forked from Green-Sky/tomato
support direct yuv texture upload (limited) and update dvt
This commit is contained in:
parent
050af74ef2
commit
7886dc5e39
@ -59,7 +59,7 @@ struct DebugVideoTapSink : public FrameStream2SinkI<SDLVideoFrame> {
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std::shared_ptr<FrameStream2I<SDLVideoFrame>> subscribe(void) override {
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std::shared_ptr<FrameStream2I<SDLVideoFrame>> subscribe(void) override {
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_writers.emplace_back(Writer{
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_writers.emplace_back(Writer{
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Writer::View{_id_counter++},
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Writer::View{_id_counter++},
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std::make_shared<PushConversionVideoStream<LockedFrameStream2<SDLVideoFrame>>>(SDL_PIXELFORMAT_RGBA32)
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std::make_shared<PushConversionVideoStream<LockedFrameStream2<SDLVideoFrame>>>(SDL_PIXELFORMAT_IYUV)
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});
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});
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return _writers.back().stream;
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return _writers.back().stream;
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@ -189,7 +189,7 @@ float DebugVideoTap::render(void) {
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std::string window_title {"DebugVideoTap #"};
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std::string window_title {"DebugVideoTap #"};
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window_title += std::to_string(view._id);
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window_title += std::to_string(view._id);
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ImGui::SetNextWindowSize({400, 420}, ImGuiCond_Appearing);
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ImGui::SetNextWindowSize({400, 420}, ImGuiCond_Appearing);
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if (ImGui::Begin(window_title.c_str())) {
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if (ImGui::Begin(window_title.c_str(), nullptr, ImGuiWindowFlags_NoScrollbar)) {
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while (auto new_frame_opt = stream->pop()) {
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while (auto new_frame_opt = stream->pop()) {
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// timing
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// timing
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if (view._v_last_ts == 0) {
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if (view._v_last_ts == 0) {
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@ -209,20 +209,21 @@ float DebugVideoTap::render(void) {
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SDL_Surface* new_frame_surf = new_frame_opt.value().surface.get();
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SDL_Surface* new_frame_surf = new_frame_opt.value().surface.get();
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SDL_Surface* converted_surf = new_frame_surf;
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SDL_Surface* converted_surf = new_frame_surf;
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if (new_frame_surf->format != SDL_PIXELFORMAT_RGBA32) {
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//if (new_frame_surf->format != SDL_PIXELFORMAT_RGBA32) {
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// we need to convert
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// // we need to convert
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//std::cerr << "DVT: need to convert\n";
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// //std::cerr << "DVT: need to convert\n";
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converted_surf = SDL_ConvertSurfaceAndColorspace(new_frame_surf, SDL_PIXELFORMAT_RGBA32, nullptr, SDL_COLORSPACE_RGB_DEFAULT, 0);
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// converted_surf = SDL_ConvertSurfaceAndColorspace(new_frame_surf, SDL_PIXELFORMAT_RGBA32, nullptr, SDL_COLORSPACE_RGB_DEFAULT, 0);
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assert(converted_surf->format == SDL_PIXELFORMAT_RGBA32);
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// assert(converted_surf->format == SDL_PIXELFORMAT_RGBA32);
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}
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//}
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SDL_LockSurface(converted_surf);
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SDL_LockSurface(converted_surf);
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if (view._tex == 0 || (int)view._tex_w != converted_surf->w || (int)view._tex_h != converted_surf->h) {
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if (view._tex == 0 || (int)view._tex_w != converted_surf->w || (int)view._tex_h != converted_surf->h) {
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_tu.destroy(view._tex);
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_tu.destroy(view._tex);
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view._tex = _tu.uploadRGBA(
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view._tex = _tu.upload(
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static_cast<const uint8_t*>(converted_surf->pixels),
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static_cast<const uint8_t*>(converted_surf->pixels),
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converted_surf->w,
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converted_surf->w,
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converted_surf->h,
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converted_surf->h,
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TextureUploaderI::IYUV, // forced conversion
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TextureUploaderI::LINEAR,
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TextureUploaderI::LINEAR,
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TextureUploaderI::STREAMING
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TextureUploaderI::STREAMING
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);
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);
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@ -230,22 +231,24 @@ float DebugVideoTap::render(void) {
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view._tex_w = converted_surf->w;
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view._tex_w = converted_surf->w;
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view._tex_h = converted_surf->h;
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view._tex_h = converted_surf->h;
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} else {
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} else {
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_tu.updateRGBA(view._tex, static_cast<const uint8_t*>(converted_surf->pixels), converted_surf->w * converted_surf->h * 4);
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//_tu.update(view._tex, static_cast<const uint8_t*>(converted_surf->pixels), converted_surf->w * converted_surf->h * 4);
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_tu.update(view._tex, static_cast<const uint8_t*>(converted_surf->pixels), converted_surf->w * converted_surf->h * 3/2);
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//_tu.updateRGBA(view._tex, static_cast<const uint8_t*>(converted_surf->pixels), converted_surf->w * converted_surf->h * 4);
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}
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}
