make main window injectable + start settings window

This commit is contained in:
Green Sky 2023-10-19 17:21:45 +02:00
parent 2a5937652e
commit bc090bdaa8
No known key found for this signature in database
5 changed files with 74 additions and 1 deletions

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@ -52,6 +52,9 @@ add_executable(tomato
./send_image_popup.hpp ./send_image_popup.hpp
./send_image_popup.cpp ./send_image_popup.cpp
./settings_window.hpp
./settings_window.cpp
./chat_gui4.hpp ./chat_gui4.hpp
./chat_gui4.cpp ./chat_gui4.cpp
) )

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@ -18,7 +18,8 @@ MainScreen::MainScreen(SDL_Renderer* renderer_, std::string save_path, std::stri
mmil(rmm), mmil(rmm),
tam(rmm, cr, conf), tam(rmm, cr, conf),
sdlrtu(renderer_), sdlrtu(renderer_),
cg(conf, rmm, cr, sdlrtu) cg(conf, rmm, cr, sdlrtu),
sw(conf)
{ {
tel.subscribeAll(tc); tel.subscribeAll(tc);
@ -87,11 +88,29 @@ Screen* MainScreen::poll(bool& quit) {
tam.iterate(); tam.iterate();
// HACK: render the tomato main window first, with proper flags set.
// flags need to be set the first time begin() is called.
// and plugins are run before the main cg is run.
{
// TODO: maybe render cg earlier? or move the main window out of cg?
constexpr auto bg_window_flags =
ImGuiWindowFlags_NoDecoration |
ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoResize |
ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_MenuBar |
ImGuiWindowFlags_NoBringToFrontOnFocus;
ImGui::Begin("tomato", nullptr, bg_window_flags);
ImGui::End();
}
pm.tick(time_delta); pm.tick(time_delta);
mts.iterate(); mts.iterate();
cg.render(); cg.render();
sw.render();
if constexpr (false) { if constexpr (false) {
ImGui::ShowDemoWindow(); ImGui::ShowDemoWindow();

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@ -21,6 +21,7 @@
#include "./sdlrenderer_texture_uploader.hpp" #include "./sdlrenderer_texture_uploader.hpp"
#include "./chat_gui4.hpp" #include "./chat_gui4.hpp"
#include "./settings_window.hpp"
#include <string> #include <string>
#include <iostream> #include <iostream>
@ -57,6 +58,7 @@ struct MainScreen final : public Screen {
//OpenGLTextureUploader ogltu; //OpenGLTextureUploader ogltu;
ChatGui4 cg; ChatGui4 cg;
SettingsWindow sw;
MainScreen(SDL_Renderer* renderer_, std::string save_path, std::string save_password, std::vector<std::string> plugins); MainScreen(SDL_Renderer* renderer_, std::string save_path, std::string save_password, std::vector<std::string> plugins);
~MainScreen(void); ~MainScreen(void);

35
src/settings_window.cpp Normal file
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@ -0,0 +1,35 @@
#include "./settings_window.hpp"
#include <imgui/imgui.h>
#include <imgui/misc/cpp/imgui_stdlib.h>
SettingsWindow::SettingsWindow(ConfigModelI& conf) : _conf(conf) {
}
void SettingsWindow::render(void) {
{ // main window menubar injection
// assumes the window "tomato" was rendered already by cg
if (ImGui::Begin("tomato")) {
if (ImGui::BeginMenuBar()) {
ImGui::Separator();
if (ImGui::BeginMenu("Settings")) {
if (ImGui::MenuItem("show settings window")) {
_show_window = true;
}
ImGui::EndMenu();
}
ImGui::EndMenuBar();
}
}
ImGui::End();
}
if (_show_window) {
if (ImGui::Begin("Settings", &_show_window)) {
ImGui::Text("Settings here sldjflsadfs");
}
ImGui::End();
}
}

14
src/settings_window.hpp Normal file
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@ -0,0 +1,14 @@
#pragma once
struct ConfigModelI;
class SettingsWindow {
bool _show_window {false};
ConfigModelI& _conf;
public:
SettingsWindow(ConfigModelI& conf);
void render(void);
};