forked from Green-Sky/tomato
Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
This commit is contained in:
426
external/sdl/SDL/src/audio/jack/SDL_jackaudio.c
vendored
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426
external/sdl/SDL/src/audio/jack/SDL_jackaudio.c
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@@ -0,0 +1,426 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
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||||
|
||||
Permission is granted to anyone to use this software for any purpose,
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||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_AUDIO_DRIVER_JACK
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#include "../SDL_audio_c.h"
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#include "SDL_jackaudio.h"
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#include "../../thread/SDL_systhread.h"
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static jack_client_t *(*JACK_jack_client_open)(const char *, jack_options_t, jack_status_t *, ...);
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static int (*JACK_jack_client_close)(jack_client_t *);
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static void (*JACK_jack_on_shutdown)(jack_client_t *, JackShutdownCallback, void *);
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static int (*JACK_jack_activate)(jack_client_t *);
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static int (*JACK_jack_deactivate)(jack_client_t *);
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static void *(*JACK_jack_port_get_buffer)(jack_port_t *, jack_nframes_t);
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static int (*JACK_jack_port_unregister)(jack_client_t *, jack_port_t *);
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static void (*JACK_jack_free)(void *);
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static const char **(*JACK_jack_get_ports)(jack_client_t *, const char *, const char *, unsigned long);
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static jack_nframes_t (*JACK_jack_get_sample_rate)(jack_client_t *);
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static jack_nframes_t (*JACK_jack_get_buffer_size)(jack_client_t *);
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static jack_port_t *(*JACK_jack_port_register)(jack_client_t *, const char *, const char *, unsigned long, unsigned long);
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static jack_port_t *(*JACK_jack_port_by_name)(jack_client_t *, const char *);
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static const char *(*JACK_jack_port_name)(const jack_port_t *);
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static const char *(*JACK_jack_port_type)(const jack_port_t *);
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static int (*JACK_jack_connect)(jack_client_t *, const char *, const char *);
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static int (*JACK_jack_set_process_callback)(jack_client_t *, JackProcessCallback, void *);
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static int load_jack_syms(void);
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#ifdef SDL_AUDIO_DRIVER_JACK_DYNAMIC
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static const char *jack_library = SDL_AUDIO_DRIVER_JACK_DYNAMIC;
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static void *jack_handle = NULL;
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/* !!! FIXME: this is copy/pasted in several places now */
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static int load_jack_sym(const char *fn, void **addr)
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{
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*addr = SDL_LoadFunction(jack_handle, fn);
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if (*addr == NULL) {
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/* Don't call SDL_SetError(): SDL_LoadFunction already did. */
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return 0;
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}
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return 1;
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}
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/* cast funcs to char* first, to please GCC's strict aliasing rules. */
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#define SDL_JACK_SYM(x) \
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if (!load_jack_sym(#x, (void **)(char *)&JACK_##x)) \
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return -1
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static void UnloadJackLibrary(void)
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{
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if (jack_handle != NULL) {
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SDL_UnloadObject(jack_handle);
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jack_handle = NULL;
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}
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}
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static int LoadJackLibrary(void)
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{
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int retval = 0;
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if (jack_handle == NULL) {
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jack_handle = SDL_LoadObject(jack_library);
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if (jack_handle == NULL) {
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retval = -1;
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/* Don't call SDL_SetError(): SDL_LoadObject already did. */
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} else {
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retval = load_jack_syms();
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if (retval < 0) {
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UnloadJackLibrary();
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}
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}
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}
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return retval;
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}
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#else
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#define SDL_JACK_SYM(x) JACK_##x = x
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static void UnloadJackLibrary(void)
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{
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}
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static int LoadJackLibrary(void)
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{
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load_jack_syms();
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return 0;
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}
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#endif /* SDL_AUDIO_DRIVER_JACK_DYNAMIC */
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static int load_jack_syms(void)
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{
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SDL_JACK_SYM(jack_client_open);
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SDL_JACK_SYM(jack_client_close);
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SDL_JACK_SYM(jack_on_shutdown);
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SDL_JACK_SYM(jack_activate);
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SDL_JACK_SYM(jack_deactivate);
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SDL_JACK_SYM(jack_port_get_buffer);
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SDL_JACK_SYM(jack_port_unregister);
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SDL_JACK_SYM(jack_free);
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SDL_JACK_SYM(jack_get_ports);
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SDL_JACK_SYM(jack_get_sample_rate);
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SDL_JACK_SYM(jack_get_buffer_size);
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SDL_JACK_SYM(jack_port_register);
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SDL_JACK_SYM(jack_port_by_name);
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SDL_JACK_SYM(jack_port_name);
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SDL_JACK_SYM(jack_port_type);
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SDL_JACK_SYM(jack_connect);
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SDL_JACK_SYM(jack_set_process_callback);
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return 0;
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}
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static void jackShutdownCallback(void *arg) /* JACK went away; device is lost. */
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{
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SDL_AudioDevice *_this = (SDL_AudioDevice *)arg;
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SDL_OpenedAudioDeviceDisconnected(_this);
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SDL_PostSemaphore(_this->hidden->iosem); /* unblock the SDL thread. */
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}
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// !!! FIXME: implement and register these!
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// typedef int(* JackSampleRateCallback)(jack_nframes_t nframes, void *arg)
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// typedef int(* JackBufferSizeCallback)(jack_nframes_t nframes, void *arg)
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static int jackProcessPlaybackCallback(jack_nframes_t nframes, void *arg)
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{
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SDL_AudioDevice *_this = (SDL_AudioDevice *)arg;
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jack_port_t **ports = _this->hidden->sdlports;
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const int total_channels = _this->spec.channels;
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const int total_frames = _this->spec.samples;
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int channelsi;
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if (!SDL_AtomicGet(&_this->enabled)) {
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/* silence the buffer to avoid repeats and corruption. */
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SDL_memset(_this->hidden->iobuffer, '\0', _this->spec.size);
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}
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for (channelsi = 0; channelsi < total_channels; channelsi++) {
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float *dst = (float *)JACK_jack_port_get_buffer(ports[channelsi], nframes);
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if (dst) {
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const float *src = _this->hidden->iobuffer + channelsi;
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int framesi;
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for (framesi = 0; framesi < total_frames; framesi++) {
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*(dst++) = *src;
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src += total_channels;
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}
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}
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}
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SDL_PostSemaphore(_this->hidden->iosem); /* tell SDL thread we're done; refill the buffer. */
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return 0;
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}
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/* This function waits until it is possible to write a full sound buffer */
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static void JACK_WaitDevice(SDL_AudioDevice *_this)
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{
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if (SDL_AtomicGet(&_this->enabled)) {
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if (SDL_WaitSemaphore(_this->hidden->iosem) == -1) {
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SDL_OpenedAudioDeviceDisconnected(_this);
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}
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}
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}
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static Uint8 *JACK_GetDeviceBuf(SDL_AudioDevice *_this)
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{
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return (Uint8 *)_this->hidden->iobuffer;
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}
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static int jackProcessCaptureCallback(jack_nframes_t nframes, void *arg)
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{
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SDL_AudioDevice *_this = (SDL_AudioDevice *)arg;
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if (SDL_AtomicGet(&_this->enabled)) {
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jack_port_t **ports = _this->hidden->sdlports;
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const int total_channels = _this->spec.channels;
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const int total_frames = _this->spec.samples;
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int channelsi;
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for (channelsi = 0; channelsi < total_channels; channelsi++) {
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const float *src = (const float *)JACK_jack_port_get_buffer(ports[channelsi], nframes);
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if (src) {
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float *dst = _this->hidden->iobuffer + channelsi;
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int framesi;
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for (framesi = 0; framesi < total_frames; framesi++) {
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*dst = *(src++);
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dst += total_channels;
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}
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}
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}
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}
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SDL_PostSemaphore(_this->hidden->iosem); /* tell SDL thread we're done; new buffer is ready! */
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return 0;
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}
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static int JACK_CaptureFromDevice(SDL_AudioDevice *_this, void *buffer, int buflen)
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{
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SDL_assert(buflen == _this->spec.size); /* we always fill a full buffer. */
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/* Wait for JACK to fill the iobuffer */
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if (SDL_WaitSemaphore(_this->hidden->iosem) == -1) {
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return -1;
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}
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SDL_memcpy(buffer, _this->hidden->iobuffer, buflen);
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return buflen;
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}
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static void JACK_FlushCapture(SDL_AudioDevice *_this)
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{
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SDL_WaitSemaphore(_this->hidden->iosem);
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}
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static void JACK_CloseDevice(SDL_AudioDevice *_this)
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{
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if (_this->hidden->client) {
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JACK_jack_deactivate(_this->hidden->client);
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if (_this->hidden->sdlports) {
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const int channels = _this->spec.channels;
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int i;
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for (i = 0; i < channels; i++) {
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JACK_jack_port_unregister(_this->hidden->client, _this->hidden->sdlports[i]);
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}
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SDL_free(_this->hidden->sdlports);
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}
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JACK_jack_client_close(_this->hidden->client);
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}
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if (_this->hidden->iosem) {
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SDL_DestroySemaphore(_this->hidden->iosem);
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}
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SDL_free(_this->hidden->iobuffer);
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SDL_free(_this->hidden);
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}
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static int JACK_OpenDevice(SDL_AudioDevice *_this, const char *devname)
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{
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/* Note that JACK uses "output" for capture devices (they output audio
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data to us) and "input" for playback (we input audio data to them).