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SDL_UnlockSurface(converted_surf);
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SDL_UnlockSurface(converted_surf);
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if (new_frame_surf != converted_surf) {
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//if (new_frame_surf != converted_surf) {
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// clean up temp
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// // clean up temp
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SDL_DestroySurface(converted_surf);
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// SDL_DestroySurface(converted_surf);
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}
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//}
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}
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}
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ImGui::Checkbox("mirror", &view._mirror);
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ImGui::Checkbox("mirror ", &view._mirror);
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// img here
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// img here
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if (view._tex != 0) {
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if (view._tex != 0) {
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ImGui::SameLine();
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ImGui::SameLine();
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ImGui::Text("%dx%d ~avg interval: %.0fms (%.2ffps)", view._tex_w, view._tex_h, view._v_interval_avg*1000.f, 1.f/view._v_interval_avg);
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ImGui::Text("%dx%d interval: ~%.0fms (%.2ffps)", view._tex_w, view._tex_h, view._v_interval_avg*1000.f, 1.f/view._v_interval_avg);
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const float img_w = ImGui::GetContentRegionAvail().x;
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const float img_w = ImGui::GetContentRegionAvail().x;
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ImGui::Image(
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ImGui::Image(
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reinterpret_cast<ImTextureID>(view._tex),
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reinterpret_cast<ImTextureID>(view._tex),
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@ -5,6 +5,7 @@
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#include <cassert>
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#include <cassert>
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#include <chrono> // meh
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#include <iostream> // meh
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#include <iostream> // meh
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template<typename RealStream>
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template<typename RealStream>
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@ -20,6 +21,7 @@ struct PushConversionVideoStream : public RealStream {
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SDL_Surface* surf = value.surface.get();
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SDL_Surface* surf = value.surface.get();
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if (surf->format != _forced_format) {
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if (surf->format != _forced_format) {
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//std::cerr << "PCVS: need to convert from " << SDL_GetPixelFormatName(surf->format) << " to " << SDL_GetPixelFormatName(_forced_format) << "\n";
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//std::cerr << "PCVS: need to convert from " << SDL_GetPixelFormatName(surf->format) << " to " << SDL_GetPixelFormatName(_forced_format) << "\n";
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//const auto start = std::chrono::steady_clock::now();
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if ((surf = SDL_ConvertSurface(surf, _forced_format)) == nullptr) {
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if ((surf = SDL_ConvertSurface(surf, _forced_format)) == nullptr) {
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surf = value.surface.get(); // reset ptr
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surf = value.surface.get(); // reset ptr
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//std::cerr << "PCVS warning: default conversion failed: " << SDL_GetError() << "\n";
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//std::cerr << "PCVS warning: default conversion failed: " << SDL_GetError() << "\n";
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@ -42,15 +44,16 @@ struct PushConversionVideoStream : public RealStream {
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}
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}
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}
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}
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}
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}
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//const auto end = std::chrono::steady_clock::now();
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//std::cerr << "PCVS: conversion took " << std::chrono::duration_cast<std::chrono::milliseconds>(end-start).count() << "ms\n";
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if (surf == nullptr) {
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if (surf == nullptr) {
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// oh god
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// oh god
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std::cerr << "PCVS error: failed to convert surface to IYUV: " << SDL_GetError() << "\n";
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std::cerr << "PCVS error: failed to convert surface to " << SDL_GetPixelFormatName(_forced_format) << ": " << SDL_GetError() << "\n";
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return false;
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return false;
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}
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}
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}
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assert(surf != nullptr);
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assert(surf != nullptr);
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if (surf != value.surface.get()) {
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// TODO: add ctr with uptr
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// TODO: add ctr with uptr
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SDLVideoFrame new_value{value.timestampUS, nullptr};
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SDLVideoFrame new_value{value.timestampUS, nullptr};
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new_value.surface = {
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new_value.surface = {
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@ -3,23 +3,59 @@
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#include <cassert>
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#include <cassert>
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#include <cstdint>
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#include <cstdint>
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#include <cstring>
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#include <cstring>
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#include <memory>
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#include <iostream>
