sdl (master post 3.1 preview) Merge commit 'e4f454091a943345938608570b104400f62fd625'

This commit is contained in:
2024-03-28 16:27:42 +01:00
862 changed files with 204894 additions and 45662 deletions

View File

@ -2,11 +2,15 @@ SDL3_0.0.0 {
global:
JNI_OnLoad;
SDL_DYNAPI_entry;
SDL_AcquireCameraFrame;
SDL_AddEventWatch;
SDL_AddGamepadMapping;
SDL_AddGamepadMappingsFromRW;
SDL_AddGamepadMappingsFromFile;
SDL_AddGamepadMappingsFromIO;
SDL_AddHintCallback;
SDL_AddTimer;
SDL_AddVulkanRenderSemaphores;
SDL_AllocateEventMemory;
SDL_AndroidBackButton;
SDL_AndroidGetActivity;
SDL_AndroidGetExternalStoragePath;
@ -17,17 +21,17 @@ SDL3_0.0.0 {
SDL_AndroidSendMessage;
SDL_AndroidShowToast;
SDL_AtomicAdd;
SDL_AtomicCAS;
SDL_AtomicCASPtr;
SDL_AtomicCompareAndSwap;
SDL_AtomicCompareAndSwapPointer;
SDL_AtomicGet;
SDL_AtomicGetPtr;
SDL_AtomicLock;
SDL_AtomicSet;
SDL_AtomicSetPtr;
SDL_AtomicTryLock;
SDL_AtomicUnlock;
SDL_AttachVirtualJoystick;
SDL_AttachVirtualJoystickEx;
SDL_AudioDevicePaused;
SDL_BindAudioStream;
SDL_BindAudioStreams;
SDL_BlitSurface;
SDL_BlitSurfaceScaled;
SDL_BlitSurfaceUnchecked;
@ -35,35 +39,52 @@ SDL3_0.0.0 {
SDL_BroadcastCondition;
SDL_CaptureMouse;
SDL_CleanupTLS;
SDL_ClearAudioStream;
SDL_ClearClipboardData;
SDL_ClearComposition;
SDL_ClearError;
SDL_ClearHints;
SDL_ClearProperty;
SDL_CloseAudioDevice;
SDL_CloseCamera;
SDL_CloseGamepad;
SDL_CloseHaptic;
SDL_CloseIO;
SDL_CloseJoystick;
SDL_CloseSensor;
SDL_CloseStorage;
SDL_ComposeCustomBlendMode;
SDL_ConvertAudioSamples;
SDL_ConvertEventToRenderCoordinates;
SDL_ConvertPixels;
SDL_ConvertPixelsAndColorspace;
SDL_ConvertSurface;
SDL_ConvertSurfaceFormat;
SDL_ConvertSurfaceFormatAndColorspace;
SDL_CopyProperties;
SDL_CreateAudioStream;
SDL_CreateColorCursor;
SDL_CreateCondition;
SDL_CreateCursor;
SDL_CreateDirectory;
SDL_CreateHapticEffect;
SDL_CreateMutex;
SDL_CreatePalette;
SDL_CreatePixelFormat;
SDL_CreatePopupWindow;
SDL_CreateRW;
SDL_CreateProperties;
SDL_CreateRWLock;
SDL_CreateRenderer;
SDL_CreateRendererWithProperties;
SDL_CreateSemaphore;
SDL_CreateSoftwareRenderer;
SDL_CreateStorageDirectory;
SDL_CreateSurface;
SDL_CreateSurfaceFrom;
SDL_CreateSystemCursor;
SDL_CreateTLS;
SDL_CreateTexture;
SDL_CreateTextureFromSurface;
SDL_CreateTextureWithProperties;
SDL_CreateThread;
SDL_CreateThreadWithStackSize;
SDL_CreateWindow;
@ -71,16 +92,19 @@ SDL3_0.0.0 {
SDL_CreateWindowWithProperties;
SDL_CursorVisible;
SDL_DXGIGetOutputInfo;
SDL_DateTimeToTime;
SDL_DelEventWatch;
SDL_DelHintCallback;
SDL_Delay;
SDL_DelayNS;
SDL_DestroyAudioStream;
SDL_DestroyCondition;
SDL_DestroyCursor;
SDL_DestroyHapticEffect;
SDL_DestroyMutex;
SDL_DestroyPalette;
SDL_DestroyPixelFormat;
SDL_DestroyRW;
SDL_DestroyProperties;
SDL_DestroyRWLock;
SDL_DestroyRenderer;
SDL_DestroySemaphore;
