forked from Green-Sky/tomato
update sdl Merge commit '644725478f4de0f074a6834e8423ac36dce3974f'
This commit is contained in:
219
external/sdl/SDL/test/testaudio.c
vendored
219
external/sdl/SDL/test/testaudio.c
vendored
@ -10,6 +10,8 @@
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#include "testutils.h"
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#define POOF_LIFETIME 250
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#define VISUALIZER_WIDTH 100
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#define VISUALIZER_HEIGHT 50
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typedef struct Texture
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{
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@ -50,6 +52,15 @@ struct Thing
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SDL_bool iscapture;
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SDL_AudioSpec spec;
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Thing *physdev;
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SDL_bool visualizer_enabled;
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SDL_bool visualizer_updated;
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SDL_Texture *visualizer;
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SDL_Mutex *postmix_lock;
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float *postmix_buffer;
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int postmix_buflen;
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int postmix_allocated;
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SDL_AudioSpec postmix_spec;
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SDL_AtomicInt postmix_updated;
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} logdev;
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struct {
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SDL_AudioSpec spec;
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@ -98,6 +109,7 @@ static SDLTest_CommonState *state = NULL;
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static Thing *things = NULL;
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static char *current_titlebar = NULL;
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static Thing *mouseover_thing = NULL;
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static Thing *droppable_highlighted_thing = NULL;
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static Thing *dragging_thing = NULL;
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static int dragging_button = -1;
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@ -110,10 +122,16 @@ static Texture *soundboard_texture = NULL;
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static Texture *soundboard_levels_texture = NULL;
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static void DestroyTexture(Texture *tex);
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static void DestroyThing(Thing *thing);
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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static void Quit(int rc)
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{
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while (things != NULL) {
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DestroyThing(things); /* make sure all the audio devices are closed, etc. */
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}
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DestroyTexture(physdev_texture);
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DestroyTexture(logdev_texture);
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DestroyTexture(audio_texture);
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@ -121,6 +139,7 @@ static void Quit(int rc)
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DestroyTexture(soundboard_texture);
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DestroyTexture(soundboard_levels_texture);
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SDLTest_CommonQuit(state);
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/* Let 'main()' return normally */
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if (rc != 0) {
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exit(rc);
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@ -193,6 +212,8 @@ static Thing *UpdateMouseOver(const float x, const float y)
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thing = FindThingAtPoint(x, y);
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}
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mouseover_thing = thing;
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if (!thing) {
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SetDefaultTitleBar();
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} else if (thing->titlebar) {
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@ -202,7 +223,7 @@ static Thing *UpdateMouseOver(const float x, const float y)
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return thing;
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}
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static Thing *CreateThing(ThingType what, float x, float y, float z, float w, float h, Texture *texture, char *titlebar)
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static Thing *CreateThing(ThingType what, float x, float y, float z, float w, float h, Texture *texture, const char *titlebar)
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{
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Thing *last = NULL;
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Thing *i;
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@ -232,7 +253,7 @@ static Thing *CreateThing(ThingType what, float x, float y, float z, float w, fl
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thing->scale = 1.0f;
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thing->createticks = SDL_GetTicks();
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thing->texture = texture;
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thing->titlebar = titlebar;
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thing->titlebar = titlebar ? xstrdup(titlebar) : NULL;
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/* insert in list by Z order (furthest from the "camera" first, so they get drawn over; negative Z is not drawn at all). */
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if (things == NULL) {
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@ -272,21 +293,40 @@ static void DestroyThing(Thing *thing)
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return;
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}
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if (mouseover_thing == thing) {
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mouseover_thing = NULL;
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}
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if (droppable_highlighted_thing == thing) {
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droppable_highlighted_thing = NULL;
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}
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if (dragging_thing == thing) {
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dragging_thing = NULL;
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}
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switch (thing->what) {
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case THING_POOF: break;
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case THING_NULL: break;
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case THING_TRASHCAN: break;
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case THING_LOGDEV:
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case THING_LOGDEV_CAPTURE:
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SDL_CloseAudioDevice(thing->data.logdev.devid);
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SDL_DestroyTexture(thing->data.logdev.visualizer);
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SDL_DestroyMutex(thing->data.logdev.postmix_lock);
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SDL_free(thing->data.logdev.postmix_buffer);
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break;
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case THING_PHYSDEV:
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case THING_PHYSDEV_CAPTURE:
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SDL_free(thing->data.physdev.name);
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break;
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case THING_WAV:
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SDL_free(thing->data.wav.buf);
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break;
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case THING_STREAM:
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SDL_DestroyAudioStream(thing->data.stream.stream);
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break;
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@ -416,12 +456,12 @@ static const char *AudioFmtToString(const SDL_AudioFormat fmt)
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#define FMTCASE(x) case SDL_AUDIO_##x: return #x
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FMTCASE(U8);
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FMTCASE(S8);
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FMTCASE(S16LSB);
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FMTCASE(S16MSB);
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FMTCASE(S32LSB);
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FMTCASE(S32MSB);
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FMTCASE(F32LSB);
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FMTCASE(F32MSB);
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FMTCASE(S16LE);
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FMTCASE(S16BE);
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FMTCASE(S32LE);
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FMTCASE(S32BE);
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FMTCASE(F32LE);
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FMTCASE(F32BE);
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#undef FMTCASE
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}
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return "?";
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@ -513,7 +553,7 @@ static void StreamThing_ontick(Thing *thing, Uint64 now)
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if (!available || (SDL_GetAudioStreamFormat(thing->data.stream.stream, NULL, &spec) < 0)) {
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DestroyThingInPoof(thing);
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} else {
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const int ticksleft = (int) ((((Uint64) ((available / (SDL_AUDIO_BITSIZE(spec.format) / 8)) / spec.channels)) * 1000) / spec.freq);
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const int ticksleft = (int) ((((Uint64) (available / SDL_AUDIO_FRAMESIZE(spec))) * 1000) / spec.freq);
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const float pct = thing->data.stream.total_ticks ? (((float) (ticksleft)) / ((float) thing->data.stream.total_ticks)) : 0.0f;
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thing->progress = 1.0f - pct;
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}
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@ -553,7 +593,7 @@ static void StreamThing_ondrop(Thing *thing, int button, float x, float y)
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SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
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if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) {
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SDL_FlushAudioStream(thing->data.stream.stream);
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thing->data.stream.total_ticks = (int) (((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / (SDL_AUDIO_BITSIZE(spec->format) / 8))) / spec->channels) * 1000) / spec->freq);
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thing->data.stream.total_ticks = (int) ((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / SDL_AUDIO_FRAMESIZE(*spec))) * 1000) / spec->freq);
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}
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}
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@ -590,13 +630,13 @@ static void StreamThing_ondraw(Thing *thing, SDL_Renderer *renderer)
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static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, const Uint32 buflen, const char *fname, const float x, const float y)
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{
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static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_CAPTURE, THING_NULL };
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Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname ? xstrdup(fname) : NULL);
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Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname);
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SDL_Log("Adding audio stream for %s", fname ? fname : "(null)");
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thing->data.stream.stream = SDL_CreateAudioStream(spec, spec);
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if (buf && buflen) {
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SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen);
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SDL_FlushAudioStream(thing->data.stream.stream);
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thing->data.stream.total_ticks = (int) (((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / (SDL_AUDIO_BITSIZE(spec->format) / 8))) / spec->channels) * 1000) / spec->freq);
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thing->data.stream.total_ticks = (int) ((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / SDL_AUDIO_FRAMESIZE(*spec))) * 1000) / spec->freq);
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}
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thing->ontick = StreamThing_ontick;
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thing->ondrag = StreamThing_ondrag;
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@ -656,6 +696,7 @@ static Thing *LoadWavThing(const char *fname, float x, float y)
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SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, AudioFmtToString(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq);
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thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar);
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SDL_free(titlebar);
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SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec));
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thing->data.wav.buf = buf;
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thing->data.wav.buflen = buflen;
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@ -726,8 +767,10 @@ static void DeviceThing_ondrag(Thing *thing, int button, float x, float y)
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static void SetLogicalDeviceTitlebar(Thing *thing)
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{
