use sdl yuv to yuv conversion, and better fallbacks

display intended main screen intervals
actually report min interval in debug view and more
This commit is contained in:
2024-10-03 12:33:52 +02:00
parent a290bec8f1
commit 7cb4f67f96
7 changed files with 39 additions and 162 deletions

View File

@ -220,7 +220,7 @@ float DebugVideoTap::render(void) {
for (auto& [view, stream] : dvtsw) {
std::string window_title {"DebugVideoTap #"};
window_title += std::to_string(view._id);
ImGui::SetNextWindowSize({250, 250}, ImGuiCond_Appearing);
ImGui::SetNextWindowSize({400, 420}, ImGuiCond_Appearing);
if (ImGui::Begin(window_title.c_str())) {
while (auto new_frame_opt = stream->pop()) {
// timing
@ -233,7 +233,7 @@ float DebugVideoTap::render(void) {
if (view._v_interval_avg == 0) {
view._v_interval_avg = delta/1'000'000.f;
} else {
const float r = 0.2f;
const float r = 0.05f;
view._v_interval_avg = view._v_interval_avg * (1.f-r) + (delta/1'000'000.f) * r;
}
}
@ -277,7 +277,7 @@ float DebugVideoTap::render(void) {
// img here
if (view._tex != 0) {
ImGui::SameLine();
ImGui::Text("moving avg interval: %f", view._v_interval_avg);
ImGui::Text("%dx%d ~avg interval: %.0fms (%.2ffps)", view._tex_w, view._tex_h, view._v_interval_avg*1000.f, 1.f/view._v_interval_avg);
const float img_w = ImGui::GetContentRegionAvail().x;
ImGui::Image(
reinterpret_cast<ImTextureID>(view._tex),
@ -287,6 +287,9 @@ float DebugVideoTap::render(void) {
);
}
if (view._v_interval_avg > 0) {
min_interval = std::min(min_interval, view._v_interval_avg);
}
}
ImGui::End();
}