in case of static
target_compile_definitions(imgui PUBLIC IMGUI_ENABLE_FREETYPE)
if (TARGET plutosvg::plutosvg)
message(STATUS "plutosvg detected, enabling support in imgui")
target_link_libraries(imgui PUBLIC plutosvg::plutosvg) # public in case of static
target_compile_definitions(imgui PUBLIC IMGUI_ENABLE_FREETYPE_PLUTOSVG)
endif()
endif()
add_library(imgui_backend_sdlrenderer3
${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer3.h
${imgui_SOURCE_DIR}/backends/imgui_impl_sdlrenderer3.cpp
)
target_link_libraries(imgui_backend_sdlrenderer3 PUBLIC imgui SDL3::SDL3)
add_library(imgui_backend_sdl3
${imgui_SOURCE_DIR}/backends/imgui_impl_sdl3.h
${imgui_SOURCE_DIR}/backends/imgui_impl_sdl3.cpp
)
target_link_libraries(imgui_backend_sdl3 PUBLIC imgui SDL3::SDL3)
endif()
endif()
target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
target_include_directories(imgui PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/imgui") # im sad
#add_library(imgui_backend_opengl3
#"imgui/backends/imgui_impl_opengl3.h"
#"imgui/backends/imgui_impl_opengl3.cpp"
#)
#target_link_libraries(imgui_backend_opengl3 PUBLIC imgui)
add_library(imgui_backend_sdlrenderer3
imgui/backends/imgui_impl_sdlrenderer3.h
imgui/backends/imgui_impl_sdlrenderer3.cpp
)
target_link_libraries(imgui_backend_sdlrenderer3 PUBLIC imgui SDL3::SDL3)
#add_library(imgui_backend_glfw
#"imgui/backends/imgui_impl_glfw.h"
#"imgui/backends/imgui_impl_glfw.cpp"
#)
#target_link_libraries(imgui_backend_glfw PUBLIC imgui glfw)
add_library(imgui_backend_sdl3
imgui/backends/imgui_impl_sdl3.h
imgui/backends/imgui_impl_sdl3.cpp
)
target_link_libraries(imgui_backend_sdl3 PUBLIC imgui SDL3::SDL3)