make texture streaming actually work

This commit is contained in:
Green Sky 2024-03-09 16:26:35 +01:00
parent 316871523d
commit 887705969f
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@ -4,6 +4,8 @@
#include <cstdint>
#include <cstring>
#include <iostream>
SDLRendererTextureUploader::SDLRendererTextureUploader(SDL_Renderer* renderer_) :
renderer(renderer_)
{
@ -19,16 +21,15 @@ uint64_t SDLRendererTextureUploader::uploadRGBA(const uint8_t* data, uint32_t wi
);
assert(surf); // TODO: add error reporting
// hacky hint usage
if (access == Access::STREAMING) {
SDL_SetHint("SDL_TextureAccess", "SDL_TEXTUREACCESS_STREAMING");
} else {
SDL_SetHint("SDL_TextureAccess", "SDL_TEXTUREACCESS_STATIC");
}
// TODO: cleanup hints after
SDL_Texture* tex = SDL_CreateTextureFromSurface(renderer, surf);
SDL_Texture* tex = SDL_CreateTexture(
renderer,
surf->format->format,
access == Access::STREAMING ? SDL_TEXTUREACCESS_STREAMING : SDL_TEXTUREACCESS_STATIC,
surf->w, surf->h
);
assert(tex); // TODO: add error reporting
// TODO: error reporting
SDL_UpdateTexture(tex, nullptr, surf->pixels, surf->pitch);
if (filter == NEAREST) {
SDL_SetTextureScaleMode(tex, SDL_SCALEMODE_NEAREST);
@ -51,7 +52,7 @@ bool SDLRendererTextureUploader::updateRGBA(uint64_t tex_id, const uint8_t* data
int pitch = 0;
if (SDL_LockTexture(texture, nullptr, (void**)&pixels, &pitch) != 0) {
// TODO: error
std::cerr << "SDLRTU error: failed locking texture '" << SDL_GetError() << "'\n";
return false;
}