update sdl Merge commit '644725478f4de0f074a6834e8423ac36dce3974f'

This commit is contained in:
2023-09-23 18:53:11 +02:00
172 changed files with 7495 additions and 4062 deletions

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@ -43,18 +43,18 @@
#define SDL_atomic_t SDL_AtomicInt
/* ##SDL_audio.h */
#define AUDIO_F32 SDL_AUDIO_F32
#define AUDIO_F32LSB SDL_AUDIO_F32LSB
#define AUDIO_F32MSB SDL_AUDIO_F32MSB
#define AUDIO_F32SYS SDL_AUDIO_F32SYS
#define AUDIO_S16 SDL_AUDIO_S16
#define AUDIO_S16LSB SDL_AUDIO_S16LSB
#define AUDIO_S16MSB SDL_AUDIO_S16MSB
#define AUDIO_S16SYS SDL_AUDIO_S16SYS
#define AUDIO_S32 SDL_AUDIO_S32
#define AUDIO_S32LSB SDL_AUDIO_S32LSB
#define AUDIO_S32MSB SDL_AUDIO_S32MSB
#define AUDIO_S32SYS SDL_AUDIO_S32SYS
#define AUDIO_F32 SDL_AUDIO_F32LE
#define AUDIO_F32LSB SDL_AUDIO_F32LE
#define AUDIO_F32MSB SDL_AUDIO_F32BE
#define AUDIO_F32SYS SDL_AUDIO_F32
#define AUDIO_S16 SDL_AUDIO_S16LE
#define AUDIO_S16LSB SDL_AUDIO_S16LE
#define AUDIO_S16MSB SDL_AUDIO_S16BE
#define AUDIO_S16SYS SDL_AUDIO_S16
#define AUDIO_S32 SDL_AUDIO_S32LE
#define AUDIO_S32LSB SDL_AUDIO_S32LE
#define AUDIO_S32MSB SDL_AUDIO_S32BE
#define AUDIO_S32SYS SDL_AUDIO_S32
#define AUDIO_S8 SDL_AUDIO_S8
#define AUDIO_U8 SDL_AUDIO_U8
#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
@ -202,7 +202,6 @@
#define SDL_GameControllerAxis SDL_GamepadAxis
#define SDL_GameControllerBindType SDL_GamepadBindingType
#define SDL_GameControllerButton SDL_GamepadButton
#define SDL_GameControllerButtonBind SDL_GamepadBinding
#define SDL_GameControllerClose SDL_CloseGamepad
#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromInstanceID
#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
@ -211,8 +210,6 @@
#define SDL_GameControllerGetAttached SDL_GamepadConnected
#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
#define SDL_GameControllerGetBindForAxis SDL_GetGamepadBindForAxis
#define SDL_GameControllerGetBindForButton SDL_GetGamepadBindForButton
#define SDL_GameControllerGetButton SDL_GetGamepadButton
#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
@ -494,18 +491,18 @@
#elif !defined(SDL_DISABLE_OLD_NAMES)
/* ##SDL_audio.h */
#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32
#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LSB
#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32MSB
#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32SYS
#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16
#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LSB
#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16MSB
#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16SYS
#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32
#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LSB
#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32MSB
#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32SYS
#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
@ -653,7 +650,6 @@
#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
#define SDL_GameControllerButtonBind SDL_GameControllerButtonBind_renamed_SDL_GamepadBinding
#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromInstanceID
#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
@ -662,8 +658,6 @@
#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
#define SDL_GameControllerGetBindForAxis SDL_GameControllerGetBindForAxis_renamed_SDL_GetGamepadBindForAxis
#define SDL_GameControllerGetBindForButton SDL_GameControllerGetBindForButton_renamed_SDL_GetGamepadBindForButton
#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion