forked from Green-Sky/tomato
Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
This commit is contained in:
2424
external/sdl/SDL/src/render/direct3d11/SDL_render_d3d11.c
vendored
Normal file
2424
external/sdl/SDL/src/render/direct3d11/SDL_render_d3d11.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
114
external/sdl/SDL/src/render/direct3d11/SDL_render_winrt.cpp
vendored
Normal file
114
external/sdl/SDL/src/render/direct3d11/SDL_render_winrt.cpp
vendored
Normal file
@@ -0,0 +1,114 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#include "../../video/winrt/SDL_winrtvideo_cpp.h"
|
||||
extern "C" {
|
||||
#include "../SDL_sysrender.h"
|
||||
}
|
||||
|
||||
#include <windows.ui.core.h>
|
||||
#include <windows.graphics.display.h>
|
||||
|
||||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP
|
||||
#include <windows.ui.xaml.media.dxinterop.h>
|
||||
#endif
|
||||
|
||||
using namespace Windows::UI::Core;
|
||||
using namespace Windows::Graphics::Display;
|
||||
|
||||
#include <DXGI.h>
|
||||
|
||||
#include <SDL3/SDL_syswm.h>
|
||||
|
||||
#include "SDL_render_winrt.h"
|
||||
|
||||
extern "C" void *
|
||||
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer)
|
||||
{
|
||||
SDL_Window *sdlWindow = renderer->window;
|
||||
if (renderer->window == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_SysWMinfo sdlWindowInfo;
|
||||
if (SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo, SDL_SYSWM_CURRENT_VERSION) < 0 ||
|
||||
sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) {
|
||||
SDL_SetError("Couldn't get window handle");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!sdlWindowInfo.info.winrt.window) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL;
|
||||
if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
IUnknown *coreWindowAsIUnknown = NULL;
|
||||
coreWindow->QueryInterface(&coreWindowAsIUnknown);
|
||||
coreWindow->Release();
|
||||
|
||||
return coreWindowAsIUnknown;
|
||||
}
|
||||
|
||||
extern "C" DXGI_MODE_ROTATION
|
||||
D3D11_GetCurrentRotation()
|
||||
{
|
||||
const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation);
|
||||
|
||||
switch (currentOrientation) {
|
||||
|
||||
#if SDL_WINAPI_FAMILY_PHONE
|
||||
/* Windows Phone rotations */
|
||||
case DisplayOrientations::Landscape:
|
||||
return DXGI_MODE_ROTATION_ROTATE90;
|
||||
case DisplayOrientations::Portrait:
|
||||
return DXGI_MODE_ROTATION_IDENTITY;
|
||||
case DisplayOrientations::LandscapeFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE270;
|
||||
case DisplayOrientations::PortraitFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE180;
|
||||
#else
|
||||
/* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */
|
||||
case DisplayOrientations::Landscape:
|
||||
return DXGI_MODE_ROTATION_IDENTITY;
|
||||
case DisplayOrientations::Portrait:
|
||||
return DXGI_MODE_ROTATION_ROTATE270;
|
||||
case DisplayOrientations::LandscapeFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE180;
|
||||
case DisplayOrientations::PortraitFlipped:
|
||||
return DXGI_MODE_ROTATION_ROTATE90;
|
||||
#endif /* SDL_WINAPI_FAMILY_PHONE */
|
||||
}
|
||||
|
||||
return DXGI_MODE_ROTATION_IDENTITY;
|
||||
}
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
|
36
external/sdl/SDL/src/render/direct3d11/SDL_render_winrt.h
vendored
Normal file
36
external/sdl/SDL/src/render/direct3d11/SDL_render_winrt.h
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#if defined(SDL_VIDEO_RENDER_D3D11) && !defined(SDL_RENDER_DISABLED)
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void *D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer);
|
||||
DXGI_MODE_ROTATION D3D11_GetCurrentRotation();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */
|
1950
external/sdl/SDL/src/render/direct3d11/SDL_shaders_d3d11.c
vendored
Normal file
1950
external/sdl/SDL/src/render/direct3d11/SDL_shaders_d3d11.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
44
external/sdl/SDL/src/render/direct3d11/SDL_shaders_d3d11.h
vendored
Normal file
44
external/sdl/SDL/src/render/direct3d11/SDL_shaders_d3d11.h
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
/* D3D11 shader implementation */
|
||||
|
||||
typedef enum
|
||||
{
|
||||
SHADER_SOLID,
|
||||
SHADER_RGB,
|
||||
#if SDL_HAVE_YUV
|
||||
SHADER_YUV_JPEG,
|
||||
SHADER_YUV_BT601,
|
||||
SHADER_YUV_BT709,
|
||||
SHADER_NV12_JPEG,
|
||||
SHADER_NV12_BT601,
|
||||
SHADER_NV12_BT709,
|
||||
SHADER_NV21_JPEG,
|
||||
SHADER_NV21_BT601,
|
||||
SHADER_NV21_BT709,
|
||||
#endif
|
||||
NUM_SHADERS
|
||||
} D3D11_Shader;
|
||||
|
||||
extern int D3D11_CreateVertexShader(ID3D11Device1 *d3dDevice, ID3D11VertexShader **vertexShader, ID3D11InputLayout **inputLayout);
|
||||
extern int D3D11_CreatePixelShader(ID3D11Device1 *d3dDevice, D3D11_Shader shader, ID3D11PixelShader **pixelShader);
|
Reference in New Issue
Block a user