forked from Green-Sky/tomato
make adjacency loading work, extend range and use loops
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parent
93f60bd073
commit
592a4cb9cf
@ -35,7 +35,6 @@ namespace Message::Components {
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// all message fragments of this contact
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struct ContactFragments final {
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// kept up-to-date by events
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//entt::dense_set<FragmentID> frags;
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struct InternalEntry {
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// indecies into the sorted arrays
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size_t i_b;
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@ -44,6 +43,7 @@ namespace Message::Components {
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entt::dense_map<FragmentID, InternalEntry> frags;
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// add 2 sorted contact lists for both range begin and end
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// TODO: adding and removing becomes expensive with enough frags, consider splitting or heap
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std::vector<FragmentID> sorted_begin;
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std::vector<FragmentID> sorted_end;
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@ -523,7 +523,8 @@ float MessageFragmentStore::tick(float time_delta) {
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// last check event frags
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// only checks if it collides with ranges, not adjacent
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// bc ~range~ msgreg will be marked dirty and checked next tick
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if (!_event_check_queue.empty()) {
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const bool had_events = !_event_check_queue.empty();
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for (size_t i = 0; i < 10 && !_event_check_queue.empty(); i++) {
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std::cout << "MFS: event check\n";
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auto fh = _fs.fragmentHandle(_event_check_queue.front().fid);
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auto c = _event_check_queue.front().c;
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@ -548,11 +549,13 @@ float MessageFragmentStore::tick(float time_delta) {
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if (rangeVisible(frag_range.begin, frag_range.end, !msg_reg)) {
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loadFragment(*msg_reg, fh);
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_potentially_dirty_contacts.emplace(c);
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}
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std::cout << "MFS: event check none\n";
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return 0.05f; // only one but soon again
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}
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}
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if (had_events) {
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std::cout << "MFS: event check none\n";
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return 0.05f; // only check events, even if non where hit
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}
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if (!_potentially_dirty_contacts.empty()) {
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std::cout << "MFS: pdc\n";
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@ -567,6 +570,8 @@ float MessageFragmentStore::tick(float time_delta) {
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// first do collision check agains every contact associated fragment
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// that is not already loaded !!
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if (msg_reg->ctx().contains<Message::Components::ContactFragments>()) {
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const auto& cf = msg_reg->ctx().get<Message::Components::ContactFragments>();
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if (!cf.frags.empty()) {
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if (!msg_reg->ctx().contains<Message::Components::LoadedContactFragments>()) {
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msg_reg->ctx().emplace<Message::Components::LoadedContactFragments>();
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}
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@ -608,111 +613,94 @@ float MessageFragmentStore::tick(float time_delta) {
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// now, finally, check for adjecent fragments that need to be loaded
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// we do this by finding the outermost fragment in a rage, and extend it by one
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// TODO: this is all extreamly unperformant code !!!!!!
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// rewrite using some bounding range tree to perform collision checks !!!
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// TODO: rewrite using some bounding range tree to perform collision checks !!!
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// (this is now performing better, but still)
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// for each view
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auto c_b_view = msg_reg->view<Message::Components::Timestamp, Message::Components::ViewCurserBegin>();
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c_b_view.use<Message::Components::ViewCurserBegin>();
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for (const auto& [m, ts_begin_comp, vcb] : c_b_view.each()) {
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// track down both in the same run
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FragmentID frag_newest {entt::null};
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uint64_t frag_newest_ts {};
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FragmentID frag_oldest {entt::null};
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uint64_t frag_oldest_ts {};
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for (const auto& [_, ts_begin_comp, vcb] : c_b_view.each()) {
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// aka "scroll down"
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{ // find newest(-ish) frag in range
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// or in reverse frag end <= range begin
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// find newest frag in range
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for (const auto& [fid, si] : msg_reg->ctx().get<Message::Components::ContactFragments>().frags) {
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// we want to find the last and first fragment of the range (if not all hits are loaded, we did something wrong)
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if (!loaded_frags.contains(fid)) {
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continue;
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// lower bound of frag end and range begin
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const auto right = std::lower_bound(
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cf.sorted_end.crbegin(),
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cf.sorted_end.crend(),
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ts_begin_comp.ts,
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[&](const FragmentID element, const auto& value) -> bool {
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return _fs._reg.get<FragComp::MessagesTSRange>(element).end >= value;
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}
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);
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FragmentID next_frag{entt::null};
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if (right != cf.sorted_end.crend()) {
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next_frag = cf.next(*right);
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}
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// we checked earlier that cf is not empty
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if (!_fs._reg.valid(next_frag)) {
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// fall back to closest, cf is not empty
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next_frag = cf.sorted_end.front();
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}
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// not checking frags for validity here, we checked above
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auto fh = _fs.fragmentHandle(fid);
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const auto [range_begin, range_end] = fh.get<FragComp::MessagesTSRange>();
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// perf, only check begin curser fist
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if (ts_begin_comp.ts < range_end) {
