forked from Green-Sky/tomato
update sdl Merge commit '644725478f4de0f074a6834e8423ac36dce3974f'
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external/sdl/SDL/docs/README-gdk.md
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6
external/sdl/SDL/docs/README-gdk.md
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@ -29,6 +29,12 @@ The Windows GDK port supports the full set of Win32 APIs, renderers, controllers
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* Global task queue callbacks are dispatched during `SDL_PumpEvents` (which is also called internally if using `SDL_PollEvent`).
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* You can get the handle of the global task queue through `SDL_GDKGetTaskQueue`, if needed. When done with the queue, be sure to use `XTaskQueueCloseHandle` to decrement the reference count (otherwise it will cause a resource leak).
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* Single-player games have some additional features available:
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* Call `SDL_GDKGetDefaultUser` to get the default XUserHandle pointer.
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* `SDL_GetPrefPath` still works, but only for single-player titles.
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These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values!
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* What doesn't work:
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* Compilation with anything other than through the included Visual C++ solution file
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