update sdl Merge commit '4d48f9d23713d94b861da7b5d41baf2a41334994'

This commit is contained in:
2023-08-12 20:17:29 +02:00
215 changed files with 12672 additions and 17114 deletions

View File

@ -20,9 +20,9 @@
*/
#include "SDL_internal.h"
#ifdef SDL_AUDIO_DRIVER_OSS
// !!! FIXME: clean out perror and fprintf calls in here.
/* Allow access to a raw mixing buffer */
#ifdef SDL_AUDIO_DRIVER_OSS
#include <stdio.h> /* For perror() */
#include <string.h> /* For strerror() */
@ -38,82 +38,69 @@
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "../../SDL_utils_c.h"
#include "SDL_dspaudio.h"
static void DSP_DetectDevices(void)
static void DSP_DetectDevices(SDL_AudioDevice **default_output, SDL_AudioDevice **default_capture)
{
SDL_EnumUnixAudioDevices(0, NULL);
SDL_EnumUnixAudioDevices(SDL_FALSE, NULL);
}
static void DSP_CloseDevice(SDL_AudioDevice *_this)
static void DSP_CloseDevice(SDL_AudioDevice *device)
{
if (_this->hidden->audio_fd >= 0) {
close(_this->hidden->audio_fd);
}
SDL_free(_this->hidden->mixbuf);
SDL_free(_this->hidden);
}
static int DSP_OpenDevice(SDL_AudioDevice *_this, const char *devname)
{
SDL_bool iscapture = _this->iscapture;
const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
int format = 0;
int value;
int frag_spec;
SDL_AudioFormat test_format;
const SDL_AudioFormat *closefmts;
/* We don't care what the devname is...we'll try to open anything. */
/* ...but default to first name in the list... */
if (devname == NULL) {
devname = SDL_GetAudioDeviceName(0, iscapture);
if (devname == NULL) {
return SDL_SetError("No such audio device");
if (device->hidden) {
if (device->hidden->audio_fd >= 0) {
close(device->hidden->audio_fd);
}
SDL_free(device->hidden->mixbuf);
SDL_free(device->hidden);
}
}
static int DSP_OpenDevice(SDL_AudioDevice *device)
{
// Make sure fragment size stays a power of 2, or OSS fails.
// (I don't know which of these are actually legal values, though...)
if (device->spec.channels > 8) {
device->spec.channels = 8;
} else if (device->spec.channels > 4) {
device->spec.channels = 4;
} else if (device->spec.channels > 2) {
device->spec.channels = 2;
}
/* Make sure fragment size stays a power of 2, or OSS fails. */
/* I don't know which of these are actually legal values, though... */
if (_this->spec.channels > 8) {
_this->spec.channels = 8;
} else if (_this->spec.channels > 4) {
_this->spec.channels = 4;
} else if (_this->spec.channels > 2) {
_this->spec.channels = 2;
}
/* Initialize all variables that we clean on shutdown */
_this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc(sizeof(*_this->hidden));
if (_this->hidden == NULL) {
// Initialize all variables that we clean on shutdown
device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden));
if (device->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_zerop(_this->hidden);
/* Open the audio device */
_this->hidden->audio_fd = open(devname, flags | O_CLOEXEC, 0);
if (_this->hidden->audio_fd < 0) {
return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
// Open the audio device; we hardcode the device path in `device->name` for lack of better info, so use that.
const int flags = ((device->iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
device->hidden->audio_fd = open(device->name, flags | O_CLOEXEC, 0);
if (device->hidden->audio_fd < 0) {
return SDL_SetError("Couldn't open %s: %s", device->name, strerror(errno));
}
/* Make the file descriptor use blocking i/o with fcntl() */
// Make the file descriptor use blocking i/o with fcntl()
{
long ctlflags;
ctlflags = fcntl(_this->hidden->audio_fd, F_GETFL);
ctlflags &= ~O_NONBLOCK;
if (fcntl(_this->hidden->audio_fd, F_SETFL, ctlflags) < 0) {
const long ctlflags = fcntl(device->hidden->audio_fd, F_GETFL) & ~O_NONBLOCK;
if (fcntl(device->hidden->audio_fd, F_SETFL, ctlflags) < 0) {
return SDL_SetError("Couldn't set audio blocking mode");
}
}
/* Get a list of supported hardware formats */
if (ioctl(_this->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
// Get a list of supported hardware formats
int value;
if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0) {
perror("SNDCTL_DSP_GETFMTS");
return SDL_SetError("Couldn't get audio format list");
}
/* Try for a closest match on audio format */
closefmts = SDL_ClosestAudioFormats(_this->spec.format);
int format = 0;
SDL_AudioFormat test_format;
const SDL_AudioFormat *closefmts = SDL_ClosestAudioFormats(device->spec.format);
while ((test_format = *(closefmts++)) != 0) {
#ifdef DEBUG_AUDIO
fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
@ -134,17 +121,7 @@ static int DSP_OpenDevice(SDL_AudioDevice *_this, const char *devname)
format = AFMT_S16_BE;
}
break;
#if 0
/*
* These formats are not used by any real life systems so they are not
* needed here.
