forked from Green-Sky/tomato
Merge commit 'dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a' as 'external/sdl/SDL'
This commit is contained in:
163
external/sdl/SDL/src/video/x11/SDL_x11video.h
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external/sdl/SDL/src/video/x11/SDL_x11video.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifndef SDL_x11video_h_
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#define SDL_x11video_h_
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#include "../SDL_sysvideo.h"
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/Xatom.h>
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#include <X11/Xresource.h>
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#ifdef SDL_VIDEO_DRIVER_X11_XCURSOR
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#include <X11/Xcursor/Xcursor.h>
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11_XDBE
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#include <X11/extensions/Xdbe.h>
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11_XINPUT2
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#include <X11/extensions/XInput2.h>
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11_XRANDR
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#include <X11/extensions/Xrandr.h>
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11_XSCRNSAVER
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#include <X11/extensions/scrnsaver.h>
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11_XSHAPE
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#include <X11/extensions/shape.h>
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#endif
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#include "../../core/linux/SDL_dbus.h"
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#include "../../core/linux/SDL_ime.h"
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#include "SDL_x11dyn.h"
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#include "SDL_x11clipboard.h"
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#include "SDL_x11events.h"
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#include "SDL_x11keyboard.h"
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#include "SDL_x11modes.h"
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#include "SDL_x11mouse.h"
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#include "SDL_x11opengl.h"
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#include "SDL_x11window.h"
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#include "SDL_x11vulkan.h"
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/* Private display data */
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struct SDL_VideoData
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{
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Display *display;
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Display *request_display;
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pid_t pid;
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XIM im;
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Uint64 screensaver_activity;
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int numwindows;
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SDL_WindowData **windowlist;
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int windowlistlength;
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XID window_group;
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Window clipboard_window;
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SDLX11_ClipboardData clipboard;
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SDLX11_ClipboardData primary_selection;
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#ifdef SDL_VIDEO_DRIVER_X11_XFIXES
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SDL_Window *active_cursor_confined_window;
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#endif /* SDL_VIDEO_DRIVER_X11_XFIXES */
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/* This is true for ICCCM2.0-compliant window managers */
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SDL_bool net_wm;
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/* Useful atoms */
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Atom WM_PROTOCOLS;
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Atom WM_DELETE_WINDOW;
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Atom WM_TAKE_FOCUS;
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Atom WM_NAME;
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Atom _NET_WM_STATE;
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Atom _NET_WM_STATE_HIDDEN;
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Atom _NET_WM_STATE_FOCUSED;
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Atom _NET_WM_STATE_MAXIMIZED_VERT;
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Atom _NET_WM_STATE_MAXIMIZED_HORZ;
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Atom _NET_WM_STATE_FULLSCREEN;
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Atom _NET_WM_STATE_ABOVE;
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Atom _NET_WM_STATE_SKIP_TASKBAR;
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Atom _NET_WM_STATE_SKIP_PAGER;
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Atom _NET_WM_ALLOWED_ACTIONS;
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Atom _NET_WM_ACTION_FULLSCREEN;
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Atom _NET_WM_NAME;
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Atom _NET_WM_ICON_NAME;
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Atom _NET_WM_ICON;
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Atom _NET_WM_PING;
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Atom _NET_WM_WINDOW_OPACITY;
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Atom _NET_WM_USER_TIME;
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Atom _NET_ACTIVE_WINDOW;
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Atom _NET_FRAME_EXTENTS;
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Atom _SDL_WAKEUP;
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Atom UTF8_STRING;
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Atom PRIMARY;
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Atom XdndEnter;
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Atom XdndPosition;
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Atom XdndStatus;
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Atom XdndTypeList;
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Atom XdndActionCopy;
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Atom XdndDrop;
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Atom XdndFinished;
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Atom XdndSelection;
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Atom XKLAVIER_STATE;
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SDL_Scancode key_layout[256];
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SDL_bool selection_waiting;
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SDL_bool broken_pointer_grab; /* true if XGrabPointer seems unreliable. */
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Uint64 last_mode_change_deadline;
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SDL_bool global_mouse_changed;
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SDL_Point global_mouse_position;
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Uint32 global_mouse_buttons;
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SDL_XInput2DeviceInfo *mouse_device_info;
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int xrandr_event_base;
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#ifdef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
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XkbDescPtr xkb;
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#endif
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int xkb_event;
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KeyCode filter_code;
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Time filter_time;
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#ifdef SDL_VIDEO_VULKAN
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/* Vulkan variables only valid if _this->vulkan_config.loader_handle is not NULL */
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void *vulkan_xlib_xcb_library;
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PFN_XGetXCBConnection vulkan_XGetXCBConnection;
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#endif
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/* Used to interact with the on-screen keyboard */
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SDL_bool is_steam_deck;
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SDL_bool steam_keyboard_open;
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};
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extern SDL_bool X11_UseDirectColorVisuals(void);
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#endif /* SDL_x11video_h_ */
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