update sdl Merge commit '4d48f9d23713d94b861da7b5d41baf2a41334994'

This commit is contained in:
2023-08-12 20:17:29 +02:00
215 changed files with 12672 additions and 17114 deletions

View File

@ -131,10 +131,10 @@ static int s_arrBindingOrder[] = {
SDL_GAMEPAD_ELEMENT_INVALID,
/* Paddle sequence */
SDL_GAMEPAD_BUTTON_PADDLE1,
SDL_GAMEPAD_BUTTON_PADDLE2,
SDL_GAMEPAD_BUTTON_PADDLE3,
SDL_GAMEPAD_BUTTON_PADDLE4,
SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1,
SDL_GAMEPAD_BUTTON_LEFT_PADDLE1,
SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2,
SDL_GAMEPAD_BUTTON_LEFT_PADDLE2,
SDL_GAMEPAD_ELEMENT_INVALID,
};
@ -749,13 +749,13 @@ static const char *GetBindingInstruction(void)
return "Press the D-Pad right";
case SDL_GAMEPAD_BUTTON_MISC1:
return "Press the bottom center button (Share/Capture)";
case SDL_GAMEPAD_BUTTON_PADDLE1:
case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1:
return "Press the upper paddle under your right hand";
case SDL_GAMEPAD_BUTTON_PADDLE2:
case SDL_GAMEPAD_BUTTON_LEFT_PADDLE1:
return "Press the upper paddle under your left hand";
case SDL_GAMEPAD_BUTTON_PADDLE3:
case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2:
return "Press the lower paddle under your right hand";
case SDL_GAMEPAD_BUTTON_PADDLE4:
case SDL_GAMEPAD_BUTTON_LEFT_PADDLE2:
return "Press the lower paddle under your left hand";
case SDL_GAMEPAD_BUTTON_TOUCHPAD:
return "Press down on the touchpad";
@ -1024,7 +1024,7 @@ static SDL_bool ShowingFront(void)
int i;
/* Show the back of the gamepad if the paddles are being held or bound */
for (i = SDL_GAMEPAD_BUTTON_PADDLE1; i <= SDL_GAMEPAD_BUTTON_PADDLE4; ++i) {
for (i = SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1; i <= SDL_GAMEPAD_BUTTON_LEFT_PADDLE2; ++i) {
if (SDL_GetGamepadButton(controller->gamepad, (SDL_GamepadButton)i) == SDL_PRESSED ||
binding_element == i) {
showing_front = SDL_FALSE;