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#include <iostream>
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static SDL_PixelFormat format2sdl(TextureUploaderI::Format format) {
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switch (format) {
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case TextureUploaderI::Format::RGBA: return SDL_PIXELFORMAT_RGBA32;
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//case TextureUploaderI::Format::RGB: return SDL_PIXELFORMAT_RGB24;
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case TextureUploaderI::Format::IYUV: return SDL_PIXELFORMAT_IYUV;
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case TextureUploaderI::Format::YV12: return SDL_PIXELFORMAT_YV12;
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case TextureUploaderI::Format::NV12: return SDL_PIXELFORMAT_NV12;
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case TextureUploaderI::Format::NV21: return SDL_PIXELFORMAT_NV21;
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case TextureUploaderI::Format::MAX: return SDL_PIXELFORMAT_UNKNOWN;
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}
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return SDL_PIXELFORMAT_UNKNOWN;
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}
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SDLRendererTextureUploader::SDLRendererTextureUploader(SDL_Renderer* renderer_) :
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SDLRendererTextureUploader::SDLRendererTextureUploader(SDL_Renderer* renderer_) :
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renderer(renderer_)
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renderer(renderer_)
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{
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{
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}
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}
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uint64_t SDLRendererTextureUploader::uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter, Access access) {
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uint64_t SDLRendererTextureUploader::uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter, Access access) {
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// TODO: test if pitch is 4 or 4*width
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return upload(data, width, height, Format::RGBA, filter, access);
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SDL_Surface* surf = SDL_CreateSurfaceFrom(
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}
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width, height,
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SDL_PIXELFORMAT_RGBA32, // auto big/little
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bool SDLRendererTextureUploader::updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) {
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(void*)data,
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return update(tex_id, data, size);
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4*width
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}
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);
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assert(surf); // TODO: add error reporting
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uint64_t SDLRendererTextureUploader::upload(const uint8_t* data, uint32_t width, uint32_t height, Format format, Filter filter, Access access) {
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const auto sdl_format = format2sdl(format);
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if (sdl_format == SDL_PIXELFORMAT_UNKNOWN) {
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std::cerr << "SDLRTU error: unsupported format '" << format << "'\n";
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return 0;
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}
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// TODO: why do we even create a non owning surface here???
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std::unique_ptr<SDL_Surface, decltype(&SDL_DestroySurface)> surf = {
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SDL_CreateSurfaceFrom(
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width, height,
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sdl_format,
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(void*)data,
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4*width // ???
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),
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&SDL_DestroySurface
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};
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assert(surf);
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if (!surf) {
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std::cerr << "SDLRTU error: surf creation failed " << SDL_GetError() << "\n";
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return 0;
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}
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SDL_Texture* tex = SDL_CreateTexture(
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SDL_Texture* tex = SDL_CreateTexture(
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renderer,
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renderer,
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@ -27,12 +63,33 @@ uint64_t SDLRendererTextureUploader::uploadRGBA(const uint8_t* data, uint32_t wi
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access == Access::STREAMING ? SDL_TEXTUREACCESS_STREAMING : SDL_TEXTUREACCESS_STATIC,
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access == Access::STREAMING ? SDL_TEXTUREACCESS_STREAMING : SDL_TEXTUREACCESS_STATIC,
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surf->w, surf->h
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surf->w, surf->h
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);
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);
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assert(tex); // TODO: add error reporting
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// TODO: error reporting
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assert(tex);
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SDL_UpdateTexture(tex, nullptr, surf->pixels, surf->pitch);
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if (tex == nullptr) {
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std::cerr << "SDLRTU error: tex creation failed " << SDL_GetError() << "\n";
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return 0;
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}
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bool need_to_lock = SDL_MUSTLOCK(surf);
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if (need_to_lock) {
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if (!SDL_LockSurface(surf.get())) {
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std::cerr << "SDLRTU error: failed to lock surface " << SDL_GetError() << "\n";
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SDL_DestroyTexture(tex);
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return 0;
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}
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}
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if (!SDL_UpdateTexture(tex, nullptr, surf->pixels, surf->pitch)) {
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std::cerr << "SDLRTU error: tex update failed " << SDL_GetError() << "\n";
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}
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if (need_to_lock) {
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// error check?
