commit dec0d4ec4153bf9fc2b78ae6c2df45b6ea8dde7a Author: Green Sky Date: Tue Jul 25 22:27:55 2023 +0200 Squashed 'external/sdl/SDL/' content from commit b8d91252c git-subtree-dir: external/sdl/SDL git-subtree-split: b8d91252c6488cf9c645aba447b56bb9dbd9609a diff --git a/.clang-format b/.clang-format new file mode 100644 index 0000000..e98e5cd --- /dev/null +++ b/.clang-format @@ -0,0 +1,90 @@ +--- +AlignConsecutiveMacros: Consecutive +AlignConsecutiveAssignments: None +AlignConsecutiveBitFields: None +AlignConsecutiveDeclarations: None +AlignEscapedNewlines: Right +AlignOperands: Align +AlignTrailingComments: true + +AllowAllArgumentsOnNextLine: true +AllowAllParametersOfDeclarationOnNextLine: true +AllowShortEnumsOnASingleLine: true +AllowShortBlocksOnASingleLine: Never +AllowShortCaseLabelsOnASingleLine: false +AllowShortFunctionsOnASingleLine: All +AllowShortIfStatementsOnASingleLine: Never +AllowShortLoopsOnASingleLine: false + +AlwaysBreakAfterDefinitionReturnType: None +AlwaysBreakAfterReturnType: None +AlwaysBreakBeforeMultilineStrings: false +AlwaysBreakTemplateDeclarations: MultiLine + +# Custom brace breaking +BreakBeforeBraces: Custom +BraceWrapping: + AfterCaseLabel: true + AfterClass: true + AfterControlStatement: Never + AfterEnum: true + AfterFunction: true + AfterNamespace: true + AfterObjCDeclaration: true + AfterStruct: true + AfterUnion: true + AfterExternBlock: false + BeforeElse: false + BeforeWhile: false + IndentBraces: false + SplitEmptyFunction: true + SplitEmptyRecord: true + +# Make the closing brace of container literals go to a new line +Cpp11BracedListStyle: false + +# Never format includes +IncludeBlocks: Preserve +# clang-format version 4.0 through 12.0: +#SortIncludes: false +# clang-format version 13.0+: +#SortIncludes: Never + +# No length limit, in case it breaks macros, you can +# disable it with /* clang-format off/on */ comments +ColumnLimit: 0 + +IndentWidth: 4 +ContinuationIndentWidth: 4 +IndentCaseLabels: false +IndentCaseBlocks: false +IndentGotoLabels: true +IndentPPDirectives: None +IndentExternBlock: NoIndent + +PointerAlignment: Right +SpaceAfterCStyleCast: false +SpacesInCStyleCastParentheses: false +SpacesInConditionalStatement: false +SpacesInContainerLiterals: true +SpaceBeforeAssignmentOperators: true +SpaceBeforeCaseColon: false +SpaceBeforeParens: ControlStatements +SpaceAroundPointerQualifiers: Default +SpaceInEmptyBlock: false +SpaceInEmptyParentheses: false + +UseCRLF: false +UseTab: Never + +ForEachMacros: + [ + "spa_list_for_each", + "spa_list_for_each_safe", + "wl_list_for_each", + "wl_array_for_each", + "udev_list_entry_foreach", + ] + +--- + diff --git a/.clang-tidy b/.clang-tidy new file mode 100644 index 0000000..739a8eb --- /dev/null +++ b/.clang-tidy @@ -0,0 +1,58 @@ +--- +Checks: > + -*, + bugprone-assert-side-effect, + bugprone-assignment-in-if-condition, + bugprone-bool-pointer-implicit-conversion, + bugprone-dangling-handle, + bugprone-dynamic-static-initializers, + bugprone-infinite-loop, + bugprone-integer-division, + bugprone-macro-repeated-side-effects, + bugprone-misplaced-operator-in-strlen-in-alloc, + bugprone-misplaced-pointer-arithmetic-in-alloc, + bugprone-misplaced-widening-cast, + bugprone-not-null-terminated-result, + bugprone-posix-return, + bugprone-redundant-branch-condition, + bugprone-string-literal-with-embedded-nul, + bugprone-suspicious-memset-usage, + bugprone-suspicious-semicolon, + bugprone-suspicious-string-compare, + bugprone-too-small-loop-variable, + bugprone-unused-return-value, + cert-err33-c, + clang-analyzer-core.*, + clang-analyzer-valist.*, + clang-analyzer-unix.Malloc, + google-readability-casting, + misc-misleading-bidirectional, + misc-misleading-identifier, + misc-misplaced-const, + misc-redundant-expression, + objc-*, + performance-type-promotion-in-math-fn, + readability-avoid-const-params-in-decls, + readability-braces-around-statements, + readability-const-return-type, + readability-duplicate-include, + readability-inconsistent-declaration-parameter-name, + readability-misplaced-array-index, + readability-non-const-parameter, + readability-redundant-control-flow, + readability-redundant-declaration, + readability-redundant-function-ptr-dereference, + readability-redundant-preprocessor, + readability-simplify-boolean-expr + +CheckOptions: + - key: bugprone-assert-side-effect.AssertMacros + value: "SDL_assert, SDL_assert_release, SDL_assert_paranoid, SDL_assert_always, SDL_COMPILE_TIME_ASSERT" + - key: bugprone-misplaced-widening-cast.CheckImplicitCasts + value: true + - key: bugprone-not-null-terminated-result.WantToUseSafeFunctions + value: false # Do not recommend _s functions + +FormatStyle: "file" +HeaderFilterRegex: "*.h$" +WarningsAsErrors: "" diff --git a/.editorconfig b/.editorconfig new file mode 100644 index 0000000..de2d6de --- /dev/null +++ b/.editorconfig @@ -0,0 +1,69 @@ +# For format see editorconfig.org +# Copyright 2022 Collabora Ltd. +# SPDX-License-Identifier: Zlib + +root = true + +[*.{c,cc,cg,cpp,gradle,h,java,m,metal,pl,py,S,sh,txt}] +indent_size = 4 +indent_style = space +insert_final_newline = true +trim_trailing_whitespace = true + +[*.{html,js,json,m4,yml,yaml,vcxproj,vcxproj.filters}] +indent_size = 2 +indent_style = space +trim_tailing_whitespace = true + +[*.xml] +indent_size = 4 +indent_style = space + +[{CMakeLists.txt,cmake/*.cmake}] +indent_size = 2 +indent_style = space +insert_final_newline = true +trim_trailing_whitespace = true + +[{cmake/cmake_uninstall.cmake.in,test/CMakeLists.txt,cmake/SDL3Config.cmake.in}] +indent_size = 4 +indent_style = space +insert_final_newline = true +trim_trailing_whitespace = true + +[{Makefile.*,*.mk,*.sln,*.pbxproj,*.plist}] +indent_size = 8 +indent_style = tab +tab_width = 8 + +[src/joystick/controller_type.*] +indent_style = tab + +[src/joystick/hidapi/steam/*.h] +indent_style = tab + +[src/libm/*.c] +indent_style = tab + +[src/test/SDL_test_{crc32,md5,random}.c] +indent_size = 2 +indent_style = space + +[src/video/yuv2rgb/*.{c,h}] +indent_style = tab + +[wayland-protocols/*.xml] +indent_size = 2 +indent_style = space + +[*.{markdown,md}] +indent_size = 4 +indent_style = space +# Markdown syntax treats tabs as 4 spaces +tab_width = 4 + +[{*.bat,*.rc}] +end_of_line = crlf + +[*.cocci]' +insert_final_newline = true diff --git a/.github/PULL_REQUEST_TEMPLATE.md b/.github/PULL_REQUEST_TEMPLATE.md new file mode 100644 index 0000000..533be85 --- /dev/null +++ b/.github/PULL_REQUEST_TEMPLATE.md @@ -0,0 +1,7 @@ + + +## Description + + +## Existing Issue(s) + diff --git a/.github/cmake/CMakeLists.txt b/.github/cmake/CMakeLists.txt new file mode 100644 index 0000000..39ebaf8 --- /dev/null +++ b/.github/cmake/CMakeLists.txt @@ -0,0 +1,16 @@ +cmake_minimum_required(VERSION 3.0) +project(ci_utils C CXX) + +set(txt "CC=${CMAKE_C_COMPILER} +CXX=${CMAKE_CXX_COMPILER} +CFLAGS=${CMAKE_C_FLAGS} +CXXFLAGS=${CMAKE_CXX_FLAGS} +LDFLAGS=${CMAKE_EXE_LINKER_FLAGS} ${CMAKE_C_STANDARD_LIBRARIES} +") + +message("${txt}") + +set(VAR_PATH "/tmp/env.txt" CACHE PATH "Where to write environment file") +message(STATUS "Writing CC/CXX/CFLAGS/CXXFLAGS/LDFLAGS environment to ${VAR_PATH}") + +file(WRITE "${VAR_PATH}" "${txt}") diff --git a/.github/workflows/android.yml b/.github/workflows/android.yml new file mode 100644 index 0000000..20a09fe --- /dev/null +++ b/.github/workflows/android.yml @@ -0,0 +1,105 @@ +name: Build (Android) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + android: + name: ${{ matrix.platform.name }} + runs-on: ubuntu-latest + + strategy: + fail-fast: false + matrix: + platform: + - { name: Android.mk } + - { name: CMake, cmake: 1, android_abi: "arm64-v8a", android_platform: 23, arch: "aarch64", artifact: "SDL-android-arm64", apk-artifact: "SDL-android-apks-arm64" } + + steps: + - uses: actions/checkout@v3 + - uses: nttld/setup-ndk@v1 + id: setup_ndk + with: + ndk-version: r21e + - name: Build (Android.mk) + if: ${{ matrix.platform.name == 'Android.mk' }} + run: | + ./build-scripts/androidbuildlibs.sh + - uses: actions/setup-java@v3 + if: ${{ matrix.platform.name == 'CMake' }} + with: + distribution: 'temurin' + java-version: '11' + - name: Setup (CMake) + if: ${{ matrix.platform.name == 'CMake' }} + run: | + sudo apt-get update + sudo apt-get install ninja-build pkg-config + - name: Configure (CMake) + if: ${{ matrix.platform.name == 'CMake' }} + run: | + cmake -S . -B build \ + -Wdeprecated -Wdev -Werror \ + -DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \ + -DSDL_WERROR=ON \ + -DSDL_TESTS=ON \ + -DSDL_INSTALL_TESTS=ON \ + -DSDL_CLANG_TIDY=ON \ + -DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \ + -DANDROID_ABI=${{ matrix.platform.android_abi }} \ + -DSDL_SHARED=ON \ + -DSDL_STATIC=ON \ + -DSDL_STATIC_PIC=ON \ + -DSDL_VENDOR_INFO="Github Workflow" \ + -DCMAKE_INSTALL_PREFIX=prefix \ + -DCMAKE_BUILD_TYPE=Release \ + -GNinja + - name: Build (CMake) + if: ${{ matrix.platform.name == 'CMake' }} + run: | + cmake --build build --config Release --parallel --verbose + - name: Build test apk's (CMake) + if: ${{ matrix.platform.name == 'CMake' }} + run: | + cmake --build build --config Release --parallel --verbose --target testaudiocapture-apk testcontroller-apk testmultiaudio-apk testsprite-apk + - name: Install (CMake) + if: ${{ matrix.platform.name == 'CMake' }} + run: | + cmake --install build --config Release + echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV + ( cd prefix; find ) | LC_ALL=C sort -u + - name: Package (CPack) + if: ${{ matrix.platform.name == 'CMake' }} + run: | + cmake --build build/ --config Release --target package + - name: Verify CMake configuration files + if: ${{ matrix.platform.name == 'CMake' }} + run: | + cmake -S cmake/test -B cmake_config_build -G Ninja \ + -DCMAKE_TOOLCHAIN_FILE=${{ steps.setup_ndk.outputs.ndk-path }}/build/cmake/android.toolchain.cmake \ + -DANDROID_PLATFORM=${{ matrix.platform.android_platform }} \ + -DANDROID_ABI=${{ matrix.platform.android_abi }} \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} + cmake --build cmake_config_build --verbose + - name: Verify sdl3.pc + if: ${{ matrix.platform.name == 'CMake' }} + run: | + export CC="${{ steps.setup_ndk.outputs.ndk-path }}/toolchains/llvm/prebuilt/linux-x86_64/bin/clang --target=${{ matrix.platform.arch }}-none-linux-androideabi${{ matrix.platform.android_platform }}" + export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig + cmake/test/test_pkgconfig.sh + - uses: actions/upload-artifact@v3 + if: ${{ matrix.platform.name == 'CMake' }} + with: + if-no-files-found: error + name: ${{ matrix.platform.artifact }} + path: build/dist/SDL3* + - uses: actions/upload-artifact@v3 + if: ${{ matrix.platform.name == 'CMake' }} + with: + if-no-files-found: error + name: ${{ matrix.platform.apk-artifact }} + path: build/test/*.apk diff --git a/.github/workflows/emscripten.yml b/.github/workflows/emscripten.yml new file mode 100644 index 0000000..b74a511 --- /dev/null +++ b/.github/workflows/emscripten.yml @@ -0,0 +1,58 @@ +name: Build (Emscripten) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + emscripten: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v3 + - uses: mymindstorm/setup-emsdk@v12 + with: + version: 3.1.35 + - name: Install ninja + run: | + sudo apt-get -y update + sudo apt-get install -y ninja-build + - name: Configure (CMake) + run: | + emcmake cmake -S . -B build \ + -Wdeprecated -Wdev -Werror \ + -DSDL_WERROR=ON \ + -DSDL_TESTS=ON \ + -DSDL_INSTALL_TESTS=ON \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_INSTALL_PREFIX=prefix \ + -GNinja + - name: Build (CMake) + run: cmake --build build/ --verbose + - name: Run build-time tests + run: | + set -eu + export SDL_TESTS_QUICK=1 + # FIXME: enable Emscripten build time tests + # ctest -VV --test-dir build/ + - name: Install (CMake) + run: | + echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV + cmake --install build/ + - name: Package (CPack) + run: | + cmake --build build/ --config Release --target package + - name: Verify CMake configuration files + run: | + emcmake cmake -S cmake/test -B cmake_config_build \ + -DCMAKE_BUILD_TYPE=Release \ + -DSDL_VENDOR_INFO="Github Workflow" \ + -DTEST_SHARED=FALSE \ + -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} + cmake --build cmake_config_build --verbose + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: SDL-emscripten + path: build/dist/SDL3* diff --git a/.github/workflows/haiku.yml b/.github/workflows/haiku.yml new file mode 100644 index 0000000..468d281 --- /dev/null +++ b/.github/workflows/haiku.yml @@ -0,0 +1,57 @@ +name: Build (Haiku) + +on: [push, pull_request] + +jobs: + haiku: + runs-on: ubuntu-latest + name: Haiku + container: haiku/cross-compiler:x86_64-r1beta4 + steps: + - uses: actions/checkout@v3 + - name: Setup dependencies + run: | + apt-get install pkg-config -y + - name: Configure Haiku environment variables + run: | + echo "CC=x86_64-unknown-haiku-gcc" >> $GITHUB_ENV + echo "CXX=x86_64-unknown-haiku-g++" >> $GITHUB_ENV + - name: Configure (CMake) + run: | + cmake -S . -B build -GNinja \ + -Wdeprecated -Wdev -Werror \ + -DSDL_SHARED=ON \ + -DSDL_STATIC=ON \ + -DSDL_TESTS=ON \ + -DSDL_WERROR=ON \ + -DSDL_INSTALL_TESTS=ON \ + -DSDL_VENDOR_INFO=Github_Workflow \ + -DCMAKE_INSTALL_PREFIX=cmake_prefix \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_SYSTEM_NAME=Haiku + - name: Build (CMake) + run: | + cmake --build build/ --config Release --verbose --parallel + - name: Install (CMake) + run: | + echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV + cmake --install build/ --config Release + - name: Package (CPack) + run: | + cmake --build build/ --config Release --target package + - name: Verify CMake configuration files + run: | + cmake -S cmake/test -B cmake_config_build -G Ninja \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \ + -DCMAKE_SYSTEM_NAME=Haiku + cmake --build ./cmake_config_build --verbose + - name: Verify sdl3.pc + run: | + export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig + cmake/test/test_pkgconfig.sh + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: SDL-haiku + path: build/dist/SDL3* diff --git a/.github/workflows/ios.yml b/.github/workflows/ios.yml new file mode 100644 index 0000000..fb92ecd --- /dev/null +++ b/.github/workflows/ios.yml @@ -0,0 +1,24 @@ +name: Build (iOS/tvOS) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + Build: + name: ${{ matrix.platform.name }} + runs-on: macos-latest + + strategy: + fail-fast: false + matrix: + platform: + - { name: iOS, target: Static Library-iOS, sdk: iphoneos } + - { name: tvOS, target: Static Library-tvOS, sdk: appletvos } + + steps: + - uses: actions/checkout@v3 + - name: Build + run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build diff --git a/.github/workflows/loongarch64.yml b/.github/workflows/loongarch64.yml new file mode 100644 index 0000000..f45e1fa --- /dev/null +++ b/.github/workflows/loongarch64.yml @@ -0,0 +1,92 @@ +name: Build (LoongArch64) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + loongarch64: + runs-on: ubuntu-latest + strategy: + fail-fast: false + matrix: + platform: + - { toolchain-version: 2022.09.06 } + steps: + - uses: actions/checkout@v3 + - name: Install build requirements + run: | + sudo apt-get update -y + sudo apt-get install -y --no-install-recommends cmake ninja-build pkg-config tar wget + + - uses: actions/cache/restore@v3 + id: restore-cache + with: + path: /opt/cross-tools + key: loongarch64-${{ matrix.platform.toolchain-version }} + + - name: Download LoongArch64 gcc+glibc toolchain + if: ${{ !steps.restore-cache.outputs.cache-hit }} + run: | + url="https://github.com/loongson/build-tools/releases/download/${{ matrix.platform.toolchain-version }}/loongarch64-clfs-6.3-cross-tools-gcc-glibc.tar.xz" + + wget "$url" -O /tmp/toolchain.tar.xz + + mkdir -p /opt + tar -C /opt -x -f /tmp/toolchain.tar.xz + + - uses: actions/cache/save@v3 + if: ${{ !steps.restore-cache.outputs.cache-hit }} + with: + path: /opt/cross-tools + key: loongarch64-${{ matrix.platform.toolchain-version }} + + - name: Set-up Loongarch64 build environment + run: | + echo "/opt/cross-tools/bin" >> $GITHUB_PATH + echo "CC=loongarch64-unknown-linux-gnu-gcc" >> $GITHUB_ENV + echo "CXX=loongarch64-unknown-linux-gnu-g++" >> $GITHUB_ENV + + - name: Configure (CMake) + run: | + cmake -S . -B build -G Ninja \ + -Wdeprecated -Wdev -Werror \ + -DSDL_SHARED=ON \ + -DSDL_STATIC=ON \ + -DSDL_TESTS=ON \ + -DSDL_WERROR=ON \ + -DSDL_TESTS=ON \ + -DSDL_INSTALL_TESTS=ON \ + -DSDL_VENDOR_INFO="Github Workflow" \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_INSTALL_PREFIX=prefix + - name: Build (CMake) + run: | + cmake --build build --verbose + - name: Install (CMake) + run: | + echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV + cmake --install build/ + ( cd prefix; find ) | LC_ALL=C sort -u + - name: Package (CPack) + run: | + cmake --build build/ --config Release --target package + - name: Verify CMake configuration files + run: | + cmake -S cmake/test -B cmake_config_build -G Ninja \ + -DTEST_SHARED=TRUE \ + -DTEST_STATIC=TRUE \ + -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \ + -DCMAKE_BUILD_TYPE=Release + cmake --build cmake_config_build --verbose + - name: Verify sdl3.pc + run: | + export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig + cmake/test/test_pkgconfig.sh + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: SDL-loongarch64 + path: build/dist/SDL3* diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml new file mode 100644 index 0000000..593a8cf --- /dev/null +++ b/.github/workflows/main.yml @@ -0,0 +1,147 @@ +name: Build + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + Build: + name: ${{ matrix.platform.name }} + runs-on: ${{ matrix.platform.os }} + + defaults: + run: + shell: ${{ matrix.platform.shell }} + + strategy: + fail-fast: false + matrix: + platform: + - { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, artifact: 'SDL-mingw32' } + - { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, artifact: 'SDL-mingw64' } + - { name: Windows (clang32), os: windows-latest, shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, artifact: 'SDL-msys2-clang32' } + - { name: Windows (clang64), os: windows-latest, shell: 'msys2 {0}', msystem: clang64, msys-env: mingw-w64-clang-x86_64, artifact: 'SDL-msys2-clang64' } + - { name: Windows (ucrt64), os: windows-latest, shell: 'msys2 {0}', msystem: ucrt64, msys-env: mingw-w64-ucrt-x86_64, artifact: 'SDL-msys2-ucrt64' } + - { name: Ubuntu 20.04, os: ubuntu-20.04, shell: sh, artifact: 'SDL-ubuntu20.04' } + - { name: Intel oneAPI (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-oneapi', intel: true, + source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icx; export CXX=icx;'} + - { name: Intel Compiler (Ubuntu 20.04), os: ubuntu-20.04, shell: bash, artifact: 'SDL-ubuntu20.04-icc', intel: true, cmake: '-DSDL_CLANG_TIDY=OFF', + source_cmd: 'source /opt/intel/oneapi/setvars.sh; export CC=icc; export CXX=icpc; export CFLAGS=-diag-disable=10441; export CXXFLAGS=-diag-disable=10441; '} + - { name: Ubuntu 22.04, os: ubuntu-22.04, shell: sh, artifact: 'SDL-ubuntu22.04' } + - { name: MacOS (Framework), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DSDL_FRAMEWORK=ON -DSDL_CLANG_TIDY=OFF', skip_test_pkgconfig: true, artifact: 'SDL-macos-framework' } + - { name: MacOS (GNU prefix), os: macos-latest, shell: sh, cmake: '-DCMAKE_OSX_ARCHITECTURES="x86_64" -DCLANG_TIDY_BINARY="$(brew --prefix llvm)/bin/clang-tidy"', artifact: 'SDL-macos-gnu' } + + steps: + - name: Set up MSYS2 + if: matrix.platform.shell == 'msys2 {0}' + uses: msys2/setup-msys2@v2 + with: + msystem: ${{ matrix.platform.msystem }} + install: >- + ${{ matrix.platform.msys-env }}-cc + ${{ matrix.platform.msys-env }}-cmake + ${{ matrix.platform.msys-env }}-ninja + ${{ matrix.platform.msys-env }}-pkg-config + ${{ matrix.platform.msys-env }}-clang-tools-extra + + - name: Setup Linux dependencies + if: runner.os == 'Linux' + run: | + sudo apt-get update + sudo apt-get install build-essential git \ + pkg-config cmake ninja-build gnome-desktop-testing libasound2-dev libpulse-dev \ + libaudio-dev libjack-dev libsndio-dev libsamplerate0-dev libx11-dev libxext-dev \ + libxrandr-dev libxcursor-dev libxfixes-dev libxi-dev libxss-dev libwayland-dev \ + libxkbcommon-dev libdrm-dev libgbm-dev libgl1-mesa-dev libgles2-mesa-dev \ + libegl1-mesa-dev libdbus-1-dev libibus-1.0-dev libudev-dev fcitx-libs-dev + + - name: Setup extra Ubuntu 22.04 dependencies + if: matrix.platform.os == 'ubuntu-22.04' + run: | + sudo apt-get install libpipewire-0.3-dev libdecor-0-dev + + - name: Setup Macos dependencies + if: runner.os == 'macOS' + run: | + brew install \ + ninja \ + pkg-config \ + llvm + + - name: Setup Intel oneAPI + if: matrix.platform.intel + run: | + # Setup oneAPI repo + wget https://apt.repos.intel.com/intel-gpg-keys/GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB + sudo apt-key add GPG-PUB-KEY-INTEL-SW-PRODUCTS-2023.PUB + sudo echo "deb https://apt.repos.intel.com/oneapi all main" | sudo tee /etc/apt/sources.list.d/oneAPI.list + sudo apt-get update -y + + # Install oneAPI + sudo apt-get install -y intel-oneapi-compiler-dpcpp-cpp-and-cpp-classic + + - uses: actions/checkout@v3 + - name: Check that versioning is consistent + # We only need to run this once: arbitrarily use the Linux/CMake build + if: "runner.os == 'Linux'" + run: ./build-scripts/test-versioning.sh + - name: Configure (CMake) + run: | + ${{ matrix.platform.source_cmd }} + cmake -S . -B build -G Ninja \ + -Wdeprecated -Wdev -Werror \ + -DSDL_SHARED=ON \ + -DSDL_STATIC=ON \ + -DSDL_TESTS=ON \ + -DSDL_WERROR=ON \ + -DSDL_INSTALL_TESTS=ON \ + -DSDL_VENDOR_INFO="Github Workflow" \ + -DSDL_CLANG_TIDY=ON \ + -DCMAKE_INSTALL_PREFIX=cmake_prefix \ + -DCMAKE_BUILD_TYPE=Release \ + ${{ matrix.platform.cmake }} + - name: Build (CMake) + run: | + ${{ matrix.platform.source_cmd }} + cmake --build build/ --config Release --verbose --parallel + - name: Run build-time tests (CMake) + run: | + ${{ matrix.platform.source_cmd }} + set -eu + export SDL_TESTS_QUICK=1 + ctest -VV --test-dir build/ + if test "${{ runner.os }}" = "Linux"; then + # This should show us the SDL_REVISION + strings build/libSDL3.so.0 | grep SDL- + fi + - name: Install (CMake) + run: | + ${{ matrix.platform.source_cmd }} + set -eu + cmake --install build/ --config Release + ( cd cmake_prefix; find . ) | LC_ALL=C sort -u + - name: Package (CPack) + run: | + cmake --build build/ --config Release --target package + - name: Verify CMake configuration files + run: | + ${{ matrix.platform.source_cmd }} + cmake -S cmake/test -B cmake_config_build -G Ninja \ + -DTEST_SHARED=ON \ + -DTEST_STATIC=ON \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_PREFIX_PATH=$(echo "${{ github.workspace }}/cmake_prefix" | sed -e 's#\\#/#g') + cmake --build cmake_config_build --verbose + - name: Verify sdl3.pc + if: ${{ !matrix.platform.skip_test_pkgconfig }} + run: | + ${{ matrix.platform.source_cmd }} + export PKG_CONFIG_PATH=$(echo "${{ github.workspace }}/cmake_prefix/lib/pkgconfig" | sed -e 's#\\#/#g') + cmake/test/test_pkgconfig.sh + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: ${{ matrix.platform.artifact }} + path: build/dist/SDL3* diff --git a/.github/workflows/msvc.yml b/.github/workflows/msvc.yml new file mode 100644 index 0000000..0b8cdcd --- /dev/null +++ b/.github/workflows/msvc.yml @@ -0,0 +1,90 @@ +name: Build (MSVC) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + Build: + name: ${{ matrix.platform.name }} + runs-on: windows-latest + + strategy: + fail-fast: false + matrix: + platform: + - { name: Windows (x64), flags: -A x64, project: VisualC/SDL.sln, projectflags: '/p:Platform=x64', artifact: 'SDL-VC-x64' } + - { name: Windows (x86), flags: -A Win32, project: VisualC/SDL.sln, projectflags: '/p:Platform=Win32', artifact: 'SDL-VC-x86' } + - { name: Windows static VCRT (x64), flags: -A x64 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-VC-static-VCRT-x64' } + - { name: Windows static VCRT (x86), flags: -A Win32 -DSDL_FORCE_STATIC_VCRT=ON, artifact: 'SDL-VC-static-VCRT-x86' } + - { name: Windows (clang-cl x64), flags: -T ClangCL -A x64, artifact: 'SDL-clang-cl-x64' } + - { name: Windows (clang-cl x86), flags: -T ClangCL -A Win32, artifact: 'SDL-clang-cl-x86' } + - { name: Windows (ARM), flags: -A ARM, artifact: 'SDL-VC-arm32' } + - { name: Windows (ARM64), flags: -A ARM64, artifact: 'SDL-VC-arm64' } + - { name: UWP (x64), flags: -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_SYSTEM_VERSION="10.0" -DSDL_TESTS=OFF, nowerror: true, + project: VisualC-WinRT/SDL-UWP.sln, projectflags: '/p:Platform=x64 /p:WindowsTargetPlatformVersion=10.0.17763.0', artifact: 'SDL-VC-UWP' } + + steps: + - uses: actions/checkout@v3 + - name: Create CMake project using SDL as a subproject + shell: python + run: | + import os + import textwrap + srcdir = r"${{ github.workspace }}".replace("\\", "/") + builddir = f"{ srcdir }/build" + os.makedirs(builddir) + with open(f"{ builddir }/CMakeLists.txt", "w") as f: + f.write(textwrap.dedent(f"""\ + cmake_minimum_required(VERSION 3.0) + project(sdl_user) + add_subdirectory("{ srcdir }" SDL) + """)) + - name: Configure (CMake) + run: cmake -S build -B build ` + -Wdeprecated -Wdev -Werror ` + -DSDL_WERROR=${{ !matrix.platform.nowerror }} ` + -DSDL_SHARED=ON ` + -DSDL_STATIC=ON ` + -DSDL_TESTS=ON ` + -DSDL_INSTALL_TESTS=ON ` + -DSDL_VENDOR_INFO="Github Workflow" ` + -DSDL_DISABLE_INSTALL=OFF ` + -DSDL_DISABLE_INSTALL_CPACK=OFF ` + ${{ matrix.platform.flags }} ` + -DCMAKE_INSTALL_PREFIX=prefix + - name: Build (CMake) + run: cmake --build build/ --config Release --parallel + - name: Run build-time tests + if: "! contains(matrix.platform.name, 'ARM')" + run: | + $env:SDL_TESTS_QUICK=1 + ctest -VV --test-dir build/ -C Release + - name: Install (CMake) + run: | + echo "SDL3_DIR=$Env:GITHUB_WORKSPACE/prefix" >> $Env:GITHUB_ENV + cmake --install build/ + - name: Package (CPack) + run: | + cmake --build build/ --config Release --target PACKAGE + - name: Verify CMake configuration files + if: ${{ !contains(matrix.platform.name, 'UWP') }} # FIXME: cmake/test/CMakeLists.txt should support UWP + run: | + cmake -S cmake/test -B cmake_config_build ` + -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} ` + ${{ matrix.platform.flags }} + cmake --build cmake_config_build --config Release + + - name: Add msbuild to PATH + if: ${{ matrix.platform.project != '' }} + uses: microsoft/setup-msbuild@v1.1.3 + - name: Build msbuild + if: ${{ matrix.platform.project != '' }} + run: msbuild ${{ matrix.platform.project }} /m /p:BuildInParallel=true /p:Configuration=Release ${{ matrix.platform.projectflags }} + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: ${{ matrix.platform.artifact }} + path: build/dist/SDL3* diff --git a/.github/workflows/n3ds.yml b/.github/workflows/n3ds.yml new file mode 100644 index 0000000..42d6dd4 --- /dev/null +++ b/.github/workflows/n3ds.yml @@ -0,0 +1,65 @@ +name: Build (Nintendo 3DS) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + n3ds: + runs-on: ubuntu-latest + container: + image: devkitpro/devkitarm:latest + steps: + - uses: actions/checkout@v3 + - name: Install build requirements + run: | + apt update + apt install ninja-build + - name: Configure (CMake) + run: | + cmake -S . -B build -G Ninja \ + -Wdeprecated -Wdev -Werror \ + -DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \ + -DSDL_WERROR=ON \ + -DSDL_TESTS=ON \ + -DSDL_INSTALL_TESTS=ON \ + -DSDL_VENDOR_INFO="Github Workflow" \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_INSTALL_PREFIX=prefix + - name: Build (CMake) + run: | + cmake --build build --verbose + - name: Install (CMake) + run: | + echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV + cmake --install build/ + ( cd prefix; find ) | LC_ALL=C sort -u + - name: Package (CPack) + run: | + cmake --build build/ --config Release --target package + - name: Verify CMake configuration files + run: | + cmake -S cmake/test -B cmake_config_build -G Ninja \ + -DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \ + -DTEST_SHARED=FALSE \ + -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \ + -DCMAKE_BUILD_TYPE=Release + cmake --build cmake_config_build --verbose + - name: Extract CC/CXX/CFLAGS/CXXFLAGS from CMake toolchain + run: | + cmake -S .github/cmake -B /tmp/cmake_extract \ + -DCMAKE_TOOLCHAIN_FILE=${DEVKITPRO}/cmake/3DS.cmake \ + -DCMAKE_BUILD_TYPE=Release \ + -DVAR_PATH=/tmp/n3ds_env.txt + cat /tmp/n3ds_env.txt >> $GITHUB_ENV + - name: Verify sdl3.pc + run: | + export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig + cmake/test/test_pkgconfig.sh + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: SDL-n3ds + path: build/dist/SDL3* diff --git a/.github/workflows/ppc64le.yml b/.github/workflows/ppc64le.yml new file mode 100644 index 0000000..36be9b2 --- /dev/null +++ b/.github/workflows/ppc64le.yml @@ -0,0 +1,61 @@ +name: Build (PowerPC64) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + ppc64le: + runs-on: ubuntu-latest + container: + image: dockcross/linux-ppc64le:latest + steps: + - uses: actions/checkout@v3 + - name: Install build requirements + run: | + apt-get update -y + apt-get install -y cmake ninja-build + - name: Configure (CMake) + run: | + # FIXME: Enable SDL_WERROR + cmake -S . -B build -G Ninja \ + -Wdeprecated -Wdev -Werror \ + -DSDL_SHARED=ON \ + -DSDL_STATIC=ON \ + -DSDL_TESTS=ON \ + -DSDL_WERROR=OFF \ + -DSDL_TESTS=ON \ + -DSDL_INSTALL_TESTS=ON \ + -DSDL_VENDOR_INFO="Github Workflow" \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_INSTALL_PREFIX=prefix + - name: Build (CMake) + run: | + cmake --build build --verbose + - name: Install (CMake) + run: | + echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV + cmake --install build/ + ( cd prefix; find ) | LC_ALL=C sort -u + - name: Package (CPack) + run: | + cmake --build build/ --config Release --target package + - name: Verify CMake configuration files + run: | + cmake -S cmake/test -B cmake_config_build -G Ninja \ + -DTEST_SHARED=TRUE \ + -DTEST_STATIC=TRUE \ + -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \ + -DCMAKE_BUILD_TYPE=Release + cmake --build cmake_config_build --verbose + - name: Verify sdl3.pc + run: | + export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig + cmake/test/test_pkgconfig.sh + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: SDL-ppc64le + path: build/dist/SDL3* diff --git a/.github/workflows/ps2.yml b/.github/workflows/ps2.yml new file mode 100644 index 0000000..f1c349b --- /dev/null +++ b/.github/workflows/ps2.yml @@ -0,0 +1,69 @@ +name: Build (Sony Playstation 2) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + ps2: + runs-on: ubuntu-latest + container: ps2dev/ps2dev:latest + steps: + - uses: actions/checkout@v3 + - name: Setup dependencies + run: | + apk update + apk add cmake gmp mpc1 mpfr4 ninja pkgconf make git + + # To be removed once ps2_drivers is part of PS2DEV + - name: Install ps2_drivers lib + run: | + git clone https://github.com/fjtrujy/ps2_drivers.git + cd ps2_drivers + make -j $(getconf _NPROCESSORS_ONLN) clean + make -j $(getconf _NPROCESSORS_ONLN) + make -j $(getconf _NPROCESSORS_ONLN) install + + - name: Configure (CMake) + run: | + cmake -S . -B build -G Ninja \ + -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \ + -DSDL_WERROR=ON \ + -DSDL_TESTS=ON \ + -DSDL_INSTALL_TESTS=ON \ + -DCMAKE_INSTALL_PREFIX=cmake_prefix \ + -DCMAKE_BUILD_TYPE=Release + - name: Build (CMake) + run: cmake --build build --config Release --verbose -- -j 1 + - name: Install (CMake) + run: | + set -eu + cmake --install build/ --config Release + echo "SDL3_DIR=$(pwd)/cmake_prefix" >> $GITHUB_ENV + ( cd cmake_prefix; find ) | LC_ALL=C sort -u + - name: Package (CPack) + run: | + cmake --build build/ --config Release --target package -- -j 1 + + - name: Verify CMake configuration files + run: | + cmake -S cmake/test -B cmake_config_build -G Ninja \ + -Wdeprecated -Wdev -Werror \ + -DCMAKE_TOOLCHAIN_FILE=$PS2DEV/ps2sdk/ps2dev.cmake \ + -DTEST_SHARED=FALSE \ + -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \ + -DCMAKE_BUILD_TYPE=Release + cmake --build cmake_config_build --verbose -- -j 1 + - name: Verify sdl3.pc + run: | + export CC=mips64r5900el-ps2-elf-gcc + export LDFLAGS="-L$PS2DEV/ps2sdk/ee/lib -L$PS2DEV/gsKit/lib -L$PS2DEV/ps2sdk/ports/lib" + export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig + cmake/test/test_pkgconfig.sh + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: SDL-ps2 + path: build/dist/SDL3* diff --git a/.github/workflows/psp.yml b/.github/workflows/psp.yml new file mode 100644 index 0000000..333bd64 --- /dev/null +++ b/.github/workflows/psp.yml @@ -0,0 +1,61 @@ +name: Build (Sony Playstation Portable) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + psp: + runs-on: ubuntu-latest + container: pspdev/pspdev:latest + steps: + - uses: actions/checkout@v3 + - name: Setup dependencies + run: | + apk update + apk add cmake gmp mpc1 mpfr4 make pkgconf + - name: Patch the pspdev toolchain to use -isystem instead of -I + run: | + # https://github.com/pspdev/pspsdk/issues/123 + sed -E s/-I/-isystem/g -i $PSPDEV/psp/share/pspdev.cmake + - name: Configure (CMake) + run: | + cmake -S . -B build \ + -Wdeprecated -Wdev -Werror \ + -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \ + -DSDL_WERROR=ON \ + -DSDL_TESTS=ON \ + -DSDL_INSTALL_TESTS=ON \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_INSTALL_PREFIX=prefix + - name: Build (CMake) + run: cmake --build build --config Release --verbose + - name: Install (CMake) + run: | + echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV + cmake --install build --config Release + ( cd prefix; find ) | LC_ALL=C sort -u + - name: Package (CPack) + run: | + cmake --build build/ --config Release --target package + - name: Verify CMake configuration files + run: | + cmake -S cmake/test -B cmake_config_build \ + -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake \ + -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \ + -DTEST_SHARED=FALSE \ + -DCMAKE_BUILD_TYPE=Release + cmake --build cmake_config_build --verbose + - name: Verify sdl3.pc + run: | + export CC=psp-gcc + export LDFLAGS="-L$PSPDEV/lib -L$PSPDEV/psp/lib -L$PSPDEV/psp/sdk/lib" + export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig + cmake/test/test_pkgconfig.sh + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: SDL-psp + path: build/dist/SDL3* diff --git a/.github/workflows/riscos.yml b/.github/workflows/riscos.yml new file mode 100644 index 0000000..2f1869e --- /dev/null +++ b/.github/workflows/riscos.yml @@ -0,0 +1,64 @@ +name: Build (RISC OS) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + Build: + name: ${{ matrix.platform.name }} + runs-on: ubuntu-latest + container: riscosdotinfo/riscos-gccsdk-4.7:latest + + strategy: + fail-fast: false + matrix: + platform: + - { name: CMake } + + steps: + - name: Setup dependencies + run: apt-get update && apt-get install -y cmake ninja-build + - uses: actions/checkout@v3 + - name: Configure (CMake) + if: ${{ contains(matrix.platform.name, 'CMake') }} + run: | + cmake -S . -B build -G Ninja \ + -Wdeprecated -Wdev -Werror \ + -DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \ + -DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON \ + -DRISCOS:BOOL=ON \ + -DSDL_GCC_ATOMICS=OFF \ + -DSDL_TESTS=ON \ + -DSDL_INSTALL_TESTS=ON \ + -DSDL_VENDOR_INFO="Github Workflow" \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_INSTALL_PREFIX=${{ github.workspace }}/prefix_cmake + - name: Build (CMake) + if: ${{ contains(matrix.platform.name, 'CMake') }} + run: cmake --build build --verbose + - name: Install (CMake) + if: ${{ contains(matrix.platform.name, 'CMake') }} + run: | + echo "SDL3_DIR=${{ github.workspace }}/prefix_cmake" >> $GITHUB_ENV + cmake --install build/ + ( cd ${{ github.workspace }}/prefix_cmake; find ) | LC_ALL=C sort -u + - name: Package (CPack) + run: | + cmake --build build/ --config Release --target package + - name: Verify CMake configuration files + run: | + cmake -S cmake/test -B cmake_config_build -G Ninja \ + -DTEST_SHARED=OFF \ + -DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake \ + -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \ + -DCMAKE_BUILD_TYPE=Release \ + ${{ matrix.platform.test_args }} + cmake --build cmake_config_build --verbose + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: SDL-riscos + path: build/dist/SDL3* diff --git a/.github/workflows/vita.yml b/.github/workflows/vita.yml new file mode 100644 index 0000000..32d7f4d --- /dev/null +++ b/.github/workflows/vita.yml @@ -0,0 +1,131 @@ +name: Build (Sony Playstation Vita) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +defaults: + run: + shell: sh + +jobs: + vita: + name: ${{ matrix.platform.name }} + runs-on: ubuntu-latest + container: + image: vitasdk/vitasdk:latest + strategy: + fail-fast: false + matrix: + platform: + - { name: Vita (GLES w/ pib), pib: true, version: 1.1.4, artifact: SDL-vita-pib } + - { name: Vita (GLES w/ PVR_PSP2 + gles4vita), pvr: true, version: 3.9, artifact: SDL-vita-pvr } + + steps: + - uses: actions/checkout@v3 + - name: Install build requirements + run: | + apk update + apk add cmake ninja pkgconf bash tar + + - uses: actions/cache/restore@v3 + id: restore-cache + with: + path: /vita/dependencies + key: ${{ matrix.platform.artifact }}-${{ matrix.platform.version }} + + - name: Download PVR_PSP2 (GLES) + if: ${{ !!matrix.platform.pvr && !steps.restore-cache.outputs.cache-hit }} + run: | + pvr_psp2_version=${{ matrix.platform.version }} + + mkdir -p /vita/dependencies/include + mkdir -p /vita/dependencies/lib + + # Configure PVR_PSP2 headers + wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp + unzip /tmp/v$pvr_psp2_version.zip -d/tmp + cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* /vita/dependencies/include + rm /tmp/v$pvr_psp2_version.zip + + # include guard of PVR_PSP2's khrplatform.h does not match the usual one + sed -i -e s/__drvkhrplatform_h_/__khrplatform_h_/ /vita/dependencies/include/KHR/khrplatform.h + + # Configure PVR_PSP2 stub libraries + wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp + unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs + find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} /vita/dependencies/lib \; + rm /tmp/vitasdk_stubs.zip + rm -rf /tmp/pvr_psp2_stubs + + - name: Download gl4es4vita (OpenGL) + if: ${{ !!matrix.platform.pib && !steps.restore-cache.outputs.cache-hit }} + run: | + gl4es4vita_version=${{ matrix.platform.version }} + + mkdir -p /vita/dependencies/include + mkdir -p /vita/dependencies/lib + + # Configure gl4es4vita headers + wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp + unzip -o /tmp/include.zip -d/vita/dependencies/include + rm /tmp/include.zip + + # Configure gl4es4vita stub libraries + wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp + unzip /tmp/vitasdk_stubs.zip -d/vita/dependencies/lib + + - uses: actions/cache/save@v3 + if: ${{ !steps.restore-cache.outputs.cache-hit }} + with: + path: /vita/dependencies + key: ${{ matrix.platform.artifact }}-${{ matrix.platform.version }} + + - name: Copy PVR_PSP2 (GLES) or gl4es4vita (OpenGL) to vita toolchain dir + run: | + cp -rv /vita/dependencies/* ${VITASDK}/arm-vita-eabi + + - name: Configure (CMake) + run: | + cmake -S . -B build -G Ninja \ + -Wdeprecated -Wdev -Werror \ + -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \ + -DVIDEO_VITA_PIB=${{ !!matrix.platform.pib }} \ + -DVIDEO_VITA_PVR=${{ !!matrix.platform.pvr }} \ + -DSDL_ARMNEON=ON \ + -DSDL_ARMSIMD=ON \ + -DSDL_WERROR=ON \ + -DSDL_TESTS=ON \ + -DSDL_INSTALL_TESTS=ON \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_INSTALL_PREFIX=prefix + - name: Build (CMake) + run: cmake --build build --verbose + - name: Install (CMake) + run: | + echo "SDL3_DIR=$(pwd)/prefix" >> $GITHUB_ENV + cmake --install build/ + ( cd prefix; find ) | LC_ALL=C sort -u + - name: Package (CPack) + run: | + cmake --build build/ --config Release --target package + - name: Verify CMake configuration files + run: | + cmake -S cmake/test -B cmake_config_build -G Ninja \ + -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \ + -DTEST_SHARED=FALSE \ + -DCMAKE_PREFIX_PATH=${{ env.SDL3_DIR }} \ + -DCMAKE_BUILD_TYPE=Release + cmake --build cmake_config_build --verbose + - name: Verify sdl3.pc + run: | + export CC=arm-vita-eabi-gcc + export PKG_CONFIG_PATH=${{ env.SDL3_DIR }}/lib/pkgconfig + cmake/test/test_pkgconfig.sh + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: ${{ matrix.platform.artifact }} + path: build/dist/SDL3* diff --git a/.github/workflows/vmactions.yml b/.github/workflows/vmactions.yml new file mode 100644 index 0000000..e786834 --- /dev/null +++ b/.github/workflows/vmactions.yml @@ -0,0 +1,70 @@ +name: Build (VM Actions) + +on: [push, pull_request] + +concurrency: + group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.run_id }} + cancel-in-progress: true + +jobs: + freebsd: + runs-on: macos-12 + name: FreeBSD + steps: + - uses: actions/checkout@v3 + - name: Build + uses: vmactions/freebsd-vm@v0 + with: + mem: 8192 + usesh: true + prepare: | + pkg install -y \ + cmake \ + ninja \ + pkgconf \ + libXcursor \ + libXext \ + libXinerama \ + libXi \ + libXfixes \ + libXrandr \ + libXScrnSaver \ + libXxf86vm \ + wayland \ + wayland-protocols \ + libxkbcommon \ + mesa-libs \ + libglvnd \ + evdev-proto \ + libinotify \ + alsa-lib \ + jackit \ + pipewire \ + pulseaudio \ + sndio \ + dbus \ + zh-fcitx \ + ibus \ + libsamplerate \ + libudev-devd + + run: | + cmake -S . -B build -GNinja \ + -Wdeprecated -Wdev -Werror \ + -DCMAKE_BUILD_TYPE=Release \ + -DSDL_HIDAPI_LIBUSB=OFF \ + -DSDL_CHECK_REQUIRED_INCLUDES="/usr/local/include" \ + -DSDL_CHECK_REQUIRED_LINK_OPTIONS="-L/usr/local/lib" + cmake --build build/ --config Release --verbose -- -j`sysctl -n hw.ncpu` + cmake --build build/ --config Release --target package + + cmake --build build/ --config Release --target clean + rm -rf build/dist/_CPack_Packages + rm -rf build/CMakeFiles + rm -rf build/docs + + - uses: actions/upload-artifact@v3 + with: + if-no-files-found: error + name: SDL-freebsd + path: build/dist/SDL3* diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..391a8f9 --- /dev/null +++ b/.gitignore @@ -0,0 +1,157 @@ +build/ +build-*/ +!build-scripts/ +buildbot/ +/VERSION.txt +__pycache__ + +*.so +*.so.