forked from Green-Sky/tomato
big stream progress
- stream manager (with bare bones ui) - debug video tap - toxav progress - toxav debug ui - some default devices
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@ -11,13 +11,13 @@
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#include <thread>
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// we dont have to multicast ourself, because sdl streams and virtual devices already do this, but we do it anyway
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using AudioFrameStream2MultiStream = FrameStream2MultiStream<AudioFrame>;
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using AudioFrameStream2 = AudioFrameStream2MultiStream::sub_stream_type_t; // just use the default for now
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using AudioFrameStream2MultiSource = FrameStream2MultiSource<AudioFrame>;
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using AudioFrameStream2 = AudioFrameStream2MultiSource::sub_stream_type_t; // just use the default for now
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// object components?
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// source
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struct SDLAudioInputDeviceDefault : protected AudioFrameStream2MultiStream {
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struct SDLAudioInputDeviceDefault : protected AudioFrameStream2MultiSource {
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std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)> _stream;
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std::atomic<bool> _thread_should_quit {false};
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@ -30,12 +30,12 @@ struct SDLAudioInputDeviceDefault : protected AudioFrameStream2MultiStream {
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// stops the thread and closes the device?
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~SDLAudioInputDeviceDefault(void);
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using AudioFrameStream2MultiStream::aquireSubStream;
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using AudioFrameStream2MultiStream::releaseSubStream;
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using AudioFrameStream2MultiSource::subscribe;
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using AudioFrameStream2MultiSource::unsubscribe;
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};
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// sink
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struct SDLAudioOutputDeviceDefaultInstance : protected AudioFrameStream2I {
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struct SDLAudioOutputDeviceDefaultInstance : public AudioFrameStream2I {
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std::unique_ptr<SDL_AudioStream, decltype(&SDL_DestroyAudioStream)> _stream;
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uint32_t _last_sample_rate {48'000};
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@ -53,9 +53,12 @@ struct SDLAudioOutputDeviceDefaultInstance : protected AudioFrameStream2I {
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};
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// constructs entirely new streams, since sdl handles sync and mixing for us (or should)
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struct SDLAudioOutputDeviceDefaultFactory {
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struct SDLAudioOutputDeviceDefaultSink : public FrameStream2SinkI<AudioFrame> {
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// TODO: pause device?
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SDLAudioOutputDeviceDefaultInstance create(void);
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~SDLAudioOutputDeviceDefaultSink(void);
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std::shared_ptr<FrameStream2I<AudioFrame>> subscribe(void) override;
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bool unsubscribe(const std::shared_ptr<FrameStream2I<AudioFrame>>& sub) override;
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};
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