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SDL_UnlockSurface(surf.get());
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}
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SDL_BlendMode surf_blend_mode = SDL_BLENDMODE_NONE;
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SDL_BlendMode surf_blend_mode = SDL_BLENDMODE_NONE;
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if (SDL_GetSurfaceBlendMode(surf, &surf_blend_mode)) {
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if (SDL_GetSurfaceBlendMode(surf.get(), &surf_blend_mode)) {
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SDL_SetTextureBlendMode(tex, surf_blend_mode);
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SDL_SetTextureBlendMode(tex, surf_blend_mode);
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}
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}
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@ -42,12 +99,10 @@ uint64_t SDLRendererTextureUploader::uploadRGBA(const uint8_t* data, uint32_t wi
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SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_LINEAR);
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SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_LINEAR);
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}
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}
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SDL_DestroySurface(surf);
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return reinterpret_cast<uint64_t>(tex);
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return reinterpret_cast<uint64_t>(tex);
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}
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}
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bool SDLRendererTextureUploader::updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) {
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bool SDLRendererTextureUploader::update(uint64_t tex_id, const uint8_t* data, size_t size) {
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auto* texture = static_cast<SDL_Texture*>(reinterpret_cast<void*>(tex_id));
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auto* texture = static_cast<SDL_Texture*>(reinterpret_cast<void*>(tex_id));
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if (texture == nullptr) {
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if (texture == nullptr) {
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return false;
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return false;
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@ -12,6 +12,8 @@ struct SDLRendererTextureUploader : public TextureUploaderI {
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uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter, Access access) override;
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uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter, Access access) override;
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bool updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) override;
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bool updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) override;
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uint64_t upload(const uint8_t* data, uint32_t width, uint32_t height, Format format, Filter filter, Access access) override;
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bool update(uint64_t tex_id, const uint8_t* data, size_t size) override;
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void destroy(uint64_t tex_id) override;
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void destroy(uint64_t tex_id) override;
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};
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};
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@ -4,7 +4,7 @@
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#include <cstddef>
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#include <cstddef>
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struct TextureUploaderI {
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struct TextureUploaderI {
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static constexpr const char* version {"2"};
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static constexpr const char* version {"3"};
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enum Filter {
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enum Filter {
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NEAREST,
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NEAREST,
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@ -17,13 +17,30 @@ struct TextureUploaderI {
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// target?
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// target?
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};
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};
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enum Format {
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RGBA,
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//RGB,
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IYUV,
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YV12,
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NV12,
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NV21,
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MAX
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};
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virtual ~TextureUploaderI(void) {}
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virtual ~TextureUploaderI(void) {}
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virtual uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter = LINEAR, Access access = STATIC) = 0;
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[[deprecated]] virtual uint64_t uploadRGBA(const uint8_t* data, uint32_t width, uint32_t height, Filter filter = LINEAR, Access access = STATIC) = 0;
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// keeps width height filter
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// keeps width height filter
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// TODO: wh instead of size?
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// TODO: wh instead of size?
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virtual bool updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) = 0;
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[[deprecated]] virtual bool updateRGBA(uint64_t tex_id, const uint8_t* data, size_t size) = 0;
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// use upload to create a texture, and update to update existing
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virtual uint64_t upload(const uint8_t* data, uint32_t width, uint32_t height, Format format = RGBA, Filter filter = LINEAR, Access access = STATIC) = 0;
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virtual bool update(uint64_t tex_id, const uint8_t* data, size_t size) = 0;
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virtual void destroy(uint64_t tex_id) = 0;
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virtual void destroy(uint64_t tex_id) = 0;
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};
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};
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