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Likewise, SDL's playback port will be "output" (we write data out)
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and capture will be "input" (we read data in). */
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SDL_bool iscapture = _this->iscapture;
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const unsigned long sysportflags = iscapture ? JackPortIsOutput : JackPortIsInput;
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const unsigned long sdlportflags = iscapture ? JackPortIsInput : JackPortIsOutput;
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const JackProcessCallback callback = iscapture ? jackProcessCaptureCallback : jackProcessPlaybackCallback;
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const char *sdlportstr = iscapture ? "input" : "output";
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const char **devports = NULL;
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int *audio_ports;
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jack_client_t *client = NULL;
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jack_status_t status;
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int channels = 0;
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int ports = 0;
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int i;
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||||
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||||
/* Initialize all variables that we clean on shutdown */
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_this->hidden = (struct SDL_PrivateAudioData *)SDL_calloc(1, sizeof(*_this->hidden));
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||||
if (_this->hidden == NULL) {
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return SDL_OutOfMemory();
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}
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/* !!! FIXME: we _still_ need an API to specify an app name */
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client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
|
||||
_this->hidden->client = client;
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||||
if (client == NULL) {
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||||
return SDL_SetError("Can't open JACK client");
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}
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devports = JACK_jack_get_ports(client, NULL, NULL, JackPortIsPhysical | sysportflags);
|
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if (devports == NULL || !devports[0]) {
|
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return SDL_SetError("No physical JACK ports available");
|
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}
|
||||
|
||||
while (devports[++ports]) {
|
||||
/* spin to count devports */
|
||||
}
|
||||
|
||||
/* Filter out non-audio ports */
|
||||
audio_ports = SDL_calloc(ports, sizeof(*audio_ports));
|
||||
for (i = 0; i < ports; i++) {
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||||
const jack_port_t *dport = JACK_jack_port_by_name(client, devports[i]);
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const char *type = JACK_jack_port_type(dport);
|
||||
const int len = SDL_strlen(type);
|
||||
/* See if type ends with "audio" */
|
||||
if (len >= 5 && !SDL_memcmp(type + len - 5, "audio", 5)) {
|
||||
audio_ports[channels++] = i;
|
||||
}
|
||||
}
|
||||
if (channels == 0) {
|
||||
SDL_free(audio_ports);
|
||||
return SDL_SetError("No physical JACK ports available");
|
||||
}
|
||||
|
||||
/* !!! FIXME: docs say about buffer size: "This size may change, clients that depend on it must register a bufsize_callback so they will be notified if it does." */
|
||||
|
||||
/* Jack pretty much demands what it wants. */
|
||||
_this->spec.format = SDL_AUDIO_F32SYS;
|
||||
_this->spec.freq = JACK_jack_get_sample_rate(client);
|
||||
_this->spec.channels = channels;
|
||||
_this->spec.samples = JACK_jack_get_buffer_size(client);
|
||||
|
||||
SDL_CalculateAudioSpec(&_this->spec);
|
||||
|
||||
_this->hidden->iosem = SDL_CreateSemaphore(0);
