Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'

This commit is contained in:
2023-07-25 22:27:55 +02:00
1663 changed files with 627495 additions and 0 deletions

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_N3DS
#include <3ds.h>
#include "../../events/SDL_events_c.h"
#include "SDL_n3dsevents_c.h"
#include "SDL_n3dstouch.h"
void N3DS_PumpEvents(SDL_VideoDevice *_this)
{
hidScanInput();
N3DS_PollTouch();
if (!aptMainLoop()) {
SDL_Event ev;
ev.type = SDL_EVENT_QUIT;
ev.common.timestamp = 0;
SDL_PushEvent(&ev);
return;
}
}
#endif /* SDL_VIDEO_DRIVER_N3DS */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_n3dsevents_c_h_
#define SDL_n3dsevents_c_h_
#include "SDL_internal.h"
extern void N3DS_PumpEvents(SDL_VideoDevice *_this);
#endif /* SDL_n3dsevents_c_h_ */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_N3DS
#include "../SDL_sysvideo.h"
#include "SDL_n3dsframebuffer_c.h"
#include "SDL_n3dsvideo.h"
#define N3DS_SURFACE "_SDL_N3DSSurface"
typedef struct
{
int width, height;
} Dimensions;
static void FreePreviousWindowFramebuffer(SDL_Window *window);
static SDL_Surface *CreateNewWindowFramebuffer(SDL_Window *window);
static void CopyFramebuffertoN3DS(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim);
static int GetDestOffset(int x, int y, int dest_width);
static int GetSourceOffset(int x, int y, int source_width);
static void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen);
int SDL_N3DS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
{
SDL_Surface *framebuffer;
FreePreviousWindowFramebuffer(window);
framebuffer = CreateNewWindowFramebuffer(window);
if (framebuffer == NULL) {
return SDL_OutOfMemory();
}
SDL_SetWindowData(window, N3DS_SURFACE, framebuffer);
*format = FRAMEBUFFER_FORMAT;
*pixels = framebuffer->pixels;
*pitch = framebuffer->pitch;
return 0;
}
static void FreePreviousWindowFramebuffer(SDL_Window *window)
{
SDL_Surface *surface = (SDL_Surface *)SDL_GetWindowData(window, N3DS_SURFACE);
SDL_DestroySurface(surface);
}
static SDL_Surface *CreateNewWindowFramebuffer(SDL_Window *window)
{
int w, h;
SDL_GetWindowSizeInPixels(window, &w, &h);
return SDL_CreateSurface(w, h, FRAMEBUFFER_FORMAT);
}
int SDL_N3DS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects)
{
SDL_WindowData *drv_data = window->driverdata;
SDL_Surface *surface;
u16 width, height;
u32 *framebuffer;
u32 bufsize;
surface = (SDL_Surface *)SDL_GetWindowData(window, N3DS_SURFACE);
if (surface == NULL) {
return SDL_SetError("%s: Unable to get the window surface.", __func__);
}
/* Get the N3DS internal framebuffer and its size */
framebuffer = (u32 *)gfxGetFramebuffer(drv_data->screen, GFX_LEFT, &width, &height);
bufsize = width * height * 4;
CopyFramebuffertoN3DS(framebuffer, (Dimensions){ width, height },
surface->pixels, (Dimensions){ surface->w, surface->h });
FlushN3DSBuffer(framebuffer, bufsize, drv_data->screen);
return 0;
}
static void CopyFramebuffertoN3DS(u32 *dest, const Dimensions dest_dim, const u32 *source, const Dimensions source_dim)
{
int rows = SDL_min(dest_dim.width, source_dim.height);
int cols = SDL_min(dest_dim.height, source_dim.width);
for (int y = 0; y < rows; ++y) {
for (int x = 0; x < cols; ++x) {
SDL_memcpy(
dest + GetDestOffset(x, y, dest_dim.width),
source + GetSourceOffset(x, y, source_dim.width),
4);
}
}
}
static int GetDestOffset(int x, int y, int dest_width)
{
return dest_width - y - 1 + dest_width * x;
}
static int GetSourceOffset(int x, int y, int source_width)
{
return x + y * source_width;
}
static void FlushN3DSBuffer(const void *buffer, u32 bufsize, gfxScreen_t screen)
{
GSPGPU_FlushDataCache(buffer, bufsize);
gfxScreenSwapBuffers(screen, false);