@ -99,15 +123,22 @@ SDL3_0.0.0 {
SDL_EGL_GetWindowEGLSurface;
SDL_EGL_SetEGLAttributeCallbacks;
SDL_EnableScreenSaver;
SDL_EnterAppMainCallbacks;
SDL_EnumerateDirectory;
SDL_EnumerateProperties;
SDL_EnumerateStorageDirectory;
SDL_Error;
SDL_EventEnabled;
SDL_FillSurfaceRect;
SDL_FillSurfaceRects;
SDL_FilterEvents;
SDL_FlashWindow;
SDL_FlipSurface;
SDL_FlushAudioStream;
SDL_FlushEvent;
SDL_FlushEvents;
SDL_FlushRenderer;
SDL_GDKGetDefaultUser;
SDL_GDKGetTaskQueue;
SDL_GDKSuspendComplete;
SDL_GL_CreateContext;
@ -131,25 +162,51 @@ SDL3_0.0.0 {
SDL_GamepadEventsEnabled;
SDL_GamepadHasAxis;
SDL_GamepadHasButton;
SDL_GamepadHasLED;
SDL_GamepadHasRumble;
SDL_GamepadHasRumbleTriggers;
SDL_GamepadHasSensor;
SDL_GamepadSensorEnabled;
SDL_GetAndroidSDKVersion;
SDL_GetAssertionHandler;
SDL_GetAssertionReport;
SDL_GetAudioCaptureDevices;
SDL_GetAudioDeviceFormat;
SDL_GetAudioDeviceName;
SDL_GetAudioDriver;
SDL_GetAudioOutputDevices;
SDL_GetAudioStreamAvailable;
SDL_GetAudioStreamData;
SDL_GetAudioStreamDevice;
SDL_GetAudioStreamFormat;
SDL_GetAudioStreamFrequencyRatio;
SDL_GetAudioStreamProperties;
SDL_GetAudioStreamQueued;
SDL_GetBasePath;
SDL_GetBooleanProperty;
SDL_GetCPUCacheLineSize;
SDL_GetCPUCount;
SDL_GetCameraDeviceName;
SDL_GetCameraDevicePosition;
SDL_GetCameraDeviceSupportedFormats;
SDL_GetCameraDevices;
SDL_GetCameraDriver;
SDL_GetCameraFormat;
SDL_GetCameraInstanceID;
SDL_GetCameraPermissionState;
SDL_GetCameraProperties;
SDL_GetClipboardData;
SDL_GetClipboardText;
SDL_GetClosestFullscreenDisplayMode;
SDL_GetCurrentAudioDriver;
SDL_GetCurrentCameraDriver;
SDL_GetCurrentDisplayMode;
SDL_GetCurrentDisplayOrientation;
SDL_GetCurrentRenderOutputSize;
SDL_GetCurrentThreadID;
SDL_GetCurrentTime;
SDL_GetCurrentVideoDriver;
SDL_GetCursor;
SDL_GetDayOfWeek;
SDL_GetDayOfYear;
SDL_GetDaysInMonth;
SDL_GetDefaultAssertionHandler;
SDL_GetDefaultCursor;
SDL_GetDesktopDisplayMode;
@ -159,10 +216,12 @@ SDL3_0.0.0 {
SDL_GetDisplayForRect;
SDL_GetDisplayForWindow;
SDL_GetDisplayName;
SDL_GetDisplayProperties;
SDL_GetDisplayUsableBounds;
SDL_GetDisplays;
SDL_GetError;
SDL_GetEventFilter;
SDL_GetFloatProperty;
SDL_GetFullscreenDisplayModes;
SDL_GetGamepadAppleSFSymbolsNameForAxis;
SDL_GetGamepadAppleSFSymbolsNameForButton;
@ -171,10 +230,13 @@ SDL3_0.0.0 {
SDL_GetGamepadBindings;
SDL_GetGamepadButton;
SDL_GetGamepadButtonFromString;
SDL_GetGamepadButtonLabel;
SDL_GetGamepadButtonLabelForType;
SDL_GetGamepadFirmwareVersion;
SDL_GetGamepadFromInstanceID;
SDL_GetGamepadFromPlayerIndex;
SDL_GetGamepadInstanceGUID;
SDL_GetGamepadInstanceID;
SDL_GetGamepadInstanceMapping;
SDL_GetGamepadInstanceName;
SDL_GetGamepadInstancePath;
@ -186,26 +248,44 @@ SDL3_0.0.0 {
SDL_GetGamepadJoystick;
SDL_GetGamepadMapping;
SDL_GetGamepadMappingForGUID;
SDL_GetGamepadMappings;
