forked from Green-Sky/tomato
update sdl Merge commit '644725478f4de0f074a6834e8423ac36dce3974f'
This commit is contained in:
54
external/sdl/SDL/include/SDL3/SDL_oldnames.h
vendored
54
external/sdl/SDL/include/SDL3/SDL_oldnames.h
vendored
@ -43,18 +43,18 @@
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#define SDL_atomic_t SDL_AtomicInt
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/* ##SDL_audio.h */
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#define AUDIO_F32 SDL_AUDIO_F32
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#define AUDIO_F32LSB SDL_AUDIO_F32LSB
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#define AUDIO_F32MSB SDL_AUDIO_F32MSB
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#define AUDIO_F32SYS SDL_AUDIO_F32SYS
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#define AUDIO_S16 SDL_AUDIO_S16
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#define AUDIO_S16LSB SDL_AUDIO_S16LSB
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#define AUDIO_S16MSB SDL_AUDIO_S16MSB
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#define AUDIO_S16SYS SDL_AUDIO_S16SYS
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#define AUDIO_S32 SDL_AUDIO_S32
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#define AUDIO_S32LSB SDL_AUDIO_S32LSB
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#define AUDIO_S32MSB SDL_AUDIO_S32MSB
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#define AUDIO_S32SYS SDL_AUDIO_S32SYS
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#define AUDIO_F32 SDL_AUDIO_F32LE
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#define AUDIO_F32LSB SDL_AUDIO_F32LE
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#define AUDIO_F32MSB SDL_AUDIO_F32BE
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#define AUDIO_F32SYS SDL_AUDIO_F32
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#define AUDIO_S16 SDL_AUDIO_S16LE
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#define AUDIO_S16LSB SDL_AUDIO_S16LE
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#define AUDIO_S16MSB SDL_AUDIO_S16BE
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#define AUDIO_S16SYS SDL_AUDIO_S16
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#define AUDIO_S32 SDL_AUDIO_S32LE
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#define AUDIO_S32LSB SDL_AUDIO_S32LE
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#define AUDIO_S32MSB SDL_AUDIO_S32BE
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#define AUDIO_S32SYS SDL_AUDIO_S32
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#define AUDIO_S8 SDL_AUDIO_S8
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#define AUDIO_U8 SDL_AUDIO_U8
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#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
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@ -202,7 +202,6 @@
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#define SDL_GameControllerAxis SDL_GamepadAxis
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#define SDL_GameControllerBindType SDL_GamepadBindingType
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#define SDL_GameControllerButton SDL_GamepadButton
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#define SDL_GameControllerButtonBind SDL_GamepadBinding
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#define SDL_GameControllerClose SDL_CloseGamepad
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#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
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#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
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@ -211,8 +210,6 @@
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#define SDL_GameControllerGetAttached SDL_GamepadConnected
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#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
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#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
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#define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis
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#define SDL_GameControllerGetBindForButton SDL_GetGamepadBindForButton
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#define SDL_GameControllerGetButton SDL_GetGamepadButton
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#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
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#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
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@ -494,18 +491,18 @@
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#elif !defined(SDL_DISABLE_OLD_NAMES)
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/* ##SDL_audio.h */
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#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32
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#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LSB
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#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32MSB
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#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32SYS
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#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16
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#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LSB
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#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16MSB
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#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16SYS
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#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32
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#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LSB
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#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32MSB
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#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32SYS
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#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
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#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
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#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
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#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
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#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
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#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
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#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
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#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
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#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
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#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
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#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
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#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
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#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
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#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
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#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
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@ -653,7 +650,6 @@
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#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
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#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
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#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
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#define SDL_GameControllerButtonBind SDL_GameControllerButtonBind_renamed_SDL_GamepadBinding
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#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
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#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
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#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
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@ -662,8 +658,6 @@
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#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
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#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
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#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
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#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis
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#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_renamed_SDL_GetGamepadBindForButton
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#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
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#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
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#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
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