|
||||
if (!_this->hidden->iosem) {
|
||||
SDL_free(audio_ports);
|
||||
return -1; /* error was set by SDL_CreateSemaphore */
|
||||
}
|
||||
|
||||
_this->hidden->iobuffer = (float *)SDL_calloc(1, _this->spec.size);
|
||||
if (!_this->hidden->iobuffer) {
|
||||
SDL_free(audio_ports);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
/* Build SDL's ports, which we will connect to the device ports. */
|
||||
_this->hidden->sdlports = (jack_port_t **)SDL_calloc(channels, sizeof(jack_port_t *));
|
||||
if (_this->hidden->sdlports == NULL) {
|
||||
SDL_free(audio_ports);
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
|
||||
for (i = 0; i < channels; i++) {
|
||||
char portname[32];
|
||||
(void)SDL_snprintf(portname, sizeof(portname), "sdl_jack_%s_%d", sdlportstr, i);
|
||||
_this->hidden->sdlports[i] = JACK_jack_port_register(client, portname, JACK_DEFAULT_AUDIO_TYPE, sdlportflags, 0);
|
||||
if (_this->hidden->sdlports[i] == NULL) {
|
||||
SDL_free(audio_ports);
|
||||
return SDL_SetError("jack_port_register failed");
|
||||
}
|
||||
}
|
||||
|
||||
if (JACK_jack_set_process_callback(client, callback, _this) != 0) {
|
||||
SDL_free(audio_ports);
|
||||
return SDL_SetError("JACK: Couldn't set process callback");
|
||||
}
|
||||
|
||||
JACK_jack_on_shutdown(client, jackShutdownCallback, _this);
|
||||
|
||||
if (JACK_jack_activate(client) != 0) {
|
||||
SDL_free(audio_ports);
|
||||
return SDL_SetError("Failed to activate JACK client");
|
||||
}
|
||||
|
||||
/* once activated, we can connect all the ports. */
|
||||
for (i = 0; i < channels; i++) {
|
||||
const char *sdlport = JACK_jack_port_name(_this->hidden->sdlports[i]);
|
||||
const char *srcport = iscapture ? devports[audio_ports[i]] : sdlport;
|
||||
const char *dstport = iscapture ? sdlport : devports[audio_ports[i]];
|
||||
if (JACK_jack_connect(client, srcport, dstport) != 0) {
|
||||
SDL_free(audio_ports);
|
||||
return SDL_SetError("Couldn't connect JACK ports: %s => %s", srcport, dstport);
|
||||
}
|
||||
}
|
||||
|
||||
/* don't need these anymore. */
|
||||
JACK_jack_free(devports);
|
||||
SDL_free(audio_ports);
|
||||
|
||||
/* We're ready to rock and roll. :-) */
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void JACK_Deinitialize(void)
|
||||
{
|
||||
UnloadJackLibrary();
|
||||
}
|
||||
|
||||
static SDL_bool JACK_Init(SDL_AudioDriverImpl *impl)
|
||||
{
|
||||
if (LoadJackLibrary() < 0) {
|
||||
return SDL_FALSE;
|
||||
} else {
|
||||
/* Make sure a JACK server is running and available. */
|
||||
jack_status_t status;
|
||||
jack_client_t *client = JACK_jack_client_open("SDL", JackNoStartServer, &status, NULL);
|
||||
if (client == NULL) {
|
||||
UnloadJackLibrary();
|
||||
return SDL_FALSE;
|
||||
}
|
||||
JACK_jack_client_close(client);
|
||||
}
|
||||
|
||||
/* Set the function pointers */
|
||||
impl->OpenDevice = JACK_OpenDevice;
|
||||
impl->WaitDevice = JACK_WaitDevice;
|
||||
impl->GetDeviceBuf = JACK_GetDeviceBuf;
|
||||
impl->CloseDevice = JACK_CloseDevice;
|
||||
impl->Deinitialize = JACK_Deinitialize;
|
||||
impl->CaptureFromDevice = JACK_CaptureFromDevice;
|
||||
impl->FlushCapture = JACK_FlushCapture;
|
||||
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
|
||||
impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
|
||||
impl->HasCaptureSupport = SDL_TRUE;
|
||||
|
||||
return SDL_TRUE; /* this audio target is available. */
|
||||
}
|
||||
|
||||
AudioBootStrap JACK_bootstrap = {
|
||||
"jack", "JACK Audio Connection Kit", JACK_Init, SDL_FALSE
|
||||
};
|
||||
|
||||
#endif /* SDL_AUDIO_DRIVER_JACK */
|
36
external/sdl/SDL/src/audio/jack/SDL_jackaudio.h
vendored
Normal file
36
external/sdl/SDL/src/audio/jack/SDL_jackaudio.h
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#ifndef SDL_jackaudio_h_
|
||||
#define SDL_jackaudio_h_
|
||||
|
||||
#include <jack/jack.h>
|
||||
|
||||
#include "../SDL_sysaudio.h"
|
||||
|
||||
struct SDL_PrivateAudioData
|
||||
{
|
||||
jack_client_t *client;
|
||||
SDL_Semaphore *iosem;
|
||||
float *iobuffer;
|
||||
jack_port_t **sdlports;
|
||||
};
|
||||
|
||||
#endif /* SDL_jackaudio_h_ */
|
Reference in New Issue
Block a user