* +*.dll +*.exe +*.o +*.obj +*.res +*.lib +*.a +*.la +*.dSYM +*,e1f +*,ff8 +*.lnk +*.err +*.exp +*.map +*.orig +*~ +*.swp +*.tmp +*.rej + +# for CMake +CMakeFiles/ +CMakeCache.txt +cmake_install.cmake +cmake_uninstall.cmake +SDL3ConfigVersion.cmake +.ninja_* +*.ninja + +# for CLion +.idea +cmake-build-* + +# for Xcode +*.mode1* +*.perspective* +*.pbxuser +(^|/)build($|/) +.DS_Store +xcuserdata +*.xcworkspace + +# for Visual C++ +.vs +Debug +Release +*.user +*.ncb +*.suo +*.sdf +VisualC/tests/gamepadmap/axis.bmp +VisualC/tests/gamepadmap/button.bmp +VisualC/tests/gamepadmap/gamepadmap.bmp +VisualC/tests/gamepadmap/gamepadmap_back.bmp +VisualC/tests/loopwave/sample.wav +VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp +VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp +VisualC/tests/testgamepad/axis.bmp +VisualC/tests/testgamepad/button.bmp +VisualC/tests/testgamepad/gamepadmap.bmp +VisualC/tests/testgamepad/gamepadmap_back.bmp +VisualC/tests/testoverlay/moose.dat +VisualC/tests/testrendertarget/icon.bmp +VisualC/tests/testrendertarget/sample.bmp +VisualC/tests/testscale/icon.bmp +VisualC/tests/testscale/sample.bmp +VisualC/tests/testsprite/icon.bmp +VisualC/tests/testyuv/testyuv.bmp +VisualC-GDK/**/Layout + +# for Android +android-project/local.properties +android-project/.gradle/ + +test/checkkeys +test/checkkeysthreads +test/gamepadmap +test/loopwave +test/loopwavequeue +test/testatomic +test/testaudiocapture +test/testaudiohotplug +test/testaudioinfo +test/testautomation +test/testbounds +test/testcustomcursor +test/testdisplayinfo +test/testdraw +test/testdrawchessboard +test/testdropfile +test/testerror +test/testevdev +test/testfile +test/testfilesystem +test/testgamepad +test/testgeometry +test/testgesture +test/testgl +test/testgles +test/testgles2 +test/testhaptic +test/testhittesting +test/testhotplug +test/testiconv +test/testime +test/testintersections +test/testjoystick +test/testkeys +test/testloadso +test/testlocale +test/testlock +test/testmessage +test/testmouse +test/testmultiaudio +test/testnative +test/testoverlay +test/testplatform +test/testpower +test/testqsort +test/testrelative +test/testrendercopyex +test/testrendertarget +test/testresample +test/testrumble +test/testscale +test/testsem +test/testsensor +test/testshader +test/testshape +test/testsprite +test/testspriteminimal +test/teststreaming +test/testsurround +test/testthread +test/testtimer +test/testurl +test/testver +test/testviewport +test/testvulkan +test/testwm +test/testyuv +test/torturethread + +# for Doxygen +docs/output +SDL.tag +doxygen_warn.txt diff --git a/.wikiheaders-options b/.wikiheaders-options new file mode 100644 index 0000000..e11b0a7 --- /dev/null +++ b/.wikiheaders-options @@ -0,0 +1,17 @@ +projectfullname = SDL +projectshortname = SDL +incsubdir = include/SDL3 +wikisubdir = +readmesubdir = docs +apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_) +mainincludefname = SDL3/SDL.h +versionfname = include/SDL3/SDL_version.h +versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z +versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z +versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z +selectheaderregex = \ASDL.*?\.h\Z +projecturl = https://libsdl.org/ +wikiurl = https://wiki.libsdl.org +bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new +warn_about_missing = 0 +wikipreamble = (This is the documentation for SDL3, which is under heavy development and the API is changing! [SDL2](https://wiki.libsdl.org/SDL2/) is the current stable version!) diff --git a/Android.mk b/Android.mk new file mode 100644 index 0000000..4c26d3c --- /dev/null +++ b/Android.mk @@ -0,0 +1,135 @@ +LOCAL_PATH := $(call my-dir) + +########################### +# +# SDL shared library +# +########################### + +include $(CLEAR_VARS) + +LOCAL_MODULE := SDL3 + +LOCAL_C_INCLUDES := $(LOCAL_PATH)/include $(LOCAL_PATH)/src + +LOCAL_EXPORT_C_INCLUDES := $(LOCAL_C_INCLUDES) + +LOCAL_SRC_FILES := \ + $(subst $(LOCAL_PATH)/,, \ + $(wildcard $(LOCAL_PATH)/src/*.c) \ + $(wildcard $(LOCAL_PATH)/src/audio/*.c) \ + $(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \ + $(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \ + $(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \ + $(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \ + $(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \ + $(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \ + $(wildcard $(LOCAL_PATH)/src/core/android/*.c) \ + $(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \ + $(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \ + $(wildcard $(LOCAL_PATH)/src/events/*.c) \ + $(wildcard $(LOCAL_PATH)/src/file/*.c) \ + $(wildcard $(LOCAL_PATH)/src/haptic/*.c) \ + $(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \ + $(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \ + $(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \ + $(wildcard $(LOCAL_PATH)/src/joystick/*.c) \ + $(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \ + $(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \ + $(wildcard $(LOCAL_PATH)/src/joystick/virtual/*.c) \ + $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \ + $(wildcard $(LOCAL_PATH)/src/locale/*.c) \ + $(wildcard $(LOCAL_PATH)/src/locale/android/*.c) \ + $(wildcard $(LOCAL_PATH)/src/misc/*.c) \ + $(wildcard $(LOCAL_PATH)/src/misc/android/*.c) \ + $(wildcard $(LOCAL_PATH)/src/power/*.c) \ + $(wildcard $(LOCAL_PATH)/src/power/android/*.c) \ + $(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \ + $(wildcard $(LOCAL_PATH)/src/sensor/*.c) \ + $(wildcard $(LOCAL_PATH)/src/sensor/android/*.c) \ + $(wildcard $(LOCAL_PATH)/src/render/*.c) \ + $(wildcard $(LOCAL_PATH)/src/render/*/*.c) \ + $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \ + $(wildcard $(LOCAL_PATH)/src/thread/*.c) \ + $(wildcard $(LOCAL_PATH)/src/thread/pthread/*.c) \ + $(wildcard $(LOCAL_PATH)/src/timer/*.c) \ + $(wildcard $(LOCAL_PATH)/src/timer/unix/*.c) \ + $(wildcard $(LOCAL_PATH)/src/video/*.c) \ + $(wildcard $(LOCAL_PATH)/src/video/android/*.c) \ + $(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c)) + +LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES +LOCAL_CFLAGS += \ + -Wall -Wextra \ + -Wmissing-prototypes \ + -Wunreachable-code-break \ + -Wunneeded-internal-declaration \ + -Wmissing-variable-declarations \ + -Wfloat-conversion \ + -Wshorten-64-to-32 \ + -Wunreachable-code-return \ + -Wshift-sign-overflow \ + -Wstrict-prototypes \ + -Wkeyword-macro \ + +# Warnings we haven't fixed (yet) +LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare + +LOCAL_CXXFLAGS += -std=gnu++11 + +LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid + +LOCAL_LDFLAGS := -Wl,--no-undefined -Wl,--version-script=$(LOCAL_PATH)/src/dynapi/SDL_dynapi.sym + +ifeq ($(NDK_DEBUG),1) + cmd-strip := +endif + +LOCAL_STATIC_LIBRARIES := cpufeatures + +include $(BUILD_SHARED_LIBRARY) + + +########################### +# +# SDL_test static library +# +########################### + +LOCAL_MODULE := SDL3_test + +LOCAL_MODULE_FILENAME := libSDL3_test + +LOCAL_SRC_FILES := \ + $(subst $(LOCAL_PATH)/,, \ + $(wildcard $(LOCAL_PATH)/src/test/*.c)) + +LOCAL_LDLIBS := + +LOCAL_LDFLAGS := + +LOCAL_EXPORT_LDLIBS := + +include $(BUILD_STATIC_LIBRARY) + + +########################### +# +# SDL static library +# +########################### + +LOCAL_MODULE := SDL3_static + +LOCAL_MODULE_FILENAME := libSDL3 + +LOCAL_LDLIBS := + +LOCAL_LDFLAGS := + +LOCAL_EXPORT_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -llog -landroid + +include $(BUILD_STATIC_LIBRARY) + +$(call import-module,android/cpufeatures) + diff --git a/BUGS.txt b/BUGS.txt new file mode 100644 index 0000000..eb973d5 --- /dev/null +++ b/BUGS.txt @@ -0,0 +1,16 @@ + +Bugs are now managed in the SDL issue tracker, here: + + https://github.com/libsdl-org/SDL/issues + +You may report bugs there, and search to see if a given issue has already + been reported, discussed, and maybe even fixed. + + +You may also find help at the SDL forums/mailing list: + + https://discourse.libsdl.org/ + +Bug reports are welcome here, but we really appreciate if you use the issue + tracker, as bugs discussed on the mailing list may be forgotten or missed. + diff --git a/CMakeLists.txt b/CMakeLists.txt new file mode 100644 index 0000000..8e08ac1 --- /dev/null +++ b/CMakeLists.txt @@ -0,0 +1,3412 @@ +cmake_minimum_required(VERSION 3.16) + +if(CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_CURRENT_BINARY_DIR) + message(FATAL_ERROR "Prevented in-tree build. Please create a build directory outside of the SDL source code and run \"cmake -S ${CMAKE_SOURCE_DIR} -B .\" from there") +endif() + +# See docs/release_checklist.md +project(SDL3 LANGUAGES C CXX VERSION "3.0.0") + +if(CMAKE_SOURCE_DIR STREQUAL PROJECT_SOURCE_DIR) + set(SDL3_SUBPROJECT OFF) +else() + set(SDL3_SUBPROJECT ON) +endif() + +# CMake 3.0 expands the "if(${A})" in "set(OFF 1);set(A OFF);if(${A})" to "if(1)" +# CMake 3.24+ emits a warning when not set. +unset(OFF) +unset(ON) +if(POLICY CMP0054) + cmake_policy(SET CMP0054 NEW) +endif() + +include(CheckLibraryExists) +include(CheckIncludeFile) +include(CheckLanguage) +include(CheckSymbolExists) +include(CheckCSourceCompiles) +include(CheckCSourceRuns) +include(CheckCCompilerFlag) +include(CheckCXXCompilerFlag) +include(CheckStructHasMember) +include(CMakeDependentOption) +include(CMakeParseArguments) +include(CMakePushCheckState) +include(GNUInstallDirs) + +if(NOT DEFINED OpenGL_GL_PREFERENCE) + set(OpenGL_GL_PREFERENCE GLVND) +endif() + +find_package(PkgConfig) + +list(APPEND CMAKE_MODULE_PATH "${SDL3_SOURCE_DIR}/cmake") +include("${SDL3_SOURCE_DIR}/cmake/macros.cmake") +include("${SDL3_SOURCE_DIR}/cmake/sdlchecks.cmake") +include("${SDL3_SOURCE_DIR}/cmake/sdlcompilers.cmake") +include("${SDL3_SOURCE_DIR}/cmake/sdlmanpages.cmake") +include("${SDL3_SOURCE_DIR}/cmake/sdlplatform.cmake") +include("${SDL3_SOURCE_DIR}/cmake/sdltargets.cmake") +include("${SDL3_SOURCE_DIR}/cmake/CheckCPUArchitecture.cmake") +include("${SDL3_SOURCE_DIR}/cmake/GetGitRevisionDescription.cmake") +include("${SDL3_SOURCE_DIR}/cmake/3rdparty.cmake") + +SDL_DetectCompiler() +SDL_DetectCPUArchitecture() + +# Increment this if there is an incompatible change - but if that happens, +# we should rename the library from SDL3 to SDL4, at which point this would +# reset to 0 anyway. +set(SDL_SO_VERSION_MAJOR "0") +set(SDL_SO_VERSION_MINOR "${PROJECT_VERSION_MINOR}") +set(SDL_SO_VERSION_PATCH "${PROJECT_VERSION_PATCH}") +set(SDL_SO_VERSION "${SDL_SO_VERSION_MAJOR}.${SDL_SO_VERSION_MINOR}.${SDL_SO_VERSION_PATCH}") + +if(PROJECT_VERSION_MINOR MATCHES "[02468]$") + math(EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + 1") + set(SDL_DYLIB_COMPAT_VERSION_MINOR "0") + math(EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}") + set(SDL_DYLIB_CURRENT_VERSION_MINOR "${PROJECT_VERSION_PATCH}") +else() + math(EXPR SDL_DYLIB_COMPAT_VERSION_MAJOR "100 * ${PROJECT_VERSION_MINOR} + ${PROJECT_VERSION_PATCH} + 1") + set(SDL_DYLIB_COMPAT_VERSION_MINOR "0") + math(EXPR SDL_DYLIB_CURRENT_VERSION_MAJOR "${SDL_DYLIB_COMPAT_VERSION_MAJOR}") + set(SDL_DYLIB_CURRENT_VERSION_MINOR "0") +endif() +set(SDL_DYLIB_CURRENT_VERSION_PATCH "0") +set(SDL_DYLIB_COMPAT_VERSION_PATCH "0") + +set(SDL_DYLIB_CURRENT_VERSION "${SDL_DYLIB_CURRENT_VERSION_MAJOR}.${SDL_DYLIB_CURRENT_VERSION_MINOR}.${SDL_DYLIB_CURRENT_VERSION_PATCH}") +set(SDL_DYLIB_COMPAT_VERSION "${SDL_DYLIB_COMPAT_VERSION_MAJOR}.${SDL_DYLIB_COMPAT_VERSION_MINOR}.${SDL_DYLIB_COMPAT_VERSION_PATCH}") + +message(DEBUG "SDL_SO_VERSION=${SDL_SO_VERSION} SDL_DYLIB_CURRENT_VERSION=${SDL_DYLIB_CURRENT_VERSION} SDL_DYLIB_COMPAT_VERSION=${SDL_DYLIB_COMPAT_VERSION}") + +set(SDL_FRAMEWORK_VERSION "A") + +set(SDL_CHECK_REQUIRED_INCLUDES "" CACHE STRING "Extra includes (for CMAKE_REQUIRED_INCLUDES)") +set(SDL_CHECK_REQUIRED_LINK_OPTIONS "" CACHE STRING "Extra link options (for CMAKE_REQUIRED_LINK_OPTIONS)") +mark_as_advanced(SDL_CHECK_REQUIRED_INCLUDES SDL_CHECK_REQUIRED_LINK_OPTIONS) + +string(APPEND CMAKE_REQUIRED_FLAGS " -D_GNU_SOURCE=1") +list(APPEND CMAKE_REQUIRED_INCLUDES ${SDL_CHECK_REQUIRED_INCLUDES}) +list(APPEND CMAKE_REQUIRED_LINK_OPTIONS ${SDL_CHECK_REQUIRED_LINK_OPTIONS}) + +# Get the platform +SDL_DetectCMakePlatform() + +# Don't mistake macOS for unix +if(UNIX AND NOT ANDROID AND NOT APPLE AND NOT RISCOS) + set(UNIX_SYS ON) +else() + set(UNIX_SYS OFF) +endif() + +if(UNIX OR APPLE) + set(UNIX_OR_MAC_SYS ON) +else() + set(UNIX_OR_MAC_SYS OFF) +endif() + +# Emscripten pthreads work, but you need to have a non-pthread fallback build +# for systems without support. It's not currently enough to not use +# pthread functions in a pthread-build; it won't start up on unsupported +# browsers. As such, you have to explicitly enable it on Emscripten builds +# for the time being. This default with change to ON once this becomes +# commonly supported in browsers or the Emscripten teams makes a single +# binary work everywhere. +if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN) + set(SDL_PTHREADS_DEFAULT ON) +else() + set(SDL_PTHREADS_DEFAULT OFF) +endif() + +if(UNIX_SYS OR ANDROID) + set(SDL_CLOCK_GETTIME_DEFAULT ON) +else() + set(SDL_CLOCK_GETTIME_DEFAULT OFF) +endif() + +# The hidraw support doesn't catch Xbox, PS4 and Nintendo controllers, +# so we'll just use libusb when it's available. libusb does not support iOS, +# so we default to yes on iOS. +# TODO: Windows can support libusb, the hid.c file just depends on Unix APIs +if((WINDOWS AND NOT WINDOWS_STORE) OR IOS OR TVOS OR ANDROID) + set(SDL_HIDAPI_LIBUSB_AVAILABLE FALSE) +else() + set(SDL_HIDAPI_LIBUSB_AVAILABLE TRUE) +endif() + +# On the other hand, *BSD specifically uses libusb only, so we make a special +# case just for them. +if(FREEBSD OR NETBSD OR OPENBSD OR BSDI) + set(SDL_HIDAPI_LIBUSB_DEFAULT TRUE) +else() + set(SDL_HIDAPI_LIBUSB_DEFAULT FALSE) +endif() + +set(SDL_ASSEMBLY_DEFAULT OFF) +if(USE_CLANG OR USE_GCC OR USE_INTELCC OR MSVC_VERSION GREATER 1400) + set(SDL_ASSEMBLY_DEFAULT ON) +endif() + +set(SDL_GCC_ATOMICS_DEFAULT OFF) +if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC) + set(SDL_GCC_ATOMICS_DEFAULT ON) +endif() + +# Default option knobs +set(SDL_LIBC_DEFAULT ON) +set(SDL_SYSTEM_ICONV_DEFAULT ON) +if(WINDOWS) + set(SDL_LIBC_DEFAULT OFF) + set(SDL_SYSTEM_ICONV_DEFAULT OFF) +endif() + +if(MSVC) + option(SDL_FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF) + if(SDL_FORCE_STATIC_VCRT) + foreach(flag_var + CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE + CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO) + if(${flag_var} MATCHES "/MD") + string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") + endif() + endforeach() + endif() + + if(NOT SDL_LIBC) + # Make sure /RTC1 is disabled, otherwise it will use functions from the CRT + foreach(flag_var + CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE + CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO) + string(REGEX REPLACE "/RTC(su|[1su])" "" ${flag_var} "${${flag_var}}") + endforeach(flag_var) + endif() + + if(MSVC_CLANG) + # clang-cl treats /W4 as '-Wall -Wextra' -- we don't need -Wextra + foreach(flag_var + CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE + CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO) + string(REGEX REPLACE "/W4" "/W3" ${flag_var} "${${flag_var}}") + endforeach(flag_var) + endif() +endif() + +set(SDL_SHARED_DEFAULT ON) +set(SDL_STATIC_DEFAULT ON) + +set(SDL_SHARED_AVAILABLE ON) + +# All these *_DEFAULT vars will default to ON if not specified, +# so you only need to override them if they need to be disabled. +if(EMSCRIPTEN) + # Set up default values for the currently supported set of subsystems: + # Emscripten/Javascript does not have assembly support, a dynamic library + # loading architecture, or low-level CPU inspection. + + # SDL_THREADS_DEFAULT now defaults to ON, but pthread support might be disabled by default. + # !!! FIXME: most of these subsystems should default to ON if there are dummy implementations to be used. + + set(SDL_ASSEMBLY_DEFAULT OFF) + set(SDL_SHARED_AVAILABLE OFF) + set(SDL_ATOMIC_DEFAULT OFF) + set(SDL_LOADSO_DEFAULT OFF) + set(SDL_CPUINFO_DEFAULT OFF) +endif() + +if(VITA OR PSP OR PS2 OR N3DS OR RISCOS) + set(SDL_SHARED_AVAILABLE OFF) + set(SDL_LOADSO_DEFAULT OFF) +endif() + +if(SDL_SHARED_DEFAULT AND SDL_STATIC_DEFAULT AND SDL_SHARED_AVAILABLE) + if(DEFINED BUILD_SHARED_LIBS) + # When defined, use BUILD_SHARED_LIBS as default + if(BUILD_SHARED_LIBS) + set(SDL_STATIC_DEFAULT OFF) + else() + set(SDL_SHARED_DEFAULT OFF) + endif() + else() + # Default to just building the shared library + set(SDL_STATIC_DEFAULT OFF) + endif() +endif() + +set(SDL_SUBSYSTEMS + Atomic + Audio + Video + Render + Events + Joystick + Haptic + Hidapi + Power + Threads + Timers + File + Loadso + CPUinfo + Filesystem + Sensor + Locale + Misc +) +foreach(_SUB IN LISTS SDL_SUBSYSTEMS) + string(TOUPPER ${_SUB} _OPT) + if(NOT DEFINED SDL_${_OPT}_DEFAULT) + set(SDL_${_OPT}_DEFAULT ON) + endif() + option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ${SDL_${_OPT}_DEFAULT}) +endforeach() + +# Allow some projects to be built conditionally. +set_option(SDL_DISABLE_INSTALL "Disable installation of SDL3" ${SDL3_SUBPROJECT}) +cmake_dependent_option(SDL_DISABLE_INSTALL_CPACK "Create binary SDL3 archive using CPack" ${SDL3_SUBPROJECT} "NOT SDL_DISABLE_INSTALL" ON) +cmake_dependent_option(SDL_DISABLE_INSTALL_DOCS "Install docs for SDL3" ${SDL3_SUBPROJECT} "NOT SDL_DISABLE_INSTALL;NOT SDL_FRAMEWORK" ON) +set_option(SDL_DISABLE_UNINSTALL "Disable uninstallation of SDL3" OFF) + +cmake_dependent_option(SDL_DISABLE_ANDROID_JAR "Disable creation of SDL3.jar" ${SDL3_SUBPROJECT} "ANDROID" ON) + +option_string(SDL_ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto") +set_option(SDL_ASSEMBLY "Enable assembly routines" ${SDL_ASSEMBLY_DEFAULT}) +dep_option(SDL_AVX "Use AVX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF) +dep_option(SDL_AVX2 "Use AVX2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF) +dep_option(SDL_AVX512F "Use AVX512F assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF) +dep_option(SDL_SSE "Use SSE assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF) +dep_option(SDL_SSE2 "Use SSE2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF) +dep_option(SDL_SSE3 "Use SSE3 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF) +dep_option(SDL_SSE4_1 "Use SSE4.1 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF) +dep_option(SDL_SSE4_2 "Use SSE4.2 assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF) +dep_option(SDL_MMX "Use MMX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_X86 OR SDL_CPU_X64" OFF) +dep_option(SDL_ALTIVEC "Use Altivec assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_POWERPC32 OR SDL_CPU_POWERPC64" OFF) +dep_option(SDL_ARMSIMD "Use SIMD assembly blitters on ARM" OFF "SDL_ASSEMBLY;SDL_CPU_ARM32" OFF) +dep_option(SDL_ARMNEON "Use NEON assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF) +dep_option(SDL_ARMNEON_BLITTERS "Use NEON assembly blitters on ARM32" OFF "SDL_VIDEO;SDL_ASSEMBLY;SDL_ARMNEON;SDL_CPU_ARM32" OFF) +dep_option(SDL_LSX "Use LSX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF) +dep_option(SDL_LASX "Use LASX assembly routines" ON "SDL_ASSEMBLY;SDL_CPU_LOONGARCH64" OFF) + +set_option(SDL_LIBC "Use the system C library" ${SDL_LIBC_DEFAULT}) +set_option(SDL_SYSTEM_ICONV "Use iconv() from system-installed libraries" ${SDL_SYSTEM_ICONV_DEFAULT}) +set_option(SDL_GCC_ATOMICS "Use gcc builtin atomics" ${SDL_GCC_ATOMICS_DEFAULT}) +dep_option(SDL_DBUS "Enable D-Bus support" ON ${UNIX_SYS} OFF) +set_option(SDL_DISKAUDIO "Support the disk writer audio driver" ON) +set_option(SDL_DUMMYAUDIO "Support the dummy audio driver" ON) +set_option(SDL_DUMMYVIDEO "Use dummy video driver" ON) +dep_option(SDL_IBUS "Enable IBus support" ON ${UNIX_SYS} OFF) +set_option(SDL_OPENGL "Include OpenGL support" ON) +set_option(SDL_OPENGLES "Include OpenGL ES support" ON) +set_option(SDL_PTHREADS "Use POSIX threads for multi-threading" ${SDL_PTHREADS_DEFAULT}) +dep_option(SDL_PTHREADS_SEM "Use pthread semaphores" ON "SDL_PTHREADS" OFF) +dep_option(SDL_OSS "Support the OSS audio API" ON "UNIX_SYS OR RISCOS" OFF) +set_option(SDL_ALSA "Support the ALSA audio API" ${UNIX_SYS}) +dep_option(SDL_ALSA_SHARED "Dynamically load ALSA audio support" ON "SDL_ALSA" OFF) +set_option(SDL_JACK "Support the JACK audio API" ${UNIX_SYS}) +dep_option(SDL_JACK_SHARED "Dynamically load JACK audio support" ON "SDL_JACK" OFF) +set_option(SDL_PIPEWIRE "Use Pipewire audio" ${UNIX_SYS}) +dep_option(SDL_PIPEWIRE_SHARED "Dynamically load Pipewire support" ON "SDL_PIPEWIRE" OFF) +set_option(SDL_PULSEAUDIO "Use PulseAudio" ${UNIX_SYS}) +dep_option(SDL_PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "SDL_PULSEAUDIO" OFF) +set_option(SDL_SNDIO "Support the sndio audio API" ${UNIX_SYS}) +dep_option(SDL_SNDIO_SHARED "Dynamically load the sndio audio API" ON "SDL_SNDIO" OFF) +set_option(SDL_RPATH "Use an rpath when linking SDL" ${UNIX_SYS}) +set_option(SDL_CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" ${SDL_CLOCK_GETTIME_DEFAULT}) +set_option(SDL_X11 "Use X11 video driver" ${UNIX_SYS}) +dep_option(SDL_X11_SHARED "Dynamically load X11 support" ON "SDL_X11" OFF) +set(SDL_X11_OPTIONS Xcursor Xdbe XInput Xfixes Xrandr Xscrnsaver XShape) +foreach(_SUB ${SDL_X11_OPTIONS}) + string(TOUPPER "SDL_X11_${_SUB}" _OPT) + dep_option(${_OPT} "Enable ${_SUB} support" ON "SDL_X11" OFF) +endforeach() +set_option(SDL_WAYLAND "Use Wayland video driver" ${UNIX_SYS}) +dep_option(SDL_WAYLAND_SHARED "Dynamically load Wayland support" ON "SDL_WAYLAND" OFF) +dep_option(SDL_WAYLAND_LIBDECOR "Use client-side window decorations on Wayland" ON "SDL_WAYLAND" OFF) +dep_option(SDL_WAYLAND_LIBDECOR_SHARED "Dynamically load libdecor support" ON "SDL_WAYLAND_LIBDECOR;SDL_WAYLAND_SHARED" OFF) +dep_option(SDL_WAYLAND_QT_TOUCH "QtWayland server support for Wayland video driver" ON "SDL_WAYLAND" OFF) +dep_option(SDL_RPI "Use Raspberry Pi video driver" ON "UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF) +dep_option(SDL_ROCKCHIP "Use ROCKCHIP Hardware Acceleration video driver" ON "UNIX_SYS;SDL_CPU_ARM32 OR SDL_CPU_ARM64" OFF) +set_option(SDL_COCOA "Use Cocoa video driver" ${APPLE}) +set_option(SDL_DIRECTX "Use DirectX for Windows audio/video" ${WINDOWS}) +set_option(SDL_XINPUT "Use Xinput for Windows" ${WINDOWS}) +set_option(SDL_WASAPI "Use the Windows WASAPI audio driver" ${WINDOWS}) +set_option(SDL_RENDER_D3D "Enable the Direct3D render driver" ${WINDOWS}) +set_option(SDL_RENDER_METAL "Enable the Metal render driver" ${APPLE}) +dep_option(SDL_VIVANTE "Use Vivante EGL video driver" ON "${UNIX_SYS};SDL_CPU_ARM32" OFF) +dep_option(SDL_VULKAN "Enable Vulkan support" ON "ANDROID OR APPLE OR LINUX OR WINDOWS" OFF) +set_option(SDL_METAL "Enable Metal support" ${APPLE}) +set_option(SDL_KMSDRM "Use KMS DRM video driver" ${UNIX_SYS}) +dep_option(SDL_KMSDRM_SHARED "Dynamically load KMS DRM support" ON "SDL_KMSDRM" OFF) +set_option(SDL_OFFSCREEN "Use offscreen video driver" ON) +option_string(SDL_BACKGROUNDING_SIGNAL "number to use for magic backgrounding signal or 'OFF'" OFF) +option_string(SDL_FOREGROUNDING_SIGNAL "number to use for magic foregrounding signal or 'OFF'" OFF) +set_option(SDL_HIDAPI "Enable the HIDAPI subsystem" ON) +dep_option(SDL_HIDAPI_LIBUSB "Use libusb for low level joystick drivers" ${SDL_HIDAPI_LIBUSB_DEFAULT} "SDL_HIDAPI;${SDL_HIDAPI_LIBUSB_AVAILABLE}" OFF) +dep_option(SDL_HIDAPI_JOYSTICK "Use HIDAPI for low level joystick drivers" ON SDL_HIDAPI OFF) +dep_option(SDL_VIRTUAL_JOYSTICK "Enable the virtual-joystick driver" ON SDL_HIDAPI OFF) +set_option(SDL_LIBUDEV "Enable libudev support" ON) +set_option(SDL_ASAN "Use AddressSanitizer to detect memory errors" OFF) +set_option(SDL_CCACHE "Use Ccache to speed up build" OFF) +set_option(SDL_CLANG_TIDY "Run clang-tidy static analysis" OFF) + +set(SDL_VENDOR_INFO "" CACHE STRING "Vendor name and/or version to add to SDL_REVISION") + +cmake_dependent_option(SDL_SHARED "Build a shared version of the library" ${SDL_SHARED_DEFAULT} ${SDL_SHARED_AVAILABLE} OFF) +option(SDL_STATIC "Build a static version of the library" ${SDL_STATIC_DEFAULT}) +option(SDL_TEST "Build the SDL3_test library" ON) + +# Apple Frameworks NEED a (shared) SDL3.framework for `#include ` to work +cmake_dependent_option(SDL_FRAMEWORK "Build SDL libraries as Apple Framework" OFF "SDL_SHARED;APPLE" OFF) + +dep_option(SDL_STATIC_PIC "Static version of the library should be built with Position Independent Code" "${CMAKE_POSITION_INDEPENDENT_CODE}" "SDL_STATIC" OFF) +dep_option(SDL_TESTS "Build the test directory" OFF SDL_TEST OFF) +dep_option(SDL_INSTALL_TESTS "Install test-cases" OFF "NOT SDL_DISABLE_INSTALL;NOT SDL_FRAMEWORK" OFF) +dep_option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" "${SDL_SHARED}" "SDL_SHARED;SDL_STATIC" "${SDL_SHARED}") +set(SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Timeout multiplier to account for really slow machines") + +if(VITA) + set_option(VIDEO_VITA_PIB "Build with PSVita piglet gles2 support" OFF) + set_option(VIDEO_VITA_PVR "Build with PSVita PVR gles/gles2 support" OFF) +endif() + +set(HAVE_STATIC_PIC "${SDL_STATIC_PIC}") + +if(NOT (SDL_SHARED OR SDL_STATIC)) + message(FATAL_ERROR "SDL_SHARED and SDL_STATIC cannot both be disabled") +endif() + +if(SDL_SHARED) + add_library(SDL3-shared SHARED) + add_library(SDL3::SDL3-shared ALIAS SDL3-shared) + SDL_AddCommonCompilerFlags(SDL3-shared) + target_compile_features(SDL3-shared PRIVATE c_std_99) +endif() + +if(SDL_STATIC) + add_library(SDL3-static STATIC) + add_library(SDL3::SDL3-static ALIAS SDL3-static) + SDL_AddCommonCompilerFlags(SDL3-static) + target_compile_features(SDL3-static PRIVATE c_std_99) +endif() + +if(SDL_TEST) + add_library(SDL3_test STATIC) + add_library(SDL3::SDL3_test ALIAS SDL3_test) + SDL_AddCommonCompilerFlags(SDL3_test) +endif() + +# Make sure SDL3::SDL3 always exists +if(TARGET SDL3::SDL3-shared) + add_library(SDL3::SDL3 ALIAS SDL3-shared) +else() + add_library(SDL3::SDL3 ALIAS SDL3-static) +endif() + +sdl_pc_link_options("-lSDL3") + +# Enable large file support on 32-bit glibc, so that we can access files +# with large inode numbers +check_symbol_exists("__GLIBC__" "stdlib.h" LIBC_IS_GLIBC) +if (LIBC_IS_GLIBC AND CMAKE_SIZEOF_VOID_P EQUAL 4) + # Enable large file support on 32-bit glibc, so that we can access files with large inode numbers + sdl_compile_definitions(PRIVATE "_FILE_OFFSET_BITS=64") + # Enable 64-bit time_t on 32-bit glibc, so that time stamps remain correct beyond January 2038 + sdl_compile_definitions(PRIVATE "_TIME_BITS=64") +endif() + +if(WINDOWS_STORE) + sdl_compile_definitions(PRIVATE "SDL_BUILDING_WINRT=1") + sdl_compile_options(PRIVATE "-ZW") +endif() + +check_linker_flag(C "-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym" HAVE_WL_VERSION_SCRIPT) +if(HAVE_WL_VERSION_SCRIPT) + sdl_shared_link_options("-Wl,--version-script=${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym") +else() + if((LINUX AND LIBC_IS_GLIBC) OR ANDROID) + message(FATAL_ERROR "Linker does not support '-Wl,--version-script=xxx.sym'. This is required on the current host platform (${SDL_CMAKE_PLATFORM}).") + endif() +endif() + +if(CYGWIN) + # We build SDL on cygwin without the UNIX emulation layer + sdl_include_directories(PUBLIC SYSTEM "/usr/include/mingw") + cmake_push_check_state() + string(APPEND CMAKE_REQUIRED_FLAGS " -mno-cygwin") + check_c_source_compiles("int main(int argc, char **argv) { return 0; }" + HAVE_GCC_NO_CYGWIN) + cmake_pop_check_state() + if(HAVE_GCC_NO_CYGWIN) + sdl_shared_link_options("-mno-cygwin") + endif() +endif() + +# General includes +sdl_compile_definitions(PRIVATE "USING_GENERATED_CONFIG_H") +sdl_include_directories( + PRIVATE + "${SDL3_BINARY_DIR}/include-config-$>" + "${SDL3_BINARY_DIR}/include" + "${SDL3_SOURCE_DIR}/include" +) +# Note: The clang toolset for Visual Studio does not support the '-idirafter' option. +if(USE_GCC OR USE_INTELCC OR (USE_CLANG AND NOT MSVC_CLANG)) + sdl_compile_options(NO_EXPORT PUBLIC "$") +else() + sdl_include_directories(NO_EXPORT SYSTEM PUBLIC "$") +endif() + +# General source files +sdl_glob_sources( + "${SDL3_SOURCE_DIR}/src/*.c" + "${SDL3_SOURCE_DIR}/src/atomic/*.c" + "${SDL3_SOURCE_DIR}/src/audio/*.c" + "${SDL3_SOURCE_DIR}/src/core/*.c" + "${SDL3_SOURCE_DIR}/src/cpuinfo/*.c" + "${SDL3_SOURCE_DIR}/src/dynapi/*.c" + "${SDL3_SOURCE_DIR}/src/events/*.c" + "${SDL3_SOURCE_DIR}/src/file/*.c" + "${SDL3_SOURCE_DIR}/src/joystick/*.c" + "${SDL3_SOURCE_DIR}/src/haptic/*.c" + "${SDL3_SOURCE_DIR}/src/hidapi/*.c" + "${SDL3_SOURCE_DIR}/src/libm/*.c" + "${SDL3_SOURCE_DIR}/src/locale/*.c" + "${SDL3_SOURCE_DIR}/src/misc/*.c" + "${SDL3_SOURCE_DIR}/src/power/*.c" + "${SDL3_SOURCE_DIR}/src/render/*.c" + "${SDL3_SOURCE_DIR}/src/render/*/*.c" + "${SDL3_SOURCE_DIR}/src/sensor/*.c" + "${SDL3_SOURCE_DIR}/src/stdlib/*.c" + "${SDL3_SOURCE_DIR}/src/thread/*.c" + "${SDL3_SOURCE_DIR}/src/timer/*.c" + "${SDL3_SOURCE_DIR}/src/video/*.c" + "${SDL3_SOURCE_DIR}/src/video/yuv2rgb/*.c" +) + +if(USE_INTELCC) + # warning #39: division by zero + # warning #239: floating point underflow + # warning #264: floating-point value does not fit in required floating-point type + set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_exp.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd239 -wd264") + set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_log.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd39") + set_property(SOURCE "${SDL3_SOURCE_DIR}/src/libm/e_log10.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -wd39") + set_property(SOURCE + "${SDL3_SOURCE_DIR}/src/libm/e_exp.c" + "${SDL3_SOURCE_DIR}/src/libm/e_log.c" + "${SDL3_SOURCE_DIR}/src/libm/e_log10.c" + PROPERTY SKIP_PRECOMPILE_HEADERS 1) +endif() + +set(SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 1) +if(SDL_ASSERTIONS MATCHES "^(auto|)$") + # Do nada - use optimization settings to determine the assertion level + set(SDL_DEFAULT_ASSERT_LEVEL ) + set(SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED 0) +elseif(SDL_ASSERTIONS MATCHES "^(disabled|0)$") + set(SDL_DEFAULT_ASSERT_LEVEL 0) +elseif(SDL_ASSERTIONS MATCHES "^(release|1)$") + set(SDL_DEFAULT_ASSERT_LEVEL 1) +elseif(SDL_ASSERTIONS MATCHES "^(enabled|2)$") + set(SDL_DEFAULT_ASSERT_LEVEL 2) +elseif(SDL_ASSERTIONS MATCHES "^(paranoid|3)$") + set(SDL_DEFAULT_ASSERT_LEVEL 3) +else() + message(FATAL_ERROR "unknown assertion level") +endif() +set(HAVE_ASSERTIONS ${SDL_ASSERTIONS}) + +if(NOT SDL_BACKGROUNDING_SIGNAL STREQUAL "OFF") + sdl_compile_definitions(PRIVATE "SDL_BACKGROUNDING_SIGNAL=${SDL_BACKGROUNDING_SIGNAL}") +endif() + +if(NOT SDL_FOREGROUNDING_SIGNAL STREQUAL "OFF") + sdl_compile_definitions(PRIVATE "SDL_FOREGROUNDING_SIGNAL=${SDL_FOREGROUNDING_SIGNAL}") +endif() + +# Compiler option evaluation +if(USE_GCC OR USE_CLANG OR USE_INTELCC OR USE_QCC) + if(SDL_GCC_ATOMICS) + check_c_source_compiles("int main(int argc, char **argv) { + int a; + void *x, *y, *z; + __sync_lock_test_and_set(&a, 4); + __sync_lock_test_and_set(&x, y); + __sync_fetch_and_add(&a, 1); + __sync_bool_compare_and_swap(&a, 5, 10); + __sync_bool_compare_and_swap(&x, y, z); + return 0; }" COMPILER_SUPPORTS_GCC_ATOMICS) + set(HAVE_GCC_ATOMICS ${COMPILER_SUPPORTS_GCC_ATOMICS}) + if(NOT HAVE_GCC_ATOMICS) + check_c_source_compiles("int main(int argc, char **argv) { + int a; + __sync_lock_test_and_set(&a, 1); + __sync_lock_release(&a); + return 0; }" COMPILER_SUPPORTS_SYNC_LOCK_TEST_AND_SET) + set(HAVE_GCC_SYNC_LOCK_TEST_AND_SET ${COMPILER_SUPPORTS_SYNC_LOCK_TEST_AND_SET}) + endif() + endif() + + cmake_push_check_state() + string(APPEND CMAKE_REQUIRED_FLAGS " -fvisibility=hidden -Werror") + check_c_source_compiles(" + #if !defined(__GNUC__) || __GNUC__ < 4 + #error SDL only uses visibility attributes in GCC 4 or newer + #endif + __attribute__((visibility(\"default\"))) int foo(void); + __attribute__((visibility(\"hidden\"))) int bar(void); + int foo(void) { return 0; } + int bar(void) { return 1; } + int main(void) { return 0; }" HAVE_GCC_FVISIBILITY) + cmake_pop_check_state() + + if(APPLE) + # FIXME: don't use deprecated declarations + check_c_compiler_flag(-Wno-error=deprecated-declarations COMPILER_SUPPORTS_WNO_ERROR_DEPRECATED_DECLARATIONS) + if(COMPILER_SUPPORTS_WNO_ERROR_DEPRECATED_DECLARATIONS) + sdl_compile_options(PRIVATE "-Wno-error=deprecated-declarations") + endif() + endif() + + if(APPLE) + check_linker_flag(C "-Wl,-undefined,error" LINKER_SUPPORTS_WL_UNDEFINED_ERROR) + if(LINKER_SUPPORTS_WL_UNDEFINED_ERROR) + sdl_shared_link_options("-Wl,-undefined,error") + endif() + elseif(NOT OPENBSD) + cmake_push_check_state() + check_linker_flag(C "-Wl,--no-undefined" LINKER_SUPPORTS_WL_NO_UNDEFINED) + #FIXME: originally this if had an additional "AND NOT (USE_CLANG AND WINDOWS)" + if(LINKER_SUPPORTS_WL_NO_UNDEFINED) + sdl_shared_link_options("-Wl,--no-undefined") + endif() + endif() +endif() + +if(MSVC) + sdl_compile_definitions( + PRIVATE + "_CRT_SECURE_NO_DEPRECATE" + "_CRT_NONSTDC_NO_DEPRECATE" + "_CRT_SECURE_NO_WARNINGS" + ) + + # CET support was added in VS 2019 16.7 + if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64") + # Mark SDL3.dll as compatible with Control-flow Enforcement Technology (CET) + sdl_shared_link_options("-CETCOMPAT") + endif() +endif() + +if(CMAKE_C_COMPILER_ID STREQUAL "MSVC") + # Due to a limitation of Microsoft's LTO implementation, LTO must be disabled for memcpy and memset. + # The same applies to various functions normally belonging in the C library (for x86 architecture). + set_property(SOURCE "${SDL3_SOURCE_DIR}/src/stdlib/SDL_mslibc.c" APPEND_STRING PROPERTY COMPILE_FLAGS " /GL-") +endif() + +if(SDL_ASSEMBLY) + set(HAVE_ASSEMBLY TRUE) + + if(SDL_MMX) + cmake_push_check_state() + if(USE_GCC OR USE_CLANG OR USE_INTELCC) + string(APPEND CMAKE_REQUIRED_FLAGS " -mmmx") + endif() + check_c_source_compiles(" + #include + void ints_add(int *dest, int *a, int *b, unsigned size) { + for (; size >= 2; size -= 2, dest += 2, a += 2, b += 2) { + *(__m64*)dest = _mm_add_pi32(*(__m64*)a, *(__m64*)b); + } + } + int main(int argc, char *argv[]) { + ints_add((int*)0, (int*)0, (int*)0, 0); + return 0; + }" COMPILER_SUPPORTS_MMX) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_MMX) + set(HAVE_MMX TRUE) + endif() + endif() + if(SDL_SSE) + cmake_push_check_state() + if(USE_GCC OR USE_CLANG OR USE_INTELCC) + string(APPEND CMAKE_REQUIRED_FLAGS " -msse") + endif() + check_c_source_compiles(" + #include + void floats_add(float *dest, float *a, float *b, unsigned size) { + for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) { + _mm_storeu_ps(dest, _mm_add_ps(_mm_loadu_ps(a), _mm_loadu_ps (b))); + } + } + int main(int argc, char **argv) { + floats_add((float*)0, (float*)0, (float*)0, 0); + return 0; + }" COMPILER_SUPPORTS_SSE) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_SSE) + set(HAVE_SSE TRUE) + endif() + endif() + if(SDL_SSE2) + cmake_push_check_state() + if(USE_GCC OR USE_CLANG OR USE_INTELCC) + string(APPEND CMAKE_REQUIRED_FLAGS " -msse2") + endif() + check_c_source_compiles(" + #include + void doubles_add(double *dest, double *a, double *b, unsigned size) { + for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) { + _mm_store_pd(dest, _mm_add_pd(_mm_loadu_pd(a), _mm_loadu_pd(b))); + } + } + int main(int argc, char **argv) { + doubles_add((double*)0, (double*)0, (double*)0, 0); + return 0; + }" COMPILER_SUPPORTS_SSE2) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_SSE2) + set(HAVE_SSE2 TRUE) + endif() + endif() + if(SDL_SSE3) + cmake_push_check_state() + if(USE_GCC OR USE_CLANG OR USE_INTELCC) + string(APPEND CMAKE_REQUIRED_FLAGS " -msse3") + endif() + check_c_source_compiles(" + #include + void ints_add(int *dest, int *a, int *b, unsigned size) { + for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) { + _mm_storeu_si128((__m128i*)dest, _mm_add_epi32(_mm_lddqu_si128((__m128i*)a), _mm_lddqu_si128((__m128i*)b))); + } + } + int main(int argc, char **argv) { + ints_add((int*)0, (int*)0, (int*)0, 0); + return 0; + }" COMPILER_SUPPORTS_SSE3) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_SSE3) + set(HAVE_SSE3 TRUE) + endif() + endif() + if(SDL_SSE4_1) + cmake_push_check_state() + if(USE_GCC OR USE_CLANG OR USE_INTELCC) + string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.1") + endif() + check_c_source_compiles(" + #include + void ints_mul(int *dest, int *a, int *b, unsigned size) { + for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) { + _mm_storeu_si128((__m128i*)dest, _mm_mullo_epi32(_mm_lddqu_si128((__m128i*)a), _mm_lddqu_si128((__m128i*)b))); + } + } + int main(int argc, char **argv) { + ints_mul((int*)0, (int*)0, (int*)0, 0); + return 0; + }" COMPILER_SUPPORTS_SSE4_1) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_SSE4_1) + set(HAVE_SSE4_1 TRUE) + endif() + endif() + if(SDL_SSE4_2) + cmake_push_check_state() + if(USE_GCC OR USE_CLANG OR USE_INTELCC) + string(APPEND CMAKE_REQUIRED_FLAGS " -msse4.2") + endif() + check_c_source_compiles(" + #include + unsigned calc_crc32c(const char *text, unsigned len) { + unsigned crc32c = ~0; + for (; len >= 4; len -= 4, text += 4) { + crc32c = (unsigned)_mm_crc32_u32(crc32c, *(unsigned*)text); + } + return crc32c; + } + int main(int argc, char **argv) { + calc_crc32c(\"SDL_SSE4\",8); + return 0; + }" COMPILER_SUPPORTS_SSE4_2) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_SSE4_2) + set(HAVE_SSE4_2 TRUE) + endif() + endif() + if(SDL_AVX) + cmake_push_check_state() + if(USE_GCC OR USE_CLANG OR USE_INTELCC) + string(APPEND CMAKE_REQUIRED_FLAGS " -mavx") + endif() + check_c_source_compiles(" + #include + void floats_add(float *dest, float *a, float *b, unsigned size) { + for (; size >= 8; size -= 8, dest += 8, a += 8, b += 8) { + _mm256_storeu_ps(dest, _mm256_add_ps(_mm256_loadu_ps(a), _mm256_loadu_ps(b))); + } + } + int main(int argc, char **argv) { + floats_add((float*)0, (float*)0, (float*)0, 0); + return 0; + }" COMPILER_SUPPORTS_AVX) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_AVX) + set(HAVE_AVX TRUE) + endif() + endif() + if(SDL_AVX2) + cmake_push_check_state() + if(USE_GCC OR USE_CLANG OR USE_INTELCC) + string(APPEND CMAKE_REQUIRED_FLAGS " -mavx2") + endif() + check_c_source_compiles(" + #include + void ints_add(int *dest, int *a, int *b, unsigned size) { + for (; size >= 8; size -= 8, dest += 8, a += 8, b += 8) { + _mm256_storeu_si256((__m256i*)dest, _mm256_add_epi32(_mm256_loadu_si256((__m256i*)a), _mm256_loadu_si256((__m256i*)b))); + } + } + int main(int argc, char **argv) { + ints_add((int*)0, (int*)0, (int*)0, 0); + return 0; + }" COMPILER_SUPPORTS_AVX2) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_AVX2) + set(HAVE_AVX2 TRUE) + endif() + endif() + if(SDL_AVX512F) + cmake_push_check_state() + if(USE_GCC OR USE_CLANG OR USE_INTELCC) + string(APPEND CMAKE_REQUIRED_FLAGS " -mavx512f") + endif() + check_c_source_compiles(" + #include + void floats_add(float *dest, float *a, float *b, unsigned size) { + for (; size >= 16; size -= 16, dest += 16, a += 16, b += 16) { + _mm512_storeu_ps(dest, _mm512_add_ps(_mm512_loadu_ps(a), _mm512_loadu_ps(b))); + } + } + int main(int argc, char **argv) { + floats_add((float*)0, (float*)0, (float*)0, 0); + return 0; + }" COMPILER_SUPPORTS_AVX512F) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_AVX512F) + set(HAVE_AVX512F TRUE) + endif() + endif() + + if(USE_GCC OR USE_CLANG) + # TODO: Those all seem to be quite GCC specific - needs to be + # reworked for better compiler support + + if(SDL_ALTIVEC) + cmake_push_check_state() + string(APPEND CMAKE_REQUIRED_FLAGS " -maltivec") + check_c_source_compiles(" + #include + vector unsigned int vzero() { + return vec_splat_u32(0); + } + int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_ALTIVEC) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_ALTIVEC) + set(HAVE_ALTIVEC TRUE) + set(SDL_ALTIVEC_BLITTERS 1) + sdl_compile_options(PRIVATE "-maltivec") + set_property(SOURCE "${SDL3_SOURCE_DIR}/src/video/SDL_blit_N.c" APPEND PROPERTY COMPILE_DEFINITIONS "SDL_ENABLE_ALTIVEC") + set_property(SOURCE "${SDL3_SOURCE_DIR}/src/video/SDL_blit_N.c" PROPERTY SKIP_PRECOMPILE_HEADERS 1) + endif() + endif() + + if(SDL_LSX) + cmake_push_check_state() + string(APPEND CMAKE_REQUIRED_FLAGS " -mlsx") + check_c_source_compiles(" + #ifndef __loongarch_sx + #error Assembler CPP flag not enabled + #endif + int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_LSX) + check_include_file("lsxintrin.h" HAVE_LSXINTRIN_H) + cmake_pop_check_state() + + if(COMPILER_SUPPORTS_LSX AND HAVE_LSXINTRIN_H) + set(HAVE_LSX TRUE) + endif() + endif() + + if(SDL_LASX) + cmake_push_check_state() + string(APPEND CMAKE_REQUIRED_FLAGS " -mlasx") + check_c_source_compiles(" + #ifndef __loongarch_asx + #error Assembler CPP flag not enabled + #endif + int main(int argc, char **argv) { return 0; }" COMPILER_SUPPORTS_LASX) + check_include_file("lasxintrin.h" HAVE_LASXINTRIN_H) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_LASX AND HAVE_LASXINTRIN_H) + set(HAVE_LASX TRUE) + endif() + endif() + + if(SDL_ARMSIMD) + cmake_push_check_state() + string(APPEND CMAKE_REQUIRED_FLAGS " -x assembler-with-cpp") + list(APPEND CMAKE_REQUIRED_LINK_OPTIONS -x none) + check_c_source_compiles(" + .text + .arch armv6 + .object_arch armv4 + .arm + .altmacro + #ifndef __ARM_EABI__ + #error EABI is required (to be sure that calling conventions are compatible) + #endif + main: + .global main + pld [r0] + uqadd8 r0, r0, r0 + " ARMSIMD_FOUND) + cmake_pop_check_state() + + if(ARMSIMD_FOUND) + set(HAVE_ARMSIMD TRUE) + set(SDL_ARM_SIMD_BLITTERS 1) + enable_language(ASM) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-simd*.S") + set_property(SOURCE ${ARMSIMD_SOURCES} APPEND PROPERTY COMPILE_OPTIONS -x assembler-with-cpp) + set(WARN_ABOUT_ARM_SIMD_ASM_MIT TRUE) + endif() + endif() + + if(SDL_ARMNEON_BLITTERS) + cmake_push_check_state() + string(APPEND CMAKE_REQUIRED_FLAGS " -x assembler-with-cpp") + list(APPEND CMAKE_REQUIRED_LINK_OPTIONS -x none) + check_c_source_compiles(" + .text + .fpu neon + .arch armv7a + .object_arch armv4 + .eabi_attribute 10, 0 + .arm + .altmacro + #ifndef __ARM_EABI__ + #error EABI is required (to be sure that calling conventions are compatible) + #endif + main: + .global main + pld [r0] + vmovn.u16 d0, q0 + " COMPILER_SUPPORTS_ARMNEON_ASSEMBLY) + cmake_pop_check_state() + if(COMPILER_SUPPORTS_ARMNEON_ASSEMBLY) + set(HAVE_ARMNEON_BLITTERS TRUE) + set(SDL_ARM_NEON_BLITTERS 1) + enable_language(ASM) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/arm/pixman-arm-neon*.S") + set_property(SOURCE ${ARMNEON_SOURCES} APPEND PROPERTY COMPILE_OPTIONS -x assembler-with-cpp) + set(WARN_ABOUT_ARM_NEON_ASM_MIT TRUE) + endif() + endif() + + if(SDL_ARMNEON) + check_c_source_compiles(" + #include + void floats_add(float *dest, float *a, float *b, unsigned size) { + for (; size >= 4; size -= 4, dest += 4, a += 4, b += 4) { + vst1q_f32(dest, vaddq_f32(vld1q_f32(a), vld1q_f32(b))); + } + } + int main(int argc, char *argv[]) { + floats_add((float*)0, (float*)0, (float*)0, 0); + return 0; + }" COMPILER_SUPPORTS_ARMNEON) + + if(COMPILER_SUPPORTS_ARMNEON) + set(HAVE_ARMNEON TRUE) + endif() + endif() + endif() +endif() + +if(NOT HAVE_MMX) + set(SDL_DISABLE_MMX 1) +endif() + +if(NOT HAVE_SSE) + set(SDL_DISABLE_SSE 1) +endif() + +if(NOT HAVE_SSE2) + set(SDL_DISABLE_SSE2 1) +endif() + +if(NOT HAVE_SSE3) + set(SDL_DISABLE_SSE3 1) +endif() + +if(NOT HAVE_SSE4_1) + set(SDL_DISABLE_SSE4_1 1) +endif() + +if(NOT HAVE_SSE4_2) + set(SDL_DISABLE_SSE4_2 1) +endif() + +if(NOT HAVE_AVX) + set(SDL_DISABLE_AVX 1) +endif() + +if(NOT HAVE_AVX2) + set(SDL_DISABLE_AVX2 1) +endif() + +if(NOT HAVE_AVX512F) + set(SDL_DISABLE_AVX512F 1) +endif() + +if(NOT HAVE_LSX) + set(SDL_DISABLE_LSX 1) +endif() + +if(NOT HAVE_LASX) + set(SDL_DISABLE_LASX 1) +endif() + +if(NOT HAVE_ARMNEON) + set(SDL_DISABLE_NEON 1) +endif() + +# TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define anything. +if(SDL_LIBC) + set(available_headers) + set(HAVE_LIBC TRUE) + set(headers_to_check + alloca.h + ctype.h + float.h + iconv.h + inttypes.h + limits.h + malloc.h + math.h + memory.h + signal.h + stdarg.h + stddef.h + stdint.h + stdio.h + stdlib.h + string.h + strings.h + sys/types.h + wchar.h + ) + foreach(_HEADER IN LISTS headers_to_check) + string(TOUPPER "${_HEADER}" HEADER_IDENTIFIER) + string(REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}") + set(LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}") + check_include_file("${_HEADER}" "${LIBC_HAS_VAR}") + set(HAVE_${HEADER_IDENTIFIER} ${${LIBC_HAS_VAR}}) + if(HAVE_${HEADER_IDENTIFIER}) + list(APPEND available_headers "${_HEADER}") + endif() + endforeach() + + set(symbols_to_check + abs acos acosf alloca asin asinf atan atan2 atan2f atanf atof atoi + bcopy bsearch + calloc ceil ceilf copysign copysignf cos cosf + _Exit exp expf + fabs fabsf floor floorf fmod fmodf fopen64 free fseeko fseeko64 + getenv + _i64toa index itoa + log log10 log10f logf lround lroundf _ltoa + malloc memcmp memcpy memmove memset modf modff + pow powf putenv + qsort + realloc rindex round roundf + scalbn scalbnf setenv sin sinf sqr sqrt sqrtf sscanf strchr + strcmp strlcat strlcpy strlen strncmp strnlen + strrchr strstr strtod strtok_r strtol strtoll strtoul strtoull + tan tanf trunc truncf + unsetenv + vsnprintf vsscanf + wcsnlen wcscmp wcsdup wcslcat wcslcpy wcslen wcsncmp wcsstr wcstol + ) + if(WINDOWS) + list(APPEND symbols_to_check + _stricmp _strlwr _strnicmp _strrev _strupr _ui64toa _uitoa _ultoa _wcsdup _wcsicmp _wcsnicmp + ) + else() + list(APPEND symbols_to_check + strcasecmp strcasestr strncasecmp wcscasecmp wcsncasecmp + ) + endif() + check_library_exists(m pow "" HAVE_LIBM) + cmake_push_check_state() + if(HAVE_LIBM) + sdl_link_dependency(math LIBS m) + list(APPEND CMAKE_REQUIRED_LIBRARIES m) + endif() + foreach(_FN IN LISTS symbols_to_check) + string(TOUPPER ${_FN} _UPPER) + set(LIBC_HAS_VAR "LIBC_HAS_${_UPPER}") + check_symbol_exists("${_FN}" "${available_headers}" ${LIBC_HAS_VAR}) + set(HAVE_${_UPPER} ${${LIBC_HAS_VAR}}) + endforeach() + cmake_pop_check_state() + + if(NOT WINDOWS) + check_include_file(linux/input.h HAVE_LINUX_INPUT_H) + + check_symbol_exists(getpagesize "unistd.h" HAVE_GETPAGESIZE) + check_symbol_exists(sigaction "signal.h" HAVE_SIGACTION) + check_symbol_exists(setjmp "setjmp.h" HAVE_SETJMP) + check_symbol_exists(nanosleep "time.h" HAVE_NANOSLEEP) + check_symbol_exists(sysconf "unistd.h" HAVE_SYSCONF) + check_symbol_exists(sysctlbyname "sys/types.h;sys/sysctl.h" HAVE_SYSCTLBYNAME) + check_symbol_exists(getauxval "sys/auxv.h" HAVE_GETAUXVAL) + check_symbol_exists(elf_aux_info "sys/auxv.h" HAVE_ELF_AUX_INFO) + check_symbol_exists(poll "poll.h" HAVE_POLL) + + if(SDL_SYSTEM_ICONV) + check_library_exists(iconv iconv_open "" HAVE_LIBICONV) + if(HAVE_LIBICONV) + find_package(Iconv) + if(Iconv_FOUND AND NOT Iconv_IS_BUILT_IN) + set(HAVE_ICONV 1) + set(HAVE_SYSTEM_ICONV TRUE) + pkg_check_modules(PC_ICONV iconv) + if(PC_ICONV_FOUND) + sdl_link_dependency(iconv LIBS Iconv::Iconv CMAKE_MODULE Iconv PKG_CONFIG_SPECS iconv) + else() + sdl_link_dependency(iconv LIBS Iconv::Iconv CMAKE_MODULE Iconv PKG_CONFIG_LIBS iconv) + endif() + endif() + else() + check_library_exists(c iconv_open "" HAVE_BUILTIN_ICONV) + if(HAVE_BUILTIN_ICONV) + set(HAVE_ICONV 1) + set(HAVE_SYSTEM_ICONV TRUE) + endif() + endif() + endif() + + check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION) + endif() +else() + set(headers + stdarg.h + stddef.h + stdint.h + ) + foreach(_HEADER ${headers}) + string(TOUPPER "${_HEADER}" HEADER_IDENTIFIER) + string(REGEX REPLACE "[./]" "_" HEADER_IDENTIFIER "${HEADER_IDENTIFIER}") + set(LIBC_HAS_VAR "LIBC_HAS_${HEADER_IDENTIFIER}") + check_include_file("${_HEADER}" "${LIBC_HAS_VAR}") + set(HAVE_${HEADER_IDENTIFIER} ${${LIBC_HAS_VAR}}) + endforeach() + + if(MSVC AND USE_CLANG) + check_c_compiler_flag("/Q_no-use-libirc" HAS_Q_NO_USE_LIBIRC) + endif() +endif() + + +# Enable/disable various subsystems of the SDL library +foreach(_SUB ${SDL_SUBSYSTEMS}) + string(TOUPPER ${_SUB} _OPT) + if(NOT SDL_${_OPT}) + set(SDL_${_OPT}_DISABLED 1) + endif() +endforeach() +if(SDL_HAPTIC) + if(NOT SDL_JOYSTICK) + # Haptic requires some private functions from the joystick subsystem. + message(FATAL_ERROR "SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled") + endif() +endif() + + +# General SDL subsystem options, valid for all platforms +if(SDL_AUDIO) + # CheckDummyAudio/CheckDiskAudio - valid for all platforms + if(SDL_DUMMYAUDIO) + set(SDL_AUDIO_DRIVER_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/dummy/*.c") + set(HAVE_DUMMYAUDIO TRUE) + set(HAVE_SDL_AUDIO TRUE) + endif() + if(SDL_DISKAUDIO) + set(SDL_AUDIO_DRIVER_DISK 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/disk/*.c") + set(HAVE_DISKAUDIO TRUE) + set(HAVE_SDL_AUDIO TRUE) + endif() +endif() + +if(UNIX OR APPLE) + # Relevant for Unix/Darwin only + set(DYNAPI_NEEDS_DLOPEN 1) + CheckDLOPEN() + if(SDL_LOADSO AND HAVE_DLOPEN) + set(SDL_LOADSO_DLOPEN 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c") + set(HAVE_SDL_LOADSO TRUE) + endif() +endif() + +if(UNIX OR APPLE OR HAIKU OR RISCOS) + CheckO_CLOEXEC() +endif() + +if(SDL_JOYSTICK) + if(SDL_VIRTUAL_JOYSTICK) + set(HAVE_VIRTUAL_JOYSTICK TRUE) + set(SDL_JOYSTICK_VIRTUAL 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/virtual/*.c") + endif() +endif() + +if(SDL_VIDEO) + if(SDL_DUMMYVIDEO) + set(SDL_VIDEO_DRIVER_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/dummy/*.c") + set(HAVE_DUMMYVIDEO TRUE) + set(HAVE_SDL_VIDEO TRUE) + endif() +endif() + +# Platform-specific options and settings +if(ANDROID) + list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/android") + + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/android/*.c") + sdl_sources("${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c") + set_property(SOURCE "${ANDROID_NDK}/sources/android/cpufeatures/cpu-features.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -Wno-declaration-after-statement") + + if(SDL_MISC) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/android/*.c") + set(HAVE_SDL_MISC TRUE) + endif() + + # SDL_spinlock.c Needs to be compiled in ARM mode. + # There seems to be no better way currently to set the ARM mode. + # see: https://issuetracker.google.com/issues/62264618 + # Another option would be to set ARM mode to all compiled files + cmake_push_check_state() + string(APPEND CMAKE_REQUIRED_FLAGS " -Werror=unused-command-line-argument") + check_c_compiler_flag(-marm HAVE_ARM_MODE) + cmake_pop_check_state() + if(HAVE_ARM_MODE) + set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm") + set_source_files_properties(src/atomic/SDL_spinlock.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1) + endif() + + if(SDL_AUDIO) + set(SDL_AUDIO_DRIVER_ANDROID 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/android/*.c") + + set(SDL_AUDIO_DRIVER_OPENSLES 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/openslES/*.c") + + sdl_link_dependency(opensles LIBS ${ANDROID_DL_LIBRARY} OpenSLES) + + set(SDL_AUDIO_DRIVER_AAUDIO 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/aaudio/*.c") + + set(HAVE_SDL_AUDIO TRUE) + endif() + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_ANDROID 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/android/*.c") + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + if(SDL_HAPTIC) + set(SDL_HAPTIC_ANDROID 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/android/*.c") + set(HAVE_SDL_HAPTIC TRUE) + endif() + if(SDL_HIDAPI) + CheckHIDAPI() + endif() + if(SDL_JOYSTICK) + set(SDL_JOYSTICK_ANDROID 1) + sdl_glob_sources( + "${SDL3_SOURCE_DIR}/src/joystick/android/*.c" + "${SDL3_SOURCE_DIR}/src/joystick/steam/*.c" + ) + set(HAVE_SDL_JOYSTICK TRUE) + endif() + if(SDL_LOADSO) + set(SDL_LOADSO_DLOPEN 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dlopen/*.c") + set(HAVE_SDL_LOADSO TRUE) + endif() + if(SDL_POWER) + set(SDL_POWER_ANDROID 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/android/*.c") + set(HAVE_SDL_POWER TRUE) + endif() + if(SDL_LOCALE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/android/*.c") + set(HAVE_SDL_LOCALE TRUE) + endif() + if(SDL_TIMERS) + set(SDL_TIMER_UNIX 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c") + set(HAVE_SDL_TIMERS TRUE) + endif() + if(SDL_SENSOR) + set(SDL_SENSOR_ANDROID 1) + set(HAVE_SDL_SENSORS TRUE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/android/*.c") + endif() + if(SDL_VIDEO) + set(SDL_VIDEO_DRIVER_ANDROID 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/android/*.c") + set(HAVE_SDL_VIDEO TRUE) + + # Core stuff + # find_library(ANDROID_DL_LIBRARY dl) + # FIXME failing dlopen https://github.com/android-ndk/ndk/issues/929 + sdl_link_dependency(android_video LIBS dl log android) + sdl_compile_definitions(PRIVATE "GL_GLEXT_PROTOTYPES") + + #enable gles + if(SDL_OPENGLES) + set(SDL_VIDEO_OPENGL_EGL 1) + set(HAVE_OPENGLES TRUE) + set(SDL_VIDEO_OPENGL_ES 1) + set(SDL_VIDEO_OPENGL_ES2 1) + set(SDL_VIDEO_RENDER_OGL_ES2 1) + + sdl_link_dependency(opengles LIBS GLESv1_CM GLESv2) + endif() + + if(SDL_VULKAN) + check_c_source_compiles(" + #if defined(__ARM_ARCH) && __ARM_ARCH < 7 + #error Vulkan doesn't work on this configuration + #endif + int main(int argc, char **argv) { return 0; } + " VULKAN_PASSED_ANDROID_CHECKS) + if(VULKAN_PASSED_ANDROID_CHECKS) + set(SDL_VIDEO_VULKAN 1) + set(HAVE_VULKAN TRUE) + endif() + endif() + endif() + + CheckPTHREAD() + if(SDL_CLOCK_GETTIME) + set(HAVE_CLOCK_GETTIME 1) + endif() + + if(NOT SDL_DISABLE_ANDROID_JAR) + find_package(Java) + find_package(SdlAndroidPlatform MODULE) + + if(Java_FOUND AND SdlAndroidPlatform_FOUND) + include(UseJava) + set(path_android_jar "${SDL_ANDROID_PLATFORM_ROOT}/android.jar") + set(android_java_sources_root "${SDL3_SOURCE_DIR}/android-project/app/src/main/java") + file(GLOB SDL_JAVA_SOURCES "${android_java_sources_root}/org/libsdl/app/*.java") + set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8") + add_jar(SDL3-jar + SOURCES ${SDL_JAVA_SOURCES} + INCLUDE_JARS "${path_android_jar}" + OUTPUT_NAME "SDL3" + VERSION "${SDL3_VERSION}" + ) + set_property(TARGET SDL3-jar PROPERTY OUTPUT "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}.jar") + set(javasourcesjar "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar") + string(REGEX REPLACE "${android_java_sources_root}/" "" sdl_relative_java_sources "${SDL_JAVA_SOURCES}") + add_custom_command( + OUTPUT "${javasourcesjar}" + COMMAND ${Java_JAR_EXECUTABLE} cf "${javasourcesjar}" ${sdl_relative_java_sources} + WORKING_DIRECTORY "${android_java_sources_root}" + DEPENDS ${SDL_JAVA_SOURCES} + ) + add_custom_target(SDL3-javasources ALL DEPENDS "${javasourcesjar}") + if(NOT SDL_DISABLE_INSTALL_DOCS) + set(javadocdir "${SDL3_BINARY_DIR}/docs/javadoc") + set(javadocjar "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-javadoc.jar") + set(javadoc_index_html "${javadocdir}/index.html") + add_custom_command( + OUTPUT "${javadoc_index_html}" + COMMAND ${CMAKE_COMMAND} -E rm -rf "${javadocdir}" + COMMAND ${Java_JAVADOC_EXECUTABLE} -encoding utf8 -d "${javadocdir}" + -classpath "${path_android_jar}" + -author -use -version ${SDL_JAVA_SOURCES} + DEPENDS ${SDL_JAVA_SOURCES} "${path_android_jar}" + ) + add_custom_target(SDL3-javadoc ALL DEPENDS "${javadoc_index_html}") + set_property(TARGET SDL3-javadoc PROPERTY OUTPUT_DIR "${javadocdir}") + endif() + endif() + endif() + +elseif(EMSCRIPTEN) + # Hide noisy warnings that intend to aid mostly during initial stages of porting a new + # project. Uncomment at will for verbose cross-compiling -I/../ path info. + sdl_compile_options(PRIVATE "-Wno-warn-absolute-paths") + + if(SDL_MISC) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/emscripten/*.c") + set(HAVE_SDL_MISC TRUE) + endif() + if(SDL_AUDIO) + set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/emscripten/*.c") + set(HAVE_SDL_AUDIO TRUE) + endif() + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_EMSCRIPTEN 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/emscripten/*.c") + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + if(SDL_JOYSTICK) + set(SDL_JOYSTICK_EMSCRIPTEN 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/emscripten/*.c") + set(HAVE_SDL_JOYSTICK TRUE) + endif() + if(SDL_POWER) + set(SDL_POWER_EMSCRIPTEN 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/emscripten/*.c") + set(HAVE_SDL_POWER TRUE) + endif() + if(SDL_LOCALE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/emscripten/*.c") + set(HAVE_SDL_LOCALE TRUE) + endif() + if(SDL_TIMERS) + set(SDL_TIMER_UNIX 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c") + set(HAVE_SDL_TIMERS TRUE) + + if(SDL_CLOCK_GETTIME) + set(HAVE_CLOCK_GETTIME 1) + endif() + endif() + if(SDL_VIDEO) + set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/emscripten/*.c") + set(HAVE_SDL_VIDEO TRUE) + + #enable gles + if(SDL_OPENGLES) + set(SDL_VIDEO_OPENGL_EGL 1) + set(HAVE_OPENGLES TRUE) + set(SDL_VIDEO_OPENGL_ES2 1) + set(SDL_VIDEO_RENDER_OGL_ES2 1) + endif() + endif() + + CheckPTHREAD() + CheckLibUnwind() + +elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU) + if(SDL_AUDIO) + if(NETBSD) + set(SDL_AUDIO_DRIVER_NETBSD 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/netbsd/*.c") + set(HAVE_SDL_AUDIO TRUE) + elseif(QNX) + set(SDL_AUDIO_DRIVER_QNX 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/qnx/*.c") + sdl_link_dependency(asound LIBS asound) + set(HAVE_SDL_AUDIO TRUE) + endif() + CheckOSS() + CheckALSA() + CheckJACK() + CheckPipewire() + CheckPulseAudio() + CheckSNDIO() + endif() + + if(SDL_VIDEO) + # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails! + CheckRPI() + # Need to check for ROCKCHIP platform and get rid of "Can't window GBM/EGL surfaces on window creation." + CheckROCKCHIP() + CheckX11() + # Need to check for EGL first because KMSDRM and Wayland depend on it. + CheckEGL() + CheckKMSDRM() + CheckGLX() + CheckOpenGL() + CheckOpenGLES() + CheckWayland() + CheckVivante() + CheckVulkan() + CheckQNXScreen() + endif() + + if(UNIX) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/unix/*.c") + + if (HAVE_LINUX_INPUT_H) + check_c_source_compiles(" + #include + #ifndef EVIOCGNAME + #error EVIOCGNAME() ioctl not available + #endif + int main(int argc, char** argv) { return 0; }" HAVE_INPUT_EVENTS) + endif() + + if(LINUX) + check_c_source_compiles(" + #include + #include + #include + int main(int argc, char **argv) { + struct kbentry kbe; + kbe.kb_table = KG_CTRL; + ioctl(0, KDGKBENT, &kbe); + return 0; + }" HAVE_INPUT_KD) + elseif(FREEBSD) + check_c_source_compiles(" + #include + #include + int main(int argc, char **argv) { + accentmap_t accTable; + ioctl(0, KDENABIO, 1); + return 0; + }" HAVE_INPUT_KBIO) + elseif(OPENBSD OR NETBSD) + check_c_source_compiles(" + #include + #include + #include + #include + #include + int main(int argc, char **argv) { + struct wskbd_map_data data; + ioctl(0, WSKBDIO_GETMAP, &data); + return 0; + }" HAVE_INPUT_WSCONS) + endif() + + if(HAVE_INPUT_EVENTS) + set(SDL_INPUT_LINUXEV 1) + endif() + + if(SDL_HAPTIC AND HAVE_INPUT_EVENTS) + set(SDL_HAPTIC_LINUX 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/linux/*.c") + set(HAVE_SDL_HAPTIC TRUE) + endif() + + if(HAVE_INPUT_KD) + set(SDL_INPUT_LINUXKD 1) + endif() + + if(HAVE_INPUT_KBIO) + set(SDL_INPUT_FBSDKBIO 1) + endif() + + if(HAVE_INPUT_WSCONS) + set(SDL_INPUT_WSCONS 1) + endif() + + CheckLibUDev() + check_include_file("sys/inotify.h" HAVE_SYS_INOTIFY_H) + check_symbol_exists(inotify_init "sys/inotify.h" HAVE_INOTIFY_INIT) + check_symbol_exists(inotify_init1 "sys/inotify.h" HAVE_INOTIFY_INIT1) + + if(HAVE_SYS_INOTIFY_H AND HAVE_INOTIFY_INIT) + set(HAVE_INOTIFY 1) + endif() + + if(PKG_CONFIG_FOUND) + if(SDL_DBUS) + pkg_search_module(DBUS dbus-1 dbus) + if(DBUS_FOUND) + set(HAVE_DBUS_DBUS_H TRUE) + sdl_include_directories(PRIVATE SYSTEM ${DBUS_INCLUDE_DIRS}) + # Fcitx need only dbus. + set(HAVE_FCITX TRUE) + set(HAVE_DBUS TRUE) + endif() + endif() + + if(SDL_IBUS) + pkg_search_module(IBUS ibus-1.0 ibus) + find_path(HAVE_SYS_INOTIFY_H NAMES sys/inotify.h) + if(IBUS_FOUND AND HAVE_SYS_INOTIFY_H) + set(HAVE_IBUS_IBUS_H TRUE) + sdl_include_directories(PRIVATE SYSTEM ${IBUS_INCLUDE_DIRS}) + set(HAVE_IBUS TRUE) + endif() + endif() + + if (HAVE_IBUS_IBUS_H OR HAVE_FCITX) + set(SDL_USE_IME 1) + endif() + + if(FREEBSD AND NOT HAVE_INOTIFY) + set(LibInotify_PKG_CONFIG_SPEC libinotify) + pkg_check_modules(PC_LIBINOTIFY IMPORTED_TARGET ${LibInotify_PKG_CONFIG_SPEC}) + if(PC_LIBINOTIFY_FOUND) + set(HAVE_INOTIFY 1) + sdl_link_dependency(libinotify LIBS PkgConfig::PC_LIBINOTIFY PKG_CONFIG_PREFIX PC_LIBINOTIFY PKG_CONFIG_SPECS ${LibInotify_PKG_CONFIG_SPEC}) + endif() + endif() + + CheckLibUnwind() + endif() + + if(HAVE_DBUS_DBUS_H) + sdl_sources( + "${SDL3_SOURCE_DIR}/src/core/linux/SDL_dbus.c" + "${SDL3_SOURCE_DIR}/src/core/linux/SDL_system_theme.c" + ) + endif() + + if(SDL_USE_IME) + sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_ime.c") + endif() + + if(HAVE_IBUS_IBUS_H) + sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_ibus.c") + endif() + + if(HAVE_FCITX) + sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_fcitx.c") + endif() + + if(HAVE_LIBUDEV_H) + sdl_sources("${SDL3_SOURCE_DIR}/src/core/linux/SDL_udev.c") + endif() + + if(HAVE_INPUT_EVENTS) + sdl_sources( + "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev.c" + "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_kbd.c" + ) + endif() + + if(HAVE_INPUT_KBIO) + sdl_sources("${SDL3_SOURCE_DIR}/src/core/freebsd/SDL_evdev_kbd_freebsd.c") + endif() + + # Always compiled for Linux, unconditionally: + sdl_sources( + "${SDL3_SOURCE_DIR}/src/core/linux/SDL_evdev_capabilities.c" + "${SDL3_SOURCE_DIR}/src/core/linux/SDL_threadprio.c" + "${SDL3_SOURCE_DIR}/src/core/linux/SDL_sandbox.c" + ) + + # src/core/unix/*.c is included in a generic if(UNIX) section, elsewhere. + endif() + + if(SDL_HIDAPI) + CheckHIDAPI() + endif() + + if(SDL_JOYSTICK) + if(FREEBSD OR NETBSD OR OPENBSD OR BSDI) + CheckUSBHID() + endif() + if(LINUX AND HAVE_LINUX_INPUT_H AND NOT ANDROID) + set(SDL_JOYSTICK_LINUX 1) + sdl_glob_sources( + "${SDL3_SOURCE_DIR}/src/joystick/linux/*.c" + "${SDL3_SOURCE_DIR}/src/joystick/steam/*.c" + ) + set(HAVE_SDL_JOYSTICK TRUE) + endif() + endif() + + CheckPTHREAD() + + if(SDL_CLOCK_GETTIME) + check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME_LIBC) + if(FOUND_CLOCK_GETTIME_LIBC) + set(HAVE_CLOCK_GETTIME 1) + else() + check_library_exists(rt clock_gettime "" FOUND_CLOCK_GETTIME_LIBRT) + if(FOUND_CLOCK_GETTIME_LIBRT) + set(HAVE_CLOCK_GETTIME 1) + sdl_link_dependency(clock LIBS rt) + endif() + endif() + endif() + + if(SDL_MISC) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/unix/*.c") + set(HAVE_SDL_MISC TRUE) + endif() + + if(SDL_POWER) + if(LINUX) + set(SDL_POWER_LINUX 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/linux/*.c") + set(HAVE_SDL_POWER TRUE) + endif() + endif() + + if(SDL_LOCALE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/unix/*.c") + set(HAVE_SDL_LOCALE TRUE) + endif() + + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_UNIX 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/unix/*.c") + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + + if(SDL_TIMERS) + set(SDL_TIMER_UNIX 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c") + set(HAVE_SDL_TIMERS TRUE) + endif() + + set(SDL_RLD_FLAGS "") + if(SDL_RPATH AND SDL_SHARED) + if(BSDI OR FREEBSD OR LINUX OR NETBSD) + cmake_push_check_state() + string(APPEND CMAKE_REQUIRED_FLAGS " -Wl,--enable-new-dtags") + check_c_compiler_flag("" HAVE_ENABLE_NEW_DTAGS) + cmake_pop_check_state() + if(HAVE_ENABLE_NEW_DTAGS) + set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir} -Wl,--enable-new-dtags") + else() + set(SDL_RLD_FLAGS "-Wl,-rpath,\${libdir}") + endif() + elseif(SOLARIS) + set(SDL_RLD_FLAGS "-R\${libdir}") + endif() + set(HAVE_RPATH TRUE) + endif() + + if(QNX) + # QNX's *printf() family generates a SIGSEGV if NULL is passed for a string + # specifier (on purpose), but SDL expects "(null)". Use the built-in + # implementation. + set (HAVE_VSNPRINTF 0) + set (USE_POSIX_SPAWN 1) + endif() +elseif(WINDOWS) + check_c_source_compiles(" + #include + int main(int argc, char **argv) { return 0; }" HAVE_WIN32_CC) + + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c") + + if(WINDOWS_STORE) + sdl_glob_sources( + "${SDL3_SOURCE_DIR}/src/core/winrt/*.c" + "${SDL3_SOURCE_DIR}/src/core/winrt/*.cpp" + ) + endif() + + if(TARGET SDL3-shared AND MSVC AND NOT SDL_LIBC) + # Prevent codegen that would use the VC runtime libraries. + target_compile_options(SDL3-shared PRIVATE "/GS-" "/Gs1048576") + if(SDL_CPU_X86) + target_compile_options(SDL3-shared PRIVATE "/arch:SSE") + endif() + endif() + + if(SDL_MISC) + if(WINDOWS_STORE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/winrt/*.cpp") + else() + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/windows/*.c") + endif() + set(HAVE_SDL_MISC TRUE) + endif() + + # Check for DirectX + if(SDL_DIRECTX) + cmake_push_check_state() + if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700) + set(USE_WINSDK_DIRECTX TRUE) + endif() + if(NOT MINGW AND NOT USE_WINSDK_DIRECTX) + if("$ENV{DXSDK_DIR}" STREQUAL "") + message(FATAL_ERROR "DIRECTX requires the \$DXSDK_DIR environment variable to be set") + endif() + string(APPEND CMAKE_REQUIRED_FLAGS " /I\"$ENV{DXSDK_DIR}\\Include\"") + endif() + + check_include_file(d3d9.h HAVE_D3D_H) + check_include_file(d3d11_1.h HAVE_D3D11_H) + check_c_source_compiles(" + #include + #include + #include + ID3D12Device1 *device; + #if WDK_NTDDI_VERSION > 0x0A000008 + int main(int argc, char **argv) { return 0; } + #endif" HAVE_D3D12_H) + check_include_file(ddraw.h HAVE_DDRAW_H) + check_include_file(dsound.h HAVE_DSOUND_H) + check_include_file(dinput.h HAVE_DINPUT_H) + if(WINDOWS_STORE OR SDL_CPU_ARM32) + set(HAVE_DINPUT_H 0) + endif() + check_include_file(dxgi.h HAVE_DXGI_H) + cmake_pop_check_state() + if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_D3D12_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H) + set(HAVE_DIRECTX TRUE) + if(NOT MINGW AND NOT USE_WINSDK_DIRECTX) + if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(PROCESSOR_ARCH "x64") + else() + set(PROCESSOR_ARCH "x86") + endif() + sdl_link_directories("$") + sdl_include_directories(PRIVATE SYSTEM "$") + endif() + endif() + endif() + + if(SDL_XINPUT) + # xinput.h may need windows.h, but does not include it itself. + check_c_source_compiles(" + #include + #include + int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_H) + check_c_source_compiles(" + #include + #include + XINPUT_GAMEPAD_EX x1; + int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_GAMEPAD_EX) + check_c_source_compiles(" + #include + #include + XINPUT_STATE_EX s1; + int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_STATE_EX) + check_c_source_compiles(" + #define COBJMACROS + #include + __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2; + int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H) + endif() + + # headers needed elsewhere + check_include_file(tpcshrd.h HAVE_TPCSHRD_H) + check_include_file(roapi.h HAVE_ROAPI_H) + check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H) + check_include_file(audioclient.h HAVE_AUDIOCLIENT_H) + check_include_file(sensorsapi.h HAVE_SENSORSAPI_H) + check_include_file(shellscalingapi.h HAVE_SHELLSCALINGAPI_H) + + if(SDL_AUDIO) + if(HAVE_DSOUND_H AND NOT WINDOWS_STORE) + set(SDL_AUDIO_DRIVER_DSOUND 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/directsound/*.c") + set(HAVE_SDL_AUDIO TRUE) + endif() + + if(SDL_WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H) + set(SDL_AUDIO_DRIVER_WASAPI 1) + set(HAVE_WASAPI TRUE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/wasapi/*.c") + if(WINDOWS_STORE) + sdl_sources("${SDL3_SOURCE_DIR}/src/audio/wasapi/SDL_wasapi_winrt.cpp") + endif() + set(HAVE_SDL_AUDIO TRUE) + endif() + endif() + + if(SDL_VIDEO) + # requires SDL_LOADSO on Windows (IME, DX, etc.) + if(NOT SDL_LOADSO) + message(FATAL_ERROR "SDL_VIDEO requires SDL_LOADSO, which is not enabled") + endif() + if(WINDOWS_STORE) + set(SDL_VIDEO_DRIVER_WINRT 1) + sdl_glob_sources( + "${SDL3_SOURCE_DIR}/src/video/winrt/*.c" + "${SDL3_SOURCE_DIR}/src/video/winrt/*.cpp" + "${SDL3_SOURCE_DIR}/src/render/direct3d11/*.cpp" + ) + else() + set(SDL_VIDEO_DRIVER_WINDOWS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/windows/*.c") + endif() + + if(SDL_RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE) + set(SDL_VIDEO_RENDER_D3D 1) + set(HAVE_RENDER_D3D TRUE) + endif() + if(SDL_RENDER_D3D AND HAVE_D3D11_H) + set(SDL_VIDEO_RENDER_D3D11 1) + set(HAVE_RENDER_D3D TRUE) + endif() + if(SDL_RENDER_D3D AND HAVE_D3D12_H AND NOT WINDOWS_STORE) + set(SDL_VIDEO_RENDER_D3D12 1) + set(HAVE_RENDER_D3D TRUE) + endif() + set(HAVE_SDL_VIDEO TRUE) + endif() + + if(SDL_THREADS) + set(SDL_THREAD_GENERIC_COND_SUFFIX 1) + set(SDL_THREAD_GENERIC_RWLOCK_SUFFIX 1) + set(SDL_THREAD_WINDOWS 1) + sdl_sources( + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c" + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c" + "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_syscond_cv.c" + "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_sysmutex.c" + "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_sysrwlock_srw.c" + "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_syssem.c" + "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_systhread.c" + "${SDL3_SOURCE_DIR}/src/thread/windows/SDL_systls.c" + ) + set(HAVE_SDL_THREADS TRUE) + endif() + + if(SDL_SENSOR AND HAVE_SENSORSAPI_H AND NOT WINDOWS_STORE) + set(SDL_SENSOR_WINDOWS 1) + set(HAVE_SDL_SENSORS TRUE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/windows/*.c") + endif() + + if(SDL_POWER) + if(WINDOWS_STORE) + set(SDL_POWER_WINRT 1) + sdl_sources("${SDL3_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp") + else() + set(SDL_POWER_WINDOWS 1) + sdl_sources("${SDL3_SOURCE_DIR}/src/power/windows/SDL_syspower.c") + set(HAVE_SDL_POWER TRUE) + endif() + endif() + + if(SDL_LOCALE) + if(WINDOWS_STORE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/winrt/*.c") + else() + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/windows/*.c") + endif() + set(HAVE_SDL_LOCALE TRUE) + endif() + + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_WINDOWS 1) + if(WINDOWS_STORE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/winrt/*.cpp") + else() + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/windows/*.c") + endif() + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + + # Libraries for Win32 native and MinGW + if(NOT WINDOWS_STORE) + sdl_link_dependency(base LIBS kernel32 user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32) + endif() + + if(WINDOWS_STORE) + sdl_link_dependency(windows + LIBS + vccorlib$<$:d>.lib + msvcrt$<$:d>.lib + LINK_OPTIONS + -nodefaultlib:vccorlib$<$:d> + -nodefaultlib:msvcrt$<$:d> + ) + endif() + + if(SDL_TIMERS) + set(SDL_TIMER_WINDOWS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/windows/*.c") + set(HAVE_SDL_TIMERS TRUE) + endif() + + if(SDL_LOADSO) + set(SDL_LOADSO_WINDOWS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/windows/*.c") + set(HAVE_SDL_LOADSO TRUE) + endif() + + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c") + + if(SDL_VIDEO) + if(SDL_OPENGL AND NOT WINDOWS_STORE) + set(SDL_VIDEO_OPENGL 1) + set(SDL_VIDEO_OPENGL_WGL 1) + set(SDL_VIDEO_RENDER_OGL 1) + set(HAVE_OPENGL TRUE) + endif() + + if(SDL_OPENGLES) + set(SDL_VIDEO_OPENGL_EGL 1) + set(SDL_VIDEO_OPENGL_ES2 1) + set(SDL_VIDEO_RENDER_OGL_ES2 1) + set(HAVE_OPENGLES TRUE) + endif() + + if(SDL_VULKAN) + set(SDL_VIDEO_VULKAN 1) + set(HAVE_VULKAN TRUE) + endif() + endif() + + if(SDL_HIDAPI) + CheckHIDAPI() + endif() + + if(SDL_JOYSTICK) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/windows/*.c") + + if(NOT WINDOWS_STORE) + set(SDL_JOYSTICK_RAWINPUT 1) + endif() + if(HAVE_DINPUT_H) + set(SDL_JOYSTICK_DINPUT 1) + sdl_link_dependency(joystick LIBS dinput8) + endif() + if(HAVE_XINPUT_H) + if(NOT WINDOWS_STORE) + set(SDL_JOYSTICK_XINPUT 1) + set(HAVE_XINPUT TRUE) + endif() + if(HAVE_WINDOWS_GAMING_INPUT_H) + set(SDL_JOYSTICK_WGI 1) + endif() + endif() + set(HAVE_SDL_JOYSTICK TRUE) + + if(SDL_HAPTIC) + if((HAVE_DINPUT_H OR HAVE_XINPUT_H) AND NOT WINDOWS_STORE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/windows/*.c") + if(HAVE_DINPUT_H) + set(SDL_HAPTIC_DINPUT 1) + endif() + if(HAVE_XINPUT_H) + set(SDL_HAPTIC_XINPUT 1) + endif() + else() + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c") + set(SDL_HAPTIC_DUMMY 1) + endif() + set(HAVE_SDL_HAPTIC TRUE) + endif() + endif() + + sdl_glob_sources(SHARED "${SDL3_SOURCE_DIR}/src/core/windows/*.rc") + if(MINGW OR CYGWIN) + sdl_pc_link_options("-mwindows") + endif() + +elseif(APPLE) + # TODO: rework this all for proper macOS, iOS and Darwin support + + # We always need these libs on macOS at the moment. + # !!! FIXME: we need Carbon for some very old API calls in + # !!! FIXME: src/video/cocoa/SDL_cocoakeyboard.c, but we should figure out + # !!! FIXME: how to dump those. + if(DARWIN OR MACOSX) + set(SDL_FRAMEWORK_COCOA 1) + set(SDL_FRAMEWORK_CARBON 1) + endif() + set(SDL_FRAMEWORK_FOUNDATION 1) + set(SDL_FRAMEWORK_COREVIDEO 1) + + # Requires the darwin file implementation + if(SDL_FILE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/cocoa/*.m") + set(HAVE_SDL_FILE TRUE) + endif() + + if(SDL_MISC) + if(IOS OR TVOS) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/ios/*.m") + else() + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/macos/*.m") + endif() + set(HAVE_SDL_MISC TRUE) + endif() + + if(SDL_AUDIO) + set(SDL_AUDIO_DRIVER_COREAUDIO 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/coreaudio/*.m") + set(HAVE_SDL_AUDIO TRUE) + set(SDL_FRAMEWORK_COREAUDIO 1) + set(SDL_FRAMEWORK_AUDIOTOOLBOX 1) + set(SDL_FRAMEWORK_AVFOUNDATION 1) + endif() + + if(SDL_HIDAPI) + CheckHIDAPI() + endif() + + if(SDL_JOYSTICK) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/apple/*.m") + if(IOS OR TVOS) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/steam/*.c") + set(SDL_JOYSTICK_MFI 1) + if(IOS) + set(SDL_FRAMEWORK_COREMOTION 1) + endif() + set(SDL_FRAMEWORK_GAMECONTROLLER 1) + set(SDL_FRAMEWORK_COREHAPTICS 1) + else() + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/darwin/*.c") + set_property(SOURCE ${MFI_JOYSTICK_SOURCES} APPEND_STRING PROPERTY COMPILE_FLAGS " -fobjc-weak") + check_objc_source_compiles(" + #include + #include + #import + #import + #if MAC_OS_X_VERSION_MIN_REQUIRED < 1080 + #error GameController framework doesn't work on this configuration + #endif + #if TARGET_CPU_X86 + #error GameController framework doesn't work on this configuration + #endif + int main() { return 0; }" HAVE_FRAMEWORK_GAMECONTROLLER) + check_objc_source_compiles(" + #include + #include + #import + #import + int main() { return 0; }" HAVE_FRAMEWORK_COREHAPTICS) + if(HAVE_FRAMEWORK_GAMECONTROLLER AND HAVE_FRAMEWORK_COREHAPTICS) + # Only enable MFI if we also have CoreHaptics to ensure rumble works + set(SDL_JOYSTICK_MFI 1) + set(SDL_FRAMEWORK_GAMECONTROLLER 1) + set(SDL_FRAMEWORK_COREHAPTICS 1) + endif() + set(SDL_JOYSTICK_IOKIT 1) + set(SDL_FRAMEWORK_IOKIT 1) + set(SDL_FRAMEWORK_FF 1) + endif() + set(HAVE_SDL_JOYSTICK TRUE) + endif() + + if(SDL_HAPTIC) + if (IOS OR TVOS) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c") + set(SDL_HAPTIC_DUMMY 1) + else() + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/darwin/*.c") + set(SDL_HAPTIC_IOKIT 1) + set(SDL_FRAMEWORK_IOKIT 1) + set(SDL_FRAMEWORK_FF 1) + endif() + set(HAVE_SDL_HAPTIC TRUE) + endif() + + if(SDL_POWER) + if (IOS OR TVOS) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/uikit/*.m") + set(SDL_POWER_UIKIT 1) + else() + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/macos/*.c") + set(SDL_POWER_MACOSX 1) + set(SDL_FRAMEWORK_IOKIT 1) + endif() + set(HAVE_SDL_POWER TRUE) + endif() + + if(SDL_LOCALE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/macos/*.m") + set(HAVE_SDL_LOCALE TRUE) + endif() + + if(SDL_TIMERS) + set(SDL_TIMER_UNIX 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c") + set(HAVE_SDL_TIMERS TRUE) + endif(SDL_TIMERS) + + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_COCOA 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/cocoa/*.m") + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + + if(SDL_SENSOR) + if(IOS) + set(SDL_SENSOR_COREMOTION 1) + set(HAVE_SDL_SENSORS TRUE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/coremotion/*.m") + endif() + endif() + + # iOS hack needed - http://code.google.com/p/ios-cmake/ ? + if(SDL_VIDEO) + if (IOS OR TVOS) + set(SDL_VIDEO_DRIVER_UIKIT 1) + set(SDL_FRAMEWORK_COREGRAPHICS 1) + set(SDL_FRAMEWORK_QUARTZCORE 1) + set(SDL_FRAMEWORK_UIKIT 1) + set(SDL_IPHONE_KEYBOARD 1) + set(SDL_IPHONE_LAUNCHSCREEN 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/uikit/*.m") + set(HAVE_SDL_VIDEO TRUE) + else() + CheckCOCOA() + if(SDL_OPENGL) + set(SDL_VIDEO_OPENGL 1) + set(SDL_VIDEO_OPENGL_CGL 1) + set(SDL_VIDEO_RENDER_OGL 1) + set(HAVE_OPENGL TRUE) + endif() + endif() + + if(SDL_OPENGLES) + if(IOS OR TVOS) + set(SDL_FRAMEWORK_OPENGLES 1) + set(SDL_VIDEO_OPENGL_ES 1) + else() + set(SDL_VIDEO_OPENGL_EGL 1) + endif() + set(SDL_VIDEO_OPENGL_ES2 1) + set(SDL_VIDEO_RENDER_OGL_ES2 1) + set(HAVE_OPENGLES TRUE) + endif() + + if(SDL_VULKAN OR SDL_METAL OR SDL_RENDER_METAL) + check_objc_source_compiles(" + #include + #import + #import + + #if (!TARGET_CPU_X86_64 && !TARGET_CPU_ARM64) + #error Metal doesn't work on this configuration + #endif + int main(int argc, char **argv) { return 0; }" HAVE_FRAMEWORK_METAL) + if(HAVE_FRAMEWORK_METAL) + set(SDL_FRAMEWORK_METAL 1) + set(SDL_FRAMEWORK_QUARTZCORE 1) + if(SDL_VULKAN) + set(SDL_VIDEO_VULKAN 1) + set(HAVE_VULKAN TRUE) + endif() + if(SDL_METAL) + set(SDL_VIDEO_METAL 1) + set(HAVE_METAL TRUE) + endif() + if(SDL_RENDER_METAL) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/render/metal/*.m") + set(SDL_VIDEO_RENDER_METAL 1) + set(HAVE_RENDER_METAL TRUE) + endif() + endif() + endif() + endif() + + # Actually load the frameworks at the end so we don't duplicate include. + if(SDL_FRAMEWORK_COREVIDEO) + sdl_link_dependency(corevideo LINK_OPTIONS "-Wl,-framework,CoreVideo") + endif() + if(SDL_FRAMEWORK_COCOA) + sdl_link_dependency(cocoa LINK_OPTIONS "-Wl,-framework,Cocoa") + endif() + if(SDL_FRAMEWORK_IOKIT) + sdl_link_dependency(iokit LINK_OPTIONS "-Wl,-framework,IOKit") + endif() + if(SDL_FRAMEWORK_FF) + sdl_link_dependency(ff LINK_OPTIONS "-Wl,-framework,ForceFeedback") + endif() + if(SDL_FRAMEWORK_CARBON) + sdl_link_dependency(carbon LINK_OPTIONS "-Wl,-framework,Carbon") + endif() + if(SDL_FRAMEWORK_COREAUDIO) + sdl_link_dependency(core_audio LINK_OPTIONS "-Wl,-framework,CoreAudio") + endif() + if(SDL_FRAMEWORK_AUDIOTOOLBOX) + sdl_link_dependency(audio_toolbox LINK_OPTIONS "-Wl,-framework,AudioToolbox") + endif() + if(SDL_FRAMEWORK_AVFOUNDATION) + sdl_link_dependency(av_foundation LINK_OPTIONS "-Wl,-framework,AVFoundation") + endif() + if(SDL_FRAMEWORK_COREBLUETOOTH) + sdl_link_dependency(core_bluetooth LINK_OPTIONS "-Wl,-framework,CoreBluetooth") + endif() + if(SDL_FRAMEWORK_COREGRAPHICS) + sdl_link_dependency(core_graphics LINK_OPTIONS "-Wl,-framework,CoreGraphics") + endif() + if(SDL_FRAMEWORK_COREMOTION) + sdl_link_dependency(core_motion LINK_OPTIONS "-Wl,-framework,CoreMotion") + endif() + if(SDL_FRAMEWORK_FOUNDATION) + sdl_link_dependency(foundation LINK_OPTIONS "-Wl,-framework,Foundation") + endif() + if(SDL_FRAMEWORK_GAMECONTROLLER) + find_library(GAMECONTROLLER GameController) + if(GAMECONTROLLER) + sdl_link_dependency(game_controller LINK_OPTIONS "-Wl,-weak_framework,GameController") + endif() + endif() + if(SDL_FRAMEWORK_METAL) + if(IOS OR TVOS) + sdl_link_dependency(metal LINK_OPTIONS "-Wl,-framework,Metal") + else() + sdl_link_dependency(metal LINK_OPTIONS "-Wl,-weak_framework,Metal") + endif() + endif() + if(SDL_FRAMEWORK_OPENGLES) + sdl_link_dependency(opengles LINK_OPTIONS "-Wl,-framework,OpenGLES") + endif() + if(SDL_FRAMEWORK_QUARTZCORE) + if(IOS OR TVOS) + sdl_link_dependency(quartz_core LINK_OPTIONS "-Wl,-framework,QuartzCore") + else() + sdl_link_dependency(metal LINK_OPTIONS "-Wl,-weak_framework,QuartzCore") + endif() + endif() + if(SDL_FRAMEWORK_UIKIT) + sdl_link_dependency(ui_kit LINK_OPTIONS "-Wl,-framework,UIKit") + endif() + if(SDL_FRAMEWORK_COREHAPTICS) + find_library(COREHAPTICS CoreHaptics) + if(COREHAPTICS) + sdl_link_dependency(core_haptics LINK_OPTIONS "-Wl,-framework,CoreHaptics") + endif() + endif() + + CheckPTHREAD() + +elseif(HAIKU) + if(SDL_AUDIO) + set(SDL_AUDIO_DRIVER_HAIKU 