forked from Green-Sky/tomato
update sdl Merge commit '644725478f4de0f074a6834e8423ac36dce3974f'
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60
external/sdl/SDL/include/SDL3/SDL_gamepad.h
vendored
60
external/sdl/SDL/include/SDL3/SDL_gamepad.h
vendored
@ -125,6 +125,53 @@ typedef enum
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SDL_GAMEPAD_AXIS_MAX
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} SDL_GamepadAxis;
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typedef enum
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{
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SDL_GAMEPAD_BINDTYPE_NONE = 0,
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SDL_GAMEPAD_BINDTYPE_BUTTON,
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SDL_GAMEPAD_BINDTYPE_AXIS,
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SDL_GAMEPAD_BINDTYPE_HAT
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} SDL_GamepadBindingType;
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typedef struct
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{
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SDL_GamepadBindingType inputType;
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union
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{
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int button;
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struct
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{
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int axis;
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int axis_min;
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int axis_max;
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} axis;
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struct
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{
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int hat;
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int hat_mask;
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} hat;
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} input;
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SDL_GamepadBindingType outputType;
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union
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{
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SDL_GamepadButton button;
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struct
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{
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SDL_GamepadAxis axis;
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int axis_min;
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int axis_max;
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} axis;
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} output;
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} SDL_GamepadBinding;
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/**
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* Add support for gamepads that SDL is unaware of or change the binding of an
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* existing gamepad.
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@ -736,6 +783,19 @@ extern DECLSPEC void SDLCALL SDL_SetGamepadEventsEnabled(SDL_bool enabled);
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*/
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extern DECLSPEC SDL_bool SDLCALL SDL_GamepadEventsEnabled(void);
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/**
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* Get the SDL joystick layer bindings for a gamepad
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*
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* \param gamepad a gamepad
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* \param count a pointer filled in with the number of bindings returned
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* \returns a NULL terminated array of pointers to bindings which should be
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* freed with SDL_free(), or NULL on error; call SDL_GetError() for
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* more details.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern DECLSPEC SDL_GamepadBinding **SDLCALL SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);
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/**
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* Manually pump gamepad updates if not using the loop.
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*
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