SDL_GetGamepadName;
SDL_GetGamepadPath;
SDL_GetGamepadPlayerIndex;
SDL_GetGamepadPowerLevel;
SDL_GetGamepadProduct;
SDL_GetGamepadProductVersion;
SDL_GetGamepadProperties;
SDL_GetGamepadSensorData;
SDL_GetGamepadSensorDataRate;
SDL_GetGamepadSerial;
SDL_GetGamepadSteamHandle;
SDL_GetGamepadStringForAxis;
SDL_GetGamepadStringForButton;
SDL_GetGamepadStringForType;
SDL_GetGamepadTouchpadFinger;
SDL_GetGamepadType;
SDL_GetGamepadTypeFromString;
SDL_GetGamepadVendor;
SDL_GetGamepads;
SDL_GetGlobalMouseState;
SDL_GetGlobalProperties;
SDL_GetGrabbedWindow;
SDL_GetHapticEffectStatus;
SDL_GetHapticFeatures;
SDL_GetHapticFromInstanceID;
SDL_GetHapticInstanceID;
SDL_GetHapticInstanceName;
SDL_GetHapticName;
SDL_GetHaptics;
SDL_GetHint;
SDL_GetHintBoolean;
SDL_GetIOProperties;
SDL_GetIOSize;
SDL_GetIOStatus;
SDL_GetJoystickAxis;
SDL_GetJoystickAxisInitialState;
SDL_GetJoystickBall;
SDL_GetJoystickButton;
SDL_GetJoystickFirmwareVersion;
SDL_GetJoystickFromInstanceID;
@ -230,6 +310,7 @@ SDL3_0.0.0 {
SDL_GetJoystickPowerLevel;
SDL_GetJoystickProduct;
SDL_GetJoystickProductVersion;
SDL_GetJoystickProperties;
SDL_GetJoystickSerial;
SDL_GetJoystickType;
SDL_GetJoystickVendor;
@ -238,24 +319,50 @@ SDL3_0.0.0 {
SDL_GetKeyFromScancode;
SDL_GetKeyName;
SDL_GetKeyboardFocus;
SDL_GetKeyboardInstanceName;
SDL_GetKeyboardState;
SDL_GetKeyboards;
SDL_GetLogOutputFunction;
SDL_GetMasksForPixelFormatEnum;
SDL_GetMaxHapticEffects;
SDL_GetMaxHapticEffectsPlaying;
SDL_GetMemoryFunctions;
SDL_GetMice;
SDL_GetModState;
SDL_GetMouseFocus;
SDL_GetMouseInstanceName;
SDL_GetMouseState;
SDL_GetNaturalDisplayOrientation;
SDL_GetNumAllocations;
SDL_GetNumAudioDrivers;
SDL_GetNumCameraDrivers;
SDL_GetNumGamepadTouchpadFingers;
SDL_GetNumGamepadTouchpads;
SDL_GetNumHapticAxes;
SDL_GetNumJoystickAxes;
SDL_GetNumJoystickBalls;
SDL_GetNumJoystickButtons;
SDL_GetNumJoystickHats;
SDL_GetNumRenderDrivers;
SDL_GetNumTouchFingers;
SDL_GetNumVideoDrivers;
SDL_GetNumberProperty;
SDL_GetOriginalMemoryFunctions;
SDL_GetUserFolder;
SDL_GetPathInfo;
SDL_GetPenCapabilities;
SDL_GetPenCapabilities;
SDL_GetPenFromGUID;
SDL_GetPenFromGUID;
SDL_GetPenGUID;
SDL_GetPenGUID;
SDL_GetPenName;
SDL_GetPenName;
SDL_GetPenStatus;
SDL_GetPenStatus;
SDL_GetPenType;
SDL_GetPenType;
SDL_GetPens;
SDL_GetPens;
SDL_GetPerformanceCounter;
SDL_GetPerformanceFrequency;
SDL_GetPixelFormatEnumForMasks;
@ -266,8 +373,12 @@ SDL3_0.0.0 {
SDL_GetPreferredLocales;
SDL_GetPrimaryDisplay;
SDL_GetPrimarySelectionText;
SDL_GetProperty;
SDL_GetPropertyType;
SDL_GetRGB;
SDL_GetRGBA;
SDL_GetRealGamepadInstanceType;
SDL_GetRealGamepadType;
SDL_GetRectAndLineIntersection;
SDL_GetRectAndLineIntersectionFloat;
SDL_GetRectEnclosingPoints;
@ -279,8 +390,10 @@ SDL3_0.0.0 {
SDL_GetRelativeMouseMode;
SDL_GetRelativeMouseState;
SDL_GetRenderClipRect;
