support direct yuv texture upload (limited) and update dvt

This commit is contained in:
2024-10-05 13:53:55 +02:00
parent 050af74ef2
commit 7886dc5e39
5 changed files with 118 additions and 38 deletions

View File

@@ -4,7 +4,7 @@
#include <cstddef>
struct TextureUploaderI {
static constexpr const char* version {"2"};
static constexpr const char* version {"3"};
enum Filter {
NEAREST,
@@ -17,13 +17,30 @@ struct TextureUploaderI {
// target?
};
enum Format {
RGBA,
//RGB,
IYUV,
YV12,
NV12,
NV21,
MAX
};
virtual ~TextureUploaderI(void) {}
virtual uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter = LINEAR, Access access = STATIC) = 0;
[[deprecated]] virtual uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter = LINEAR, Access access = STATIC) = 0;
// keeps width height filter
// TODO: wh instead of size?
virtual bool updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) = 0;
[[deprecated]] virtual bool updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) = 0;
// use upload to create a texture, and update to update existing
virtual uint64_t upload(const uint8_t* data, uint32_t width, uint32_t height, Format format = RGBA, Filter filter = LINEAR, Access access = STATIC) = 0;
virtual bool update(uint64_t tex_id, const uint8_t* data, size_t size) = 0;
virtual void destroy(uint64_t tex_id) = 0;
};