}
void SDL_N3DS_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_Surface *surface;
surface = (SDL_Surface *)SDL_SetWindowData(window, N3DS_SURFACE, NULL);
SDL_DestroySurface(surface);
}
#endif /* SDL_VIDEO_DRIVER_N3DS */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_n3dsframebuffer_c_h_
#define SDL_n3dsframebuffer_c_h_
#include "SDL_internal.h"
int SDL_N3DS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, Uint32 *format, void **pixels, int *pitch);
int SDL_N3DS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects);
void SDL_N3DS_DestroyWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window);
#endif /* SDL_n3dsframebuffer_c_h_ */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_N3DS
#include <3ds.h>
#include "SDL_n3dsswkb.h"
static SwkbdState sw_keyboard;
const static size_t BUFFER_SIZE = 256;
void N3DS_SwkbInit()
{
swkbdInit(&sw_keyboard, SWKBD_TYPE_NORMAL, 2, -1);
}
void N3DS_SwkbPoll()
{
return;
}
void N3DS_SwkbQuit()
{
return;
}
SDL_bool N3DS_HasScreenKeyboardSupport(SDL_VideoDevice *_this)
{
return SDL_TRUE;
}
void N3DS_StartTextInput(SDL_VideoDevice *_this)
{
char buffer[BUFFER_SIZE];
SwkbdButton button_pressed;
button_pressed = swkbdInputText(&sw_keyboard, buffer, BUFFER_SIZE);
if (button_pressed == SWKBD_BUTTON_CONFIRM) {
SDL_SendKeyboardText(buffer);
}
}
void N3DS_StopTextInput(SDL_VideoDevice *_this)
{
return;
}
#endif /* SDL_VIDEO_DRIVER_N3DS */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_n3dskeyboard_h_
#define SDL_n3dskeyboard_h_
#include "../../events/SDL_events_c.h"
void N3DS_SwkbInit();
void N3DS_SwkbPoll();
void N3DS_SwkbQuit();
SDL_bool N3DS_HasScreenKeyboardSupport(SDL_VideoDevice *_this);
void N3DS_StartTextInput(SDL_VideoDevice *_this);
void N3DS_StopTextInput(SDL_VideoDevice *_this);
#endif /* SDL_n3dskeyboard_h_ */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_N3DS
#include <3ds.h>
#include "../../events/SDL_touch_c.h"
#include "SDL_n3dstouch.h"
#define N3DS_TOUCH_ID 0
/*
Factors used to convert touchscreen coordinates to
SDL's 0-1 values. Note that the N3DS's screen is
internally in a portrait disposition so the
GSP_SCREEN constants are flipped.
*/
#define TOUCHSCREEN_SCALE_X 1.0f / GSP_SCREEN_HEIGHT_BOTTOM
#define TOUCHSCREEN_SCALE_Y 1.0f / GSP_SCREEN_WIDTH
void N3DS_InitTouch(void)
{
SDL_AddTouch(N3DS_TOUCH_ID, SDL_TOUCH_DEVICE_DIRECT, "Touchscreen");
}
void N3DS_QuitTouch(void)
{
SDL_DelTouch(N3DS_TOUCH_ID);
}
void N3DS_PollTouch(void)
{
touchPosition touch;
static SDL_bool was_pressed = SDL_FALSE;
SDL_bool pressed;
hidTouchRead(&touch);
pressed = (touch.px != 0 || touch.py != 0);
if (pressed != was_pressed) {
was_pressed = pressed;
SDL_SendTouch(0, N3DS_TOUCH_ID,
0,
NULL,
pressed,
touch.px * TOUCHSCREEN_SCALE_X,
touch.py * TOUCHSCREEN_SCALE_Y,
pressed ? 1.0f : 0.0f);
} else if (pressed) {
SDL_SendTouchMotion(0, N3DS_TOUCH_ID,
0,
NULL,
touch.px * TOUCHSCREEN_SCALE_X,
touch.py * TOUCHSCREEN_SCALE_Y,
1.0f);
}
}
#endif /* SDL_VIDEO_DRIVER_N3DS */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_n3dstouch_h_
#define SDL_n3dstouch_h_
void N3DS_InitTouch(void);
void N3DS_QuitTouch(void);
void N3DS_PollTouch(void);
#endif /* SDL_n3dstouch_h_ */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifdef SDL_VIDEO_DRIVER_N3DS
#include "../SDL_sysvideo.h"
#include "SDL_n3dsevents_c.h"
#include "SDL_n3dsframebuffer_c.h"
#include "SDL_n3dsswkb.h"
#include "SDL_n3dstouch.h"
#include "SDL_n3dsvideo.h"
#define N3DSVID_DRIVER_NAME "n3ds"
static int AddN3DSDisplay(gfxScreen_t screen);
static int N3DS_VideoInit(SDL_VideoDevice *_this);
static void N3DS_VideoQuit(SDL_VideoDevice *_this);