SDL_GetRenderColorScale;
SDL_GetRenderDrawBlendMode;
SDL_GetRenderDrawColor;
SDL_GetRenderDrawColorFloat;
SDL_GetRenderDriver;
SDL_GetRenderLogicalPresentation;
SDL_GetRenderMetalCommandEncoder;
@ -292,7 +405,9 @@ SDL3_0.0.0 {
SDL_GetRenderViewport;
SDL_GetRenderWindow;
SDL_GetRenderer;
SDL_GetRendererFromTexture;
SDL_GetRendererInfo;
SDL_GetRendererProperties;
SDL_GetRevision;
SDL_GetScancodeFromKey;
SDL_GetScancodeFromName;
@ -306,26 +421,40 @@ SDL3_0.0.0 {
SDL_GetSensorInstanceType;
SDL_GetSensorName;
SDL_GetSensorNonPortableType;
SDL_GetSensorProperties;
SDL_GetSensorType;
SDL_GetSensors;
SDL_GetSilenceValueForFormat;
SDL_GetStorageFileSize;
SDL_GetStoragePathInfo;
SDL_GetStorageSpaceRemaining;
SDL_GetStringProperty;
SDL_GetSurfaceAlphaMod;
SDL_GetSurfaceBlendMode;
SDL_GetSurfaceClipRect;
SDL_GetSurfaceColorKey;
SDL_GetSurfaceColorMod;
SDL_GetSurfaceColorspace;
SDL_GetSurfaceProperties;
SDL_GetSystemRAM;
SDL_GetSystemTheme;
SDL_GetTLS;
SDL_GetTextureAlphaMod;
SDL_GetTextureAlphaModFloat;
SDL_GetTextureBlendMode;
SDL_GetTextureColorMod;
SDL_GetTextureColorModFloat;
SDL_GetTextureProperties;
SDL_GetTextureScaleMode;
SDL_GetThreadID;
SDL_GetThreadName;
SDL_GetTicks;
SDL_GetTicksNS;
SDL_GetTouchDeviceName;
SDL_GetTouchDeviceType;
SDL_GetTouchDevices;
SDL_GetTouchFinger;
SDL_GetUserFolder;
SDL_GetVersion;
SDL_GetVideoDriver;
SDL_GetWindowBordersSize;
@ -333,7 +462,6 @@ SDL3_0.0.0 {
SDL_GetWindowFlags;
SDL_GetWindowFromID;
SDL_GetWindowFullscreenMode;
SDL_GetWindowGrab;
SDL_GetWindowICCProfile;
SDL_GetWindowID;
SDL_GetWindowKeyboardGrab;
@ -346,39 +474,13 @@ SDL3_0.0.0 {
SDL_GetWindowPixelDensity;
SDL_GetWindowPixelFormat;
SDL_GetWindowPosition;
SDL_GetWindowProperties;
SDL_GetWindowSize;
SDL_GetWindowSizeInPixels;
SDL_GetWindowSurface;
SDL_GetWindowTitle;
SDL_GetYUVConversionMode;
SDL_GetYUVConversionModeForResolution;
SDL_HapticClose;
SDL_HapticDestroyEffect;
SDL_HapticEffectSupported;
SDL_HapticGetEffectStatus;
SDL_HapticIndex;
SDL_HapticName;
SDL_HapticNewEffect;
SDL_HapticNumAxes;
SDL_HapticNumEffects;
SDL_HapticNumEffectsPlaying;
SDL_HapticOpen;
SDL_HapticOpenFromJoystick;
SDL_HapticOpenFromMouse;
SDL_HapticOpened;
SDL_HapticPause;
SDL_HapticQuery;
SDL_HapticRumbleInit;
SDL_HapticRumblePlay;
SDL_HapticRumbleStop;
SDL_HapticRumbleSupported;
SDL_HapticRunEffect;
SDL_HapticSetAutocenter;
SDL_HapticSetGain;
SDL_HapticStopAll;
SDL_HapticStopEffect;
SDL_HapticUnpause;
SDL_HapticUpdateEffect;
SDL_HasARMSIMD;
SDL_HasAVX2;
SDL_HasAVX512F;
@ -388,11 +490,16 @@ SDL3_0.0.0 {
SDL_HasClipboardText;
SDL_HasEvent;
SDL_HasEvents;
SDL_HasGamepad;
SDL_HasJoystick;
SDL_HasKeyboard;
SDL_HasLASX;
SDL_HasLSX;
SDL_HasMMX;
SDL_HasMouse;
SDL_HasNEON;
SDL_HasPrimarySelectionText;
SDL_HasProperty;
SDL_HasRectIntersection;
SDL_HasRectIntersectionFloat;