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/haiku/*.cc") + set(HAVE_SDL_AUDIO TRUE) + endif() + + if(SDL_JOYSTICK) + set(SDL_JOYSTICK_HAIKU 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/haiku/*.cc") + set(HAVE_SDL_JOYSTICK TRUE) + endif() + + if(SDL_MISC) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/haiku/*.cc") + set(HAVE_SDL_MISC TRUE) + endif() + + if(SDL_VIDEO) + set(SDL_VIDEO_DRIVER_HAIKU 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/haiku/*.cc") + set(HAVE_SDL_VIDEO TRUE) + + if(SDL_OPENGL) + # TODO: Use FIND_PACKAGE(OpenGL) instead + set(SDL_VIDEO_OPENGL 1) + set(SDL_VIDEO_OPENGL_HAIKU 1) + set(SDL_VIDEO_RENDER_OGL 1) + sdl_link_dependency(opengl LIBS GL) + set(HAVE_OPENGL TRUE) + endif() + endif() + + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_HAIKU 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/haiku/*.cc") + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + + if(SDL_TIMERS) + set(SDL_TIMER_HAIKU 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/haiku/*.c") + set(HAVE_SDL_TIMERS TRUE) + endif() + + if(SDL_POWER) + set(SDL_POWER_HAIKU 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/haiku/*.c") + set(HAVE_SDL_POWER TRUE) + endif() + + if(SDL_LOCALE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/haiku/*.cc") + set(HAVE_SDL_LOCALE TRUE) + endif() + + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/haiku/*.cc") + + CheckPTHREAD() + sdl_link_dependency(base LIBS root be media game device textencoding) + +elseif(RISCOS) + if(SDL_MISC) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/riscos/*.c") + set(HAVE_SDL_MISC TRUE) + endif() + + if(SDL_VIDEO) + set(SDL_VIDEO_DRIVER_RISCOS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/riscos/*.c") + set(HAVE_SDL_VIDEO TRUE) + endif() + + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_RISCOS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/riscos/*.c") + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + + if(SDL_TIMERS) + set(SDL_TIMER_UNIX 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c") + set(HAVE_SDL_TIMERS TRUE) + + if(SDL_CLOCK_GETTIME) + set(HAVE_CLOCK_GETTIME 1) + endif() + endif() + + CheckPTHREAD() + + if(SDL_AUDIO) + CheckOSS() + endif() + +elseif(VITA) + # SDL_spinlock.c Needs to be compiled in ARM mode. + cmake_push_check_state() + string(APPEND CMAKE_REQUIRED_FLAGS " -Werror=unused-command-line-argument") + check_c_compiler_flag(-marm HAVE_ARM_MODE) + cmake_pop_check_state() + if(HAVE_ARM_MODE) + set_property(SOURCE "${SDL3_SOURCE_DIR}/src/atomic/SDL_spinlock.c" APPEND_STRING PROPERTY COMPILE_FLAGS " -marm") + endif() + + if(SDL_MISC) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/vita/*.c") + set(HAVE_SDL_MISC TRUE) + endif() + + if(SDL_AUDIO) + set(SDL_AUDIO_DRIVER_VITA 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/vita/*.c") + set(HAVE_SDL_AUDIO TRUE) + endif() + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_VITA 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/vita/*.c") + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + if(SDL_JOYSTICK) + set(SDL_JOYSTICK_VITA 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/vita/*.c") + set(HAVE_SDL_JOYSTICK TRUE) + endif() + if(SDL_POWER) + set(SDL_POWER_VITA 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/vita/*.c") + set(HAVE_SDL_POWER TRUE) + endif() + if(SDL_THREADS) + set(SDL_THREAD_VITA 1) + sdl_sources( + "${SDL3_SOURCE_DIR}/src/thread/vita/SDL_sysmutex.c" + "${SDL3_SOURCE_DIR}/src/thread/vita/SDL_syssem.c" + "${SDL3_SOURCE_DIR}/src/thread/vita/SDL_systhread.c" + "${SDL3_SOURCE_DIR}/src/thread/vita/SDL_syscond.c" + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c" + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c" + ) + set(HAVE_SDL_THREADS TRUE) + endif() + if(SDL_LOCALE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/vita/*.c") + set(HAVE_SDL_LOCALE TRUE) + endif() + if(SDL_TIMERS) + set(SDL_TIMER_VITA 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/vita/*.c") + set(HAVE_SDL_TIMERS TRUE) + endif() + if(SDL_SENSOR) + set(SDL_SENSOR_VITA 1) + set(HAVE_SDL_SENSORS TRUE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/vita/*.c") + endif() + if(SDL_VIDEO) + set(SDL_VIDEO_DRIVER_VITA 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/vita/*.c") + set(HAVE_SDL_VIDEO TRUE) + + if(VIDEO_VITA_PIB) + check_include_file(pib.h HAVE_PIGS_IN_BLANKET_H) + + if(HAVE_PIGS_IN_BLANKET_H) + set(SDL_VIDEO_OPENGL_ES2 1) + sdl_link_dependency(pib + LIBS + pib + libScePiglet_stub_weak + taihen_stub_weak + SceShaccCg_stub_weak + ) + set(HAVE_VIDEO_VITA_PIB ON) + set(SDL_VIDEO_VITA_PIB 1) + else() + set(HAVE_VIDEO_VITA_PIB OFF) + endif() + endif() + + if(VIDEO_VITA_PVR) + check_include_file(gpu_es4/psp2_pvr_hint.h HAVE_PVR_H) + if(HAVE_PVR_H) + sdl_compile_definitions(PRIVATE "__psp2__") + set(SDL_VIDEO_OPENGL_EGL 1) + set(HAVE_OPENGLES TRUE) + set(SDL_VIDEO_OPENGL_ES 1) + set(SDL_VIDEO_OPENGL_ES2 1) + set(SDL_VIDEO_RENDER_OGL_ES2 1) + + sdl_link_dependency(pvr + LIBS + libgpu_es4_ext_stub_weak + libIMGEGL_stub_weak + SceIme_stub + ) + + set(HAVE_VIDEO_VITA_PVR ON) + set(SDL_VIDEO_VITA_PVR 1) + + if(SDL_OPENGL) + check_include_file(gl4esinit.h HAVE_GL4ES_H) + if(HAVE_GL4ES_H) + set(HAVE_OPENGL TRUE) + set(SDL_VIDEO_OPENGL 1) + set(SDL_VIDEO_RENDER_OGL 1) + sdl_link_dependency(opengl LIBS libGL_stub) + set(SDL_VIDEO_VITA_PVR_OGL 1) + endif() + endif() + + else() + set(HAVE_VIDEO_VITA_PVR OFF) + endif() + endif() + + set(SDL_VIDEO_RENDER_VITA_GXM 1) + sdl_link_dependency(base + LIBS + SceGxm_stub + SceDisplay_stub + SceCtrl_stub + SceAppMgr_stub + SceAppUtil_stub + SceAudio_stub + SceAudioIn_stub + SceSysmodule_stub + SceDisplay_stub + SceCtrl_stub + SceIofilemgr_stub + SceCommonDialog_stub + SceTouch_stub + SceHid_stub + SceMotion_stub + ScePower_stub + SceProcessmgr_stub + ) + endif() + + sdl_compile_definitions(PRIVATE "__VITA__") + +elseif(PSP) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/psp/*.c") + + if(SDL_AUDIO) + set(SDL_AUDIO_DRIVER_PSP 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/psp/*.c") + set(HAVE_SDL_AUDIO TRUE) + endif() + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_PSP 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/psp/*.c") + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + if(SDL_JOYSTICK) + set(SDL_JOYSTICK_PSP 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/psp/*.c") + set(HAVE_SDL_JOYSTICK TRUE) + endif() + if(SDL_POWER) + set(SDL_POWER_PSP 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/psp/*.c") + set(HAVE_SDL_POWER TRUE) + endif() + if(SDL_THREADS) + set(SDL_THREAD_PSP 1) + sdl_glob_sources( + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c" + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c" + "${SDL3_SOURCE_DIR}/src/thread/psp/*.c" + ) + set(HAVE_SDL_THREADS TRUE) + endif() + if(SDL_TIMERS) + set(SDL_TIMER_PSP 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/psp/*.c") + set(HAVE_SDL_TIMERS TRUE) + endif() + if(SDL_VIDEO) + set(SDL_VIDEO_DRIVER_PSP 1) + set(SDL_VIDEO_RENDER_PSP 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/psp/*.c") + set(SDL_VIDEO_OPENGL 1) + set(HAVE_SDL_VIDEO TRUE) + endif() + sdl_link_dependency(base + LIBS + GL + pspvram + pspaudio + pspvfpu + pspdisplay + pspgu + pspge + psphprm + pspctrl + psppower + ) + +elseif(PS2) + sdl_compile_definitions(PRIVATE "PS2" "__PS2__") + sdl_include_directories(PRIVATE SYSTEM "$ENV{PS2SDK}/ports/include" "$ENV{PS2DEV}/gsKit/include") + + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/ps2/*.c") + + if(SDL_AUDIO) + set(SDL_AUDIO_DRIVER_PS2 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/ps2/*.c") + set(HAVE_SDL_AUDIO TRUE) + endif() + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_PS2 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/ps2/*.c") + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + if(SDL_JOYSTICK) + set(SDL_JOYSTICK_PS2 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/ps2/*.c") + set(HAVE_SDL_JOYSTICK TRUE) + endif() + if(SDL_THREADS) + set(SDL_THREAD_PS2 1) + sdl_glob_sources( + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syscond.c" + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysmutex.c" + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c" + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c" + "${SDL3_SOURCE_DIR}/src/thread/ps2/*.c" + ) + set(HAVE_SDL_THREADS TRUE) + endif() + if(SDL_TIMERS) + set(SDL_TIMER_PS2 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/ps2/*.c") + set(HAVE_SDL_TIMERS TRUE) + endif() + if(SDL_VIDEO) + set(SDL_VIDEO_DRIVER_PS2 1) + set(SDL_VIDEO_RENDER_PS2 1) + sdl_glob_sources( + "${SDL3_SOURCE_DIR}/src/video/ps2/*.c" + "${SDL3_SOURCE_DIR}/src/render/ps2/*.c" + ) + set(SDL_VIDEO_OPENGL 0) + set(HAVE_SDL_VIDEO TRUE) + endif() + + sdl_link_dependency(base + LIBS + patches + gskit + dmakit + ps2_drivers + ) +elseif(N3DS) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/n3ds/*.c") + + if(SDL_AUDIO) + set(SDL_AUDIO_DRIVER_N3DS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/n3ds/*.c") + set(HAVE_SDL_AUDIO TRUE) + endif() + + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_N3DS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/n3ds/*.c") + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + + if(SDL_JOYSTICK) + set(SDL_JOYSTICK_N3DS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/n3ds/*.c") + set(HAVE_SDL_JOYSTICK TRUE) + endif() + + if(SDL_POWER) + set(SDL_POWER_N3DS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/power/n3ds/*.c") + set(HAVE_SDL_POWER TRUE) + endif() + + if(SDL_THREADS) + set(SDL_THREAD_N3DS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/thread/n3ds/*.c") + sdl_sources( + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_systls.c" + "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_sysrwlock.c" + ) + set(HAVE_SDL_THREADS TRUE) + endif() + + if(SDL_TIMERS) + set(SDL_TIMER_N3DS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/n3ds/*.c") + set(HAVE_SDL_TIMERS TRUE) + endif() + + if(SDL_SENSOR) + set(SDL_SENSOR_N3DS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/n3ds/*.c") + set(HAVE_SDL_SENSORS TRUE) + endif() + + if(SDL_VIDEO) + set(SDL_VIDEO_DRIVER_N3DS 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/n3ds/*.c") + set(HAVE_SDL_VIDEO TRUE) + endif() + + if(SDL_LOCALE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/n3ds/*.c") + set(HAVE_SDL_LOCALE TRUE) + endif() + + # Requires the n3ds file implementation + if(SDL_FILE) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/file/n3ds/*.c") + set(HAVE_SDL_FILE TRUE) + else() + message(FATAL_ERROR "SDL_FILE must be enabled to build on N3DS") + endif() +endif() + +if(HAVE_VULKAN AND NOT SDL_LOADSO) + message(STATUS "Vulkan support is available, but disabled because there's no loadso.") + set(HAVE_VULKAN FALSE) + set(SDL_VIDEO_VULKAN 0) +endif() + +# Platform-independent options + +if(SDL_VIDEO) + if(SDL_OFFSCREEN AND SDL_VIDEO_OPENGL_EGL) + set(SDL_VIDEO_DRIVER_OFFSCREEN 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/offscreen/*.c") + set(HAVE_OFFSCREEN TRUE) + set(HAVE_SDL_VIDEO TRUE) + endif() +endif() + +# Dummies +# configure.ac does it differently: +# if not have X +# if enable_X { SDL_X_DISABLED = 1 } +# [add dummy sources] +# so it always adds a dummy, without checking, if it was actually requested. +# This leads to missing internal references on building, since the +# src/X/*.c does not get included. +if(NOT HAVE_SDL_AUDIO) + set(SDL_AUDIO_DRIVER_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/audio/dummy/*.c") +endif() +if(NOT HAVE_SDL_VIDEO) + set(SDL_VIDEO_DRIVER_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/video/dummy/*.c") +endif() +if(NOT HAVE_SDL_JOYSTICK) + set(SDL_JOYSTICK_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/joystick/dummy/*.c") +endif() +if(NOT HAVE_SDL_HAPTIC) + set(SDL_HAPTIC_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/haptic/dummy/*.c") +endif() +if(NOT HAVE_SDL_SENSORS) + set(SDL_SENSOR_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/sensor/dummy/*.c") +endif() +if(NOT HAVE_SDL_LOADSO) + set(SDL_LOADSO_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/loadso/dummy/*.c") +endif() +if(NOT HAVE_SDL_FILESYSTEM) + set(SDL_FILESYSTEM_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/filesystem/dummy/*.c") +endif() +if(NOT HAVE_SDL_LOCALE) + set(SDL_LOCALE_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/locale/dummy/*.c") +endif() +if(NOT HAVE_SDL_MISC) + set(SDL_MISC_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/misc/dummy/*.c") +endif() + +# We always need to have threads and timers around +if(NOT HAVE_SDL_THREADS) + # The emscripten platform has been carefully vetted to work without threads + if(EMSCRIPTEN) + set(SDL_THREADS_DISABLED 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/thread/generic/*.c") + else() + message(FATAL_ERROR "Threads are needed by many SDL subsystems and may not be disabled") + endif() +endif() +if(NOT HAVE_SDL_TIMERS) + set(SDL_TIMER_DUMMY 1) + sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/dummy/*.c") +endif() + +# config variables may contain generator expression, so we need to generate SDL_build_config.h in 2 steps: +# 1. replace all `#cmakedefine`'s and `@abc@` +configure_file("${SDL3_SOURCE_DIR}/include/build_config/SDL_build_config.h.cmake" + "${SDL3_BINARY_DIR}/SDL_build_config.h.intermediate") +# 2. generate SDL_build_config.h in an build_type-dependent folder (which should be first in the include search path) +file(GENERATE + OUTPUT "${SDL3_BINARY_DIR}/include-config-$>/build_config/SDL_build_config.h" + INPUT "${SDL3_BINARY_DIR}/SDL_build_config.h.intermediate" +) + +file(GLOB SDL3_INCLUDE_FILES "${SDL3_SOURCE_DIR}/include/SDL3/*.h") +file(GLOB SDL3_TEST_INCLUDE_FILES "${SDL3_SOURCE_DIR}/include/SDL3/SDL_test*.h") +foreach(_hdr IN LISTS SDL3_INCLUDE_FILES) + if(_hdr MATCHES ".*SDL_revision\\.h" OR _hdr MATCHES ".*SDL_test.*\\.h") + list(REMOVE_ITEM SDL3_INCLUDE_FILES "${_hdr}") + endif() +endforeach() + +set(SDL_REVISION_SUFFIX "" CACHE STRING "Suffix for the SDL revision") +if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt") + # If VERSION exists, it contains the SDL version + file(READ "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt" SDL_REVISION_CENTER) + string(STRIP "${SDL_REVISION_CENTER}" SDL_REVISION_CENTER) +else() + # If VERSION does not exist, use git to calculate a version + git_describe(SDL_REVISION_CENTER) + if(NOT SDL_REVISION_CENTER) + set(SDL_REVISION_CENTER "${SDL3_VERSION}-no-vcs") + endif() +endif() +set(SDL_REVISION "SDL-${SDL_REVISION_CENTER}${SDL_REVISION_SUFFIX}") + +execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include/SDL3") +configure_file(include/build_config/SDL_revision.h.cmake include/SDL3/SDL_revision.h @ONLY) +list(APPEND SDL3_INCLUDE_FILES "${SDL3_BINARY_DIR}/include/SDL3/SDL_revision.h") + +if(SDL_FRAMEWORK) + # With Apple frameworks, headers in the PUBLIC_HEADER property also need to be added as sources + list(APPEND SDL3_INCLUDE_FILES ${SDL3_TEST_INCLUDE_FILES}) + sdl_sources(${SDL3_INCLUDE_FILES}) +endif() + +if((CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib") OR SDL_FRAMEWORK) + # - Avoid conflict between the dll import library and the static library + # - Create SDL3-static Apple Framework + set(sdl_static_libname "SDL3-static") +else() + set(sdl_static_libname "SDL3") +endif() + +macro(check_add_debug_flag FLAG SUFFIX) + check_c_compiler_flag(${FLAG} HAS_C_FLAG_${SUFFIX}) + if(HAS_C_FLAG_${SUFFIX}) + string(APPEND CMAKE_C_FLAGS_DEBUG " ${FLAG}") + endif() + + check_cxx_compiler_flag(${FLAG} HAS_CXX_${SUFFIX}) + if(HAS_CXX_${SUFFIX}) + string(APPEND CMAKE_CXX_FLAGS_DEBUG " ${FLAG}") + endif() +endmacro() + +macro(asan_check_add_debug_flag ASAN_FLAG) + check_add_debug_flag("-fsanitize=${ASAN_FLAG}" "${ASAN_FLAG}") + if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG}) + set(HAVE_ASAN ON) + endif() +endmacro() + +macro(asan_check_add_debug_flag2 ASAN_FLAG) + # for some sanitize flags we have to manipulate the CMAKE_REQUIRED_LIBRARIES: + # http://cmake.3232098.n2.nabble.com/CHECK-CXX-COMPILER-FLAG-doesn-t-give-correct-result-for-fsanitize-address-tp7600216p7600217.html + + set(FLAG "-fsanitize=${ASAN_FLAG}") + + cmake_push_check_state() + list(APPEND CMAKE_REQUIRED_LIBRARIES ${FLAG} asan) + check_c_compiler_flag (${FLAG} HAS_C_FLAG_${ASAN_FLAG}) + check_cxx_compiler_flag (${FLAG} HAS_CXX_FLAG_${ASAN_FLAG}) + cmake_pop_check_state() + + if (HAS_C_FLAG_${ASAN_FLAG}) + string(APPEND CMAKE_C_FLAGS_DEBUG " ${FLAG}") + endif() + + if (HAS_CXX_${ASAN_FLAG}) + string(APPEND CMAKE_CXX_FLAGS_DEBUG " ${FLAG}") + endif() + + if(HAS_C_${ASAN_FLAG} OR HAS_CXX_${ASAN_FLAG}) + set(HAVE_ASAN ON) + endif() +endmacro() + +# enable AddressSanitizer if supported +if(SDL_ASAN) + asan_check_add_debug_flag2("address") + asan_check_add_debug_flag("bool") + asan_check_add_debug_flag("bounds") + asan_check_add_debug_flag("enum") + asan_check_add_debug_flag("float-cast-overflow") + asan_check_add_debug_flag("float-divide-by-zero") + asan_check_add_debug_flag("nonnull-attribute") + asan_check_add_debug_flag("returns-nonnull-attribute") + asan_check_add_debug_flag("signed-integer-overflow") + asan_check_add_debug_flag("undefined") + asan_check_add_debug_flag("vla-bound") + asan_check_add_debug_flag("leak") + # The object size sanitizer has no effect on unoptimized builds on Clang, + # but causes warnings. + if(NOT USE_CLANG OR CMAKE_BUILD_TYPE STREQUAL "") + asan_check_add_debug_flag("object-size") + endif() +endif() + +if(SDL_CCACHE) + find_program(CCACHE_BINARY ccache) + if(CCACHE_BINARY) + set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY}) + set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY}) + set(CMAKE_OBJC_COMPILER_LAUNCHER ${CCACHE_BINARY}) + set(HAVE_CCACHE ON) + else() + set(HAVE_CCACHE OFF) + endif() +else() + set(HAVE_CCACHE OFF) +endif() + +if(SDL_CLANG_TIDY) + cmake_minimum_required(VERSION 3.6) + find_program(CLANG_TIDY_BINARY clang-tidy) + + if(CLANG_TIDY_BINARY) + set(HAVE_CLANG_TIDY ON) + get_clang_tidy_ignored_files(CLANG_TIDY_IGNORED_FILES) + set(CLANG_TIDY_COMMAND "${CLANG_TIDY_BINARY}" "-extra-arg=-Wno-unknown-warning-option" "--line-filter=[${CLANG_TIDY_IGNORED_FILES}]") + if(SDL_WERROR) + list(APPEND CLANG_TIDY_COMMAND "--warnings-as-errors=*") + endif() + set(CMAKE_C_CLANG_TIDY ${CLANG_TIDY_COMMAND}) + set(CMAKE_CXX_CLANG_TIDY ${CLANG_TIDY_COMMAND}) + set(CMAKE_OBJC_CLANG_TIDY ${CLANG_TIDY_COMMAND}) + get_property(shared_sources TARGET SDL3-collector PROPERTY INTERFACE_SOURCES) + set_source_files_properties(${shared_sources} PROPERTIES SKIP_PRECOMPILE_HEADERS TRUE) + file(GLOB STDLIB_SOURCES "${SDL3_SOURCE_DIR}/src/stdlib/*.c") + set_property(SOURCE ${STDLIB_SOURCES} APPEND PROPERTY COMPILE_DEFINITIONS "SDL_DISABLE_ANALYZE_MACROS") + else() + set(HAVE_CLANG_TIDY OFF) + endif() +endif() + +if(SDL_TESTS) + set(HAVE_TESTS ON) +endif() + +if(CMAKE_SIZEOF_VOID_P EQUAL 8) + set(ARCH_64 TRUE) +else() + set(ARCH_64 FALSE) +endif() + +if(ANDROID) + sdl_include_directories(PRIVATE SYSTEM "${ANDROID_NDK}/sources/android/cpufeatures") +endif() + +if(APPLE) + sdl_compile_options(PRIVATE "-fobjc-arc") +endif() + +if(PS2) + sdl_compile_options(PRIVATE "-Wno-error=declaration-after-statement") +endif() + +if(APPLE) + get_property(sources TARGET SDL3-collector PROPERTY INTERFACE_SOURCES) + foreach(SOURCE_FILE IN LISTS sources) + get_filename_component(FILE_EXTENSION ${SOURCE_FILE} EXT) + if(FILE_EXTENSION STREQUAL ".m") + set_property(SOURCE ${SOURCE_FILE} APPEND_STRING PROPERTY COMPILE_FLAGS " -x objective-c") + endif() + if(NOT FILE_EXTENSION STREQUAL ".c" AND NOT FILE_EXTENSION STREQUAL ".cpp") + set_property(SOURCE ${SOURCE_FILE} PROPERTY SKIP_PRECOMPILE_HEADERS 1) + endif() + endforeach() +endif() + +# Disable precompiled headers on SDL_dynapi.c to avoid applying dynapi overrides +set_source_files_properties(src/dynapi/SDL_dynapi.c PROPERTIES SKIP_PRECOMPILE_HEADERS 1) + +set(SDL_FRAMEWORK_RESOURCES + Xcode/SDL/pkg-support/resources/ReadMe.txt + LICENSE.txt +) +if(SDL_FRAMEWORK) + sdl_sources(${SDL_FRAMEWORK_RESOURCES}) +endif() + +add_library(SDL3_Headers INTERFACE) +add_library(SDL3::Headers ALIAS SDL3_Headers) +set_target_properties(SDL3_Headers PROPERTIES + EXPORT_NAME "Headers" +) +target_include_directories(SDL3_Headers + INTERFACE + "$" + "$" + "$" +) +if(SDL_FRAMEWORK) + target_include_directories(SDL3_Headers + INTERFACE + "$/SDL3.framework/Headers>" + ) + # Add `-F ` to make sure `#include "SDL3/..."` works. + target_compile_options(SDL3_Headers + INTERFACE + "$>" + ) +else() + target_include_directories(SDL3_Headers + INTERFACE + "$" + "$" + ) +endif() + +if(SDL_SHARED) + set_target_properties(SDL3-shared PROPERTIES + OUTPUT_NAME "SDL3" + POSITION_INDEPENDENT_CODE TRUE + LINK_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/dynapi/SDL_dynapi.sym" + INTERFACE_LINK_DEPENDS "$" + WINDOWS_EXPORT_ALL_SYMBOLS FALSE + DEFINE_SYMBOL "DLL_EXPORT" + ) + if(HAVE_GCC_FVISIBILITY) + set_target_properties(SDL3-shared PROPERTIES + C_VISIBILITY_PRESET "hidden" + CXX_VISIBILITY_PRESET "hidden" + OBJC_VISIBILITY_PRESET "hidden" + ) + endif() + if(NOT SDL_LIBC) + if(MSVC AND SDL_CPU_X86) + # FIXME: should be added for all architectures (missing symbols for ARM) + target_link_libraries(SDL3-shared PRIVATE "-nodefaultlib:MSVCRT") + endif() + if(HAS_Q_NO_USE_LIBIRC) + target_compile_options(SDL3-shared PRIVATE /Q_no-use-libirc) + endif() + endif() + if(APPLE) + set_target_properties(SDL3-shared PROPERTIES + MACOSX_RPATH TRUE + FRAMEWORK "${SDL_FRAMEWORK}" + ) + if(SDL_FRAMEWORK) + set_target_properties(SDL3-shared PROPERTIES + PUBLIC_HEADER "${SDL3_INCLUDE_FILES}" + FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}" + MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3" + RESOURCE "${SDL_FRAMEWORK_RESOURCES}" + ) + endif() + set_target_properties(SDL3-shared PROPERTIES + SOVERSION "${SDL_DYLIB_COMPAT_VERSION}" # SOVERSION corresponds to compatibility version + VERSION "${SDL_DYLIB_CURRENT_VERSION}" # VERSION corresponds to the current version + ) + elseif(UNIX AND NOT ANDROID) + set_target_properties(SDL3-shared PROPERTIES + VERSION "${SDL_SO_VERSION}" + SOVERSION "${SDL_SO_VERSION_MAJOR}" + ) + else() + if(WINDOWS OR CYGWIN) + set_target_properties(SDL3-shared PROPERTIES + PREFIX "" + ) + endif() + endif() + # Note: The clang toolset for Visual Studio does not support /NODEFAULTLIB. + if(MSVC AND NOT SDL_LIBC AND NOT MSVC_CLANG AND NOT SDL_CPU_ARM32) + # Don't try to link with the default set of libraries. + if(NOT WINDOWS_STORE) + # FIXME: is this needed? "-nodefaultlib:MSVCRT" ia already added when SDL_LIBC is false + target_link_options(SDL3-shared PRIVATE "/NODEFAULTLIB") + endif() + endif() + target_link_libraries(SDL3-shared PRIVATE ${SDL_CMAKE_DEPENDS}) + target_include_directories(SDL3-shared + PRIVATE + "$>>" + "$" + ) + target_link_libraries(SDL3-shared PUBLIC $) + if(MINGW OR CYGWIN) + target_link_options(SDL3-shared PRIVATE -static-libgcc) + endif() + # Use `Compatible Interface Properties` to: + # - allow consumers to enforce a shared/static library + # - block linking to SDL libraries of different major version + set_property(TARGET SDL3-shared APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED) + set_property(TARGET SDL3-shared PROPERTY INTERFACE_SDL3_SHARED TRUE) + set_property(TARGET SDL3-shared APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION") + set_property(TARGET SDL3-shared PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}") + if(NOT CMAKE_VERSION VERSION_LESS "3.16") + target_precompile_headers(SDL3-shared PRIVATE "$<$,$>:${PROJECT_SOURCE_DIR}/src/SDL_internal.h>") + endif() +endif() + +if(SDL_STATIC) + set_target_properties(SDL3-static PROPERTIES + OUTPUT_NAME "${sdl_static_libname}" + POSITION_INDEPENDENT_CODE "${SDL_STATIC_PIC}" + ) + if(APPLE) + set_target_properties(SDL3-static PROPERTIES + FRAMEWORK "${SDL_FRAMEWORK}" + ) + if(SDL_FRAMEWORK) + set_target_properties(SDL3-static PROPERTIES + FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}" + MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3-static" + RESOURCE "${SDL_FRAMEWORK_RESOURCES}" + ) + endif() + endif() + target_compile_definitions(SDL3-static PRIVATE SDL_STATIC_LIB) + target_link_libraries(SDL3-static PRIVATE ${SDL_CMAKE_DEPENDS}) + target_include_directories(SDL3-static + PRIVATE + "$>>" + "$" + ) + target_link_libraries(SDL3-static PUBLIC $) + # Use `Compatible Interface Properties` to: + # - allow consumers to enforce a shared/static library + # - block linking to SDL libraries of different major version + set_property(TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_BOOL SDL3_SHARED) + set_property(TARGET SDL3-static PROPERTY INTERFACE_SDL3_SHARED FALSE) + set_property(TARGET SDL3-static APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION") + set_property(TARGET SDL3-static PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}") + if(NOT CMAKE_VERSION VERSION_LESS "3.16") + target_precompile_headers(SDL3-static PRIVATE "$<$,$>:${PROJECT_SOURCE_DIR}/src/SDL_internal.h>") + endif() +endif() + +sdl_compile_definitions( + PRIVATE + "SDL_BUILD_MAJOR_VERSION=${PROJECT_VERSION_MAJOR}" + "SDL_BUILD_MINOR_VERSION=${PROJECT_VERSION_MINOR}" + "SDL_BUILD_MICRO_VERSION=${PROJECT_VERSION_PATCH}" +) + +##### Tests ##### + +if(SDL_TEST) + file(GLOB TEST_SOURCES "${SDL3_SOURCE_DIR}/src/test/*.c") + target_sources(SDL3_test PRIVATE ${TEST_SOURCES}) + if(APPLE) + set_target_properties(SDL3_test PROPERTIES + FRAMEWORK "${SDL_FRAMEWORK}" + ) + if(SDL_FRAMEWORK) + set_target_properties(SDL3_test PROPERTIES + FRAMEWORK_VERSION "${SDL_FRAMEWORK_VERSION}" + MACOSX_FRAMEWORK_IDENTIFIER "org.libsdl.SDL3_test" + RESOURCE "${SDL_FRAMEWORK_RESOURCES}" + ) + endif() + endif() + target_link_libraries(SDL3_test PUBLIC $) + # FIXME: get rid of EXTRA_TEST_LIBS variable + target_link_libraries(SDL3_test PRIVATE ${EXTRA_TEST_LIBS}) + set_property(TARGET SDL3_test APPEND PROPERTY COMPATIBLE_INTERFACE_STRING "SDL_VERSION") + set_property(TARGET SDL3_test PROPERTY INTERFACE_SDL_VERSION "SDL${SDL3_VERSION_MAJOR}") +endif() + +##### Configure installation folders ##### + +if(WINDOWS AND NOT MINGW) + set(SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "cmake") +else() + set(SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT "${CMAKE_INSTALL_LIBDIR}/cmake") +endif() +set(SDL_INSTALL_CMAKEDIR_ROOT "${SDL_INSTALL_CMAKEDIR_ROOT_DEFAULT}" CACHE STRING "Root folder where to install SDL3Config.cmake related files (SDL3 subfolder for MSVC projects)") + +if(FREEBSD) + # FreeBSD uses ${PREFIX}/libdata/pkgconfig + set(SDL_PKGCONFIG_INSTALLDIR "libdata/pkgconfig") +else() + set(SDL_PKGCONFIG_INSTALLDIR "${CMAKE_INSTALL_LIBDIR}/pkgconfig") +endif() + +if(WINDOWS AND NOT MINGW) + set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}") + set(SDL_INSTALL_LICENSEDIR "licenses/SDL3") + set(SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3") +elseif(SDL_FRAMEWORK) + set(SDL_INSTALL_CMAKEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources/CMake") + set(SDL_INSTALL_LICENSEDIR "Resources") + set(SDL_INSTALL_HEADERSDIR "Headers") +else() + set(SDL_INSTALL_CMAKEDIR "${SDL_INSTALL_CMAKEDIR_ROOT}/SDL3") + set(SDL_INSTALL_LICENSEDIR "${CMAKE_INSTALL_DATAROOTDIR}/licenses/${PROJECT_NAME}") + set(SDL_INSTALL_HEADERSDIR "${CMAKE_INSTALL_INCLUDEDIR}/SDL3") +endif() + +if(SDL_FRAMEWORK) + set(SDL_SDL_INSTALL_RESOURCEDIR "SDL3.framework/Resources") + set(SDL_SDL_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_RESOURCEDIR}/CMake") + set(SDL_SDL_INSTALL_REAL_RESOURCEDIR "SDL3.framework/Versions/${SDL_FRAMEWORK_VERSION}/Resources") + set(SDL_SDL_INSTALL_REAL_CMAKEDIR "${SDL_SDL_INSTALL_REAL_RESOURCEDIR}/CMake") + + # - Install other SDL3*Config.cmake files in SDL3*.framework/Resources/CMake + # - The *_RELATIVE_CMAKEDIR variables are the symlinked folders visible from outside + set(SDL_SDLstatic_INSTALL_RESOURCEDIR "SDL3-static.framework/Resources") + set(SDL_SDLstatic_INSTALL_CMAKEDIR "${SDL_SDLstatic_INSTALL_RESOURCEDIR}/CMake") + set(SDL_SDLstatic_INSTALL_CMAKEFILENAME "SDL3-staticConfig.cmake") + + set(SDL_SDLtest_INSTALL_RESOURCEDIR "SDL3_test.framework/Resources") + set(SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDLtest_INSTALL_RESOURCEDIR}/CMake") + set(SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3_testConfig.cmake") +else() + set(SDL_SDL_INSTALL_RESOURCEDIR ".") + set(SDL_SDL_INSTALL_CMAKEDIR ${SDL_INSTALL_CMAKEDIR}) + set(SDL_SDL_INSTALL_REAL_CMAKEDIR ${SDL_INSTALL_CMAKEDIR}) + + # Install SDL3*Targets.cmake files in lib/cmake/SDL3 + set(SDL_SDLstatic_INSTALL_RESOURCEDIR ".") + set(SDL_SDLstatic_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}") + set(SDL_SDLstatic_INSTALL_CMAKEFILENAME "SDL3staticTargets.cmake") + + set(SDL_SDLtest_INSTALL_RESOURCEDIR ".") + set(SDL_SDLtest_INSTALL_CMAKEDIR "${SDL_SDL_INSTALL_CMAKEDIR}") + set(SDL_SDLtest_INSTALL_CMAKEFILENAME "SDL3testTargets.cmake") +endif() + +export(TARGETS SDL3_Headers NAMESPACE "SDL3::" FILE "SDL3headersTargets.cmake") + +if(SDL_SHARED) + export(TARGETS SDL3-shared NAMESPACE "SDL3::" FILE "SDL3sharedTargets.cmake") +endif() + +if(SDL_STATIC) + export(TARGETS SDL3-static NAMESPACE "SDL3::" FILE "SDL3staticTargets.cmake") +endif() + +if(SDL_TEST) + export(TARGETS SDL3_test NAMESPACE "SDL3::" FILE "SDL3testTargets.cmake") +endif() + +sdl_cmake_config_find_pkg_config_commands(SDL_FIND_PKG_CONFIG_COMMANDS + COLLECTOR SDL3-collector + CONFIG_COMPONENT_FOUND_NAME SDL3_SDL3-static_FOUND +) +sdl_cmake_config_find_pkg_config_commands(SDL_TEST_FIND_PKG_CONFIG_COMMANDS + COLLECTOR SDL3_test-collector + CONFIG_COMPONENT_FOUND_NAME SDL3_SDL3_test_FOUND +) + +include(CMakePackageConfigHelpers) +configure_package_config_file(cmake/SDL3Config.cmake.in SDL3Config.cmake + PATH_VARS CMAKE_INSTALL_PREFIX + INSTALL_DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}" +) +write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake" + COMPATIBILITY AnyNewerVersion +) + +sdl_cmake_config_required_modules(sdl_cmake_modules) +if(sdl_cmake_modules) + execute_process(COMMAND ${CMAKE_COMMAND} -E copy_if_different ${sdl_cmake_modules} "${SDL3_BINARY_DIR}") +endif() + +if(NOT SDL_DISABLE_INSTALL) + + ##### sdl3.pc ##### + configure_sdl3_pc() + if(NOT SDL_FRAMEWORK) + install(FILES ${SDL3_BINARY_DIR}/sdl3.pc DESTINATION "${SDL_PKGCONFIG_INSTALLDIR}") + endif() + + ##### Installation targets #####() + + install(TARGETS SDL3_Headers EXPORT SDL3headersTargets) + + if(SDL_SHARED) + install(TARGETS SDL3-shared EXPORT SDL3sharedTargets + PUBLIC_HEADER DESTINATION "${SDL_INSTALL_HEADERSDIR}" + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" + LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" + RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" + FRAMEWORK DESTINATION "." + RESOURCE DESTINATION "${SDL_SDL_INSTALL_RESOURCEDIR}" + ) + endif() + + if(SDL_STATIC) + install(TARGETS SDL3-static EXPORT SDL3staticTargets + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" + FRAMEWORK DESTINATION "." + RESOURCE DESTINATION "${SDL_SDLstatic_INSTALL_RESOURCEDIR}" + ) + endif() + + if(SDL_TEST) + install(TARGETS SDL3_test EXPORT SDL3testTargets + ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" + FRAMEWORK DESTINATION "." + RESOURCE DESTINATION "${SDL_SDLtest_INSTALL_RESOURCEDIR}" + ) + endif() + + ##### Install CMake Targets ##### + + install(EXPORT SDL3headersTargets + FILE "SDL3headersTargets.cmake" + NAMESPACE SDL3:: + DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}" + ) + + if(SDL_SHARED) + install(EXPORT SDL3sharedTargets + FILE "SDL3sharedTargets.cmake" + NAMESPACE SDL3:: + DESTINATION "${SDL_SDL_INSTALL_CMAKEDIR}" + ) + endif() + + if(SDL_STATIC) + install(EXPORT SDL3staticTargets + FILE "${SDL_SDLstatic_INSTALL_CMAKEFILENAME}" + NAMESPACE SDL3:: + DESTINATION "${SDL_SDLstatic_INSTALL_CMAKEDIR}" + ) + endif() + + if(SDL_TEST) + install(EXPORT SDL3testTargets + FILE "${SDL_SDLtest_INSTALL_CMAKEFILENAME}" + NAMESPACE SDL3:: + DESTINATION "${SDL_SDLtest_INSTALL_CMAKEDIR}" + ) + endif() + + install(FILES + ${CMAKE_CURRENT_BINARY_DIR}/SDL3Config.cmake + ${CMAKE_CURRENT_BINARY_DIR}/SDL3ConfigVersion.cmake + ${sdl_cmake_modules} + DESTINATION "${SDL_SDL_INSTALL_REAL_CMAKEDIR}" + ) + + if(NOT SDL_FRAMEWORK) + install(FILES ${SDL3_INCLUDE_FILES} + DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3" + ) + if(SDL_TEST) + install(FILES ${SDL3_TEST_INCLUDE_FILES} + DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}/SDL3" + ) + endif() + + install(FILES "LICENSE.txt" DESTINATION "${SDL_INSTALL_LICENSEDIR}") + endif() + + if(NOT SDL_DISABLE_INSTALL_CPACK) + if(SDL_FRAMEWORK) + set(CPACK_GENERATOR "DragNDrop") + elseif(MSVC) + set(CPACK_GENERATOR "ZIP") + else() + set(CPACK_GENERATOR "TGZ") + endif() + configure_file(cmake/CPackProjectConfig.cmake.in CPackProjectConfig.cmake @ONLY) + set(CPACK_PROJECT_CONFIG_FILE "${SDL3_BINARY_DIR}/CPackProjectConfig.cmake") + # CPACK_SOURCE_PACKAGE_FILE_NAME must end with "-src" (so we can block creating a source archive) + set(CPACK_SOURCE_PACKAGE_FILE_NAME "SDL${PROJECT_VERSION_MAJOR}-${PROJECT_VERSION}-src") + set(CPACK_PACKAGE_DIRECTORY "${CMAKE_BINARY_DIR}/dist") + include(CPack) + endif() + + if(ANDROID) + set(SDL_INSTALL_JAVADIR "${CMAKE_INSTALL_DATAROOTDIR}/java" CACHE PATH "Path where to install java clases + java sources") + if(TARGET SDL3-jar) + install(FILES "${SDL3_BINARY_DIR}/SDL3.jar" "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}.jar" + DESTINATION "${SDL_INSTALL_JAVADIR}/SDL3") + endif() + if(TARGET SDL3-javasources) + install(FILES "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar" + DESTINATION "${SDL_INSTALL_JAVADIR}/SDL3") + endif() + endif() + + if(NOT SDL_DISABLE_INSTALL_DOCS) + SDL_generate_manpages( + SYMBOL "SDL_Init" + WIKIHEADERS_PL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/build-scripts/wikiheaders.pl" + ) + if(TARGET SDL3-javadoc) + set(SDL_INSTALL_JAVADOCDIR "${CMAKE_INSTALL_DATAROOTDIR}/javadoc" CACHE PATH "Path where to install SDL3 javadoc") + install(DIRECTORY "${SDL3_BINARY_DIR}/docs/javadoc/" + DESTINATION "${SDL_INSTALL_JAVADOCDIR}/SDL3") + endif() + endif() +endif() + +##### Uninstall target ##### + +if(NOT SDL_DISABLE_UNINSTALL) + if(NOT TARGET uninstall) + configure_file(cmake/cmake_uninstall.cmake.in cmake_uninstall.cmake IMMEDIATE @ONLY) + + add_custom_target(uninstall + COMMAND ${CMAKE_COMMAND} -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake") + endif() +endif() + +##### Tests subproject (must appear after the install/uninstall targets) ##### + +if(SDL_TESTS) + set(HAVE_TESTS ON) + enable_testing() + add_subdirectory(test) +endif() + +##### Fix Objective C builds ##### +string(APPEND CMAKE_OBJC_FLAGS " ${CMAKE_C_FLAGS}") + +SDL_PrintSummary() +debug_show_sdl_deps() diff --git a/CREDITS.txt b/CREDITS.txt new file mode 100644 index 0000000..3243318 --- /dev/null +++ b/CREDITS.txt @@ -0,0 +1,53 @@ + +Simple DirectMedia Layer CREDITS +Thanks to everyone who made this possible, including: + +* Cliff Matthews, for giving me a reason to start this project. :) + -- Executor rocks! *grin* + +* Ryan Gordon for helping everybody out and keeping the dream alive. :) + +* Gabriel Jacobo for his work on the Android port and generally helping out all around. + +* Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. + +* Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. + +* Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. + +* Alfred Reynolds for the game controller API and general (in)sanity + +* Jørgen Tjernø for numerous magical macOS fixes. + +* Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. + +* Julian Winter for the SDL 2.0 website. + +* Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. + +* Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. + +* Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. + +* Jim Grandpre for his work on multi-touch and gesture recognition during + the Google Summer of Code 2010. + +* Edgar "bobbens" Simo for his force feedback API development during the + Google Summer of Code 2008. + +* Aaron Wishnick for his work on audio resampling and pitch shifting during + the Google Summer of Code 2008. + +* Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the + Google Summer of Code 2008. + +* Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. + +* Everybody at Loki Software, Inc. for their great contributions! + + And a big hand to everyone else who has contributed over the years. + +THANKS! :) + + -- Sam Lantinga + diff --git a/INSTALL.txt b/INSTALL.txt new file mode 100644 index 0000000..9faadeb --- /dev/null +++ b/INSTALL.txt @@ -0,0 +1,43 @@ + +To compile and install SDL: + + 1. Windows with Visual Studio: + * Read ./docs/README-visualc.md + + Windows building with mingw-w64 for x86: + * Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build + + Windows building with mingw-w64 for x64: + * Run: cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build + + macOS with Xcode: + * Read docs/README-macos.md + + macOS from the command line: + * Run: cmake -S . -B build && cmake --build build && cmake --install build + + Linux and other UNIX systems: + * Run: cmake -S . -B build && cmake --build build && cmake --install build + + Android: + * Read docs/README-android.md + + iOS: + * Read docs/README-ios.md + + Using Cmake: + * Read docs/README-cmake.md + + 2. Look at the example programs in ./test, and check out the online + documentation at https://wiki.libsdl.org/ + + 3. Join the SDL developer discussions, sign up on + https://discourse.libsdl.org/ + and go to the development forum + https://discourse.libsdl.org/c/sdl-development/6 + + 4. Sign up for the announcement list through the web interface: + https://www.libsdl.org/mailing-list.php + +That's it! +Sam Lantinga diff --git a/LICENSE.txt b/LICENSE.txt new file mode 100644 index 0000000..83d8937 --- /dev/null +++ b/LICENSE.txt @@ -0,0 +1,18 @@ +Copyright (C) 1997-2023 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + diff --git a/README-SDL.txt b/README-SDL.txt new file mode 100644 index 0000000..2984b14 --- /dev/null +++ b/README-SDL.txt @@ -0,0 +1,13 @@ + +Please distribute this file with the SDL runtime environment: + +The Simple DirectMedia Layer (SDL for short) is a cross-platform library +designed to make it easy to write multi-media software, such as games +and emulators. + +The Simple DirectMedia Layer library source code is available from: +https://www.libsdl.org/ + +This library is distributed under the terms of the zlib license: +http://www.zlib.net/zlib_license.html + diff --git a/README.md b/README.md new file mode 100644 index 0000000..fac8663 --- /dev/null +++ b/README.md @@ -0,0 +1,17 @@ + +# Simple DirectMedia Layer (SDL) Version 3.0 + +https://www.libsdl.org/ + +Simple DirectMedia Layer is a cross-platform development library designed +to provide low level access to audio, keyboard, mouse, joystick, and graphics +hardware via OpenGL and Direct3D. It is used by video playback software, +emulators, and popular games including Valve's award winning catalog +and many Humble Bundle games. + +More extensive documentation is available in the docs directory, starting +with README.md + +Enjoy! + +Sam Lantinga (slouken@libsdl.org) diff --git a/TODO.txt b/TODO.txt new file mode 100644 index 0000000..20b205f --- /dev/null +++ b/TODO.txt @@ -0,0 +1,10 @@ +Future work roadmap: + * http://wiki.libsdl.org/Roadmap + + * Check 1.2 revisions: + 3554 - Need to resolve semantics for locking keys on different platforms + 4874 - Do we want screen rotation? At what level? + 4974 - Windows file code needs to convert UTF-8 to Unicode, but we don't need to tap dance for Windows 95/98 + 4865 - See if this is still needed (mouse coordinate clamping) + 4866 - See if this is still needed (blocking window repositioning) + diff --git a/VisualC-GDK/SDL.sln b/VisualC-GDK/SDL.sln new file mode 100644 index 0000000..2cdfa0b --- /dev/null +++ b/VisualC-GDK/SDL.sln @@ -0,0 +1,117 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.1.32414.318 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite", "tests\testsprite\testsprite.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3_test", "SDL_test\SDL_test.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testcontroller", "tests\testcontroller\testcontroller.