forked from Green-Sky/tomato
Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
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117
external/sdl/SDL/src/video/windows/SDL_windowswindow.h
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117
external/sdl/SDL/src/video/windows/SDL_windowswindow.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_windowswindow_h_
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#define SDL_windowswindow_h_
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#ifdef SDL_VIDEO_OPENGL_EGL
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#include "../SDL_egl_c.h"
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#else
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#include "../SDL_sysvideo.h"
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#endif
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct SDL_WindowData
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{
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SDL_Window *window;
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HWND hwnd;
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HWND parent;
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HDC hdc;
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HDC mdc;
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HINSTANCE hinstance;
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HBITMAP hbm;
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WNDPROC wndproc;
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HHOOK keyboard_hook;
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SDL_bool created;
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WPARAM mouse_button_flags;
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LPARAM last_pointer_update;
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WCHAR high_surrogate;
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SDL_bool initializing;
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SDL_bool expected_resize;
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SDL_bool in_border_change;
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SDL_bool in_title_click;
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Uint8 focus_click_pending;
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SDL_bool skip_update_clipcursor;
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Uint64 last_updated_clipcursor;
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SDL_bool mouse_relative_mode_center;
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SDL_bool windowed_mode_was_maximized;
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SDL_bool in_window_deactivation;
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RECT cursor_clipped_rect;
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SDL_Point last_raw_mouse_position;
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SDL_bool mouse_tracked;
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SDL_bool destroy_parent_with_window;
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SDL_DisplayID last_displayID;
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WCHAR *ICMFileName;
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SDL_Window *keyboard_focus;
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struct SDL_VideoData *videodata;
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#ifdef SDL_VIDEO_OPENGL_EGL
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EGLSurface egl_surface;
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#endif
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/* Whether we retain the content of the window when changing state */
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UINT copybits_flag;
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};
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extern int WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern int WIN_CreateWindowFrom(SDL_VideoDevice *_this, SDL_Window *window, const void *data);
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extern void WIN_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window);
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extern int WIN_SetWindowIcon(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *icon);
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extern int WIN_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window);
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extern int WIN_GetWindowBordersSize(SDL_VideoDevice *_this, SDL_Window *window, int *top, int *left, int *bottom, int *right);
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extern void WIN_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *width, int *height);
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extern int WIN_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float opacity);
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extern void WIN_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_HideWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool bordered);
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extern void WIN_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool resizable);
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extern void WIN_SetWindowAlwaysOnTop(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool on_top);
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extern void WIN_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen);
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extern void WIN_UpdateWindowICCProfile(SDL_Window *window, SDL_bool send_event);
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extern void *WIN_GetWindowICCProfile(SDL_VideoDevice *_this, SDL_Window *window, size_t *size);
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extern void WIN_SetWindowMouseRect(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_SetWindowMouseGrab(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool grabbed);
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extern void WIN_SetWindowKeyboardGrab(SDL_VideoDevice *_this, SDL_Window *window, SDL_bool grabbed);
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extern void WIN_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window);
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extern int WIN_GetWindowWMInfo(SDL_VideoDevice *_this, SDL_Window *window, struct SDL_SysWMinfo *info);
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extern void WIN_OnWindowEnter(SDL_VideoDevice *_this, SDL_Window *window);
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extern void WIN_UpdateClipCursor(SDL_Window *window);
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extern int WIN_SetWindowHitTest(SDL_Window *window, SDL_bool enabled);
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extern void WIN_AcceptDragAndDrop(SDL_Window *window, SDL_bool accept);
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extern int WIN_FlashWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_FlashOperation operation);
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extern void WIN_UpdateDarkModeForHWND(HWND hwnd);
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extern int WIN_SetWindowPositionInternal(SDL_Window *window, UINT flags);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#endif /* SDL_windowswindow_h_ */
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