SDL_HasSSE2;
@ -401,35 +508,44 @@ SDL3_0.0.0 {
SDL_HasSSE42;
SDL_HasSSE;
SDL_HasScreenKeyboardSupport;
SDL_HasWindowSurface;
SDL_HideCursor;
SDL_HideWindow;
SDL_IOFromConstMem;
SDL_IOFromDynamicMem;
SDL_IOFromFile;
SDL_IOFromMem;
SDL_IOprintf;
SDL_IOvprintf;
SDL_Init;
SDL_InitHapticRumble;
SDL_InitSubSystem;
SDL_IsAndroidTV;
SDL_IsChromebook;
SDL_IsDeXMode;
SDL_IsGamepad;
SDL_IsJoystickHaptic;
SDL_IsJoystickVirtual;
SDL_IsMouseHaptic;
SDL_IsTablet;
SDL_JoystickConnected;
SDL_JoystickEventsEnabled;
SDL_JoystickHasLED;
SDL_JoystickHasRumble;
SDL_JoystickHasRumbleTriggers;
SDL_JoystickIsHaptic;
SDL_LinuxSetThreadPriority;
SDL_LinuxSetThreadPriorityAndPolicy;
SDL_LoadBMP;
SDL_LoadBMP_RW;
SDL_LoadBMP_IO;
SDL_LoadFile;
SDL_LoadFile_RW;
SDL_LoadFile_IO;
SDL_LoadFunction;
SDL_LoadObject;
SDL_LoadWAV;
SDL_LoadWAV_IO;
SDL_LockAudioStream;
SDL_LockJoysticks;
SDL_LockMutex;
SDL_LockProperties;
SDL_LockRWLockForReading;
SDL_LockRWLockForWriting;
SDL_LockSpinlock;
SDL_LockSurface;
SDL_LockTexture;
SDL_LockTextureToSurface;
@ -437,14 +553,12 @@ SDL3_0.0.0 {
SDL_LogCritical;
SDL_LogDebug;
SDL_LogError;
SDL_LogGetOutputFunction;
SDL_LogGetPriority;
SDL_LogInfo;
SDL_LogMessage;
SDL_LogMessageV;
SDL_LogResetPriorities;
SDL_LogSetAllPriority;
SDL_LogSetOutputFunction;
SDL_LogSetPriority;
SDL_LogVerbose;
SDL_LogWarn;
@ -457,8 +571,7 @@ SDL3_0.0.0 {
SDL_Metal_DestroyView;
SDL_Metal_GetLayer;
SDL_MinimizeWindow;
SDL_MouseIsHaptic;
SDL_NumHaptics;
SDL_MixAudioFormat;
SDL_OnApplicationDidBecomeActive;
SDL_OnApplicationDidChangeStatusBarOrientation;
SDL_OnApplicationDidEnterBackground;
@ -466,39 +579,62 @@ SDL3_0.0.0 {
SDL_OnApplicationWillEnterForeground;
SDL_OnApplicationWillResignActive;
SDL_OnApplicationWillTerminate;
SDL_OpenAudioDevice;
SDL_OpenAudioDeviceStream;
SDL_OpenCameraDevice;
SDL_OpenFileStorage;
SDL_OpenGamepad;
SDL_OpenHaptic;
SDL_OpenHapticFromJoystick;
SDL_OpenHapticFromMouse;
SDL_OpenIO;
SDL_OpenJoystick;
SDL_OpenSensor;
SDL_OpenStorage;
SDL_OpenTitleStorage;
SDL_OpenURL;
SDL_OpenUserStorage;
SDL_PauseAudioDevice;
SDL_PauseHaptic;
SDL_PeepEvents;
SDL_PenConnected;
SDL_PenConnected;
SDL_PlayHapticRumble;
SDL_PollEvent;
SDL_PostSemaphore;
SDL_PremultiplyAlpha;
SDL_PumpEvents;
SDL_PushEvent;
SDL_PutAudioStreamData;
SDL_QueryTexture;
SDL_Quit;
SDL_QuitSubSystem;
SDL_RWFromConstMem;
SDL_RWFromFile;
SDL_RWFromMem;
SDL_RWclose;
SDL_RWread;
SDL_RWseek;
SDL_RWsize;
SDL_RWtell;
SDL_RWwrite;
SDL_RaiseWindow;
SDL_ReadIO;
SDL_ReadS16BE;
SDL_ReadS16LE;
SDL_ReadS32BE;
SDL_ReadS32LE;
SDL_ReadS64BE;
SDL_ReadS64LE;
SDL_ReadStorageFile;
SDL_ReadSurfacePixel;
SDL_ReadU16BE;
SDL_ReadU32BE;
SDL_ReadU64BE;
SDL_ReadU16LE;
SDL_ReadU32BE;
SDL_ReadU32LE;
SDL_ReadU64BE;
SDL_ReadU64LE;
SDL_ReadU8;
SDL_RegisterApp;
SDL_RegisterEvents;
SDL_ReleaseCameraFrame;
SDL_ReloadGamepadMappings;
SDL_RemovePath;
SDL_RemoveStoragePath;
SDL_RemoveTimer;
SDL_RenamePath;
SDL_RenameStoragePath;
SDL_RenderClear;
SDL_RenderClipEnabled;
SDL_RenderCoordinatesFromWindow;
@ -507,6 +643,7 @@ SDL3_0.0.0 {
SDL_RenderFillRects;
SDL_RenderGeometry;
SDL_RenderGeometryRaw;
SDL_RenderGeometryRawFloat;
SDL_RenderLine;
SDL_RenderLines;
SDL_RenderPoint;
@ -517,36 +654,51 @@ SDL3_0.0.0 {
SDL_RenderRects;
SDL_RenderTexture;
SDL_RenderTextureRotated;
SDL_RenderViewportSet;
SDL_ReportAssertion;
SDL_ResetAssertionReport;
SDL_ResetHint;
SDL_ResetHints;
SDL_ResetKeyboard;
SDL_RestoreWindow;
SDL_ResumeAudioDevice;
SDL_ResumeHaptic;
SDL_RumbleGamepad;
SDL_RumbleGamepadTriggers;
SDL_RumbleJoystick;
SDL_RumbleJoystickTriggers;
SDL_RunApp;
SDL_RunHapticEffect;
SDL_SIMDGetAlignment;
SDL_SaveBMP;
SDL_SaveBMP_RW;
SDL_SaveBMP_IO;
SDL_ScreenKeyboardShown;
SDL_ScreenSaverEnabled;
SDL_SeekIO;
SDL_SendGamepadEffect;
SDL_SendJoystickEffect;
SDL_SetAssertionHandler;
SDL_SetAudioPostmixCallback;
SDL_SetAudioStreamFormat;
SDL_SetAudioStreamFormat;
SDL_SetAudioStreamFrequencyRatio;
SDL_SetAudioStreamGetCallback;
SDL_SetAudioStreamPutCallback;
SDL_SetBooleanProperty;
SDL_SetClipboardData;
SDL_SetClipboardText;
SDL_SetCursor;
SDL_SetError;
SDL_SetEventEnabled;
SDL_SetEventFilter;
SDL_SetFloatProperty;
SDL_SetGamepadEventsEnabled;
SDL_SetGamepadLED;
SDL_SetGamepadMapping;
SDL_SetGamepadPlayerIndex;
SDL_SetGamepadSensorEnabled;
SDL_SetHapticAutocenter;
SDL_SetHapticGain;
SDL_SetHint;
SDL_SetHintWithPriority;
SDL_SetJoystickEventsEnabled;
@ -555,40 +707,50 @@ SDL3_0.0.0 {
SDL_SetJoystickVirtualAxis;
SDL_SetJoystickVirtualButton;
SDL_SetJoystickVirtualHat;
SDL_SetLogOutputFunction;
SDL_SetMainReady;
SDL_SetMemoryFunctions;
SDL_SetModState;
SDL_SetNumberProperty;
SDL_SetPaletteColors;
SDL_SetPixelFormatPalette;
SDL_SetPrimarySelectionText;
SDL_SetProperty;
SDL_SetPropertyWithCleanup;
SDL_SetRelativeMouseMode;
SDL_SetRenderClipRect;
SDL_SetRenderColorScale;
SDL_SetRenderDrawBlendMode;
SDL_SetRenderDrawColor;
SDL_SetRenderDrawColorFloat;
SDL_SetRenderLogicalPresentation;
SDL_SetRenderScale;
SDL_SetRenderTarget;
SDL_SetRenderVSync;
SDL_SetRenderViewport;
SDL_SetStringProperty;
SDL_SetSurfaceAlphaMod;
SDL_SetSurfaceBlendMode;
SDL_SetSurfaceClipRect;
SDL_SetSurfaceColorKey;
SDL_SetSurfaceColorMod;
SDL_SetSurfaceColorspace;
SDL_SetSurfacePalette;
SDL_SetSurfaceRLE;
SDL_SetTLS;
SDL_SetTextInputRect;
SDL_SetTextureAlphaMod;
SDL_SetTextureAlphaModFloat;
SDL_SetTextureBlendMode;
SDL_SetTextureColorMod;
SDL_SetTextureColorModFloat;
SDL_SetTextureScaleMode;
SDL_SetThreadPriority;
SDL_SetWindowAlwaysOnTop;
SDL_SetWindowBordered;
SDL_SetWindowFocusable;
SDL_SetWindowFullscreen;
SDL_SetWindowFullscreenMode;
SDL_SetWindowGrab;
SDL_SetWindowHitTest;
SDL_SetWindowIcon;