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08305}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgdk", "tests\testgdk\testgdk.vcxproj", "{1C9A3F71-35A5-4C56-B292-F4375B3C3649}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Gaming.Desktop.x64 = Debug|Gaming.Desktop.x64 + Debug|Gaming.Xbox.Scarlett.x64 = Debug|Gaming.Xbox.Scarlett.x64 + Debug|Gaming.Xbox.XboxOne.x64 = Debug|Gaming.Xbox.XboxOne.x64 + Release|Gaming.Desktop.x64 = Release|Gaming.Desktop.x64 + Release|Gaming.Xbox.Scarlett.x64 = Release|Gaming.Xbox.Scarlett.x64 + Release|Gaming.Xbox.XboxOne.x64 = Release|Gaming.Xbox.XboxOne.x64 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = 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render\software + + + render\software + + + power + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + + + + + render\direct3d12 + + + + core\gdk + + + render\direct3d12 + + + video\gdk + + + thread\generic + + + + + + + + + + + + + + audio + + + audio + + + audio + + + audio + + + audio + + + audio + + + atomic + + + atomic + + + core\windows + + + core\windows + + + core\windows + + + core\windows + + + cpuinfo + + + dynapi + + + events + + + events + + + events + + + events + + + events + + + events + + + events + + + events + + + events + + + file + + + filesystem\windows + + + haptic + + + hidapi + + + joystick + + + joystick + + + joystick + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + loadso\windows + + + misc + + + misc\windows + + + locale\windows + + + locale + + + audio\directsound + + + audio\disk + + + audio\dummy + + + audio\wasapi + + + audio\wasapi + + + haptic\windows + + + haptic\windows + + + haptic\windows + + + haptic\dummy + + + joystick\dummy + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\windows + + + joystick\windows + + + joystick\windows + + + joystick\windows + + + joystick\windows + + + joystick\virtual + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video\dummy + + + video\dummy + + + video\dummy + + + video\yuv2rgb + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + timer + + + timer\windows + + + thread + + + thread\windows + + + thread\windows + + + thread\windows + + + thread\windows + + + thread\windows + + + thread\generic + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + sensor + + + sensor\dummy + + + sensor\windows + + + render + + + render + + + render + + + render\direct3d + + + render\direct3d + + + render\direct3d11 + + + render\direct3d11 + + + render\opengl + + + render\opengl + + + render\opengles2 + + + render\opengles2 + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + power + + + + power\windows + + + render\direct3d12 + + + render\direct3d12 + + + stdlib + + + core\gdk + + + render\direct3d12 + + + render\direct3d12 + + + render\direct3d12 + + + core\windows + + + core\windows + + + video\gdk + + + thread\windows + + + thread\generic + + + + + + diff --git a/VisualC-GDK/SDL_test/SDL_test.vcxproj b/VisualC-GDK/SDL_test/SDL_test.vcxproj new file mode 100644 index 0000000..136a461 --- /dev/null +++ b/VisualC-GDK/SDL_test/SDL_test.vcxproj @@ -0,0 +1,209 @@ + + + + + Debug + Gaming.Desktop.x64 + + + Debug + Gaming.Xbox.Scarlett.x64 + + + Debug + Gaming.Xbox.XboxOne.x64 + + + Release + Gaming.Desktop.x64 + + + Release + Gaming.Xbox.Scarlett.x64 + + + Release + Gaming.Xbox.XboxOne.x64 + + + + SDL3_test + {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} + SDL_test + 10.0 + + + + StaticLibrary + $(DefaultPlatformToolset) + + + StaticLibrary + $(DefaultPlatformToolset) + + + StaticLibrary + $(DefaultPlatformToolset) + + + StaticLibrary + $(DefaultPlatformToolset) + + + StaticLibrary + $(DefaultPlatformToolset) + + + StaticLibrary + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + AllRules.ruleset + AllRules.ruleset + AllRules.ruleset + + + + + + + AllRules.ruleset + AllRules.ruleset + AllRules.ruleset + + + + + + + + + + + $(ProjectDir)/../../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + false + Level3 + OldStyle + true + + + + + + $(ProjectDir)/../../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + false + Level3 + OldStyle + true + + + + + + $(ProjectDir)/../../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + false + Level3 + OldStyle + true + + + + + + Disabled + $(ProjectDir)/../../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + false + Level3 + OldStyle + true + + + + + + Disabled + $(ProjectDir)/../../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + false + Level3 + OldStyle + true + + + + + + Disabled + $(ProjectDir)/../../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + false + Level3 + OldStyle + true + + + + + + + + + + + + + + + + + + + diff --git a/VisualC-GDK/clean.sh b/VisualC-GDK/clean.sh new file mode 100755 index 0000000..a026b71 --- /dev/null +++ b/VisualC-GDK/clean.sh @@ -0,0 +1,6 @@ +#!/bin/sh +find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete +find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete +find . -depth -type d \( -name Gaming.Desktop.x64 \) -exec rm -rv {} \; +find . -depth -type d \( -name Gaming.Xbox.Scarlett.x64 \) -exec rm -rv {} \; +find . -depth -type d \( -name Gaming.Xbox.XboxOne.x64 \) -exec rm -rv {} \; diff --git a/VisualC-GDK/logos/Logo100x100.png b/VisualC-GDK/logos/Logo100x100.png new file mode 100644 index 0000000..2d0333d Binary files /dev/null and b/VisualC-GDK/logos/Logo100x100.png differ diff --git a/VisualC-GDK/logos/Logo150x150.png b/VisualC-GDK/logos/Logo150x150.png new file mode 100644 index 0000000..046a8fb Binary files /dev/null and b/VisualC-GDK/logos/Logo150x150.png differ diff --git a/VisualC-GDK/logos/Logo44x44.png b/VisualC-GDK/logos/Logo44x44.png new file mode 100644 index 0000000..3ca25b5 Binary files /dev/null and b/VisualC-GDK/logos/Logo44x44.png differ diff --git a/VisualC-GDK/logos/Logo480x480.png b/VisualC-GDK/logos/Logo480x480.png new file mode 100644 index 0000000..1123150 Binary files /dev/null and b/VisualC-GDK/logos/Logo480x480.png differ diff --git a/VisualC-GDK/logos/SplashScreenImage.png b/VisualC-GDK/logos/SplashScreenImage.png new file mode 100644 index 0000000..def578f Binary files /dev/null and b/VisualC-GDK/logos/SplashScreenImage.png differ diff --git a/VisualC-GDK/tests/testcontroller/PackageLayout.xml b/VisualC-GDK/tests/testcontroller/PackageLayout.xml new file mode 100644 index 0000000..2fc9a76 --- /dev/null +++ b/VisualC-GDK/tests/testcontroller/PackageLayout.xml @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj b/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj new file mode 100644 index 0000000..3f01561 --- /dev/null +++ b/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj @@ -0,0 +1,333 @@ + + + + + Debug + Gaming.Desktop.x64 + + + Debug + Gaming.Xbox.Scarlett.x64 + + + Debug + Gaming.Xbox.XboxOne.x64 + + + Release + Gaming.Desktop.x64 + + + Release + Gaming.Xbox.Scarlett.x64 + + + Release + Gaming.Xbox.XboxOne.x64 + + + + {55812185-D13C-4022-9C81-32E0F4A08305} + testcontroller + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + true + + + Application + $(DefaultPlatformToolset) + true + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + AllRules.ruleset + AllRules.ruleset + + + + + + + AllRules.ruleset + AllRules.ruleset + AllRules.ruleset + + + + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\Release/testcontroller.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies) + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\Release/testcontroller.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\Release/testcontroller.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\Debug/testcontroller.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies) + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\Debug/testcontroller.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\Debug/testcontroller.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + + + + + + + + Document + true + true + true + true + + + + + + + + + + + + + + Document + true + true + true + true + + + + + Document + true + true + true + true + + + + + Document + true + true + true + true + + + + + + + + + diff --git a/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters b/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters new file mode 100644 index 0000000..e4e2413 --- /dev/null +++ b/VisualC-GDK/tests/testcontroller/testcontroller.vcxproj.filters @@ -0,0 +1,52 @@ + + + + + + + + + + logos + + + logos + + + logos + + + logos + + + wingdk + + + wingdk + + + xboxseries + + + xboxone + + + logos + + + + + + {5e858cf0-6fba-498d-b33d-11c8ecbb79c7} + + + {5790a250-283e-4f51-8f28-6a977d3c7a6c} + + + {a4d235e4-4017-4193-af62-ecb2ac249be4} + + + {e704dcb9-c83c-4c94-a139-b0f3e3f428f2} + + + diff --git a/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config b/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config new file mode 100644 index 0000000..162624a --- /dev/null +++ b/VisualC-GDK/tests/testcontroller/wingdk/MicrosoftGame.config @@ -0,0 +1,34 @@ + + + + + + + + + + + + + + + + + + PleaseChangeMe + FFFFFFFF + + + diff --git a/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config b/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config new file mode 100644 index 0000000..9d908c9 --- /dev/null +++ b/VisualC-GDK/tests/testcontroller/xboxone/MicrosoftGame.config @@ -0,0 +1,29 @@ + + + + + + + + + + + + PleaseChangeMe + FFFFFFFF + + + diff --git a/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config b/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config new file mode 100644 index 0000000..6d1829b --- /dev/null +++ b/VisualC-GDK/tests/testcontroller/xboxseries/MicrosoftGame.config @@ -0,0 +1,29 @@ + + + + + + + + + + + + PleaseChangeMe + FFFFFFFF + + + diff --git a/VisualC-GDK/tests/testgdk/PackageLayout.xml b/VisualC-GDK/tests/testgdk/PackageLayout.xml new file mode 100644 index 0000000..abee981 --- /dev/null +++ b/VisualC-GDK/tests/testgdk/PackageLayout.xml @@ -0,0 +1,10 @@ + + + + + + + + + + diff --git a/VisualC-GDK/tests/testgdk/src/testgdk.cpp b/VisualC-GDK/tests/testgdk/src/testgdk.cpp new file mode 100644 index 0000000..1a962a4 --- /dev/null +++ b/VisualC-GDK/tests/testgdk/src/testgdk.cpp @@ -0,0 +1,503 @@ +/* + Copyright (C) 1997-2023 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely. +*/ +/* testgdk: Basic tests of using task queue/xbl (with simple drawing) in GDK. + * NOTE: As of June 2022 GDK, login will only work if MicrosoftGame.config is + * configured properly. See README-gdk.md. + */ + +#include +#include +#include + +#include +#include +#include "../src/core/windows/SDL_windows.h" +#include + +extern "C" { +#include "../test/testutils.h" +} + +#include + +#define NUM_SPRITES 100 +#define MAX_SPEED 1 + +static SDLTest_CommonState *state; +static int num_sprites; +static SDL_Texture **sprites; +static SDL_bool cycle_color; +static SDL_bool cycle_alpha; +static int cycle_direction = 1; +static int current_alpha = 0; +static int current_color = 0; +static int sprite_w, sprite_h; +static SDL_BlendMode blendMode = SDL_BLENDMODE_BLEND; + +int done; + +static struct +{ + SDL_AudioSpec spec; + Uint8 *sound; /* Pointer to wave data */ + Uint32 soundlen; /* Length of wave data */ + int soundpos; /* Current play position */ +} wave; + +static SDL_AudioDeviceID device; + +static void +close_audio() +{ + if (device != 0) { + SDL_CloseAudioDevice(device); + device = 0; + } +} + +/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ +static void +quit(int rc) +{ + SDL_free(sprites); + close_audio(); + SDL_free(wave.sound); + SDLTest_CommonQuit(state); + /* If rc is 0, just let main return normally rather than calling exit. + * This allows testing of platforms where SDL_main is required and does meaningful cleanup. + */ + if (rc != 0) { + exit(rc); + } +} + +static void +open_audio() +{ + /* Initialize fillerup() variables */ + device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0); + if (!device) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError()); + SDL_free(wave.sound); + quit(2); + } + + /* Let the audio run */ + SDL_PlayAudioDevice(device); +} + +static void +reopen_audio() +{ + close_audio(); + open_audio(); +} + +void SDLCALL +fillerup(void *unused, Uint8 *stream, int len) +{ + Uint8 *waveptr; + int waveleft; + + /* Set up the pointers */ + waveptr = wave.sound + wave.soundpos; + waveleft = wave.soundlen - wave.soundpos; + + /* Go! */ + while (waveleft <= len) { + SDL_memcpy(stream, waveptr, waveleft); + stream += waveleft; + len -= waveleft; + waveptr = wave.sound; + waveleft = wave.soundlen; + wave.soundpos = 0; + } + SDL_memcpy(stream, waveptr, len); + wave.soundpos += len; +} + +void +UserLoggedIn(XUserHandle user) +{ + HRESULT hr; + char gamertag[128]; + hr = XUserGetGamertag(user, XUserGamertagComponent::UniqueModern, sizeof(gamertag), gamertag, NULL); + + if (SUCCEEDED(hr)) { + SDL_Log("User logged in: %s", gamertag); + } else { + SDL_Log("[GDK] UserLoggedIn -- XUserGetGamertag failed: 0x%08x.", hr); + } + + XUserCloseHandle(user); +} + +void +AddUserUICallback(XAsyncBlock *asyncBlock) +{ + HRESULT hr; + XUserHandle user = NULL; + + hr = XUserAddResult(asyncBlock, &user); + if (SUCCEEDED(hr)) { + uint64_t userId; + + hr = XUserGetId(user, &userId); + if (FAILED(hr)) { + /* If unable to get the user ID, it means the account is banned, etc. */ + SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x.", hr); + XUserCloseHandle(user); + + /* Per the docs, likely should call XUserResolveIssueWithUiAsync here. */ + } else { + UserLoggedIn(user); + } + } else { + SDL_Log("[GDK] AddUserUICallback -- XUserAddAsync failed: 0x%08x.", hr); + } + + delete asyncBlock; +} + +void +AddUserUI() +{ + HRESULT hr; + XAsyncBlock *asyncBlock = new XAsyncBlock; + + asyncBlock->context = NULL; + asyncBlock->queue = NULL; /* A null queue will use the global process task queue */ + asyncBlock->callback = &AddUserUICallback; + + hr = XUserAddAsync(XUserAddOptions::None, asyncBlock); + + if (FAILED(hr)) { + delete asyncBlock; + SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr); + } +} + +void +AddUserSilentCallback(XAsyncBlock *asyncBlock) +{ + HRESULT hr; + XUserHandle user = NULL; + + hr = XUserAddResult(asyncBlock, &user); + if (SUCCEEDED(hr)) { + uint64_t userId; + + hr = XUserGetId(user, &userId); + if (FAILED(hr)) { + /* If unable to get the user ID, it means the account is banned, etc. */ + SDL_Log("[GDK] AddUserSilentCallback -- XUserGetId failed: 0x%08x. Trying with UI.", hr); + XUserCloseHandle(user); + AddUserUI(); + } else { + UserLoggedIn(user); + } + } else { + SDL_Log("[GDK] AddUserSilentCallback -- XUserAddAsync failed: 0x%08x. Trying with UI.", hr); + AddUserUI(); + } + + delete asyncBlock; +} + +void +AddUserSilent() +{ + HRESULT hr; + XAsyncBlock *asyncBlock = new XAsyncBlock; + + asyncBlock->context = NULL; + asyncBlock->queue = NULL; /* A null queue will use the global process task queue */ + asyncBlock->callback = &AddUserSilentCallback; + + hr = XUserAddAsync(XUserAddOptions::AddDefaultUserSilently, asyncBlock); + + if (FAILED(hr)) { + delete asyncBlock; + SDL_Log("[GDK] AddUserSilent -- failed: 0x%08x", hr); + } +} + +int +LoadSprite(const char *file) +{ + int i; + + for (i = 0; i < state->num_windows; ++i) { + /* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */ + sprites[i] = LoadTexture(state->renderers[i], file, SDL_TRUE, &sprite_w, &sprite_h); + if (!sprites[i]) { + return -1; + } + if (SDL_SetTextureBlendMode(sprites[i], blendMode) < 0) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s\n", SDL_GetError()); + SDL_DestroyTexture(sprites[i]); + return -1; + } + } + + /* We're ready to roll. :) */ + return 0; +} + +void +DrawSprites(SDL_Renderer * renderer, SDL_Texture * sprite) +{ + SDL_Rect viewport; + SDL_FRect temp; + + /* Query the sizes */ + SDL_GetRenderViewport(renderer, &viewport); + + /* Cycle the color and alpha, if desired */ + if (cycle_color) { + current_color += cycle_direction; + if (current_color < 0) { + current_color = 0; + cycle_direction = -cycle_direction; + } + if (current_color > 255) { + current_color = 255; + cycle_direction = -cycle_direction; + } + SDL_SetTextureColorMod(sprite, 255, (Uint8) current_color, + (Uint8) current_color); + } + if (cycle_alpha) { + current_alpha += cycle_direction; + if (current_alpha < 0) { + current_alpha = 0; + cycle_direction = -cycle_direction; + } + if (current_alpha > 255) { + current_alpha = 255; + cycle_direction = -cycle_direction; + } + SDL_SetTextureAlphaMod(sprite, (Uint8) current_alpha); + } + + /* Draw a gray background */ + SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderClear(renderer); + + /* Test points */ + SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xFF); + SDL_RenderPoint(renderer, 0.0f, 0.0f); + SDL_RenderPoint(renderer, (float)(viewport.w - 1), 0.0f); + SDL_RenderPoint(renderer, 0.0f, (float)(viewport.h - 1)); + SDL_RenderPoint(renderer, (float)(viewport.w - 1), (float)(viewport.h - 1)); + + /* Test horizontal and vertical lines */ + SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); + SDL_RenderLine(renderer, 1.0f, 0.0f, (float)(viewport.w - 2), 0.0f); + SDL_RenderLine(renderer, 1.0f, (float)(viewport.h - 1), (float)(viewport.w - 2), (float)(viewport.h - 1)); + SDL_RenderLine(renderer, 0.0f, 1.0f, 0.0f, (float)(viewport.h - 2)); + SDL_RenderLine(renderer, (float)(viewport.w - 1), 1, (float)(viewport.w - 1), (float)(viewport.h - 2)); + + /* Test fill and copy */ + SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF); + temp.x = 1.0f; + temp.y = 1.0f; + temp.w = (float)sprite_w; + temp.h = (float)sprite_h; + SDL_RenderFillRect(renderer, &temp); + SDL_RenderTexture(renderer, sprite, NULL, &temp); + temp.x = (float)(viewport.w-sprite_w-1); + temp.y = 1.0f; + temp.w = (float)sprite_w; + temp.h = (float)sprite_h; + SDL_RenderFillRect(renderer, &temp); + SDL_RenderTexture(renderer, sprite, NULL, &temp); + temp.x = 1.0f; + temp.y = (float)(viewport.h-sprite_h-1); + temp.w = (float)sprite_w; + temp.h = (float)sprite_h; + SDL_RenderFillRect(renderer, &temp); + SDL_RenderTexture(renderer, sprite, NULL, &temp); + temp.x = (float)(viewport.w-sprite_w-1); + temp.y = (float)(viewport.h-sprite_h-1); + temp.w = (float)(sprite_w); + temp.h = (float)(sprite_h); + SDL_RenderFillRect(renderer, &temp); + SDL_RenderTexture(renderer, sprite, NULL, &temp); + + /* Test diagonal lines */ + SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); + SDL_RenderLine(renderer, (float)sprite_w, (float)sprite_h, + (float)(viewport.w-sprite_w-2), (float)(viewport.h-sprite_h-2)); + SDL_RenderLine(renderer, (float)(viewport.w-sprite_w-2), (float)sprite_h, + (float)sprite_w, (float)(viewport.h-sprite_h-2)); + + /* Update the screen! */ + SDL_RenderPresent(renderer); +} + +void +loop() +{ + int i; + SDL_Event event; + + /* Check for events */ + while (SDL_PollEvent(&event)) { + if (event.type == SDL_EVENT_KEY_DOWN && !event.key.repeat) { + SDL_Log("Initial SDL_EVENT_KEY_DOWN: %s", SDL_GetScancodeName(event.key.keysym.scancode)); + } +#if defined(__XBOXONE__) || defined(__XBOXSERIES__) + /* On Xbox, ignore the keydown event because the features aren't supported */ + if (event.type != SDL_EVENT_KEY_DOWN) { + SDLTest_CommonEvent(state, &event, &done); + } +#else + SDLTest_CommonEvent(state, &event, &done); +#endif + } + for (i = 0; i < state->num_windows; ++i) { + if (state->windows[i] == NULL) { + continue; + } + DrawSprites(state->renderers[i], sprites[i]); + } +} + +int +main(int argc, char *argv[]) +{ + int i; + const char *icon = "icon.bmp"; + char *soundname = NULL; + + /* Initialize parameters */ + num_sprites = NUM_SPRITES; + + /* Initialize test framework */ + state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO); + if (state == NULL) { + return 1; + } + + for (i = 1; i < argc;) { + int consumed; + + consumed = SDLTest_CommonArg(state, i); + if (consumed == 0) { + consumed = -1; + if (SDL_strcasecmp(argv[i], "--blend") == 0) { + if (argv[i + 1]) { + if (SDL_strcasecmp(argv[i + 1], "none") == 0) { + blendMode = SDL_BLENDMODE_NONE; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { + blendMode = SDL_BLENDMODE_BLEND; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { + blendMode = SDL_BLENDMODE_ADD; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { + blendMode = SDL_BLENDMODE_MOD; + consumed = 2; + } else if (SDL_strcasecmp(argv[i + 1], "sub") == 0) { + blendMode = SDL_ComposeCustomBlendMode(SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT, SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_SUBTRACT); + consumed = 2; + } + } + } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { + cycle_color = SDL_TRUE; + consumed = 1; + } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { + cycle_alpha = SDL_TRUE; + consumed = 1; + } else if (SDL_isdigit(*argv[i])) { + num_sprites = SDL_atoi(argv[i]); + consumed = 1; + } else if (argv[i][0] != '-') { + icon = argv[i]; + consumed = 1; + } + } + if (consumed < 0) { + static const char *options[] = { + "[--blend none|blend|add|mod]", + "[--cyclecolor]", + "[--cyclealpha]", + "[num_sprites]", + "[icon.bmp]", + NULL }; + SDLTest_CommonLogUsage(state, argv[0], options); + quit(1); + } + i += consumed; + } + if (!SDLTest_CommonInit(state)) { + quit(2); + } + + /* Create the windows, initialize the renderers, and load the textures */ + sprites = + (SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites)); + if (sprites == NULL) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n"); + quit(2); + } + for (i = 0; i < state->num_windows; ++i) { + SDL_Renderer *renderer = state->renderers[i]; + SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); + SDL_RenderClear(renderer); + } + if (LoadSprite(icon) < 0) { + quit(2); + } + + soundname = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav"); + + if (soundname == NULL) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError()); + quit(1); + } + + /* Load the wave file into memory */ + if (SDL_LoadWAV(soundname, &wave.spec, &wave.sound, &wave.soundlen) == NULL) { + SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", soundname, SDL_GetError()); + quit(1); + } + + wave.spec.callback = fillerup; + + /* Show the list of available drivers */ + SDL_Log("Available audio drivers:"); + for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) { + SDL_Log("%i: %s", i, SDL_GetAudioDriver(i)); + } + + SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); + + open_audio(); + + /* Main render loop */ + done = 0; + + /* Try to add the default user silently */ + AddUserSilent(); + + while (!done) { + loop(); + } + + quit(0); + + SDL_free(soundname); + return 0; +} diff --git a/VisualC-GDK/tests/testgdk/testgdk.vcxproj b/VisualC-GDK/tests/testgdk/testgdk.vcxproj new file mode 100644 index 0000000..c0e74e2 --- /dev/null +++ b/VisualC-GDK/tests/testgdk/testgdk.vcxproj @@ -0,0 +1,395 @@ + + + + + Debug + Gaming.Desktop.x64 + + + Debug + Gaming.Xbox.Scarlett.x64 + + + Debug + Gaming.Xbox.XboxOne.x64 + + + Release + Gaming.Desktop.x64 + + + Release + Gaming.Xbox.Scarlett.x64 + + + Release + Gaming.Xbox.XboxOne.x64 + + + + {1C9A3F71-35A5-4C56-B292-F4375B3C3649} + testsprite + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + true + + + Application + $(DefaultPlatformToolset) + true + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + AllRules.ruleset + AllRules.ruleset + + + + + + + AllRules.ruleset + AllRules.ruleset + AllRules.ruleset + + + + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\Release/testsprite.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies) + + + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\Release/testsprite.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\Release/testsprite.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\Debug/testsprite.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies) + + + + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\Debug/testsprite.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\Debug/testsprite.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + Copying %(Filename)%(Extension) + Copying %(Filename)%(Extension) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + Copying %(Filename)%(Extension) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + + + + + + + + + Document + true + true + true + true + + + + + Document + true + true + true + true + + + + + + + + + + + + + + Document + true + true + true + true + + + + + Document + + + + + Document + true + true + true + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters b/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters new file mode 100644 index 0000000..b82a989 --- /dev/null +++ b/VisualC-GDK/tests/testgdk/testgdk.vcxproj.filters @@ -0,0 +1,53 @@ + + + + + + + + + + logos + + + logos + + + logos + + + logos + + + wingdk + + + wingdk + + + xboxseries + + + + xboxone + + + logos + + + + + + {c3c871f2-c7b7-4025-8ba4-037dde717fe1} + + + {1678a80d-0ee8-4f48-bf89-9462d82dd98a} + + + {1b47b96b-507e-40ec-9c25-99b1a4d5b575} + + + {ac7aa2d5-f0f7-46eb-a548-5b6316f3b63b} + + + \ No newline at end of file diff --git a/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config b/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config new file mode 100644 index 0000000..afd57d6 --- /dev/null +++ b/VisualC-GDK/tests/testgdk/wingdk/MicrosoftGame.config @@ -0,0 +1,34 @@ + + + + + + + + + + + + + + + + + + PleaseChangeMe + FFFFFFFF + + + \ No newline at end of file diff --git a/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config b/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config new file mode 100644 index 0000000..a593bd1 --- /dev/null +++ b/VisualC-GDK/tests/testgdk/xboxone/MicrosoftGame.config @@ -0,0 +1,29 @@ + + + + + + + + + + + + PleaseChangeMe + FFFFFFFF + + + \ No newline at end of file diff --git a/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config b/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config new file mode 100644 index 0000000..1ab7c17 --- /dev/null +++ b/VisualC-GDK/tests/testgdk/xboxseries/MicrosoftGame.config @@ -0,0 +1,29 @@ + + + + + + + + + + + + PleaseChangeMe + FFFFFFFF + + + \ No newline at end of file diff --git a/VisualC-GDK/tests/testsprite/PackageLayout.xml b/VisualC-GDK/tests/testsprite/PackageLayout.xml new file mode 100644 index 0000000..60a8378 --- /dev/null +++ b/VisualC-GDK/tests/testsprite/PackageLayout.xml @@ -0,0 +1,9 @@ + + + + + + + + + diff --git a/VisualC-GDK/tests/testsprite/testsprite.vcxproj b/VisualC-GDK/tests/testsprite/testsprite.vcxproj new file mode 100644 index 0000000..211f14c --- /dev/null +++ b/VisualC-GDK/tests/testsprite/testsprite.vcxproj @@ -0,0 +1,389 @@ + + + + + Debug + Gaming.Desktop.x64 + + + Debug + Gaming.Xbox.Scarlett.x64 + + + Debug + Gaming.Xbox.XboxOne.x64 + + + Release + Gaming.Desktop.x64 + + + Release + Gaming.Xbox.Scarlett.x64 + + + Release + Gaming.Xbox.XboxOne.x64 + + + + {40FB7794-D3C3-4CFE-BCF4-A80C96635682} + testsprite + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + true + + + Application + $(DefaultPlatformToolset) + true + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + AllRules.ruleset + AllRules.ruleset + + + + + + + AllRules.ruleset + AllRules.ruleset + AllRules.ruleset + + + + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\Release/testsprite.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies) + + + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\Release/testsprite.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + .\Release/testsprite.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\Debug/testsprite.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + xgameruntime.lib;../Microsoft.Xbox.Services.141.GDK.C.Thunks.lib;%(AdditionalDependencies) + + + + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\Debug/testsprite.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + .\Debug/testsprite.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + xgameruntime.lib;%(AdditionalDependencies) + + + + + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + Copying %(Filename)%(Extension) + Copying %(Filename)%(Extension) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + Copying %(Filename)%(Extension) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + copy "%(FullPath)" "$(ProjectDir)\" +copy "%(FullPath)" "$(OutDir)\" + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + + + + + + + + + Document + true + true + true + true + + + + + Document + true + true + true + true + + + + + + + + + + + + + + Document + true + true + true + true + + + + + true + true + true + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters b/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters new file mode 100644 index 0000000..3e0399e --- /dev/null +++ b/VisualC-GDK/tests/testsprite/testsprite.vcxproj.filters @@ -0,0 +1,52 @@ + + + + + + + + + + logos + + + logos + + + logos + + + logos + + + wingdk + + + xboxseries + + + xboxone + + + wingdk + + + logos + + + + + + {c3c871f2-c7b7-4025-8ba4-037dde717fe1} + + + {c862dfc3-7803-4359-a31e-9dcda37e641a} + + + {1671e83d-25b3-4eb5-bed0-5c52c80f4e49} + + + {9bf62acf-6661-43f9-bde3-0de9e1db4290} + + + \ No newline at end of file diff --git a/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config b/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config new file mode 100644 index 0000000..bbb839c --- /dev/null +++ b/VisualC-GDK/tests/testsprite/wingdk/MicrosoftGame.config @@ -0,0 +1,34 @@ + + + + + + + + + + + + + + + + + + PleaseChangeMe + FFFFFFFF + + + \ No newline at end of file diff --git a/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config b/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config new file mode 100644 index 0000000..14fbf7d --- /dev/null +++ b/VisualC-GDK/tests/testsprite/xboxone/MicrosoftGame.config @@ -0,0 +1,29 @@ + + + + + + + + + + + + PleaseChangeMe + FFFFFFFF + + + \ No newline at end of file diff --git a/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config b/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config new file mode 100644 index 0000000..402b89e --- /dev/null +++ b/VisualC-GDK/tests/testsprite/xboxseries/MicrosoftGame.config @@ -0,0 +1,29 @@ + + + + + + + + + + + + PleaseChangeMe + FFFFFFFF + + + \ No newline at end of file diff --git a/VisualC-WinRT/SDL-UWP.sln b/VisualC-WinRT/SDL-UWP.sln new file mode 100644 index 0000000..fad1f7b --- /dev/null +++ b/VisualC-WinRT/SDL-UWP.sln @@ -0,0 +1,69 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 16 +VisualStudioVersion = 16.0.33027.164 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "testdraw\testdraw.vcxproj", "{95943BBE-F378-4068-A3FD-DAE1B8309B6E}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|ARM = Debug|ARM + Debug|ARM64 = Debug|ARM64 + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|ARM = Release|ARM + Release|ARM64 = Release|ARM64 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM64.Build.0 = Debug|ARM64 + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64 + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64 + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32 + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32 + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.ActiveCfg = Release|ARM64 + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM64.Build.0 = Release|ARM64 + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64 + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64 + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32 + {89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.ActiveCfg = Debug|ARM + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Build.0 = Debug|ARM + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM.Deploy.0 = Debug|ARM + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.ActiveCfg = Debug|ARM64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Build.0 = Debug|ARM64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|ARM64.Deploy.0 = Debug|ARM64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.ActiveCfg = Debug|x64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Build.0 = Debug|x64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x64.Deploy.0 = Debug|x64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.ActiveCfg = Debug|Win32 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Build.0 = Debug|Win32 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Debug|x86.Deploy.0 = Debug|Win32 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.ActiveCfg = Release|ARM + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Build.0 = Release|ARM + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM.Deploy.0 = Release|ARM + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.ActiveCfg = Release|ARM64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Build.0 = Release|ARM64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|ARM64.Deploy.0 = Release|ARM64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.ActiveCfg = Release|x64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Build.0 = Release|x64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x64.Deploy.0 = Release|x64 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.ActiveCfg = Release|Win32 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Build.0 = Release|Win32 + {95943BBE-F378-4068-A3FD-DAE1B8309B6E}.Release|x86.Deploy.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {30680F51-7BB9-41D0-A0D6-BC44A1557D87} + EndGlobalSection +EndGlobal diff --git a/VisualC-WinRT/SDL-UWP.vcxproj b/VisualC-WinRT/SDL-UWP.vcxproj new file mode 100644 index 0000000..c6df982 --- /dev/null +++ b/VisualC-WinRT/SDL-UWP.vcxproj @@ -0,0 +1,860 @@ + + + + + Debug + ARM64 + + + Debug + ARM + + + Debug + Win32 + + + Debug + x64 + + + Release + ARM + + + Release + ARM64 + + + Release + Win32 + + + Release + x64 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + + + Create + Create + Create + Create + Create + Create + Create + Create + + + Create + $(IntDir)$(TargetName)_cpp.pch + Create + $(IntDir)$(TargetName)_cpp.pch + Create + $(IntDir)$(TargetName)_cpp.pch + Create + $(IntDir)$(TargetName)_cpp.pch + Create + $(IntDir)$(TargetName)_cpp.pch + Create + $(IntDir)$(TargetName)_cpp.pch + Create + $(IntDir)$(TargetName)_cpp.pch + Create + $(IntDir)$(TargetName)_cpp.pch + true + true + true + true + true + true + true + true + + + + + true + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + + + true + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + + + true + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + + + + NotUsing + NotUsing + NotUsing + NotUsing + NotUsing + NotUsing + NotUsing + NotUsing + + + + + + + + + + + + true + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + + + + + + + + + + + + + + + + + + + + + + + true + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + + + + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + true + true + true + true + true + true + true + true + + + + true + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + true + true + true + true + true + true + true + true + + + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + true + true + true + true + true + true + true + true + + + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + true + true + true + true + true + true + true + true + + + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + true + true + true + true + true + true + true + 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$(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + $(IntDir)$(TargetName)_cpp.pch + + + + + {89e9b32e-a86a-47c3-a948-d2b1622925ce} + DynamicLibrary + SDL3-UWP + SDL3 + en-US + 14.0 + true + Windows Store + 8.2 + 10.0.16299.0 + 10.0.16299.0 + 10.0 + + + + DynamicLibrary + true + v142 + + + DynamicLibrary + true + v142 + + + DynamicLibrary + true + v142 + + + DynamicLibrary + true + v142 + + + DynamicLibrary + false + true + v142 + + + DynamicLibrary + false + true + v142 + + + DynamicLibrary + false + true + v142 + + + DynamicLibrary + false + true + v142 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + false + false + SDL3 + $(SolutionDir)/../src;$(IncludePath) + + + false + false + SDL3 + $(SolutionDir)/../src;$(IncludePath) + + + false + false + SDL3 + $(SolutionDir)/../src;$(IncludePath) 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+ false + /nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions) + + + + + Use + false + ..\include;%(AdditionalIncludeDirectories) + DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions) + SDL_internal.h + + + Console + false + false + /nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions) + + + + + Use + false + ..\include;%(AdditionalIncludeDirectories) + DLL_EXPORT;_CRT_SECURE_NO_WARNINGS;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions) + SDL_internal.h + + + Console + false + false + /nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions) + + + + + + diff --git a/VisualC-WinRT/SDL-UWP.vcxproj.filters b/VisualC-WinRT/SDL-UWP.vcxproj.filters new file mode 100644 index 0000000..871a43e --- /dev/null +++ b/VisualC-WinRT/SDL-UWP.vcxproj.filters @@ -0,0 +1,855 @@ + + + + + {fa0ff2df-c3d6-498a-96f1-1f88e7ce0da3} + + + {68e1b30b-19ed-4612-93e4-6260c5a979e5} 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b/VisualC-WinRT/testdraw/Assets/Square150x150Logo.scale-200.png new file mode 100644 index 0000000..af49fec Binary files /dev/null and b/VisualC-WinRT/testdraw/Assets/Square150x150Logo.scale-200.png differ diff --git a/VisualC-WinRT/testdraw/Assets/Square44x44Logo.scale-200.png b/VisualC-WinRT/testdraw/Assets/Square44x44Logo.scale-200.png new file mode 100644 index 0000000..ce342a2 Binary files /dev/null and b/VisualC-WinRT/testdraw/Assets/Square44x44Logo.scale-200.png differ diff --git a/VisualC-WinRT/testdraw/Assets/Square44x44Logo.targetsize-24_altform-unplated.png b/VisualC-WinRT/testdraw/Assets/Square44x44Logo.targetsize-24_altform-unplated.png new file mode 100644 index 0000000..f6c02ce Binary files /dev/null and b/VisualC-WinRT/testdraw/Assets/Square44x44Logo.targetsize-24_altform-unplated.png differ diff --git a/VisualC-WinRT/testdraw/Assets/StoreLogo.png b/VisualC-WinRT/testdraw/Assets/StoreLogo.png new file mode 100644 index 0000000..7385b56 Binary files /dev/null and b/VisualC-WinRT/testdraw/Assets/StoreLogo.png differ diff --git a/VisualC-WinRT/testdraw/Assets/Wide310x150Logo.scale-200.png b/VisualC-WinRT/testdraw/Assets/Wide310x150Logo.scale-200.png new file mode 100644 index 0000000..288995b Binary files /dev/null and b/VisualC-WinRT/testdraw/Assets/Wide310x150Logo.scale-200.png differ diff --git a/VisualC-WinRT/testdraw/Package.appxmanifest b/VisualC-WinRT/testdraw/Package.appxmanifest new file mode 100644 index 0000000..05a4c57 --- /dev/null +++ b/VisualC-WinRT/testdraw/Package.appxmanifest @@ -0,0 +1,49 @@ + + + + + + + + + + testdraw + Daniel + Assets\StoreLogo.png + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/VisualC-WinRT/testdraw/testdraw.vcxproj b/VisualC-WinRT/testdraw/testdraw.vcxproj new file mode 100644 index 0000000..f612acf --- /dev/null +++ b/VisualC-WinRT/testdraw/testdraw.vcxproj @@ -0,0 +1,331 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + Debug + ARM + + + Release + ARM + + + Debug + ARM64 + + + Release + ARM64 + + + + {95943bbe-f378-4068-a3fd-dae1b8309b6e} + DirectXApp + testdraw + en-US + 14.0 + true + Windows Store + 10.0.19041.0 + 10.0.17763.0 + 10.0 + false + + + + Application + true + v142 + + + Application + true + v142 + + + Application + true + v142 + true + + + Application + true + v142 + + + Application + false + true + v142 + true + + + Application + false + true + v142 + true + + + Application + false + true + v142 + true + + + Application + false + true + v142 + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies) + %(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm + /nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions) + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(IntermediateOutputPath);..\..\include + /bigobj %(AdditionalOptions) + 4453;28204 + _DEBUG;%(PreprocessorDefinitions) + false + NotUsing + + + + + d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies) + %(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm + /nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions) + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(IntermediateOutputPath);..\..\include + /bigobj %(AdditionalOptions) + 4453;28204 + NDEBUG;%(PreprocessorDefinitions) + false + NotUsing + + + + + d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies) + %(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm64; $(VCInstallDir)\lib\arm64 + /nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions) + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(IntermediateOutputPath);..\..\include + /bigobj %(AdditionalOptions) + 4453;28204 + _DEBUG;%(PreprocessorDefinitions) + false + NotUsing + + + + + d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies) + %(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm64; $(VCInstallDir)\lib\arm64 + /nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions) + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(IntermediateOutputPath);..\..\include + /bigobj %(AdditionalOptions) + 4453;28204 + NDEBUG;%(PreprocessorDefinitions) + false + NotUsing + + + + + d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies) + %(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib + /nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions) + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(IntermediateOutputPath);..\..\include + /bigobj %(AdditionalOptions) + 4453;28204 + _DEBUG;%(PreprocessorDefinitions) + false + NotUsing + + + + + d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies) + %(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib + /nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions) + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(IntermediateOutputPath);..