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SDL_AudioSpec *spec = &thing->data.logdev.spec;
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SDL_GetAudioDeviceFormat(thing->data.logdev.devid, spec);
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SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.iscapture ? "CAPTURE" : "OUTPUT", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
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int frames = 0;
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SDL_GetAudioDeviceFormat(thing->data.logdev.devid, spec, &frames);
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SDL_free(thing->titlebar);
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SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz, %d frames)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.iscapture ? "CAPTURE" : "OUTPUT", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
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}
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static void LogicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
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@ -739,6 +782,135 @@ static void LogicalDeviceThing_ondrop(Thing *thing, int button, float x, float y
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}
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}
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static void SDLCALL PostmixCallback(void *userdata, const SDL_AudioSpec *spec, float *buffer, int buflen)
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{
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Thing *thing = (Thing *) userdata;
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SDL_LockMutex(thing->data.logdev.postmix_lock);
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if (thing->data.logdev.postmix_allocated < buflen) {
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void *ptr = SDL_realloc(thing->data.logdev.postmix_buffer, buflen);
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if (!ptr) {
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SDL_UnlockMutex(thing->data.logdev.postmix_lock);
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return; /* oh well. */
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}
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thing->data.logdev.postmix_buffer = (float *) ptr;
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thing->data.logdev.postmix_allocated = buflen;
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}
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SDL_copyp(&thing->data.logdev.postmix_spec, spec);
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SDL_memcpy(thing->data.logdev.postmix_buffer, buffer, buflen);
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thing->data.logdev.postmix_buflen = buflen;
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SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1);
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SDL_UnlockMutex(thing->data.logdev.postmix_lock);
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}
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static void UpdateVisualizer(SDL_Renderer *renderer, SDL_Texture *visualizer, const int channels, const float *buffer, const int buflen)
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{
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static const SDL_Color channel_colors[8] = {
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{ 255, 255, 255, 255 },
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{ 255, 0, 0, 255 },
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{ 0, 255, 0, 255 },
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{ 0, 0, 255, 255 },
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{ 255, 255, 0, 255 },
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{ 0, 255, 255, 255 },
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{ 255, 0, 255, 255 },
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{ 127, 127, 127, 255 }
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};
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SDL_SetRenderTarget(renderer, visualizer);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
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SDL_RenderClear(renderer);
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if (buffer && buflen) {
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const int frames = (buflen / sizeof (float)) / channels;
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const int skip = frames / (VISUALIZER_WIDTH * 2);
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int i, j;
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for (i = channels - 1; i >= 0; i--) {
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const SDL_Color *color = &channel_colors[i % SDL_arraysize(channel_colors)];
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SDL_FPoint points[VISUALIZER_WIDTH + 2];
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float prevx = 0.0f;
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int pointidx = 1;
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points[0].x = 0.0f;
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points[0].y = VISUALIZER_HEIGHT * 0.5f;
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for (j = 0; j < (SDL_arraysize(points)-1); j++) {
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const float val = buffer[((j * skip) * channels) + i];
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const float x = prevx + 2;
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const float y = (VISUALIZER_HEIGHT * 0.5f) - (VISUALIZER_HEIGHT * (val * 0.5f));
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SDL_assert(pointidx < SDL_arraysize(points));
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points[pointidx].x = x;
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points[pointidx].y = y;
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pointidx++;
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prevx = x;
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}
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SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, 255);
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SDL_RenderLines(renderer, points, pointidx);
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}
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}
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SDL_SetRenderTarget(renderer, NULL);
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}
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static void LogicalDeviceThing_ontick(Thing *thing, Uint64 now)
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{
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const SDL_bool ismousedover = (thing == mouseover_thing) ? SDL_TRUE : SDL_FALSE;
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if (!thing->data.logdev.visualizer || !thing->data.logdev.postmix_lock) { /* need these to work, skip if they failed. */
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return;
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}
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if (thing->data.logdev.visualizer_enabled != ismousedover) {
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thing->data.logdev.visualizer_enabled = ismousedover;
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if (!ismousedover) {
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SDL_SetAudioPostmixCallback(thing->data.logdev.devid, NULL, NULL);
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} else {