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//if (ts_begin_comp.ts < range_end || ts_end > range_begin) {
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continue;
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// a single adjacent frag is often not enough
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// only ok bc next is cheap
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for (size_t i = 0; i < 5 && _fs._reg.valid(next_frag); i++) {
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if (!loaded_frags.contains(next_frag)) {
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std::cout << "MFS: next frag of range\n";
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loadFragment(*msg_reg, {_fs._reg, next_frag});
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return 0.05f;
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}
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if (ts_begin_comp.ts > range_begin) {
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// begin curser does not hit the frag, but end might still hit/contain it
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// if has curser end, check that
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if (!msg_reg->valid(vcb.curser_end) || !msg_reg->all_of<Message::Components::ViewCurserEnd, Message::Components::Timestamp>(vcb.curser_end)) {
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// no end, save no hit
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next_frag = cf.next(next_frag);
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}
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}
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// curser end
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if (!msg_reg->valid(vcb.curser_end) || !msg_reg->all_of<Message::Components::Timestamp>(vcb.curser_end)) {
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continue;
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}
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const auto ts_end = msg_reg->get<Message::Components::Timestamp>(vcb.curser_end).ts;
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if (ts_end > range_begin) {
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continue;
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}
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}
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//std::cout << "------------ hit\n";
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// aka "scroll up"
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{ // find oldest(-ish) frag in range
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// frag begin >= range end
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// save hit
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if (!_fs._reg.valid(frag_newest)) {
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frag_newest = fid;
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frag_newest_ts = range_begin; // new only compare against begin
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} else {
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// now we check if >= prev
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if (range_begin < frag_newest_ts) {
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continue;
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// lower bound of frag begin and range end
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const auto left = std::lower_bound(
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cf.sorted_begin.cbegin(),
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cf.sorted_begin.cend(),
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ts_end,
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[&](const FragmentID element, const auto& value) -> bool {
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return _fs._reg.get<FragComp::MessagesTSRange>(element).begin < value;
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}
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);
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FragmentID prev_frag{entt::null};
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if (left != cf.sorted_begin.cend()) {
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prev_frag = cf.prev(*left);
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}
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// we checked earlier that cf is not empty
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if (!_fs._reg.valid(prev_frag)) {
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// fall back to closest, cf is not empty
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prev_frag = cf.sorted_begin.back();
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}
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if (range_begin == frag_newest_ts) {
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// equal ts -> fallback to id
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if (isLess(fh.get<FragComp::ID>().v, _fs._reg.get<FragComp::ID>(frag_newest).v)) {
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// we dont "care" about equality here, since that *should* never happen
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continue;
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}
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}
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frag_newest = fid;
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frag_newest_ts = range_begin; // new only compare against begin
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}
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if (!_fs._reg.valid(frag_oldest)) {
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frag_oldest = fid;
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frag_oldest_ts = range_end; // old only compare against end
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}
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if (fid != frag_oldest && fid != frag_newest) {
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// now check against old
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if (range_end > frag_oldest_ts) {
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continue;
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}
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if (range_end == frag_oldest_ts) {
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// equal ts -> fallback to id
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if (!isLess(fh.get<FragComp::ID>().v, _fs._reg.get<FragComp::ID>(frag_oldest).v)) {
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// we dont "care" about equality here, since that *should* never happen
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continue;
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}
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}
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frag_oldest = fid;
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frag_oldest_ts = range_end; // old only compare against end
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}
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}
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const auto& cf = msg_reg->ctx().get<Message::Components::ContactFragments>();
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auto frag_after = _fs.fragmentHandle(cf.next(frag_newest));
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if (static_cast<bool>(frag_after) && !loaded_frags.contains(frag_after)) {
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std::cout << "MFS: loading frag after newest\n";
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loadFragment(*msg_reg, frag_after);
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// a single adjacent frag is often not enough
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// only ok bc next is cheap
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for (size_t i = 0; i < 5 && _fs._reg.valid(prev_frag); i++) {
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if (!loaded_frags.contains(prev_frag)) {
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std::cout << "MFS: prev frag of range\n";
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loadFragment(*msg_reg, {_fs._reg, prev_frag});
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return 0.05f;
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}
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auto frag_before = _fs.fragmentHandle(cf.prev(frag_oldest));
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if (static_cast<bool>(frag_before) && !loaded_frags.contains(frag_before)) {
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std::cout << "MFS: loading frag before oldest\n";
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loadFragment(*msg_reg, frag_before);
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return 0.05f;
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prev_frag = cf.prev(prev_frag);
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}
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}
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}
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}
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} else {
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