forked from Green-Sky/tomato
update sdl Merge commit '4d48f9d23713d94b861da7b5d41baf2a41334994'
This commit is contained in:
40
external/sdl/SDL/include/SDL3/SDL_oldnames.h
vendored
40
external/sdl/SDL/include/SDL3/SDL_oldnames.h
vendored
@ -174,10 +174,10 @@
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#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
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#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_MAX
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#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
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#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_PADDLE1
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#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_PADDLE2
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#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_PADDLE3
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#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_PADDLE4
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#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
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#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
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#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
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#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
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#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
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#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
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#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
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@ -423,6 +423,18 @@
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#define RW_SEEK_SET SDL_RW_SEEK_SET
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#define SDL_AllocRW SDL_CreateRW
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#define SDL_FreeRW SDL_DestroyRW
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#define SDL_ReadBE16 SDL_ReadU16BE
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#define SDL_ReadBE32 SDL_ReadU32BE
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#define SDL_ReadBE64 SDL_ReadU64BE
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#define SDL_ReadLE16 SDL_ReadU16LE
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#define SDL_ReadLE32 SDL_ReadU32LE
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#define SDL_ReadLE64 SDL_ReadU64LE
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#define SDL_WriteBE16 SDL_WriteU16BE
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#define SDL_WriteBE32 SDL_WriteU32BE
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#define SDL_WriteBE64 SDL_WriteU64BE
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#define SDL_WriteLE16 SDL_WriteU16LE
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#define SDL_WriteLE32 SDL_WriteU32LE
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#define SDL_WriteLE64 SDL_WriteU64LE
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/* ##SDL_sensor.h */
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#define SDL_SensorClose SDL_CloseSensor
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@ -613,10 +625,10 @@
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#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
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#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_MAX
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#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
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#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_PADDLE1
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#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_PADDLE2
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#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_PADDLE3
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#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_PADDLE4
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#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
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#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
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#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
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#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
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#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
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#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
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#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
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@ -863,6 +875,18 @@
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#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_RW_SEEK_SET
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#define SDL_AllocRW SDL_AllocRW_renamed_SDL_CreateRW
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#define SDL_FreeRW SDL_FreeRW_renamed_SDL_DestroyRW
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#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE
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#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE
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#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE
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#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE
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#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE
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#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE
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#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE
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#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE
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#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE
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#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE
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#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE
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#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
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/* ##SDL_sensor.h */
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#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
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