*/
case SDL_AUDIO_S8:
if (value & AFMT_S8) {
format = AFMT_S8;
}
break;
#endif
default:
continue;
}
@ -153,40 +130,43 @@ static int DSP_OpenDevice(SDL_AudioDevice *_this, const char *devname)
if (format == 0) {
return SDL_SetError("Couldn't find any hardware audio formats");
}
_this->spec.format = test_format;
device->spec.format = test_format;
/* Set the audio format */
// Set the audio format
value = format;
if ((ioctl(_this->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
if ((ioctl(device->hidden->audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
(value != format)) {
perror("SNDCTL_DSP_SETFMT");
return SDL_SetError("Couldn't set audio format");
}
/* Set the number of channels of output */
value = _this->spec.channels;
if (ioctl(_this->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
// Set the number of channels of output
value = device->spec.channels;
if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0) {
perror("SNDCTL_DSP_CHANNELS");
return SDL_SetError("Cannot set the number of channels");
}
_this->spec.channels = value;
device->spec.channels = value;
/* Set the DSP frequency */
value = _this->spec.freq;
if (ioctl(_this->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
// Set the DSP frequency
value = device->spec.freq;
if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_SPEED, &value) < 0) {
perror("SNDCTL_DSP_SPEED");
return SDL_SetError("Couldn't set audio frequency");
}
_this->spec.freq = value;
device->spec.freq = value;
/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(&_this->spec);
SDL_UpdatedAudioDeviceFormat(device);
/* Determine the power of two of the fragment size */
for (frag_spec = 0; (0x01U << frag_spec) < _this->spec.size; ++frag_spec) {
}
if ((0x01U << frag_spec) != _this->spec.size) {
return SDL_SetError("Fragment size must be a power of two");
/* Determine the power of two of the fragment size
Since apps don't control this in SDL3, and this driver only accepts 8, 16
bit formats and 1, 2, 4, 8 channels, this should always be a power of 2 already. */
SDL_assert(SDL_powerof2(device->buffer_size) == device->buffer_size);
int frag_spec = 0;
while ((0x01U << frag_spec) < device->buffer_size) {
frag_spec++;
}
frag_spec |= 0x00020000; /* two fragments, for low latency */
@ -195,13 +175,13 @@ static int DSP_OpenDevice(SDL_AudioDevice *_this, const char *devname)
fprintf(stderr, "Requesting %d fragments of size %d\n",
(frag_spec >> 16), 1 << (frag_spec & 0xFFFF));
#endif
if (ioctl(_this->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
if (ioctl(device->hidden->audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0) {
perror("SNDCTL_DSP_SETFRAGMENT");
}
#ifdef DEBUG_AUDIO
{
audio_buf_info info;
ioctl(_this->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info);
ioctl(device->hidden->audio_fd, SNDCTL_DSP_GETOSPACE, &info);
fprintf(stderr, "fragments = %d\n", info.fragments);
fprintf(stderr, "fragstotal = %d\n", info.fragstotal);
fprintf(stderr, "fragsize = %d\n", info.fragsize);
@ -210,44 +190,67 @@ static int DSP_OpenDevice(SDL_AudioDevice *_this, const char *devname)
#endif
/* Allocate mixing buffer */
if (!iscapture) {
_this->hidden->mixlen = _this->spec.size;
_this->hidden->mixbuf = (Uint8 *)SDL_malloc(_this->hidden->mixlen);
if (_this->hidden->mixbuf == NULL) {
if (!device->iscapture) {
device->hidden->mixbuf = (Uint8 *)SDL_malloc(device->buffer_size);
if (device->hidden->mixbuf == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(_this->hidden->mixbuf, _this->spec.silence, _this->spec.size);
SDL_memset(device->hidden->mixbuf, device->silence_value, device->buffer_size);
}
/* We're ready to rock and roll. :-) */
return 0;
return 0; // We're ready to rock and roll. :-)
}
static void DSP_PlayDevice(SDL_AudioDevice *_this)
static void DSP_WaitDevice(SDL_AudioDevice *device)
{
struct SDL_PrivateAudioData *h = _this->hidden;
if (write(h->audio_fd, h->mixbuf, h->mixlen) == -1) {
const unsigned long ioctlreq = device->iscapture ? SNDCTL_DSP_GETISPACE : SNDCTL_DSP_GETOSPACE;
struct SDL_PrivateAudioData *h = device->hidden;
while (!SDL_AtomicGet(&device->shutdown)) {
audio_buf_info info;
const int rc = ioctl(h->audio_fd, ioctlreq, &info);
if (rc < 0) {
if (errno == EAGAIN) {
continue;
}
// Hmm, not much we can do - abort
fprintf(stderr, "dsp WaitDevice ioctl failed (unrecoverable): %s\n", strerror(errno));
SDL_AudioDeviceDisconnected(device);
return;
} else if (info.bytes < device->buffer_size) {
SDL_Delay(10);
} else {
break; // ready to go!