\..\include + /bigobj %(AdditionalOptions) + 4453;28204 + NDEBUG;%(PreprocessorDefinitions) + false + NotUsing + + + + + d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies) + %(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64 + /nodefaultlib:vccorlibd /nodefaultlib:msvcrtd vccorlibd.lib msvcrtd.lib %(AdditionalOptions) + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(IntermediateOutputPath);..\..\include + /bigobj %(AdditionalOptions) + 4453;28204 + _DEBUG;%(PreprocessorDefinitions) + false + NotUsing + + + + + d2d1.lib; d3d11.lib; dxgi.lib; windowscodecs.lib; dwrite.lib; %(AdditionalDependencies) + %(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64 + /nodefaultlib:vccorlib /nodefaultlib:msvcrt vccorlib.lib msvcrt.lib %(AdditionalOptions) + + + pch.h + $(IntDir)pch.pch + $(ProjectDir);$(IntermediateOutputPath);..\..\include + /bigobj %(AdditionalOptions) + 4453;28204 + NDEBUG;%(PreprocessorDefinitions) + false + NotUsing + + + + + + + + + + + + + + Designer + + + + + {89e9b32e-a86a-47c3-a948-d2b1622925ce} + + + + + + + + + + + + + + + + true + true + true + true + true + true + true + true + + + false + false + false + false + false + false + false + false + + + + + + + + + + + + + + + diff --git a/VisualC-WinRT/testdraw/testdraw.vcxproj.filters b/VisualC-WinRT/testdraw/testdraw.vcxproj.filters new file mode 100644 index 0000000..d41d939 --- /dev/null +++ b/VisualC-WinRT/testdraw/testdraw.vcxproj.filters @@ -0,0 +1,88 @@ + + + + + 95943bbe-f378-4068-a3fd-dae1b8309b6e + + + dad3d573-ab33-428d-ae70-6098066c27e7 + bmp;fbx;gif;jpg;jpeg;tga;tiff;tif;png + + + e4caa635-e149-44c2-8915-48ffa6ac48f7 + + + Assets + + + Assets + + + Assets + + + Assets + + + Assets + + + Assets + + + + + Assets + + + + + + + + Content + + + Content + + + Common + + + Common + + + Common + + + Common + + + Common + + + Common + + + Common + + + Common + + + Common + + + Common + + + Common + + + + + + + + + diff --git a/VisualC/SDL.sln b/VisualC/SDL.sln new file mode 100644 index 0000000..ff6a2b4 --- /dev/null +++ b/VisualC/SDL.sln @@ -0,0 +1,284 @@ +Microsoft Visual Studio Solution File, Format Version 11.00 +# Visual Studio 2010 +Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{D69D5741-611F-4E14-8541-1FEE94F50B5A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL3", "SDL\SDL.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcxproj", "{66B32F7E-5716-48D0-B5B9-D832FD052DD5}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcxproj", "{9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw", "tests\testdraw\testdraw.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl", "tests\testgl\testgl.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay", "tests\testoverlay\testoverlay.vcxproj", "{B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcxproj", "{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcxproj", "{BFF40245-E9A6-4297-A425-A554E5D767E8}" +EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcxproj", "{5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}" +EndProject 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{2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|Win32.Build.0 = Release|Win32 + {2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|x64.ActiveCfg = Release|x64 + {2D17C1EB-1157-460E-9A99-A82BFC1F9D1E}.Release|x64.Build.0 = Release|x64 + {BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|Win32.ActiveCfg = Debug|Win32 + {BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|Win32.Build.0 = Debug|Win32 + {BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|x64.ActiveCfg = Debug|x64 + {BFF40245-E9A6-4297-A425-A554E5D767E8}.Debug|x64.Build.0 = Debug|x64 + {BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|Win32.ActiveCfg = Release|Win32 + {BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|Win32.Build.0 = Release|Win32 + {BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|x64.ActiveCfg = Release|x64 + {BFF40245-E9A6-4297-A425-A554E5D767E8}.Release|x64.Build.0 = Release|x64 + {5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.ActiveCfg = Debug|Win32 + {5D0930C0-7C91-4ECE-9014-7B7DDE9502E6}.Debug|Win32.Build.0 = Debug|Win32 + 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+ + API Headers + + + + + + API Headers + + + API Headers + + + API Headers + + + audio + + + audio + + + audio + + + audio + + + core\windows + + + core\windows + + + core\windows + + + core\windows + + + core\windows + + + dynapi + + + dynapi + + + dynapi + + + events + + + events + + + events + + + events + + + events + + + events + + + events + + + events + + + events + + + events + + + events + + + haptic + + + haptic + + + joystick + + + joystick + + + joystick + + + joystick + + + joystick + + + joystick + + + libm + + + libm + + + hidapi\hidapi + + + locale + + + misc + + + audio\directsound + + + audio\disk + + + audio\dummy + + + audio\wasapi + + + haptic\windows + + + haptic\windows + + + haptic\windows + + + joystick\hidapi + + + joystick\hidapi + + + joystick\windows + + + joystick\windows + + + joystick\windows + + + joystick\windows + + + joystick\virtual + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video\dummy + + + video\dummy + + + video\dummy + + + video\yuv2rgb + + + video\yuv2rgb + + + video\yuv2rgb + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + timer + + + thread + + + thread + + + thread\windows + + + thread\windows + + + thread\generic + + + sensor + + + sensor + + + sensor\dummy + + + sensor\windows + + + render + + + render + + + render + + + render\direct3d + + + render\direct3d11 + + + render\opengl + + + render\opengl + + + render\opengles2 + + + render\opengles2 + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + power + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + video\khronos\vulkan + + + + + + + render\direct3d12 + + + + + + + + + + + + + + + audio + + + audio + + + audio + + + audio + + + audio + + + audio + + + atomic + + + atomic + + + core\windows + + + core\windows + + + core\windows + + + core\windows + + + cpuinfo + + + dynapi + + + events + + + events + + + events + + + events + + + events + + + events + + + events + + + events + + + events + + + file + + + filesystem\windows + + + haptic + + + hidapi + + + joystick + + + joystick + + + joystick + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + libm + + + loadso\windows + + + misc + + + misc\windows + + + locale\windows + + + locale + + + audio\directsound + + + audio\disk + + + audio\dummy + + + audio\wasapi + + + audio\wasapi + + + haptic\windows + + + haptic\windows + + + haptic\windows + + + haptic\dummy + + + joystick\dummy + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\hidapi + + + joystick\windows + + + joystick\windows + + + joystick\windows + + + joystick\windows + + + joystick\windows + + + joystick\virtual + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video + + + video\dummy + + + video\dummy + + + video\dummy + + + video\yuv2rgb + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + video\windows + + + timer + + + timer\windows + + + thread + + + thread\windows + + + thread\windows + + + thread\windows + + + thread\windows + + + thread\windows + + + thread\windows + + + thread\generic + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + stdlib + + + sensor + + + sensor\dummy + + + sensor\windows + + + render + + + render + + + render + + + render\direct3d + + + render\direct3d + + + render\direct3d11 + + + render\direct3d11 + + + render\opengl + + + render\opengl + + + render\opengles2 + + + render\opengles2 + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + render\software + + + power + + + + power\windows + + + render\direct3d12 + + + render\direct3d12 + + + core\windows + + + stdlib + + + + + + diff --git a/VisualC/SDL_test/SDL_test.vcxproj b/VisualC/SDL_test/SDL_test.vcxproj new file mode 100644 index 0000000..8148024 --- /dev/null +++ b/VisualC/SDL_test/SDL_test.vcxproj @@ -0,0 +1,171 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + SDL3_test + {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} + SDL_test + 10.0 + + + + StaticLibrary + $(DefaultPlatformToolset) + + + StaticLibrary + $(DefaultPlatformToolset) + + + StaticLibrary + $(DefaultPlatformToolset) + + + StaticLibrary + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + + + + + $(ProjectDir)/../../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + false + StreamingSIMDExtensions + Level3 + OldStyle + true + + + + + X64 + + + $(ProjectDir)/../../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + true + MultiThreadedDLL + false + Level3 + OldStyle + true + + + + + + + + + Disabled + $(ProjectDir)/../../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + false + StreamingSIMDExtensions + Level3 + OldStyle + true + + + + + X64 + + + Disabled + $(ProjectDir)/../../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + false + Level3 + OldStyle + true + + + + + + + + + + + + + + + + + + + diff --git a/VisualC/clean.sh b/VisualC/clean.sh new file mode 100755 index 0000000..fd16f9a --- /dev/null +++ b/VisualC/clean.sh @@ -0,0 +1,4 @@ +#!/bin/sh +find . -type f \( -name '*.user' -o -name '*.sdf' -o -name '*.ncb' -o -name '*.suo' \) -print -delete +find . -type f \( -name '*.bmp' -o -name '*.wav' -o -name '*.dat' \) -print -delete +find . -depth -type d \( -name Win32 -o -name x64 \) -exec rm -rv {} \; diff --git a/VisualC/pkg-support/cmake/sdl3-config-version.cmake b/VisualC/pkg-support/cmake/sdl3-config-version.cmake new file mode 100644 index 0000000..3c455dc --- /dev/null +++ b/VisualC/pkg-support/cmake/sdl3-config-version.cmake @@ -0,0 +1,54 @@ +# based on the files generated by CMake's write_basic_package_version_file + +# SDL CMake version configuration file: +# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC + +if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h") + message(AUTHOR_WARNING "Could not find SDL3/SDL_version.h. This script is meant to be placed in the root of SDL3-devel-3.x.y-VC") + return() +endif() + +file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h" _sdl_version_h) +string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}") +set(_sdl_major "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}") +set(_sdl_minor "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}") +set(_sdl_patch "${CMAKE_MATCH_1}") +if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re) + set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}") +else() + message(AUTHOR_WARNING "Could not extract version from SDL3/SDL_version.h.") + return() +endif() + +if(PACKAGE_FIND_VERSION_RANGE) + # Package version must be in the requested version range + if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN) + OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX) + OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX))) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + endif() +else() + if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION) + set(PACKAGE_VERSION_EXACT TRUE) + endif() + endif() +endif() + +# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail. +if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() + +# check that the installed version has the same 32/64bit-ness as the one which is currently searching: +if(NOT (CMAKE_SIZEOF_VOID_P STREQUAL "8" OR CMAKE_SIZEOF_VOID_P STREQUAL "4")) + set(PACKAGE_VERSION "${PACKAGE_VERSION} (32+64bit)") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() diff --git a/VisualC/pkg-support/cmake/sdl3-config.cmake b/VisualC/pkg-support/cmake/sdl3-config.cmake new file mode 100644 index 0000000..b687aa3 --- /dev/null +++ b/VisualC/pkg-support/cmake/sdl3-config.cmake @@ -0,0 +1,129 @@ +# SDL CMake configuration file: +# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC + +cmake_minimum_required(VERSION 3.0) + +include(FeatureSummary) +set_package_properties(SDL3 PROPERTIES + URL "https://www.libsdl.org/" + DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" +) + +# Copied from `configure_package_config_file` +macro(set_and_check _var _file) + set(${_var} "${_file}") + if(NOT EXISTS "${_file}") + message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") + endif() +endmacro() + +# Copied from `configure_package_config_file` +macro(check_required_components _NAME) + foreach(comp ${${_NAME}_FIND_COMPONENTS}) + if(NOT ${_NAME}_${comp}_FOUND) + if(${_NAME}_FIND_REQUIRED_${comp}) + set(${_NAME}_FOUND FALSE) + endif() + endif() + endforeach() +endmacro() + +set(SDL3_FOUND TRUE) + +if(CMAKE_SIZEOF_VOID_P STREQUAL "4") + set(_sdl_arch_subdir "x86") +elseif(CMAKE_SIZEOF_VOID_P STREQUAL "8") + set(_sdl_arch_subdir "x64") +else() + set(SDL3_FOUND FALSE) + return() +endif() + +set_and_check(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/..") +set(_sdl3_include_dirs "${_sdl3_prefix}/include;${_sdl3_prefix}/include/SDL3") +unset(_sdl3_prefix) + +set(SDL3_LIBRARIES SDL3::SDL3) +set(SDL3TEST_LIBRARY SDL3::SDL3_test) + + +# All targets are created, even when some might not be requested though COMPONENTS. +# This is done for compatibility with CMake generated SDL3-target.cmake files. + +if(NOT TARGET SDL3::Headers) + add_library(SDL3::Headers INTERFACE IMPORTED) + set_target_properties(SDL3::SDL3 + PROPERTIES + INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}" + ) +endif() +set(SDL3_Headers_FOUND TRUE) +unset(_sdl3_include_dirs) + +set(_sdl3_library "${SDL3_LIBDIR}/SDL3.lib") +set(_sdl3_dll_library "${SDL3_BINDIR}/SDL3.dll") +if(EXISTS "${_sdl3_library}" AND EXISTS "${_sdl3_dll_library}") + if(NOT TARGET SDL3::SDL3-shared) + add_library(SDL3::SDL3-shared SHARED IMPORTED) + set_target_properties(SDL3::SDL3-shared + PROPERTIES + INTERFACE_LINK_LIBRARIES "SDL3::Headers" + IMPORTED_IMPLIB "${_sdl3_library}" + IMPORTED_LOCATION "${_sdl3_dll_library}" + COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED" + INTERFACE_SDL3_SHARED "ON" + COMPATIBLE_INTERFACE_STRING "SDL_VERSION" + INTERFACE_SDL_VERSION "SDL3" + ) + endif() + set(SDL3_SDL3-shared_FOUND TRUE) +else() + set(SDL3_SDL3-shared_FOUND FALSE) +endif() +unset(_sdl3_library) +unset(_sdl3_dll_library) + +set(SDL3_SDL3-static_FOUND FALSE) + +set(_sdl3test_library "${SDL3_LIBDIR}/SDL3_test.lib") +if(EXISTS "${_sdl3test_library}") + if(NOT TARGET SDL3::SDL3_test) + add_library(SDL3::SDL3_test STATIC IMPORTED) + set_target_properties(SDL3::SDL3_test + PROPERTIES + INTERFACE_LINK_LIBRARIES "SDL3::Headers" + IMPORTED_LOCATION "${_sdl3test_library}" + COMPATIBLE_INTERFACE_STRING "SDL_VERSION" + INTERFACE_SDL_VERSION "SDL3" + ) + endif() + set(SDL3_SDL3_test_FOUND TRUE) +else() + set(SDL3_SDL3_test_FOUND FALSE) +endif() +unset(_sdl3test_library) + +if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND) + set(SDL3_SDL3_FOUND TRUE) +endif() + +function(_sdl_create_target_alias_compat NEW_TARGET TARGET) + if(CMAKE_VERSION VERSION_LESS "3.18") + # Aliasing local targets is not supported on CMake < 3.18, so make it global. + add_library(${NEW_TARGET} INTERFACE IMPORTED) + set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}") + else() + add_library(${NEW_TARGET} ALIAS ${TARGET}) + endif() +endfunction() + +# Make sure SDL3::SDL3 always exists +if(NOT TARGET SDL3::SDL3) + if(TARGET SDL3::SDL3-shared) + _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared) + else() + _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-static) + endif() +endif() + +check_required_components(SDL3) diff --git a/VisualC/tests/checkkeys/checkkeys.vcxproj b/VisualC/tests/checkkeys/checkkeys.vcxproj new file mode 100644 index 0000000..cb3f0ee --- /dev/null +++ b/VisualC/tests/checkkeys/checkkeys.vcxproj @@ -0,0 +1,219 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {26828762-C95D-4637-9CB1-7F0979523813} + checkkeys + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/checkkeys.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/checkkeys.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/checkkeys.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + + + .\Release/checkkeys.pch + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/checkkeys.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + + + .\Release/checkkeys.pch + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + $(SolutionDir)$(Platform)\$(Configuration);%(AdditionalIncludeDirectories) + $(Platform)\$(Configuration)\;%(AdditionalUsingDirectories) + %(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + $(SolutionDir)$(Platform)\$(Configuration);%(AdditionalIncludeDirectories) + $(Platform)\$(Configuration)\;%(AdditionalUsingDirectories) + $(SolutionDir)$(Platform)\$(Configuration);%(AdditionalIncludeDirectories) + $(Platform)\$(Configuration)\;%(AdditionalUsingDirectories) + + + + + + \ No newline at end of file diff --git a/VisualC/tests/loopwave/loopwave.vcxproj b/VisualC/tests/loopwave/loopwave.vcxproj new file mode 100644 index 0000000..d755abe --- /dev/null +++ b/VisualC/tests/loopwave/loopwave.vcxproj @@ -0,0 +1,231 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB} + loopwave + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/loopwave.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + + + .\Release/loopwave.pch + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/loopwave.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + + + .\Release/loopwave.pch + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/loopwave.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/loopwave.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testatomic/testatomic.vcxproj b/VisualC/tests/testatomic/testatomic.vcxproj new file mode 100644 index 0000000..d8b7bf9 --- /dev/null +++ b/VisualC/tests/testatomic/testatomic.vcxproj @@ -0,0 +1,204 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {66B32F7E-5716-48D0-B5B9-D832FD052DD5} + testatomic + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testatomic.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testatomic.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testatomic.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testatomic.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testautomation/testautomation.vcxproj b/VisualC/tests/testautomation/testautomation.vcxproj new file mode 100644 index 0000000..2cae210 --- /dev/null +++ b/VisualC/tests/testautomation/testautomation.vcxproj @@ -0,0 +1,230 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {9C7E8C03-3130-436D-A97E-E8F8ED1AC4EA} + testautomation + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testautomation.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testautomation.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testautomation.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testautomation.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git 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AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testcontroller.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testcontroller.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testcontroller.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testcontroller.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + + + diff --git a/VisualC/tests/testdraw/testdraw.vcxproj b/VisualC/tests/testdraw/testdraw.vcxproj new file mode 100644 index 0000000..9e985c3 --- /dev/null +++ b/VisualC/tests/testdraw/testdraw.vcxproj @@ -0,0 +1,204 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF} + testdraw + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testdraw.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testdraw.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testdraw.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testdraw.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testfile/testfile.vcxproj b/VisualC/tests/testfile/testfile.vcxproj new file mode 100644 index 0000000..f0e138e --- /dev/null +++ b/VisualC/tests/testfile/testfile.vcxproj @@ -0,0 +1,204 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {CAE4F1D0-314F-4B10-805B-0EFD670133A0} + testfile + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testfile.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testfile.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testfile.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testfile.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testgl/testgl.vcxproj b/VisualC/tests/testgl/testgl.vcxproj new file mode 100644 index 0000000..02dc5c6 --- /dev/null +++ b/VisualC/tests/testgl/testgl.vcxproj @@ -0,0 +1,208 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {8B5CFB38-CCBA-40A8-AD7A-89C57B070884} + testgl + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testgl.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + _DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + opengl32.lib;%(AdditionalDependencies) + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testgl.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + _DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + opengl32.lib;%(AdditionalDependencies) + true + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testgl.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + opengl32.lib;%(AdditionalDependencies) + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testgl.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + opengl32.lib;%(AdditionalDependencies) + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testgles2/testgles2.vcxproj b/VisualC/tests/testgles2/testgles2.vcxproj new file mode 100644 index 0000000..153b64f --- /dev/null +++ b/VisualC/tests/testgles2/testgles2.vcxproj @@ -0,0 +1,204 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} + testgles2 + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testgles2.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + _DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + opengl32.lib;%(AdditionalDependencies) + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testgles2.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + _DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + opengl32.lib;%(AdditionalDependencies) + true + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testgles2.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + opengl32.lib;%(AdditionalDependencies) + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testgles2.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + opengl32.lib;%(AdditionalDependencies) + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testoverlay/testoverlay.vcxproj b/VisualC/tests/testoverlay/testoverlay.vcxproj new file mode 100644 index 0000000..851bc2f --- /dev/null +++ b/VisualC/tests/testoverlay/testoverlay.vcxproj @@ -0,0 +1,225 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {B51E0D74-F0A2-45A2-BD2A-8B7D95B8204A} + testoverlay + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testoverlay.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testoverlay.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testoverlay.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testoverlay.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testplatform/testplatform.vcxproj b/VisualC/tests/testplatform/testplatform.vcxproj new file mode 100644 index 0000000..b88aa4f --- /dev/null +++ b/VisualC/tests/testplatform/testplatform.vcxproj @@ -0,0 +1,232 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {26932B24-EFC6-4E3A-B277-ED653DA37968} + testplatform + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testplatform.tlb + + + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + .\Debug/testplatform.pch + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + true + .\Debug/testplatform.bsc + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testplatform.tlb + + + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + .\Debug/testplatform.pch + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + true + .\Debug/testplatform.bsc + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testplatform.tlb + + + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + .\Release/testplatform.pch + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + true + .\Release/testplatform.bsc + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testplatform.tlb + + + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + .\Release/testplatform.pch + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + true + .\Release/testplatform.bsc + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testpower/testpower.vcxproj b/VisualC/tests/testpower/testpower.vcxproj new file mode 100644 index 0000000..308555f --- /dev/null +++ b/VisualC/tests/testpower/testpower.vcxproj @@ -0,0 +1,204 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3} + testpower + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testpower.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testpower.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testpower.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testpower.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testrendertarget/testrendertarget.vcxproj b/VisualC/tests/testrendertarget/testrendertarget.vcxproj new file mode 100644 index 0000000..23f4466 --- /dev/null +++ b/VisualC/tests/testrendertarget/testrendertarget.vcxproj @@ -0,0 +1,243 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {2D17C1EB-1157-460E-9A99-A82BFC1F9D1E} + testrendertarget + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testrendertarget.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testrendertarget.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testrendertarget.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testrendertarget.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + + + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testrumble/testrumble.vcxproj b/VisualC/tests/testrumble/testrumble.vcxproj new file mode 100644 index 0000000..6fab2f9 --- /dev/null +++ b/VisualC/tests/testrumble/testrumble.vcxproj @@ -0,0 +1,204 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {BFF40245-E9A6-4297-A425-A554E5D767E8} + testrumble + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testrumble.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testrumble.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testrumble.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testrumble.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testscale/testscale.vcxproj b/VisualC/tests/testscale/testscale.vcxproj new file mode 100644 index 0000000..4e4c6f5 --- /dev/null +++ b/VisualC/tests/testscale/testscale.vcxproj @@ -0,0 +1,243 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {5D0930C0-7C91-4ECE-9014-7B7DDE9502E6} + testscale + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testscale.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testscale.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testscale.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testscale.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + + + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testsensor/testsensor.vcxproj b/VisualC/tests/testsensor/testsensor.vcxproj new file mode 100644 index 0000000..cf480e5 --- /dev/null +++ b/VisualC/tests/testsensor/testsensor.vcxproj @@ -0,0 +1,204 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} + testsensor + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testsensor.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testsensor.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testsensor.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testsensor.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testshape/testshape.vcxproj b/VisualC/tests/testshape/testshape.vcxproj new file mode 100644 index 0000000..1c59aa4 --- /dev/null +++ b/VisualC/tests/testshape/testshape.vcxproj @@ -0,0 +1,204 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {31A3E4E1-AAE9-4EF3-9B23-18D0924BE4D2} + testshape + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testshape.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testshape.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testshape.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testshape.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testsprite/testsprite.vcxproj b/VisualC/tests/testsprite/testsprite.vcxproj new file mode 100644 index 0000000..fa00f8e --- /dev/null +++ b/VisualC/tests/testsprite/testsprite.vcxproj @@ -0,0 +1,225 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {40FB7794-D3C3-4CFE-BCF4-A80C96635682} + testsprite + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testsprite.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testsprite.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testsprite.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testsprite.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testsurround/testsurround.vcxproj b/VisualC/tests/testsurround/testsurround.vcxproj new file mode 100644 index 0000000..47c5cff --- /dev/null +++ b/VisualC/tests/testsurround/testsurround.vcxproj @@ -0,0 +1,210 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {70B894A9-E306-49E8-ABC2-932A952A5E5F} + testsurround + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testsurround.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + + + .\Release/testsurround.pch + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Console + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testsurround.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + + + .\Release/testsurround.pch + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Console + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testsurround.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Console + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testsurround.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Console + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testvulkan/testvulkan.vcxproj b/VisualC/tests/testvulkan/testvulkan.vcxproj new file mode 100644 index 0000000..3fb60d7 --- /dev/null +++ b/VisualC/tests/testvulkan/testvulkan.vcxproj @@ -0,0 +1,200 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {0D604DFD-AAB6-442C-9368-F91A344146AB} + testvulkan + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testvulkan.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + _DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testvulkan.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + _DEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testvulkan.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testvulkan.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + NDEBUG;WIN32;_WINDOWS;HAVE_OPENGL;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testwm/testwm.vcxproj b/VisualC/tests/testwm/testwm.vcxproj new file mode 100644 index 0000000..cbff837 --- /dev/null +++ b/VisualC/tests/testwm/testwm.vcxproj @@ -0,0 +1,204 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} + testwm + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testwm.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testwm.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testwm.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testwm.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + + + + + \ No newline at end of file diff --git a/VisualC/tests/testyuv/testyuv.vcxproj b/VisualC/tests/testyuv/testyuv.vcxproj new file mode 100644 index 0000000..9df29c3 --- /dev/null +++ b/VisualC/tests/testyuv/testyuv.vcxproj @@ -0,0 +1,229 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {40FB7794-D3C3-4CFE-BCF4-A80C97635682} + testyuv + 10.0 + + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + Application + $(DefaultPlatformToolset) + + + + + + + + + + + + + + + + + + + + + + + <_ProjectFileVersion>10.0.40219.1 + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + $(SolutionDir)$(Platform)\$(Configuration)\ + $(Platform)\$(Configuration)\ + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + AllRules.ruleset + + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Release/testyuv.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + NDEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Release/testyuv.tlb + + + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + + + NDEBUG;%(PreprocessorDefinitions) + 0x0409 + + + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + Win32 + .\Debug/testyuv.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + _DEBUG;%(PreprocessorDefinitions) + true + true + X64 + .\Debug/testyuv.tlb + + + Disabled + $(SolutionDir)/../include;%(AdditionalIncludeDirectories) + %(AdditionalUsingDirectories) + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + MultiThreadedDebugDLL + Level3 + OldStyle + + + _DEBUG;%(PreprocessorDefinitions) + 0x0409 + + + true + Windows + + + + + {81ce8daf-ebb2-4761-8e45-b71abcca8c68} + false + false + true + + + {da956fd3-e143-46f2-9fe5-c77bebc56b1a} + false + false + true + + + + + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + Copying %(Filename)%(Extension) + copy "%(FullPath)" "$(ProjectDir)\" + + $(ProjectDir)\%(Filename)%(Extension);%(Outputs) + + + + + + + + + + + + + + \ No newline at end of file diff --git a/WhatsNew.txt b/WhatsNew.txt new file mode 100644 index 0000000..1b84c49 --- /dev/null +++ b/WhatsNew.txt @@ -0,0 +1,32 @@ + +This is a list of major changes in SDL's version history. + +--------------------------------------------------------------------------- +3.2.0: +--------------------------------------------------------------------------- + +General: +* SDL headers should now be included as `#include ` +* Many functions and symbols have changed since SDL 2.0, see the [migration guide](docs/README-migration.md) for details +* The preprocessor symbol __MACOSX__ has been renamed __MACOS__ +* The preprocessor symbol __IPHONEOS__ has been renamed __IOS__ +* SDL_stdinc.h no longer includes stdio.h, stdlib.h, etc., it only provides the SDL C runtime functionality +* SDL_intrin.h now includes the intrinsics headers that were in SDL_cpuinfo.h +* Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes +* Added SDL_GetDisplays() to return a list of connected displays +* Added SDL_GetPrimaryDisplay() to get the instance ID of the primary display +* Added SDL_GetWindowParent() to get the parent of popup windows +* Added SDL_CreateSurface() and SDL_CreateSurfaceFrom() which replace SDL_CreateRGBSurface*(), and can also be used to create YUV surfaces +* Added SDL_GetJoysticks(), SDL_GetJoystickInstanceName(), SDL_GetJoystickInstancePath(), SDL_GetJoystickInstancePlayerIndex(), SDL_GetJoystickInstanceGUID(), SDL_GetJoystickInstanceVendor(), SDL_GetJoystickInstanceProduct(), SDL_GetJoystickInstanceProductVersion(), and SDL_GetJoystickInstanceType() to directly query the list of available joysticks +* Added SDL_GetGamepads(), SDL_GetGamepadInstanceName(), SDL_GetGamepadInstancePath(), SDL_GetGamepadInstancePlayerIndex(), SDL_GetGamepadInstanceGUID(), SDL_GetGamepadInstanceVendor(), SDL_GetGamepadInstanceProduct(), SDL_GetGamepadInstanceProductVersion(), and SDL_GetGamepadInstanceType() to directly query the list of available gamepads +* Added SDL_GetSensors(), SDL_GetSensorInstanceName(), SDL_GetSensorInstanceType(), and SDL_GetSensorInstanceNonPortableType() to directly query the list of available sensors +* SDL_GetTicks() now returns a 64-bit value and the tick values should be directly compared instead of using the SDL_TICKS_PASSED macro +* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized +* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support +* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available +* Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number +* Added SDL_aligned_alloc() and SDL_aligned_free() to allocate and free memory with a given alignment +* Added SDL_GetRenderVSync() to get vsync of the given renderer +* Added SDL_PlayAudioDevice() to start audio playback +* Added SDL_ConvertAudioSamples() to convert audio samples from one format to another +* Added the hint SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY to control re-creation of Android SDL activity. diff --git a/Xcode/SDL/Info-Framework.plist b/Xcode/SDL/Info-Framework.plist new file mode 100644 index 0000000..65acdef --- /dev/null +++ b/Xcode/SDL/Info-Framework.plist @@ -0,0 +1,28 @@ + + + + + CFBundleDevelopmentRegion + English + CFBundleExecutable + ${EXECUTABLE_NAME} + CFBundleGetInfoString + http://www.libsdl.org + CFBundleIconFile + + CFBundleIdentifier + $(PRODUCT_BUNDLE_IDENTIFIER) + CFBundleInfoDictionaryVersion + 6.0 + CFBundleName + Simple DirectMedia Layer + CFBundlePackageType + FMWK + CFBundleShortVersionString + 3.0.0 + CFBundleSignature + SDLX + CFBundleVersion + 3.0.0 + + diff --git a/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/Xcode/SDL/SDL.xcodeproj/project.pbxproj new file mode 100644 index 0000000..862ee33 --- /dev/null +++ b/Xcode/SDL/SDL.xcodeproj/project.pbxproj @@ -0,0 +1,9444 @@ +// !