SDL_SetWindowInputFocus;
@ -601,35 +763,54 @@ SDL3_0.0.0 {
SDL_SetWindowOpacity;
SDL_SetWindowPosition;
SDL_SetWindowResizable;
SDL_SetWindowShape;
SDL_SetWindowSize;
SDL_SetWindowTitle;
SDL_SetWindowsMessageHook;
SDL_SetYUVConversionMode;
SDL_SetX11EventHook;
SDL_ShowCursor;
SDL_ShowMessageBox;
SDL_ShowOpenFileDialog;
SDL_ShowOpenFolderDialog;
SDL_ShowSaveFileDialog;
SDL_ShowSimpleMessageBox;
SDL_ShowWindow;
SDL_ShowWindowSystemMenu;
SDL_SignalCondition;
SDL_SoftStretch;
SDL_StartTextInput;
SDL_StopHapticEffect;
SDL_StopHapticEffects;
SDL_StopHapticRumble;
SDL_StopTextInput;
SDL_StorageReady;
SDL_SurfaceHasColorKey;
SDL_SurfaceHasRLE;
SDL_SyncWindow;
SDL_TellIO;
SDL_TextInputActive;
SDL_TextInputShown;
SDL_ThreadID;
SDL_TimeFromWindows;
SDL_TimeToDateTime;
SDL_TimeToWindows;
SDL_TryLockMutex;
SDL_TryLockRWLockForReading;
SDL_TryLockRWLockForWriting;
SDL_TryLockSpinlock;
SDL_TryWaitSemaphore;
SDL_UnbindAudioStream;
SDL_UnbindAudioStreams;
SDL_UnloadObject;
SDL_UnlockAudioStream;
SDL_UnlockJoysticks;
SDL_UnlockMutex;
SDL_UnlockProperties;
SDL_UnlockRWLock;
SDL_UnlockSpinlock;
SDL_UnlockSurface;
SDL_UnlockTexture;
SDL_UnregisterApp;
SDL_UpdateGamepads;
SDL_UpdateHapticEffect;
SDL_UpdateJoysticks;
SDL_UpdateNVTexture;
SDL_UpdateSensors;
@ -655,11 +836,19 @@ SDL3_0.0.0 {
SDL_WinRTGetDeviceFamily;
SDL_WinRTGetFSPathUNICODE;
SDL_WinRTGetFSPathUTF8;
SDL_WindowHasSurface;
SDL_WriteIO;
SDL_WriteS16BE;
SDL_WriteS16LE;
SDL_WriteS32BE;
SDL_WriteS32LE;
SDL_WriteS64BE;
SDL_WriteS64LE;
SDL_WriteU16BE;
SDL_WriteU32BE;
SDL_WriteU64BE;
SDL_WriteU16LE;
SDL_WriteU32BE;
SDL_WriteU32LE;
SDL_WriteU64BE;
SDL_WriteU64LE;
SDL_WriteU8;
SDL_abs;
@ -677,6 +866,7 @@ SDL3_0.0.0 {
SDL_atof;
SDL_atoi;
SDL_bsearch;
SDL_bsearch_r;
SDL_calloc;
SDL_ceil;
SDL_ceilf;
@ -756,6 +946,7 @@ SDL3_0.0.0 {
SDL_pow;
SDL_powf;
SDL_qsort;
SDL_qsort_r;
SDL_realloc;
SDL_round;
SDL_roundf;
@ -779,6 +970,9 @@ SDL3_0.0.0 {
SDL_strlwr;
SDL_strncasecmp;
SDL_strncmp;
SDL_strndup;
SDL_strnlen;
SDL_strnstr;
SDL_strrchr;
SDL_strrev;
SDL_strstr;
@ -814,154 +1008,10 @@ SDL3_0.0.0 {
SDL_wcslen;
SDL_wcsncasecmp;
SDL_wcsncmp;
SDL_wcsnlen;
SDL_wcsnstr;
SDL_wcsstr;
SDL_wcstol;
SDL_ClearClipboardData;
SDL_GetGamepadInstanceID;
SDL_GetGamepadPowerLevel;
SDL_SetGamepadMapping;
SDL_strndup;
SDL_GetGamepadTypeFromString;
SDL_GetGamepadStringForType;
SDL_GetRealGamepadInstanceType;
SDL_GetRealGamepadType;
SDL_wcsnlen;
SDL_strnlen;
SDL_AddGamepadMappingsFromFile;
SDL_ReloadGamepadMappings;
SDL_GetNumAudioDrivers;
SDL_GetAudioDriver;
SDL_GetCurrentAudioDriver;
SDL_GetAudioOutputDevices;
SDL_GetAudioCaptureDevices;
SDL_GetAudioDeviceName;
SDL_GetAudioDeviceFormat;
SDL_OpenAudioDevice;
SDL_CloseAudioDevice;
SDL_BindAudioStreams;
SDL_BindAudioStream;
SDL_UnbindAudioStreams;
SDL_UnbindAudioStream;