static int N3DS_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect);
static int N3DS_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window);
static void N3DS_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
struct SDL_DisplayData
{
gfxScreen_t screen;
};
/* N3DS driver bootstrap functions */
static void N3DS_DeleteDevice(SDL_VideoDevice *device)
{
SDL_free(device->displays);
SDL_free(device->driverdata);
SDL_free(device);
}
static SDL_VideoDevice *N3DS_CreateDevice(void)
{
SDL_VideoDevice *device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice));
if (device == NULL) {
SDL_OutOfMemory();
return 0;
}
device->VideoInit = N3DS_VideoInit;
device->VideoQuit = N3DS_VideoQuit;
device->GetDisplayBounds = N3DS_GetDisplayBounds;
device->CreateSDLWindow = N3DS_CreateWindow;
device->DestroyWindow = N3DS_DestroyWindow;
device->HasScreenKeyboardSupport = N3DS_HasScreenKeyboardSupport;
device->StartTextInput = N3DS_StartTextInput;
device->StopTextInput = N3DS_StopTextInput;
device->PumpEvents = N3DS_PumpEvents;
device->CreateWindowFramebuffer = SDL_N3DS_CreateWindowFramebuffer;
device->UpdateWindowFramebuffer = SDL_N3DS_UpdateWindowFramebuffer;
device->DestroyWindowFramebuffer = SDL_N3DS_DestroyWindowFramebuffer;
device->free = N3DS_DeleteDevice;
return device;
}
VideoBootStrap N3DS_bootstrap = { N3DSVID_DRIVER_NAME, "N3DS Video Driver", N3DS_CreateDevice };
static int N3DS_VideoInit(SDL_VideoDevice *_this)
{
gfxInit(GSP_RGBA8_OES, GSP_RGBA8_OES, false);
hidInit();
AddN3DSDisplay(GFX_TOP);
AddN3DSDisplay(GFX_BOTTOM);
N3DS_InitTouch();
N3DS_SwkbInit();
return 0;
}
static int AddN3DSDisplay(gfxScreen_t screen)
{
SDL_DisplayMode mode;
SDL_VideoDisplay display;
SDL_DisplayData *display_driver_data = SDL_calloc(1, sizeof(SDL_DisplayData));
if (display_driver_data == NULL) {
return SDL_OutOfMemory();
}
SDL_zero(mode);
SDL_zero(display);
display_driver_data->screen = screen;
mode.w = (screen == GFX_TOP) ? GSP_SCREEN_HEIGHT_TOP : GSP_SCREEN_HEIGHT_BOTTOM;
mode.h = GSP_SCREEN_WIDTH;
mode.refresh_rate = 60.0f;
mode.format = FRAMEBUFFER_FORMAT;
display.name = (screen == GFX_TOP) ? "N3DS top screen" : "N3DS bottom screen";
display.desktop_mode = mode;
display.driverdata = display_driver_data;
SDL_AddVideoDisplay(&display, SDL_FALSE);
return 0;
}
static void N3DS_VideoQuit(SDL_VideoDevice *_this)
{
N3DS_SwkbQuit();
N3DS_QuitTouch();
hidExit();
gfxExit();
}
static int N3DS_GetDisplayBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect)
{
SDL_DisplayData *driver_data = display->driverdata;
if (driver_data == NULL) {
return -1;
}
rect->x = 0;
rect->y = (driver_data->screen == GFX_TOP) ? 0 : GSP_SCREEN_WIDTH;
rect->w = display->current_mode->w;
rect->h = display->current_mode->h;
return 0;
}
static int N3DS_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
SDL_DisplayData *display_data;
SDL_WindowData *window_data = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
if (window_data == NULL) {
return SDL_OutOfMemory();
}
display_data = SDL_GetDisplayDriverDataForWindow(window);
window_data->screen = display_data->screen;
window->driverdata = window_data;
SDL_SetKeyboardFocus(window);
return 0;
}
static void N3DS_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window)
{
if (window == NULL) {
return;
}
SDL_free(window->driverdata);
}
#endif /* SDL_VIDEO_DRIVER_N3DS */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#ifndef SDL_n3dsvideo_h_
#define SDL_n3dsvideo_h_
#include <3ds.h>
#include "../SDL_sysvideo.h"
struct SDL_WindowData
{
gfxScreen_t screen; /**< Keeps track of which N3DS screen is targeted */
};
#define FRAMEBUFFER_FORMAT SDL_PIXELFORMAT_RGBA8888
#endif /* SDL_n3dsvideo_h_ */