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if (thing->data.logdev.postmix_buffer) {
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SDL_memset(thing->data.logdev.postmix_buffer, '\0', thing->data.logdev.postmix_buflen);
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}
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SDL_AtomicSet(&thing->data.logdev.postmix_updated, 1); /* so this will at least clear the texture later. */
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SDL_SetAudioPostmixCallback(thing->data.logdev.devid, PostmixCallback, thing);
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}
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}
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}
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static void LogicalDeviceThing_ondraw(Thing *thing, SDL_Renderer *renderer)
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{
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if (thing->data.logdev.visualizer_enabled) {
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SDL_FRect dst;
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dst.w = thing->rect.w;
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dst.h = thing->rect.h;
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dst.x = thing->rect.x + ((thing->rect.w - dst.w) / 2);
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dst.y = thing->rect.y + ((thing->rect.h - dst.h) / 2);
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if (SDL_AtomicGet(&thing->data.logdev.postmix_updated)) {
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float *buffer;
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int channels;
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int buflen;
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SDL_LockMutex(thing->data.logdev.postmix_lock);
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channels = thing->data.logdev.postmix_spec.channels;
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buflen = thing->data.logdev.postmix_buflen;
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buffer = (float *) SDL_malloc(thing->data.logdev.postmix_buflen);
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if (buffer) {
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SDL_memcpy(buffer, thing->data.logdev.postmix_buffer, thing->data.logdev.postmix_buflen);
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SDL_AtomicSet(&thing->data.logdev.postmix_updated, 0);
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}
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SDL_UnlockMutex(thing->data.logdev.postmix_lock);
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UpdateVisualizer(renderer, thing->data.logdev.visualizer, channels, buffer, buflen);
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SDL_free(buffer);
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}
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 30);
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SDL_RenderTexture(renderer, thing->data.logdev.visualizer, NULL, &dst);
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}
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}
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static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y)
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{
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static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
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@ -751,9 +923,16 @@ static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID wh
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thing->data.logdev.devid = which;
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thing->data.logdev.iscapture = iscapture;
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thing->data.logdev.physdev = physthing;
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thing->data.logdev.visualizer = SDL_CreateTexture(state->renderers[0], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, VISUALIZER_WIDTH, VISUALIZER_HEIGHT);
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thing->data.logdev.postmix_lock = SDL_CreateMutex();
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if (thing->data.logdev.visualizer) {
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SDL_SetTextureBlendMode(thing->data.logdev.visualizer, SDL_BLENDMODE_BLEND);
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}
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thing->line_connected_to = physthing;
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thing->ontick = LogicalDeviceThing_ontick;
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thing->ondrag = DeviceThing_ondrag;
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thing->ondrop = LogicalDeviceThing_ondrop;
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thing->ondraw = LogicalDeviceThing_ondraw;
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thing->can_be_dropped_onto = can_be_dropped_onto;
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SetLogicalDeviceTitlebar(thing);
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@ -762,14 +941,16 @@ static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID wh
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static void SetPhysicalDeviceTitlebar(Thing *thing)
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{
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int frames = 0;
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SDL_AudioSpec *spec = &thing->data.physdev.spec;
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SDL_GetAudioDeviceFormat(thing->data.physdev.devid, spec);
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SDL_GetAudioDeviceFormat(thing->data.physdev.devid, spec, &frames);
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SDL_free(thing->titlebar);
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if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
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SDL_asprintf(&thing->titlebar, "Default system device (CAPTURE, %s, %s, %uHz)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
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SDL_asprintf(&thing->titlebar, "Default system device (CAPTURE, %s, %s, %uHz, %d frames)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
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} else if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
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SDL_asprintf(&thing->titlebar, "Default system device (OUTPUT, %s, %s, %uHz)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
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SDL_asprintf(&thing->titlebar, "Default system device (OUTPUT, %s, %s, %uHz, %d frames)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||||
} else {
|
||||
SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.iscapture ? "CAPTURE" : "OUTPUT", thing->data.physdev.name, AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
|
||||
SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz, %d frames)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.iscapture ? "CAPTURE" : "OUTPUT", thing->data.physdev.name, AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq, frames);
|
||||
}
|
||||
}
|
||||
|
||||
@ -965,7 +1146,7 @@ static void Loop(void)
|
||||
case SDL_EVENT_AUDIO_DEVICE_ADDED:
|
||||
CreatePhysicalDeviceThing(event.adevice.which, event.adevice.iscapture);
|
||||
break;
|
||||
|
||||
|
||||
case SDL_EVENT_AUDIO_DEVICE_REMOVED: {
|
||||
const SDL_AudioDeviceID which = event.adevice.which;
|
||||
Thing *i, *next;
|
||||
|
Reference in New Issue
Block a user