SDL_CreateAudioStream;
SDL_GetAudioStreamFormat;
SDL_SetAudioStreamFormat;
SDL_PutAudioStreamData;
SDL_GetAudioStreamData;
SDL_GetAudioStreamAvailable;
SDL_FlushAudioStream;
SDL_ClearAudioStream;
SDL_LockAudioStream;
SDL_UnlockAudioStream;
SDL_SetAudioStreamGetCallback;
SDL_SetAudioStreamPutCallback;
SDL_DestroyAudioStream;
SDL_OpenAudioDeviceStream;
SDL_LoadWAV_RW;
SDL_LoadWAV;
SDL_MixAudioFormat;
SDL_ConvertAudioSamples;
SDL_GetSilenceValueForFormat;
SDL_PauseAudioDevice;
SDL_ResumeAudioDevice;
SDL_AudioDevicePaused;
SDL_GetAudioStreamDevice;
SDL_ShowWindowSystemMenu;
SDL_ReadS16LE;
SDL_ReadS16BE;
SDL_ReadS32LE;
SDL_ReadS32BE;
SDL_ReadS64LE;
SDL_ReadS64BE;
SDL_WriteS16LE;
SDL_WriteS16BE;
SDL_WriteS32LE;
SDL_WriteS32BE;
SDL_WriteS64LE;
SDL_WriteS64BE;
SDL_GDKGetDefaultUser;
SDL_SetWindowFocusable;
SDL_GetAudioStreamFrequencyRatio;
SDL_SetAudioStreamFrequencyRatio;
SDL_SetAudioPostmixCallback;
SDL_GetAudioStreamQueued;
SDL_CreateProperties;
SDL_LockProperties;
SDL_UnlockProperties;
SDL_SetProperty;
SDL_GetProperty;
SDL_DestroyProperties;
SDL_GetAudioStreamProperties;
SDL_GetGamepadProperties;
SDL_GetJoystickProperties;
SDL_GetRendererProperties;
SDL_GetTextureProperties;
SDL_GetRWProperties;
SDL_GetSensorProperties;
SDL_GetSurfaceProperties;
SDL_GetWindowProperties;
SDL_ClearProperty;
SDL_EnterAppMainCallbacks;
SDL_RWprintf;
SDL_RWvprintf;
SDL_AllocateEventMemory;
SDL_GetDisplayProperties;
SDL_SetPropertyWithCleanup;
SDL_SetX11EventHook;
SDL_GetGlobalProperties;
SDL_OpenVideoCapture;
SDL_SetVideoCaptureSpec;
SDL_OpenVideoCaptureWithSpec;
SDL_GetVideoCaptureDeviceName;
SDL_GetVideoCaptureSpec;
SDL_GetVideoCaptureFormat;
SDL_GetNumVideoCaptureFormats;
SDL_GetVideoCaptureFrameSize;
SDL_GetNumVideoCaptureFrameSizes;
SDL_GetVideoCaptureStatus;
SDL_StartVideoCapture;
SDL_AcquireVideoCaptureFrame;
SDL_ReleaseVideoCaptureFrame;
SDL_StopVideoCapture;
SDL_CloseVideoCapture;
SDL_GetVideoCaptureDevices;
SDL_GetGamepadButtonLabelForType;
SDL_GetGamepadButtonLabel;
SDL_GetPens;
SDL_GetPenStatus;
SDL_GetPenFromGUID;
SDL_GetPenGUID;
SDL_PenConnected;
SDL_GetPenName;
SDL_GetPenCapabilities;
SDL_GetPenType;
SDL_GetPens;
SDL_GetPenStatus;
SDL_GetPenFromGUID;
SDL_GetPenGUID;
SDL_PenConnected;
SDL_GetPenName;
SDL_GetPenCapabilities;
SDL_GetPenType;
SDL_SetStringProperty;
SDL_SetNumberProperty;
SDL_SetFloatProperty;
SDL_GetPropertyType;
SDL_GetStringProperty;
SDL_GetNumberProperty;
SDL_GetFloatProperty;
SDL_EnumerateProperties;
SDL_SetBooleanProperty;
SDL_GetBooleanProperty;
SDL_CreateTextureWithProperties;
SDL_CreateRendererWithProperties;
SDL_GetGamepadMappings;
SDL_GetTouchDevices;
SDL_GetTouchDeviceName;
SDL_strnstr;
SDL_wcsnstr;
SDL_SyncWindow;
SDL_GetGamepadSteamHandle;
SDL_GetRendererFromTexture;
# extra symbols go here (don't modify this line)
local: *;
};