}
}
}
static void DSP_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen)
{
struct SDL_PrivateAudioData *h = device->hidden;
if (write(h->audio_fd, buffer, buflen) == -1) {
perror("Audio write");
SDL_OpenedAudioDeviceDisconnected(_this);
SDL_AudioDeviceDisconnected(device);
return;
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", h->mixlen);
#endif
}
static Uint8 *DSP_GetDeviceBuf(SDL_AudioDevice *_this)
static Uint8 *DSP_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
{
return _this->hidden->mixbuf;
return device->hidden->mixbuf;
}
static int DSP_CaptureFromDevice(SDL_AudioDevice *_this, void *buffer, int buflen)
static int DSP_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
{
return (int)read(_this->hidden->audio_fd, buffer, buflen);
return (int)read(device->hidden->audio_fd, buffer, buflen);
}
static void DSP_FlushCapture(SDL_AudioDevice *_this)
static void DSP_FlushCapture(SDL_AudioDevice *device)
{
struct SDL_PrivateAudioData *h = _this->hidden;
struct SDL_PrivateAudioData *h = device->hidden;
audio_buf_info info;
if (ioctl(h->audio_fd, SNDCTL_DSP_GETISPACE, &info) == 0) {
while (info.bytes > 0) {
@ -263,17 +266,17 @@ static void DSP_FlushCapture(SDL_AudioDevice *_this)
}
static SDL_bool InitTimeDevicesExist = SDL_FALSE;
static int look_for_devices_test(int fd)
static SDL_bool look_for_devices_test(int fd)
{
InitTimeDevicesExist = SDL_TRUE; /* note that _something_ exists. */
/* Don't add to the device list, we're just seeing if any devices exist. */
return 0;
return SDL_FALSE;
}
static SDL_bool DSP_Init(SDL_AudioDriverImpl *impl)
{
InitTimeDevicesExist = SDL_FALSE;
SDL_EnumUnixAudioDevices(0, look_for_devices_test);
SDL_EnumUnixAudioDevices(SDL_FALSE, look_for_devices_test);
if (!InitTimeDevicesExist) {
SDL_SetError("dsp: No such audio device");
return SDL_FALSE; /* maybe try a different backend. */
@ -282,9 +285,11 @@ static SDL_bool DSP_Init(SDL_AudioDriverImpl *impl)
/* Set the function pointers */
impl->DetectDevices = DSP_DetectDevices;
impl->OpenDevice = DSP_OpenDevice;
impl->WaitDevice = DSP_WaitDevice;
impl->PlayDevice = DSP_PlayDevice;
impl->GetDeviceBuf = DSP_GetDeviceBuf;
impl->CloseDevice = DSP_CloseDevice;
impl->WaitCaptureDevice = DSP_WaitDevice;
impl->CaptureFromDevice = DSP_CaptureFromDevice;
impl->FlushCapture = DSP_FlushCapture;
@ -295,7 +300,7 @@ static SDL_bool DSP_Init(SDL_AudioDriverImpl *impl)
}
AudioBootStrap DSP_bootstrap = {
"dsp", "OSS /dev/dsp standard audio", DSP_Init, SDL_FALSE
"dsp", "Open Sound System (/dev/dsp)", DSP_Init, SDL_FALSE
};
#endif /* SDL_AUDIO_DRIVER_OSS */

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@ -32,8 +32,6 @@ struct SDL_PrivateAudioData
/* Raw mixing buffer */
Uint8 *mixbuf;
int mixlen;
};
#define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
#endif /* SDL_dspaudio_h_ */