$*UTF8*$! +{ + archiveVersion = 1; + classes = { + }; + objectVersion = 54; + objects = 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sensor */ = { + isa = PBXGroup; + children = ( + A7D8A57A23E2513D00DCD162 /* coremotion */, + A7D8A57723E2513D00DCD162 /* dummy */, + A7D8A58123E2513D00DCD162 /* SDL_sensor_c.h */, + A7D8A58223E2513D00DCD162 /* SDL_sensor.c */, + A7D8A57D23E2513D00DCD162 /* SDL_syssensor.h */, + ); + path = sensor; + sourceTree = ""; + }; + A7D8A57723E2513D00DCD162 /* dummy */ = { + isa = PBXGroup; + children = ( + A7D8A57923E2513D00DCD162 /* SDL_dummysensor.c */, + A7D8A57823E2513D00DCD162 /* SDL_dummysensor.h */, + ); + path = dummy; + sourceTree = ""; + }; + A7D8A57A23E2513D00DCD162 /* coremotion */ = { + isa = PBXGroup; + children = ( + A7D8A57B23E2513D00DCD162 /* SDL_coremotionsensor.h */, + A7D8A57C23E2513D00DCD162 /* SDL_coremotionsensor.m */, + ); + path = coremotion; + sourceTree = ""; + }; + A7D8A5C223E2513D00DCD162 /* haptic */ = { + isa = PBXGroup; + children = ( + A7D8A5CD23E2513D00DCD162 /* darwin */, + A7D8A5C323E2513D00DCD162 /* dummy */, + A7D8A5C623E2513D00DCD162 /* SDL_haptic_c.h */, 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A7D8A5E723E2513D00DCD162 /* unix */, + A7D8A5E023E2513D00DCD162 /* SDL_timer_c.h */, + A7D8A5DF23E2513D00DCD162 /* SDL_timer.c */, + ); + path = timer; + sourceTree = ""; + }; + A7D8A5E123E2513D00DCD162 /* dummy */ = { + isa = PBXGroup; + children = ( + A7D8A5E223E2513D00DCD162 /* SDL_systimer.c */, + ); + path = dummy; + sourceTree = ""; + }; + A7D8A5E723E2513D00DCD162 /* unix */ = { + isa = PBXGroup; + children = ( + A7D8A5E823E2513D00DCD162 /* SDL_systimer.c */, + ); + path = unix; + sourceTree = ""; + }; + A7D8A5EB23E2513D00DCD162 /* video */ = { + isa = PBXGroup; + children = ( + A7D8A67D23E2513E00DCD162 /* cocoa */, + A7D8A60523E2513D00DCD162 /* dummy */, + A7D8A72123E2513E00DCD162 /* khronos */, + A7D8A5EC23E2513D00DCD162 /* offscreen */, + A7D8A61823E2513D00DCD162 /* uikit */, + A7D8A76C23E2513E00DCD162 /* yuv2rgb */, + A7D8A66223E2513E00DCD162 /* SDL_blit_0.c */, + A7D8A6FA23E2513E00DCD162 /* SDL_blit_1.c */, + A7D8A66423E2513E00DCD162 /* SDL_blit_A.c */, + 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A7D8A68723E2513E00DCD162 /* SDL_cocoamouse.m */, + A7D8A68D23E2513E00DCD162 /* SDL_cocoaopengl.h */, + A7D8A67F23E2513E00DCD162 /* SDL_cocoaopengl.m */, + A7D8A69023E2513E00DCD162 /* SDL_cocoaopengles.h */, + A7D8A68223E2513E00DCD162 /* SDL_cocoaopengles.m */, + A7D8A67E23E2513E00DCD162 /* SDL_cocoashape.h */, + A7D8A68E23E2513E00DCD162 /* SDL_cocoashape.m */, + A7D8A69323E2513E00DCD162 /* SDL_cocoavideo.h */, + A7D8A68523E2513E00DCD162 /* SDL_cocoavideo.m */, + A7D8A68F23E2513E00DCD162 /* SDL_cocoavulkan.h */, + A7D8A68323E2513E00DCD162 /* SDL_cocoavulkan.m */, + A7D8A69223E2513E00DCD162 /* SDL_cocoawindow.h */, + A7D8A68423E2513E00DCD162 /* SDL_cocoawindow.m */, + ); + path = cocoa; + sourceTree = ""; + }; + A7D8A72123E2513E00DCD162 /* khronos */ = { + isa = PBXGroup; + children = ( + A7D8A72823E2513E00DCD162 /* EGL */, + A7D8A72223E2513E00DCD162 /* GLES2 */, + A7D8A72623E2513E00DCD162 /* KHR */, + A7D8A72C23E2513E00DCD162 /* vulkan */, + ); + path = khronos; + sourceTree = ""; + }; 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b/Xcode/SDL/pkg-support/SDL.info new file mode 100644 index 0000000..66ba170 --- /dev/null +++ b/Xcode/SDL/pkg-support/SDL.info @@ -0,0 +1,15 @@ +Title SDL 3.0.0 +Version 1 +Description SDL Library for macOS (http://www.libsdl.org) +DefaultLocation /Library/Frameworks +Diskname (null) +DeleteWarning +NeedsAuthorization NO +DisableStop NO +UseUserMask NO +Application NO +Relocatable YES +Required NO +InstallOnly NO +RequiresReboot NO +InstallFat NO diff --git a/Xcode/SDL/pkg-support/resources/CMake/sdl3-config-version.cmake b/Xcode/SDL/pkg-support/resources/CMake/sdl3-config-version.cmake new file mode 100644 index 0000000..6dbcf12 --- /dev/null +++ b/Xcode/SDL/pkg-support/resources/CMake/sdl3-config-version.cmake @@ -0,0 +1,48 @@ +# based on the files generated by CMake's write_basic_package_version_file + +# SDL CMake version configuration file: +# This file is meant to be placed in Resources/CMake of a SDL3 framework + +if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h") + message(AUTHOR_WARNING "Could not find SDL_version.h. This script is meant to be placed in the Resources/CMake directory of SDL3.framework") + return() +endif() + +file(READ "${CMAKE_CURRENT_LIST_DIR}/../../Headers/SDL_version.h" _sdl_version_h) +string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}") +set(_sdl_major "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}") +set(_sdl_minor "${CMAKE_MATCH_1}") +string(REGEX MATCH "#define[ \t]+SDL_PATCHLEVEL[ \t]+([0-9]+)" _sdl_patch_re "${_sdl_version_h}") +set(_sdl_patch "${CMAKE_MATCH_1}") +if(_sdl_major_re AND _sdl_minor_re AND _sdl_patch_re) + set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_patch}") +else() + message(AUTHOR_WARNING "Could not extract version from SDL_version.h.") + return() +endif() + +if(PACKAGE_FIND_VERSION_RANGE) + # Package version must be in the requested version range + if ((PACKAGE_FIND_VERSION_RANGE_MIN STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION_MIN) + OR ((PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "INCLUDE" AND PACKAGE_VERSION VERSION_GREATER PACKAGE_FIND_VERSION_MAX) + OR (PACKAGE_FIND_VERSION_RANGE_MAX STREQUAL "EXCLUDE" AND PACKAGE_VERSION VERSION_GREATER_EQUAL PACKAGE_FIND_VERSION_MAX))) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + endif() +else() + if(PACKAGE_VERSION VERSION_LESS PACKAGE_FIND_VERSION) + set(PACKAGE_VERSION_COMPATIBLE FALSE) + else() + set(PACKAGE_VERSION_COMPATIBLE TRUE) + if(PACKAGE_FIND_VERSION STREQUAL PACKAGE_VERSION) + set(PACKAGE_VERSION_EXACT TRUE) + endif() + endif() +endif() + +# if the using project doesn't have CMAKE_SIZEOF_VOID_P set, fail. +if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "") + set(PACKAGE_VERSION_UNSUITABLE TRUE) +endif() diff --git a/Xcode/SDL/pkg-support/resources/CMake/sdl3-config.cmake b/Xcode/SDL/pkg-support/resources/CMake/sdl3-config.cmake new file mode 100644 index 0000000..5a4e7b4 --- /dev/null +++ b/Xcode/SDL/pkg-support/resources/CMake/sdl3-config.cmake @@ -0,0 +1,104 @@ +# SDL CMake configuration file: +# This file is meant to be placed in Resources/CMake of a SDL3 framework + +# INTERFACE_LINK_OPTIONS needs CMake 3.12 +cmake_minimum_required(VERSION 3.12) + +include(FeatureSummary) +set_package_properties(SDL3 PROPERTIES + URL "https://www.libsdl.org/" + DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" +) + +# Copied from `configure_package_config_file` +macro(set_and_check _var _file) + set(${_var} "${_file}") + if(NOT EXISTS "${_file}") + message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") + endif() +endmacro() + +# Copied from `configure_package_config_file` +macro(check_required_components _NAME) + foreach(comp ${${_NAME}_FIND_COMPONENTS}) + if(NOT ${_NAME}_${comp}_FOUND) + if(${_NAME}_FIND_REQUIRED_${comp}) + set(${_NAME}_FOUND FALSE) + endif() + endif() + endforeach() +endmacro() + +set(SDL3_FOUND TRUE) + +# Compute the installation prefix relative to this file. +get_filename_component(_sdl3_framework_path "${CMAKE_CURRENT_LIST_FILE}" PATH) # /SDL3.framework/Resources/CMake/ +get_filename_component(_sdl3_framework_path "${_IMPORT_PREFIX}" PATH) # /SDL3.framework/Resources/ +get_filename_component(_sdl3_framework_path "${_IMPORT_PREFIX}" PATH) # /SDL3.framework/ +get_filename_component(_sdl3_framework_parent_path "${_sdl3_framework_path}" PATH) # / + +set_and_check(_sdl3_include_dirs "${_sdl3_framework_path}/Headers") + +set(SDL3_LIBRARIES "SDL3::SDL3") + +# All targets are created, even when some might not be requested though COMPONENTS. +# This is done for compatibility with CMake generated SDL3-target.cmake files. + +if(NOT TARGET SDL3::Headers) + add_library(SDL3::Headers INTERFACE IMPORTED) + set_target_properties(SDL3::Headers + PROPERTIES + INTERFACE_COMPILE_OPTIONS "SHELL:-F \"${_sdl3_framework_parent_path}\"" + INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}" + ) +endif() +set(SDL3_Headers_FOUND TRUE) +unset(_sdl3_include_dirs) + +if(NOT TARGET SDL3::SDL3-shared) + add_library(SDL3::SDL3-shared SHARED IMPORTED) + set_target_properties(SDL3::SDL3-shared + PROPERTIES + FRAMEWORK "TRUE" + INTERFACE_LINK_LIBRARIES "SDL3::Headers" + IMPORTED_LOCATION "${_sdl3_framework_path}/SDL3" + IMPORTED_SONAME "${_sdl3_framework_path}/SDL3" + COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED" + INTERFACE_SDL3_SHARED "ON" + COMPATIBLE_INTERFACE_STRING "SDL_VERSION" + INTERFACE_SDL_VERSION "SDL3" + ) +endif() +set(SDL3_SDL3-shared_FOUND TRUE) + +set(SDL3_SDL3-static FALSE) + +set(SDL3_SDL3_test FALSE) + +unset(_sdl3_framework_parent_path) +unset(_sdl3_framework_path) + +if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND) + set(SDL3_SDL3_FOUND TRUE) +endif() + +function(_sdl_create_target_alias_compat NEW_TARGET TARGET) + if(CMAKE_VERSION VERSION_LESS "3.18") + # Aliasing local targets is not supported on CMake < 3.18, so make it global. + add_library(${NEW_TARGET} INTERFACE IMPORTED) + set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}") + else() + add_library(${NEW_TARGET} ALIAS ${TARGET}) + endif() +endfunction() + +# Make sure SDL3::SDL3 always exists +if(NOT TARGET SDL3::SDL3) + if(TARGET SDL3::SDL3-shared) + _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared) + else() + _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-static) + endif() +endif() + +check_required_components(SDL3) diff --git a/Xcode/SDL/pkg-support/resources/License.txt b/Xcode/SDL/pkg-support/resources/License.txt new file mode 100644 index 0000000..523c51e --- /dev/null +++ b/Xcode/SDL/pkg-support/resources/License.txt @@ -0,0 +1,19 @@ + +Simple DirectMedia Layer +Copyright (C) 1997-2023 Sam Lantinga + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. diff --git a/Xcode/SDL/pkg-support/resources/ReadMe.txt b/Xcode/SDL/pkg-support/resources/ReadMe.txt new file mode 100644 index 0000000..2713088 --- /dev/null +++ b/Xcode/SDL/pkg-support/resources/ReadMe.txt @@ -0,0 +1,44 @@ +The Simple DirectMedia Layer (SDL for short) is a cross-platform +library designed to make it easy to write multi-media software, +such as games and emulators. + +The Simple DirectMedia Layer library source code is available from: +http://www.libsdl.org/ + +This library is distributed under the terms of the zlib license: +http://zlib.net/zlib_license.html + + +This packages contains the SDL framework for macOS. +Conforming with Apple guidelines, this framework +contains both the SDL runtime component and development header files. + + +To Install: +Copy the SDL3.framework to /Library/Frameworks + +You may alternatively install it in /Library/Frameworks +if your access privileges are not high enough. + + +Use in CMake projects: +SDL3.framework can be used in CMake projects using the following pattern: +``` +find_package(SDL3 REQUIRED COMPONENTS SDL3) +add_executable(my_game ${MY_SOURCES}) +target_link_libraries(my_game PRIVATE SDL3::SDL3) +``` +If SDL3.framework is installed in a non-standard location, +please refer to the following link for ways to configure CMake: +https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure + + +Additional References: + + - Screencast tutorials for getting started with OpenSceneGraph/macOS are + available at: + http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips + Though these are OpenSceneGraph centric, the same exact concepts apply to + SDL, thus the videos are recommended for everybody getting started with + developing on macOS. 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If you didn't install the X11 headers with Xcode, you might have problems building the SDL.framework (which is a dependency). You can swap the dependencies around to get around this, or you can modify the default SDL.framework target to not include X11 stuff. (Go into its target build options and remove all the Preprocessor macros.)\n\n\n\nWe are sort of in a half-way state at the moment. Going \"all-the-way\" means we copy the SDL.framework inside the app bundle so we can run the test without the step of the user \"installing\" the framework. But there is an oversight/bug in Xcode that doesn't correctly find the location of the framework when in an embedded/nested Xcode project. We could probably try to hack this with a shell script that checks multiple directories for existence, but this is messier and more work than I prefer, so I rather just wait for Apple to fix this. In the meantime...\n\nThe \"All\" target will build the SDL framework from the Xcode project. The other targets do not have this dependency set (for flexibility reasons in case we make changes). If you have not built the framework, you will probably be unable to link. 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"build.xcconfig" + +CONFIG_FRAMEWORK_LDFLAGS[sdk=macos*] = $(inherited) -framework SDL3 -framework AudioToolbox -framework Carbon -framework Cocoa -framework CoreAudio -framework CoreHaptics -framework CoreVideo -framework ForceFeedback -framework GameController -framework IOKit -framework Metal +CONFIG_FRAMEWORK_LDFLAGS[sdk=iphone*] = $(inherited) -framework SDL3 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework CoreMotion -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit +CONFIG_FRAMEWORK_LDFLAGS[sdk=appletv*] = $(inherited) -framework SDL3 -framework AVFoundation -framework AudioToolbox -framework CoreGraphics -framework CoreHaptics -framework Foundation -framework GameController -framework Metal -framework OpenGLES -framework QuartzCore -framework UIKit diff --git a/Xcode/XcodeDocSet/Doxyfile b/Xcode/XcodeDocSet/Doxyfile new file mode 100644 index 0000000..961ac98 --- /dev/null +++ b/Xcode/XcodeDocSet/Doxyfile @@ -0,0 +1,1558 @@ +# Doxyfile 1.6.1 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project +# +# All text after a hash (#) is considered a comment and will be ignored +# The format is: +# TAG = value [value, ...] +# For lists items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (" ") + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# This tag specifies the encoding used for all characters in the config file +# that follow. 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This used to be the default behaviour. +# The new default is to treat a multi-line C++ comment block as a detailed +# description. Set this tag to YES if you prefer the old behaviour instead. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented +# member inherits the documentation from any documented member that it +# re-implements. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES, then doxygen will produce +# a new page for each member. If set to NO, the documentation of a member will +# be part of the file/class/namespace that contains it. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. +# Doxygen uses this value to replace tabs by spaces in code fragments. + +TAB_SIZE = 4 + +# This tag can be used to specify a number of aliases that acts +# as commands in the documentation. An alias has the form "name=value". +# For example adding "sideeffect=\par Side Effects:\n" will allow you to +# put the command \sideeffect (or @sideeffect) in the documentation, which +# will result in a user-defined paragraph with heading "Side Effects:". +# You can put \n's in the value part of an alias to insert newlines. + +ALIASES = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C +# sources only. Doxygen will then generate output that is more tailored for C. +# For instance, some of the names that are used will be different. The list +# of all members will be omitted, etc. + +OPTIMIZE_OUTPUT_FOR_C = YES + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java +# sources only. Doxygen will then generate output that is more tailored for +# Java. For instance, namespaces will be presented as packages, qualified +# scopes will look different, etc. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources only. Doxygen will then generate output that is more tailored for +# Fortran. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. Doxygen will then generate output that is tailored for +# VHDL. + +OPTIMIZE_OUTPUT_VHDL = NO + +# Doxygen selects the parser to use depending on the extension of the files it parses. +# With this tag you can assign which parser to use for a given extension. +# Doxygen has a built-in mapping, but you can override or extend it using this tag. +# The format is ext=language, where ext is a file extension, and language is one of +# the parsers supported by doxygen: IDL, Java, Javascript, C#, C, C++, D, PHP, +# Objective-C, Python, Fortran, VHDL, C, C++. For instance to make doxygen treat +# .inc files as Fortran files (default is PHP), and .f files as C (default is Fortran), +# use: inc=Fortran f=C. Note that for custom extensions you also need to set +# FILE_PATTERNS otherwise the files are not read by doxygen. + +EXTENSION_MAPPING = + +# If you use STL classes (i.e. std::string, std::vector, etc.) but do not want +# to include (a tag file for) the STL sources as input, then you should +# set this tag to YES in order to let doxygen match functions declarations and +# definitions whose arguments contain STL classes (e.g. func(std::string); v.s. +# func(std::string) {}). This also make the inheritance and collaboration +# diagrams that involve STL classes more complete and accurate. + +BUILTIN_STL_SUPPORT = NO + +# If you use Microsoft's C++/CLI language, you should set this option to YES to +# enable parsing support. + +CPP_CLI_SUPPORT = NO + +# Set the SIP_SUPPORT tag to YES if your project consists of sip sources only. +# Doxygen will parse them like normal C++ but will assume all classes use public +# instead of private inheritance when no explicit protection keyword is present. + +SIP_SUPPORT = NO + +# For Microsoft's IDL there are propget and propput attributes to indicate getter +# and setter methods for a property. Setting this option to YES (the default) +# will make doxygen to replace the get and set methods by a property in the +# documentation. This will only work if the methods are indeed getting or +# setting a simple type. If this is not the case, or you want to show the +# methods anyway, you should set this option to NO. + +IDL_PROPERTY_SUPPORT = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. + +DISTRIBUTE_GROUP_DOC = NO + +# Set the SUBGROUPING tag to YES (the default) to allow class member groups of +# the same type (for instance a group of public functions) to be put as a +# subgroup of that type (e.g. under the Public Functions section). Set it to +# NO to prevent subgrouping. Alternatively, this can be done per class using +# the \nosubgrouping command. + +SUBGROUPING = YES + +# When TYPEDEF_HIDES_STRUCT is enabled, a typedef of a struct, union, or enum +# is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically +# be useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. + +TYPEDEF_HIDES_STRUCT = YES + +# The SYMBOL_CACHE_SIZE determines the size of the internal cache use to +# determine which symbols to keep in memory and which to flush to disk. +# When the cache is full, less often used symbols will be written to disk. +# For small to medium size projects (<1000 input files) the default value is +# probably good enough. For larger projects a too small cache size can cause +# doxygen to be busy swapping symbols to and from disk most of the time +# causing a significant performance penality. +# If the system has enough physical memory increasing the cache will improve the +# performance by keeping more symbols in memory. Note that the value works on +# a logarithmic scale so increasing the size by one will rougly double the +# memory usage. The cache size is given by this formula: +# 2^(16+SYMBOL_CACHE_SIZE). The valid range is 0..9, the default is 0, +# corresponding to a cache size of 2^16 = 65536 symbols + +SYMBOL_CACHE_SIZE = 0 + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. +# Private class members and static file members will be hidden unless +# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES + +EXTRACT_ALL = YES + +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class +# will be included in the documentation. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_STATIC tag is set to YES all static members of a file +# will be included in the documentation. + +EXTRACT_STATIC = NO + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) +# defined locally in source files will be included in the documentation. +# If set to NO only classes defined in header files are included. + +EXTRACT_LOCAL_CLASSES = NO + +# This flag is only useful for Objective-C code. When set to YES local +# methods, which are defined in the implementation section but not in +# the interface are included in the documentation. +# If set to NO (the default) only methods in the interface are included. + +EXTRACT_LOCAL_METHODS = NO + +# If this flag is set to YES, the members of anonymous namespaces will be +# extracted and appear in the documentation as a namespace called +# 'anonymous_namespace{file}', where file will be replaced with the base +# name of the file that contains the anonymous namespace. By default +# anonymous namespace are hidden. + +EXTRACT_ANON_NSPACES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all +# undocumented members of documented classes, files or namespaces. +# If set to NO (the default) these members will be included in the +# various overviews, but no documentation section is generated. +# This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_MEMBERS = NO + +# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. +# If set to NO (the default) these classes will be included in the various +# overviews. This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_CLASSES = NO + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all +# friend (class|struct|union) declarations. +# If set to NO (the default) these declarations will be included in the +# documentation. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any +# documentation blocks found inside the body of a function. +# If set to NO (the default) these blocks will be appended to the +# function's detailed documentation block. + +HIDE_IN_BODY_DOCS = NO + +# The INTERNAL_DOCS tag determines if documentation +# that is typed after a \internal command is included. If the tag is set +# to NO (the default) then the documentation will be excluded. +# Set it to YES to include the internal documentation. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate +# file names in lower-case letters. If set to YES upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. + +CASE_SENSE_NAMES = YES + +# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen +# will show members with their full class and namespace scopes in the +# documentation. If set to YES the scope will be hidden. + +HIDE_SCOPE_NAMES = YES + +# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen +# will put a list of the files that are included by a file in the documentation +# of that file. + +SHOW_INCLUDE_FILES = YES + +# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] +# is inserted in the documentation for inline members. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen +# will sort the (detailed) documentation of file and class members +# alphabetically by member name. If set to NO the members will appear in +# declaration order. + +SORT_MEMBER_DOCS = NO + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the +# brief documentation of file, namespace and class members alphabetically +# by member name. If set to NO (the default) the members will appear in +# declaration order. + +SORT_BRIEF_DOCS = NO + +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen +# will sort the (brief and detailed) documentation of class members so that +# constructors and destructors are listed first. If set to NO (the default) +# the constructors will appear in the respective orders defined by +# SORT_MEMBER_DOCS and SORT_BRIEF_DOCS. +# This tag will be ignored for brief docs if SORT_BRIEF_DOCS is set to NO +# and ignored for detailed docs if SORT_MEMBER_DOCS is set to NO. + +SORT_MEMBERS_CTORS_1ST = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the +# hierarchy of group names into alphabetical order. If set to NO (the default) +# the group names will appear in their defined order. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be +# sorted by fully-qualified names, including namespaces. If set to +# NO (the default), the class list will be sorted only by class name, +# not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the +# alphabetical list. + +SORT_BY_SCOPE_NAME = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or +# disable (NO) the todo list. This list is created by putting \todo +# commands in the documentation. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or +# disable (NO) the test list. This list is created by putting \test +# commands in the documentation. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or +# disable (NO) the bug list. This list is created by putting \bug +# commands in the documentation. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or +# disable (NO) the deprecated list. This list is created by putting +# \deprecated commands in the documentation. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional +# documentation sections, marked by \if sectionname ... \endif. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines +# the initial value of a variable or define consists of for it to appear in +# the documentation. If the initializer consists of more lines than specified +# here it will be hidden. Use a value of 0 to hide initializers completely. +# The appearance of the initializer of individual variables and defines in the +# documentation can be controlled using \showinitializer or \hideinitializer +# command in the documentation regardless of this setting. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated +# at the bottom of the documentation of classes and structs. If set to YES the +# list will mention the files that were used to generate the documentation. + +SHOW_USED_FILES = YES + +# If the sources in your project are distributed over multiple directories +# then setting the SHOW_DIRECTORIES tag to YES will show the directory hierarchy +# in the documentation. The default is NO. + +SHOW_DIRECTORIES = NO + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. +# This will remove the Files entry from the Quick Index and from the +# Folder Tree View (if specified). The default is YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the +# Namespaces page. This will remove the Namespaces entry from the Quick Index +# and from the Folder Tree View (if specified). The default is YES. + +SHOW_NAMESPACES = NO + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command , where is the value of +# the FILE_VERSION_FILTER tag, and is the name of an input file +# provided by doxygen. Whatever the program writes to standard output +# is used as the file version. See the manual for examples. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed by +# doxygen. The layout file controls the global structure of the generated output files +# in an output format independent way. The create the layout file that represents +# doxygen's defaults, run doxygen with the -l option. You can optionally specify a +# file name after the option, if omitted DoxygenLayout.xml will be used as the name +# of the layout file. + +LAYOUT_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated +# by doxygen. Possible values are YES and NO. If left blank NO is used. + +QUIET = YES + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated by doxygen. Possible values are YES and NO. If left blank +# NO is used. + +WARNINGS = YES + +# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings +# for undocumented members. If EXTRACT_ALL is set to YES then this flag will +# automatically be disabled. + +WARN_IF_UNDOCUMENTED = YES + +# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some +# parameters in a documented function, or documenting parameters that +# don't exist or using markup commands wrongly. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be abled to get warnings for +# functions that are documented, but have no documentation for their parameters +# or return value. If set to NO (the default) doxygen will only warn about +# wrong or incomplete parameter documentation, but not about the absence of +# documentation. + +WARN_NO_PARAMDOC = YES + +# The WARN_FORMAT tag determines the format of the warning messages that +# doxygen can produce. The string should contain the $file, $line, and $text +# tags, which will be replaced by the file and line number from which the +# warning originated and the warning text. Optionally the format may contain +# $version, which will be replaced by the version of the file (if it could +# be obtained via FILE_VERSION_FILTER) + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning +# and error messages should be written. If left blank the output is written +# to stderr. + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag can be used to specify the files and/or directories that contain +# documented source files. You may enter file names like "myfile.cpp" or +# directories like "/usr/src/myproject". Separate the files or directories +# with spaces. + +INPUT = ../../include + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is +# also the default input encoding. Doxygen uses libiconv (or the iconv built +# into libc) for the transcoding. See http://www.gnu.org/software/libiconv for +# the list of possible encodings. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank the following patterns are tested: +# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx +# *.hpp *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm *.py *.f90 + +FILE_PATTERNS = *.c \ + *.cc \ + *.cxx \ + *.cpp \ + *.c++ \ + *.d \ + *.java \ + *.ii \ + *.ixx \ + *.ipp \ + *.i++ \ + *.inl \ + *.h \ + *.hh \ + *.hxx \ + *.hpp \ + *.h++ \ + *.idl \ + *.odl \ + *.cs \ + *.php \ + *.php3 \ + *.inc \ + *.m \ + *.mm \ + *.dox \ + *.py \ + *.f90 \ + *.f \ + *.vhd \ + *.vhdl + +# The RECURSIVE tag can be used to turn specify whether or not subdirectories +# should be searched for input files as well. Possible values are YES and NO. +# If left blank NO is used. + +RECURSIVE = NO + +# The EXCLUDE tag can be used to specify files and/or directories that should +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used select whether or not files or +# directories that are symbolic links (a Unix filesystem feature) are excluded +# from the input. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. Note that the wildcards are matched +# against the file with absolute path, so to exclude all test directories +# for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or +# directories that contain example code fragments that are included (see +# the \include command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank all files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude +# commands irrespective of the value of the RECURSIVE tag. +# Possible values are YES and NO. If left blank NO is used. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or +# directories that contain image that are included in the documentation (see +# the \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command , where +# is the value of the INPUT_FILTER tag, and is the name of an +# input file. Doxygen will then use the output that the filter program writes +# to standard output. If FILTER_PATTERNS is specified, this tag will be +# ignored. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: +# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further +# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER +# is applied to all files. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will be used to filter the input files when producing source +# files to browse (i.e. when SOURCE_BROWSER is set to YES). + +FILTER_SOURCE_FILES = NO + +#--------------------------------------------------------------------------- +# configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will +# be generated. Documented entities will be cross-referenced with these sources. +# Note: To get rid of all source code in the generated output, make sure also +# VERBATIM_HEADERS is set to NO. + +SOURCE_BROWSER = NO + +# Setting the INLINE_SOURCES tag to YES will include the body +# of functions and classes directly in the documentation. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct +# doxygen to hide any special comment blocks from generated source code +# fragments. Normal C and C++ comments will always remain visible. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES +# then for each documented function all documented +# functions referencing it will be listed. + +REFERENCED_BY_RELATION = YES + +# If the REFERENCES_RELATION tag is set to YES +# then for each documented function all documented entities +# called/used by that function will be listed. + +REFERENCES_RELATION = YES + +# If the REFERENCES_LINK_SOURCE tag is set to YES (the default) +# and SOURCE_BROWSER tag is set to YES, then the hyperlinks from +# functions in REFERENCES_RELATION and REFERENCED_BY_RELATION lists will +# link to the source code. Otherwise they will link to the documentation. + +REFERENCES_LINK_SOURCE = YES + +# If the USE_HTAGS tag is set to YES then the references to source code +# will point to the HTML generated by the htags(1) tool instead of doxygen +# built-in source browser. The htags tool is part of GNU's global source +# tagging system (see http://www.gnu.org/software/global/global.html). You +# will need version 4.8.6 or higher. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen +# will generate a verbatim copy of the header file for each class for +# which an include is specified. Set to NO to disable this. + +VERBATIM_HEADERS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index +# of all compounds will be generated. Enable this if the project +# contains a lot of classes, structs, unions or interfaces. + +ALPHABETICAL_INDEX = YES + +# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then +# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns +# in which this list will be split (can be a number in the range [1..20]) + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all +# classes will be put under the same header in the alphabetical index. +# The IGNORE_PREFIX tag can be used to specify one or more prefixes that +# should be ignored while generating the index headers. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES (the default) Doxygen will +# generate HTML output. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `html' will be used as the default path. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for +# each generated HTML page (for example: .htm,.php,.asp). If it is left blank +# doxygen will generate files with .html extension. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a personal HTML header for +# each generated HTML page. If it is left blank doxygen will generate a +# standard header. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a personal HTML footer for +# each generated HTML page. If it is left blank doxygen will generate a +# standard footer. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading +# style sheet that is used by each HTML page. It can be used to +# fine-tune the look of the HTML output. If the tag is left blank doxygen +# will generate a default style sheet. Note that doxygen will try to copy +# the style sheet file to the HTML output directory, so don't put your own +# stylesheet in the HTML output directory as well, or it will be erased! + +HTML_STYLESHEET = + +# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, +# files or namespaces will be aligned in HTML using tables. If set to +# NO a bullet list will be used. + +HTML_ALIGN_MEMBERS = YES + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. For this to work a browser that supports +# JavaScript and DHTML is required (for instance Mozilla 1.0+, Firefox +# Netscape 6.0+, Internet explorer 5.0+, Konqueror, or Safari). + +HTML_DYNAMIC_SECTIONS = NO + +# If the GENERATE_DOCSET tag is set to YES, additional index files +# will be generated that can be used as input for Apple's Xcode 3 +# integrated development environment, introduced with OSX 10.5 (Leopard). +# To create a documentation set, doxygen will generate a Makefile in the +# HTML output directory. Running make will produce the docset in that +# directory and running "make install" will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find +# it at startup. +# See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html for more information. + +GENERATE_DOCSET = YES + +# When GENERATE_DOCSET tag is set to YES, this tag determines the name of the +# feed. A documentation feed provides an umbrella under which multiple +# documentation sets from a single provider (such as a company or product suite) +# can be grouped. + +DOCSET_FEEDNAME = "Doxygen generated docs for SDL" + +# When GENERATE_DOCSET tag is set to YES, this tag specifies a string that +# should uniquely identify the documentation set bundle. This should be a +# reverse domain-name style string, e.g. com.mycompany.MyDocSet. Doxygen +# will append .docset to the name. + +DOCSET_BUNDLE_ID = org.libsdl.sdl + +# If the GENERATE_HTMLHELP tag is set to YES, additional index files +# will be generated that can be used as input for tools like the +# Microsoft HTML help workshop to generate a compiled HTML help file (.chm) +# of the generated HTML documentation. + +GENERATE_HTMLHELP = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can +# be used to specify the file name of the resulting .chm file. You +# can add a path in front of the file if the result should not be +# written to the html output directory. + +CHM_FILE = SDL.chm + +# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can +# be used to specify the location (absolute path including file name) of +# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run +# the HTML help compiler on the generated index.hhp. + +HHC_LOCATION = "C:/Program Files/HTML Help Workshop/hhc.exe" + +# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag +# controls if a separate .chi index file is generated (YES) or that +# it should be included in the master .chm file (NO). + +GENERATE_CHI = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_INDEX_ENCODING +# is used to encode HtmlHelp index (hhk), content (hhc) and project file +# content. + +CHM_INDEX_ENCODING = + +# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag +# controls whether a binary table of contents is generated (YES) or a +# normal table of contents (NO) in the .chm file. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members +# to the contents of the HTML help documentation and to the tree view. + +TOC_EXPAND = YES + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and QHP_VIRTUAL_FOLDER +# are set, an additional index file will be generated that can be used as input for +# Qt's qhelpgenerator to generate a Qt Compressed Help (.qch) of the generated +# HTML documentation. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can +# be used to specify the file name of the resulting .qch file. +# The path specified is relative to the HTML output folder. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#namespace + +QHP_NAMESPACE = + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating +# Qt Help Project output. For more information please see +# http://doc.trolltech.com/qthelpproject.html#virtual-folders + +QHP_VIRTUAL_FOLDER = doc + +# If QHP_CUST_FILTER_NAME is set, it specifies the name of a custom filter to add. +# For more information please see +# http://doc.trolltech.com/qthelpproject.html#custom-filters + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILT_ATTRS tag specifies the list of the attributes of the custom filter to add.For more information please see +# Qt Help Project / Custom Filters. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this project's +# filter section matches. +# Qt Help Project / Filter Attributes. + +QHP_SECT_FILTER_ATTRS = + +# If the GENERATE_QHP tag is set to YES, the QHG_LOCATION tag can +# be used to specify the location of Qt's qhelpgenerator. +# If non-empty doxygen will try to run qhelpgenerator on the generated +# .qhp file. + +QHG_LOCATION = + +# The DISABLE_INDEX tag can be used to turn on/off the condensed index at +# top of each HTML page. The value NO (the default) enables the index and +# the value YES disables it. + +DISABLE_INDEX = NO + +# This tag can be used to set the number of enum values (range [1..20]) +# that doxygen will group on one line in the generated HTML documentation. + +ENUM_VALUES_PER_LINE = 4 + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. +# If the tag value is set to YES, a side panel will be generated +# containing a tree-like index structure (just like the one that +# is generated for HTML Help). For this to work a browser that supports +# JavaScript, DHTML, CSS and frames is required (i.e. any modern browser). +# Windows users are probably better off using the HTML help feature. + +GENERATE_TREEVIEW = NO + +# By enabling USE_INLINE_TREES, doxygen will generate the Groups, Directories, +# and Class Hierarchy pages using a tree view instead of an ordered list. + +USE_INLINE_TREES = NO + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be +# used to set the initial width (in pixels) of the frame in which the tree +# is shown. + +TREEVIEW_WIDTH = 250 + +# Use this tag to change the font size of Latex formulas included +# as images in the HTML documentation. The default is 10. Note that +# when you change the font size after a successful doxygen run you need +# to manually remove any form_*.png images from the HTML output directory +# to force them to be regenerated. + +FORMULA_FONTSIZE = 10 + +# When the SEARCHENGINE tag is enable doxygen will generate a search box +# for the HTML output. The underlying search engine uses javascript +# and DHTML and should work on any modern browser. Note that when using +# HTML help (GENERATE_HTMLHELP) or Qt help (GENERATE_QHP) +# there is already a search function so this one should typically +# be disabled. + +SEARCHENGINE = NO + +#--------------------------------------------------------------------------- +# configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will +# generate Latex output. + +GENERATE_LATEX = NO + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `latex' will be used as the default path. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. If left blank `latex' will be used as the default command name. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to +# generate index for LaTeX. If left blank `makeindex' will be used as the +# default command name. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact +# LaTeX documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used +# by the printer. Possible values are: a4, a4wide, letter, legal and +# executive. If left blank a4wide will be used. + +PAPER_TYPE = a4wide + +# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX +# packages that should be included in the LaTeX output. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for +# the generated latex document. The header should contain everything until +# the first chapter. If it is left blank doxygen will generate a +# standard header. Notice: only use this tag if you know what you are doing! + +LATEX_HEADER = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated +# is prepared for conversion to pdf (using ps2pdf). The pdf file will +# contain links (just like the HTML output) instead of page references +# This makes the output suitable for online browsing using a pdf viewer. + +PDF_HYPERLINKS = YES + +# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of +# plain latex in the generated Makefile. Set this option to YES to get a +# higher quality PDF documentation. + +USE_PDFLATEX = YES + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. +# command to the generated LaTeX files. This will instruct LaTeX to keep +# running if errors occur, instead of asking the user for help. +# This option is also used when generating formulas in HTML. + +LATEX_BATCHMODE = NO + +# If LATEX_HIDE_INDICES is set to YES then doxygen will not +# include the index chapters (such as File Index, Compound Index, etc.) +# in the output. + +LATEX_HIDE_INDICES = NO + +# If LATEX_SOURCE_CODE is set to YES then doxygen will include +# source code with syntax highlighting in the LaTeX output. +# Note that which sources are shown also depends on other settings +# such as SOURCE_BROWSER. + +LATEX_SOURCE_CODE = NO + +#--------------------------------------------------------------------------- +# configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output +# The RTF output is optimized for Word 97 and may not look very pretty with +# other RTF readers or editors. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `rtf' will be used as the default path. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES Doxygen generates more compact +# RTF documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated +# will contain hyperlink fields. The RTF file will +# contain links (just like the HTML output) instead of page references. +# This makes the output suitable for online browsing using WORD or other +# programs which support those fields. +# Note: wordpad (write) and others do not support links. + +RTF_HYPERLINKS = NO + +# Load stylesheet definitions from file. Syntax is similar to doxygen's +# config file, i.e. a series of assignments. You only have to provide +# replacements, missing definitions are set to their default value. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an rtf document. +# Syntax is similar to doxygen's config file. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES (the default) Doxygen will +# generate man pages + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `man' will be used as the default path. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to +# the generated man pages (default is the subroutine's section .3) + +MAN_EXTENSION = .3 + +# If the MAN_LINKS tag is set to YES and Doxygen generates man output, +# then it will generate one additional man file for each entity +# documented in the real man page(s). These additional files +# only source the real man page, but without them the man command +# would be unable to find the correct page. The default is NO. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES Doxygen will +# generate an XML file that captures the structure of +# the code including all documentation. + +GENERATE_XML = NO + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `xml' will be used as the default path. + +XML_OUTPUT = xml + +# The XML_SCHEMA tag can be used to specify an XML schema, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_SCHEMA = + +# The XML_DTD tag can be used to specify an XML DTD, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_DTD = + +# If the XML_PROGRAMLISTING tag is set to YES Doxygen will +# dump the program listings (including syntax highlighting +# and cross-referencing information) to the XML output. Note that +# enabling this will significantly increase the size of the XML output. + +XML_PROGRAMLISTING = YES + +#--------------------------------------------------------------------------- +# configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will +# generate an AutoGen Definitions (see autogen.sf.net) file +# that captures the structure of the code including all +# documentation. Note that this feature is still experimental +# and incomplete at the moment. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# configuration options related to the Perl module output +#--------------------------------------------------------------------------- + +# If the GENERATE_PERLMOD tag is set to YES Doxygen will +# generate a Perl module file that captures the structure of +# the code including all documentation. Note that this +# feature is still experimental and incomplete at the +# moment. + +GENERATE_PERLMOD = NO + +# If the PERLMOD_LATEX tag is set to YES Doxygen will generate +# the necessary Makefile rules, Perl scripts and LaTeX code to be able +# to generate PDF and DVI output from the Perl module output. + +PERLMOD_LATEX = NO + +# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be +# nicely formatted so it can be parsed by a human reader. This is useful +# if you want to understand what is going on. On the other hand, if this +# tag is set to NO the size of the Perl module output will be much smaller +# and Perl will parse it just the same. + +PERLMOD_PRETTY = YES + +# The names of the make variables in the generated doxyrules.make file +# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. +# This is useful so different doxyrules.make files included by the same +# Makefile don't overwrite each other's variables. + +PERLMOD_MAKEVAR_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will +# evaluate all C-preprocessor directives found in the sources and include +# files. + +ENABLE_PREPROCESSING = YES + +# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro +# names in the source code. If set to NO (the default) only conditional +# compilation will be performed. Macro expansion can be done in a controlled +# way by setting EXPAND_ONLY_PREDEF to YES. + +MACRO_EXPANSION = YES + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES +# then the macro expansion is limited to the macros specified with the +# PREDEFINED and EXPAND_AS_DEFINED tags. + +EXPAND_ONLY_PREDEF = YES + +# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files +# in the INCLUDE_PATH (see below) will be search if a #include is found. + +SEARCH_INCLUDES = NO + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by +# the preprocessor. + +INCLUDE_PATH = + +# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard +# patterns (like *.h and *.hpp) to filter out the header-files in the +# directories. If left blank, the patterns specified with FILE_PATTERNS will +# be used. + +INCLUDE_FILE_PATTERNS = + +# The PREDEFINED tag can be used to specify one or more macro names that +# are defined before the preprocessor is started (similar to the -D option of +# gcc). The argument of the tag is a list of macros of the form: name +# or name=definition (no spaces). If the definition and the = are +# omitted =1 is assumed. To prevent a macro definition from being +# undefined via #undef or recursively expanded use the := operator +# instead of the = operator. + +PREDEFINED = + +# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then +# this tag can be used to specify a list of macro names that should be expanded. +# The macro definition that is found in the sources will be used. +# Use the PREDEFINED tag if you want to use a different macro definition. + +EXPAND_AS_DEFINED = DECLSPEC \ + SDLCALL + +# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then +# doxygen's preprocessor will remove all function-like macros that are alone +# on a line, have an all uppercase name, and do not end with a semicolon. Such +# function macros are typically used for boiler-plate code, and will confuse +# the parser if not removed. + +SKIP_FUNCTION_MACROS = YES + +#--------------------------------------------------------------------------- +# Configuration::additions related to external references +#--------------------------------------------------------------------------- + +# The TAGFILES option can be used to specify one or more tagfiles. +# Optionally an initial location of the external documentation +# can be added for each tagfile. The format of a tag file without +# this location is as follows: +# TAGFILES = file1 file2 ... +# Adding location for the tag files is done as follows: +# TAGFILES = file1=loc1 "file2 = loc2" ... +# where "loc1" and "loc2" can be relative or absolute paths or +# URLs. If a location is present for each tag, the installdox tool +# does not have to be run to correct the links. +# Note that each tag file must have a unique name +# (where the name does NOT include the path) +# If a tag file is not located in the directory in which doxygen +# is run, you must also specify the path to the tagfile here. + +TAGFILES = + +# When a file name is specified after GENERATE_TAGFILE, doxygen will create +# a tag file that is based on the input files it reads. + +GENERATE_TAGFILE = + +# If the ALLEXTERNALS tag is set to YES all external classes will be listed +# in the class index. If set to NO only the inherited external classes +# will be listed. + +ALLEXTERNALS = NO + +# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed +# in the modules index. If set to NO, only the current project's groups will +# be listed. + +EXTERNAL_GROUPS = YES + +# The PERL_PATH should be the absolute path and name of the perl script +# interpreter (i.e. the result of `which perl'). + +PERL_PATH = /usr/bin/perl + +#--------------------------------------------------------------------------- +# Configuration options related to the dot tool +#--------------------------------------------------------------------------- + +# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will +# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base +# or super classes. Setting the tag to NO turns the diagrams off. Note that +# this option is superseded by the HAVE_DOT option below. This is only a +# fallback. It is recommended to install and use dot, since it yields more +# powerful graphs. + +CLASS_DIAGRAMS = NO + +# You can define message sequence charts within doxygen comments using the \msc +# command. Doxygen will then run the mscgen tool (see +# http://www.mcternan.me.uk/mscgen/) to produce the chart and insert it in the +# documentation. The MSCGEN_PATH tag allows you to specify the directory where +# the mscgen tool resides. If left empty the tool is assumed to be found in the +# default search path. + +MSCGEN_PATH = + +# If set to YES, the inheritance and collaboration graphs will hide +# inheritance and usage relations if the target is undocumented +# or is not a class. + +HIDE_UNDOC_RELATIONS = YES + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz, a graph visualization +# toolkit from AT&T and Lucent Bell Labs. The other options in this section +# have no effect if this option is set to NO (the default) + +HAVE_DOT = NO + +# By default doxygen will write a font called FreeSans.ttf to the output +# directory and reference it in all dot files that doxygen generates. This +# font does not include all possible unicode characters however, so when you need +# these (or just want a differently looking font) you can specify the font name +# using DOT_FONTNAME. You need need to make sure dot is able to find the font, +# which can be done by putting it in a standard location or by setting the +# DOTFONTPATH environment variable or by setting DOT_FONTPATH to the directory +# containing the font. + +DOT_FONTNAME = FreeSans + +# The DOT_FONTSIZE tag can be used to set the size of the font of dot graphs. +# The default size is 10pt. + +DOT_FONTSIZE = 10 + +# By default doxygen will tell dot to use the output directory to look for the +# FreeSans.ttf font (which doxygen will put there itself). If you specify a +# different font using DOT_FONTNAME you can set the path where dot +# can find it using this tag. + +DOT_FONTPATH = + +# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect inheritance relations. Setting this tag to YES will force the +# the CLASS_DIAGRAMS tag to NO. + +CLASS_GRAPH = YES + +# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect implementation dependencies (inheritance, containment, and +# class references variables) of the class with other documented classes. + +COLLABORATION_GRAPH = YES + +# If the GROUP_GRAPHS and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for groups, showing the direct groups dependencies + +GROUP_GRAPHS = YES + +# If the UML_LOOK tag is set to YES doxygen will generate inheritance and +# collaboration diagrams in a style similar to the OMG's Unified Modeling +# Language. + +UML_LOOK = NO + +# If set to YES, the inheritance and collaboration graphs will show the +# relations between templates and their instances. + +TEMPLATE_RELATIONS = NO + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT +# tags are set to YES then doxygen will generate a graph for each documented +# file showing the direct and indirect include dependencies of the file with +# other documented files. + +INCLUDE_GRAPH = YES + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and +# HAVE_DOT tags are set to YES then doxygen will generate a graph for each +# documented header file showing the documented files that directly or +# indirectly include this file. + +INCLUDED_BY_GRAPH = YES + +# If the CALL_GRAPH and HAVE_DOT options are set to YES then +# doxygen will generate a call dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable call graphs +# for selected functions only using the \callgraph command. + +CALL_GRAPH = NO + +# If the CALLER_GRAPH and HAVE_DOT tags are set to YES then +# doxygen will generate a caller dependency graph for every global function +# or class method. Note that enabling this option will significantly increase +# the time of a run. So in most cases it will be better to enable caller +# graphs for selected functions only using the \callergraph command. + +CALLER_GRAPH = NO + +# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen +# will graphical hierarchy of all classes instead of a textual one. + +GRAPHICAL_HIERARCHY = YES + +# If the DIRECTORY_GRAPH, SHOW_DIRECTORIES and HAVE_DOT tags are set to YES +# then doxygen will show the dependencies a directory has on other directories +# in a graphical way. The dependency relations are determined by the #include +# relations between the files in the directories. + +DIRECTORY_GRAPH = YES + +# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images +# generated by dot. Possible values are png, jpg, or gif +# If left blank png will be used. + +DOT_IMAGE_FORMAT = png + +# The tag DOT_PATH can be used to specify the path where the dot tool can be +# found. If left blank, it is assumed the dot tool can be found in the path. + +DOT_PATH = /Applications/Graphviz.app/Contents/MacOS + +# The DOTFILE_DIRS tag can be used to specify one or more directories that +# contain dot files that are included in the documentation (see the +# \dotfile command). + +DOTFILE_DIRS = + +# The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of +# nodes that will be shown in the graph. If the number of nodes in a graph +# becomes larger than this value, doxygen will truncate the graph, which is +# visualized by representing a node as a red box. Note that doxygen if the +# number of direct children of the root node in a graph is already larger than +# DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note +# that the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH. + +DOT_GRAPH_MAX_NODES = 67 + +# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the +# graphs generated by dot. A depth value of 3 means that only nodes reachable +# from the root by following a path via at most 3 edges will be shown. Nodes +# that lay further from the root node will be omitted. Note that setting this +# option to 1 or 2 may greatly reduce the computation time needed for large +# code bases. Also note that the size of a graph can be further restricted by +# DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction. + +MAX_DOT_GRAPH_DEPTH = 2 + +# Set the DOT_TRANSPARENT tag to YES to generate images with a transparent +# background. This is disabled by default, because dot on Windows does not +# seem to support this out of the box. Warning: Depending on the platform used, +# enabling this option may lead to badly anti-aliased labels on the edges of +# a graph (i.e. they become hard to read). + +DOT_TRANSPARENT = NO + +# Set the DOT_MULTI_TARGETS tag to YES allow dot to generate multiple output +# files in one run (i.e. multiple -o and -T options on the command line). This +# makes dot run faster, but since only newer versions of dot (>1.8.10) +# support this, this feature is disabled by default. + +DOT_MULTI_TARGETS = NO + +# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will +# generate a legend page explaining the meaning of the various boxes and +# arrows in the dot generated graphs. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will +# remove the intermediate dot files that are used to generate +# the various graphs. + +DOT_CLEANUP = YES diff --git a/android-project/app/build.gradle b/android-project/app/build.gradle new file mode 100644 index 0000000..f59f482 --- /dev/null +++ b/android-project/app/build.gradle @@ -0,0 +1,76 @@ +def buildAsLibrary = project.hasProperty('BUILD_AS_LIBRARY'); +def buildAsApplication = !buildAsLibrary +if (buildAsApplication) { + apply plugin: 'com.android.application' +} +else { + apply plugin: 'com.android.library' +} + +android { + compileSdkVersion 31 + defaultConfig { + if (buildAsApplication) { + applicationId "org.libsdl.app" + } + minSdkVersion 16 + targetSdkVersion 31 + versionCode 1 + versionName "1.0" + externalNativeBuild { + ndkBuild { + arguments "APP_PLATFORM=android-16" + // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64' + abiFilters 'arm64-v8a' + } + cmake { + arguments "-DANDROID_APP_PLATFORM=android-16", "-DANDROID_STL=c++_static" + // abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64' + abiFilters 'arm64-v8a' + } + } + } + buildTypes { + release { + minifyEnabled false + proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' + } + } + applicationVariants.all { variant -> + tasks["merge${variant.name.capitalize()}Assets"] + .dependsOn("externalNativeBuild${variant.name.capitalize()}") + } + if (!project.hasProperty('EXCLUDE_NATIVE_LIBS')) { + sourceSets.main { + jniLibs.srcDir 'libs' + } + externalNativeBuild { + ndkBuild { + path 'jni/Android.mk' + } + // cmake { + // path 'jni/CMakeLists.txt' + // } + } + + } + lintOptions { + abortOnError false + } + + if (buildAsLibrary) { + libraryVariants.all { variant -> + variant.outputs.each { output -> + def outputFile = output.outputFile + if (outputFile != null && outputFile.name.endsWith(".aar")) { + def fileName = "org.libsdl.app.aar"; + output.outputFile = new File(outputFile.parent, fileName); + } + } + } + } +} + +dependencies { + implementation fileTree(include: ['*.jar'], dir: 'libs') +} diff --git a/android-project/app/jni/Android.mk b/android-project/app/jni/Android.mk new file mode 100644 index 0000000..5053e7d --- /dev/null +++ b/android-project/app/jni/Android.mk @@ -0,0 +1 @@ +include $(call all-subdir-makefiles) diff --git a/android-project/app/jni/Application.mk b/android-project/app/jni/Application.mk new file mode 100644 index 0000000..023bc20 --- /dev/null +++ b/android-project/app/jni/Application.mk @@ -0,0 +1,10 @@ + +# Uncomment this if you're using STL in your project +# You can find more information here: +# https://developer.android.com/ndk/guides/cpp-support +# APP_STL := c++_shared + +APP_ABI := armeabi-v7a arm64-v8a x86 x86_64 + +# Min runtime API level +APP_PLATFORM=android-16 diff --git a/android-project/app/jni/CMakeLists.txt b/android-project/app/jni/CMakeLists.txt new file mode 100644 index 0000000..3d49cf3 --- /dev/null +++ b/android-project/app/jni/CMakeLists.txt @@ -0,0 +1,20 @@ +cmake_minimum_required(VERSION 3.6) + +project(GAME) + +# armeabi-v7a requires cpufeatures library +# include(AndroidNdkModules) +# android_ndk_import_module_cpufeatures() + + +# SDL sources are in a subfolder named "SDL" +add_subdirectory(SDL) + +# Compilation of companion libraries +#add_subdirectory(SDL_image) +#add_subdirectory(SDL_mixer) +#add_subdirectory(SDL_ttf) + +# Your game and its CMakeLists.txt are in a subfolder named "src" +add_subdirectory(src) + diff --git a/android-project/app/jni/src/Android.mk b/android-project/app/jni/src/Android.mk new file mode 100644 index 0000000..982f661 --- /dev/null +++ b/android-project/app/jni/src/Android.mk @@ -0,0 +1,18 @@ +LOCAL_PATH := $(call my-dir) + +include $(CLEAR_VARS) + +LOCAL_MODULE := main + +SDL_PATH := ../SDL + +LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include + +# Add your application source files here... +LOCAL_SRC_FILES := YourSourceHere.c + +LOCAL_SHARED_LIBRARIES := SDL3 + +LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid + +include $(BUILD_SHARED_LIBRARY) diff --git a/android-project/app/jni/src/CMakeLists.txt b/android-project/app/jni/src/CMakeLists.txt new file mode 100644 index 0000000..aaac0c8 --- /dev/null +++ b/android-project/app/jni/src/CMakeLists.txt @@ -0,0 +1,13 @@ +cmake_minimum_required(VERSION 3.6) + +project(MY_APP) + +find_library(SDL3 SDL3) + +add_library(main SHARED) + +target_sources(main PRIVATE YourSourceHere.c) + +target_link_libraries(main SDL3) + + diff --git a/android-project/app/proguard-rules.pro b/android-project/app/proguard-rules.pro new file mode 100644 index 0000000..eaf0e91 --- /dev/null +++ b/android-project/app/proguard-rules.pro @@ -0,0 +1,17 @@ +# Add project specific ProGuard rules here. +# By default, the flags in this file are appended to flags specified +# in [sdk]/tools/proguard/proguard-android.txt +# You can edit the include path and order by changing the proguardFiles +# directive in build.gradle. +# +# For more details, see +# http://developer.android.com/guide/developing/tools/proguard.html + +# Add any project specific keep options here: + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +# public *; +#} diff --git a/android-project/app/src/main/AndroidManifest.xml b/android-project/app/src/main/AndroidManifest.xml new file mode 100644 index 0000000..d997afe --- /dev/null +++ b/android-project/app/src/main/AndroidManifest.xml @@ -0,0 +1,100 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/android-project/app/src/main/java/org/libsdl/app/HIDDevice.java b/android-project/app/src/main/java/org/libsdl/app/HIDDevice.java new file mode 100644 index 0000000..f960953 --- /dev/null +++ b/android-project/app/src/main/java/org/libsdl/app/HIDDevice.java @@ -0,0 +1,21 @@ +package org.libsdl.app; + +import android.hardware.usb.UsbDevice; + +interface HIDDevice +{ + public int getId(); + public int getVendorId(); + public int getProductId(); + public String getSerialNumber(); + public int getVersion(); + public String getManufacturerName(); + public String getProductName(); + public UsbDevice getDevice(); + public boolean open(); + public int writeReport(byte[] report, boolean feature); + public boolean readReport(byte[] report, boolean feature); + public void setFrozen(boolean frozen); + public void close(); + public void shutdown(); +} diff --git a/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java b/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java new file mode 100644 index 0000000..a7b85d0 --- /dev/null +++ b/android-project/app/src/main/java/org/libsdl/app/HIDDeviceBLESteamController.java @@ -0,0 +1,645 @@ +package org.libsdl.app; + +import android.content.Context; +import android.bluetooth.BluetoothDevice; +import android.bluetooth.BluetoothGatt; +import android.bluetooth.BluetoothGattCallback; +import android.bluetooth.BluetoothGattCharacteristic; +import android.bluetooth.BluetoothGattDescriptor; +import android.bluetooth.BluetoothManager; +import android.bluetooth.BluetoothProfile; +import android.bluetooth.BluetoothGattService; +import android.hardware.usb.UsbDevice; +import android.os.Handler; +import android.os.Looper; +import android.util.Log; +import android.os.*; + +//import com.android.internal.util.HexDump; + +import java.lang.Runnable; +import java.util.Arrays; +import java.util.LinkedList; +import java.util.UUID; + +class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDevice { + + private static final String TAG = "hidapi"; + private HIDDeviceManager mManager; + private BluetoothDevice mDevice; + private int mDeviceId; + private BluetoothGatt mGatt; + private boolean mIsRegistered = false; + private boolean mIsConnected = false; + private boolean mIsChromebook = false; + private boolean mIsReconnecting = false; + private boolean mFrozen = false; + private LinkedList mOperations; + GattOperation mCurrentOperation = null; + private Handler mHandler; + + private static final int TRANSPORT_AUTO = 0; + private static final int TRANSPORT_BREDR = 1; + private static final int TRANSPORT_LE = 2; + + private static final int CHROMEBOOK_CONNECTION_CHECK_INTERVAL = 10000; + + static public final UUID steamControllerService = UUID.fromString("100F6C32-1735-4313-B402-38567131E5F3"); + static public final UUID inputCharacteristic = UUID.fromString("100F6C33-1735-4313-B402-38567131E5F3"); + static public final UUID reportCharacteristic = UUID.fromString("100F6C34-1735-4313-B402-38567131E5F3"); + static private final byte[] enterValveMode = new byte[] { (byte)0xC0, (byte)0x87, 0x03, 0x08, 0x07, 0x00 }; + + static class GattOperation { + private enum Operation { + CHR_READ, + CHR_WRITE, + ENABLE_NOTIFICATION + } + + Operation mOp; + UUID mUuid; + byte[] mValue; + BluetoothGatt mGatt; + boolean mResult = true; + + private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid) { + mGatt = gatt; + mOp = operation; + mUuid = uuid; + } + + private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid, byte[] value) { + mGatt = gatt; + mOp = operation; + mUuid = uuid; + mValue = value; + } + + public void run() { + // This is executed in main thread + BluetoothGattCharacteristic chr; + + switch (mOp) { + case CHR_READ: + chr = getCharacteristic(mUuid); + //Log.v(TAG, "Reading characteristic " + chr.getUuid()); + if (!mGatt.readCharacteristic(chr)) { + Log.e(TAG, "Unable to read characteristic " + mUuid.toString()); + mResult = false; + break; + } + mResult = true; + break; + case CHR_WRITE: + chr = getCharacteristic(mUuid); + //Log.v(TAG, "Writing characteristic " + chr.getUuid() + " value=" + HexDump.toHexString(value)); + chr.setValue(mValue); + if (!mGatt.writeCharacteristic(chr)) { + Log.e(TAG, "Unable to write characteristic " + mUuid.toString()); + mResult = false; + break; + } + mResult = true; + break; + case ENABLE_NOTIFICATION: + chr = getCharacteristic(mUuid); + //Log.v(TAG, "Writing descriptor of " + chr.getUuid()); + if (chr != null) { + BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb")); + if (cccd != null) { + int properties = chr.getProperties(); + byte[] value; + if ((properties & BluetoothGattCharacteristic.PROPERTY_NOTIFY) == BluetoothGattCharacteristic.PROPERTY_NOTIFY) { + value = BluetoothGattDescriptor.ENABLE_NOTIFICATION_VALUE; + } else if ((properties & BluetoothGattCharacteristic.PROPERTY_INDICATE) == BluetoothGattCharacteristic.PROPERTY_INDICATE) { + value = BluetoothGattDescriptor.ENABLE_INDICATION_VALUE; + } else { + Log.e(TAG, "Unable to start notifications on input characteristic"); + mResult = false; + return; + } + + mGatt.setCharacteristicNotification(chr, true); + cccd.setValue(value); + if (!mGatt.writeDescriptor(cccd)) { + Log.e(TAG, "Unable to write descriptor " + mUuid.toString()); + mResult = false; + return; + } + mResult = true; + } + } + } + } + + public boolean finish() { + return mResult; + } + + private BluetoothGattCharacteristic getCharacteristic(UUID uuid) { + BluetoothGattService valveService = mGatt.getService(steamControllerService); + if (valveService == null) + return null; + return valveService.getCharacteristic(uuid); + } + + static public GattOperation readCharacteristic(BluetoothGatt gatt, UUID uuid) { + return new GattOperation(gatt, Operation.CHR_READ, uuid); + } + + static public GattOperation writeCharacteristic(BluetoothGatt gatt, UUID uuid, byte[] value) { + return new GattOperation(gatt, Operation.CHR_WRITE, uuid, value); + } + + static public GattOperation enableNotification(BluetoothGatt gatt, UUID uuid) { + return new GattOperation(gatt, Operation.ENABLE_NOTIFICATION, uuid); + } + } + + public HIDDeviceBLESteamController(HIDDeviceManager manager, BluetoothDevice device) { + mManager = manager; + mDevice = device; + mDeviceId = mManager.getDeviceIDForIdentifier(getIdentifier()); + mIsRegistered = false; + mIsChromebook = mManager.getContext().getPackageManager().hasSystemFeature("org.chromium.arc.device_management"); + mOperations = new LinkedList(); + mHandler = new Handler(Looper.getMainLooper()); + + mGatt = connectGatt(); + // final HIDDeviceBLESteamController finalThis = this; + // mHandler.postDelayed(new Runnable() { + // @Override + // public void run() { + // finalThis.checkConnectionForChromebookIssue(); + // } + // }, CHROMEBOOK_CONNECTION_CHECK_INTERVAL); + } + + public String getIdentifier() { + return String.format("SteamController.%s", mDevice.getAddress()); + } + + public BluetoothGatt getGatt() { + return mGatt; + } + + // Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead + // of TRANSPORT_LE. Let's force ourselves to connect low energy. + private BluetoothGatt connectGatt(boolean managed) { + if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) { + try { + return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE); + } catch (Exception e) { + return mDevice.connectGatt(mManager.getContext(), managed, this); + } + } else { + return mDevice.connectGatt(mManager.getContext(), managed, this); + } + } + + private BluetoothGatt connectGatt() { + return connectGatt(false); + } + + protected int getConnectionState() { + + Context context = mManager.getContext(); + if (context == null) { + // We are lacking any context to get our Bluetooth information. We'll just assume disconnected. + return BluetoothProfile.STATE_DISCONNECTED; + } + + BluetoothManager btManager = (BluetoothManager)context.getSystemService(Context.BLUETOOTH_SERVICE); + if (btManager == null) { + // This device doesn't support Bluetooth. We should never be here, because how did + // we instantiate a device to start with? + return BluetoothProfile.STATE_DISCONNECTED; + } + + return btManager.getConnectionState(mDevice, BluetoothProfile.GATT); + } + + public void reconnect() { + + if (getConnectionState() != BluetoothProfile.STATE_CONNECTED) { + mGatt.disconnect(); + mGatt = connectGatt(); + } + + } + + protected void checkConnectionForChromebookIssue() { + if (!mIsChromebook) { + // We only do this on Chromebooks, because otherwise it's really annoying to just attempt + // over and over. + return; + } + + int connectionState = getConnectionState(); + + switch (connectionState) { + case BluetoothProfile.STATE_CONNECTED: + if (!mIsConnected) { + // We are in the Bad Chromebook Place. We can force a disconnect + // to try to recover. + Log.v(TAG, "Chromebook: We are in a very bad state; the controller shows as connected in the underlying Bluetooth layer, but we never received a callback. Forcing a reconnect."); + mIsReconnecting = true; + mGatt.disconnect(); + mGatt = connectGatt(false); + break; + } + else if (!isRegistered()) { + if (mGatt.getServices().size() > 0) { + Log.v(TAG, "Chromebook: We are connected to a controller, but never got our registration. Trying to recover."); + probeService(this); + } + else { + Log.v(TAG, "Chromebook: We are connected to a controller, but never discovered services. Trying to recover."); + mIsReconnecting = true; + mGatt.disconnect(); + mGatt = connectGatt(false); + break; + } + } + else { + Log.v(TAG, "Chromebook: We are connected, and registered. Everything's good!"); + return; + } + break; + + case BluetoothProfile.STATE_DISCONNECTED: + Log.v(TAG, "Chromebook: We have either been disconnected, or the Chromebook BtGatt.ContextMap bug has bitten us. Attempting a disconnect/reconnect, but we may not be able to recover."); + + mIsReconnecting = true; + mGatt.disconnect(); + mGatt = connectGatt(false); + break; + + case BluetoothProfile.STATE_CONNECTING: + Log.v(TAG, "Chromebook: We're still trying to connect. Waiting a bit longer."); + break; + } + + final HIDDeviceBLESteamController finalThis = this; + mHandler.postDelayed(new Runnable() { + @Override + public void run() { + finalThis.checkConnectionForChromebookIssue(); + } + }, CHROMEBOOK_CONNECTION_CHECK_INTERVAL); + } + + private boolean isRegistered() { + return mIsRegistered; + } + + private void setRegistered() { + mIsRegistered = true; + } + + private boolean probeService(HIDDeviceBLESteamController controller) { + + if (isRegistered()) { + return true; + } + + if (!mIsConnected) { + return false; + } + + Log.v(TAG, "probeService controller=" + controller); + + for (BluetoothGattService service : mGatt.getServices()) { + if (service.getUuid().equals(steamControllerService)) { + Log.v(TAG, "Found Valve steam controller service " + service.getUuid()); + + for (BluetoothGattCharacteristic chr : service.getCharacteristics()) { + if (chr.getUuid().equals(inputCharacteristic)) { + Log.v(TAG, "Found input characteristic"); + // Start notifications + BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb")); + if (cccd != null) { + enableNotification(chr.getUuid()); + } + } + } + return true; + } + } + + if ((mGatt.getServices().size() == 0) && mIsChromebook && !mIsReconnecting) { + Log.e(TAG, "Chromebook: Discovered services were empty; this almost certainly means the BtGatt.ContextMap bug has bitten us."); + mIsConnected = false; + mIsReconnecting = true; + mGatt.disconnect(); + mGatt = connectGatt(false); + } + + return false; + } + + ////////////////////////////////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////////////////////////////////// + + private void finishCurrentGattOperation() { + GattOperation op = null; + synchronized (mOperations) { + if (mCurrentOperation != null) { + op = mCurrentOperation; + mCurrentOperation = null; + } + } + if (op != null) { + boolean result = op.finish(); // TODO: Maybe in main thread as well? + + // Our operation failed, let's add it back to the beginning of our queue. + if (!result) { + mOperations.addFirst(op); + } + } + executeNextGattOperation(); + } + + private void executeNextGattOperation() { + synchronized (mOperations) { + if (mCurrentOperation != null) + return; + + if (mOperations.isEmpty()) + return; + + mCurrentOperation = mOperations.removeFirst(); + } + + // Run in main thread + mHandler.post(new Runnable() { + @Override + public void run() { + synchronized (mOperations) { + if (mCurrentOperation == null) { + Log.e(TAG, "Current operation null in executor?"); + return; + } + + mCurrentOperation.run(); + // now wait for the GATT callback and when it comes, finish this operation + } + } + }); + } + + private void queueGattOperation(GattOperation op) { + synchronized (mOperations) { + mOperations.add(op); + } + executeNextGattOperation(); + } + + private void enableNotification(UUID chrUuid) { + GattOperation op = HIDDeviceBLESteamController.GattOperation.enableNotification(mGatt, chrUuid); + queueGattOperation(op); + } + + public void writeCharacteristic(UUID uuid, byte[] value) { + GattOperation op = HIDDeviceBLESteamController.GattOperation.writeCharacteristic(mGatt, uuid, value); + queueGattOperation(op); + } + + public void readCharacteristic(UUID uuid) { + GattOperation op = HIDDeviceBLESteamController.GattOperation.readCharacteristic(mGatt, uuid); + queueGattOperation(op); + } + + ////////////////////////////////////////////////////////////////////////////////////////////////////// + ////////////// BluetoothGattCallback overridden methods + ////////////////////////////////////////////////////////////////////////////////////////////////////// + + public void onConnectionStateChange(BluetoothGatt g, int status, int newState) { + //Log.v(TAG, "onConnectionStateChange status=" + status + " newState=" + newState); + mIsReconnecting = false; + if (newState == 2) { + mIsConnected = true; + // Run directly, without GattOperation + if (!isRegistered()) { + mHandler.post(new Runnable() { + @Override + public void run() { + mGatt.discoverServices(); + } + }); + } + } + else if (newState == 0) { + mIsConnected = false; + } + + // Disconnection is handled in SteamLink using the ACTION_ACL_DISCONNECTED Intent. + } + + public void onServicesDiscovered(BluetoothGatt gatt, int status) { + //Log.v(TAG, "onServicesDiscovered status=" + status); + if (status == 0) { + if (gatt.getServices().size() == 0) { + Log.v(TAG, "onServicesDiscovered returned zero services; something has gone horribly wrong down in Android's Bluetooth stack."); + mIsReconnecting = true; + mIsConnected = false; + gatt.disconnect(); + mGatt = connectGatt(false); + } + else { + probeService(this); + } + } + } + + public void onCharacteristicRead(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) { + //Log.v(TAG, "onCharacteristicRead status=" + status + " uuid=" + characteristic.getUuid()); + + if (characteristic.getUuid().equals(reportCharacteristic) && !mFrozen) { + mManager.HIDDeviceReportResponse(getId(), characteristic.getValue()); + } + + finishCurrentGattOperation(); + } + + public void onCharacteristicWrite(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) { + //Log.v(TAG, "onCharacteristicWrite status=" + status + " uuid=" + characteristic.getUuid()); + + if (characteristic.getUuid().equals(reportCharacteristic)) { + // Only register controller with the native side once it has been fully configured + if (!isRegistered()) { + Log.v(TAG, "Registering Steam Controller with ID: " + getId()); + mManager.HIDDeviceConnected(getId(), getIdentifier(), getVendorId(), getProductId(), getSerialNumber(), getVersion(), getManufacturerName(), getProductName(), 0, 0, 0, 0); + setRegistered(); + } + } + + finishCurrentGattOperation(); + } + + public void onCharacteristicChanged(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic) { + // Enable this for verbose logging of controller input reports + //Log.v(TAG, "onCharacteristicChanged uuid=" + characteristic.getUuid() + " data=" + HexDump.dumpHexString(characteristic.getValue())); + + if (characteristic.getUuid().equals(inputCharacteristic) && !mFrozen) { + mManager.HIDDeviceInputReport(getId(), characteristic.getValue()); + } + } + + public void onDescriptorRead(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) { + //Log.v(TAG, "onDescriptorRead status=" + status); + } + + public void onDescriptorWrite(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) { + BluetoothGattCharacteristic chr = descriptor.getCharacteristic(); + //Log.v(TAG, "onDescriptorWrite status=" + status + " uuid=" + chr.getUuid() + " descriptor=" + descriptor.getUuid()); + + if (chr.getUuid().equals(inputCharacteristic)) { + boolean hasWrittenInputDescriptor = true; + BluetoothGattCharacteristic reportChr = chr.getService().getCharacteristic(reportCharacteristic); + if (reportChr != null) { + Log.v(TAG, "Writing report characteristic to enter valve mode"); + reportChr.setValue(enterValveMode); + gatt.writeCharacteristic(reportChr); + } + } + + finishCurrentGattOperation(); + } + + public void onReliableWriteCompleted(BluetoothGatt gatt, int status) { + //Log.v(TAG, "onReliableWriteCompleted status=" + status); + } + + public void onReadRemoteRssi(BluetoothGatt gatt, int rssi, int status) { + //Log.v(TAG, "onReadRemoteRssi status=" + status); + } + + public void onMtuChanged(BluetoothGatt gatt, int mtu, int status) { + //Log.v(TAG, "onMtuChanged status=" + status); + } + + ////////////////////////////////////////////////////////////////////////////////////////////////////// + //////// Public API + ////////////////////////////////////////////////////////////////////////////////////////////////////// + + @Override + public int getId() { + return mDeviceId; + } + + @Override + public int getVendorId() { + // Valve Corporation + final int VALVE_USB_VID = 0x28DE; + return VALVE_USB_VID; + } + + @Override + public int getProductId() { + // We don't have an easy way to query from the Bluetooth device, but we know what it is + final int D0G_BLE2_PID = 0x1106; + return D0G_BLE2_PID; + } + + @Override + public String getSerialNumber() { + // This will be read later via feature report by Steam + return "12345"; + } + + @Override + public int getVersion() { + return 0; + } + + @Override + public String getManufacturerName() { + return "Valve Corporation"; + } + + @Override + public String getProductName() { + return "Steam Controller"; + } + + @Override + public UsbDevice getDevice() { + return null; + } + + @Override + public boolean open() { + return true; + } + + @Override + public int writeReport(byte[] report, boolean feature) { + if (!isRegistered()) { + Log.e(TAG, "Attempted writeReport before Steam Controller is registered!"); + if (mIsConnected) { + probeService(this); + } + return -1; + } + + if (feature) { + // We need to skip the first byte, as that doesn't go over the air + byte[] actual_report = Arrays.copyOfRange(report, 1, report.length - 1); + //Log.v(TAG, "writeFeatureReport " + HexDump.dumpHexString(actual_report)); + writeCharacteristic(reportCharacteristic, actual_report); + return report.length; + } else { + //Log.v(TAG, "writeOutputReport " + HexDump.dumpHexString(report)); + writeCharacteristic(reportCharacteristic, report); + return report.length; + } + } + + @Override + public boolean readReport(byte[] report, boolean feature) { + if (!isRegistered()) { + Log.e(TAG, "Attempted readReport before Steam Controller is registered!"); + if (mIsConnected) { + probeService(this); + } + return false; + } + + if (feature) { + readCharacteristic(reportCharacteristic); + return true; + } else { + // Not implemented + return false; + } + } + + @Override + public void close() { + } + + @Override + public void setFrozen(boolean frozen) { + mFrozen = frozen; + } + + @Override + public void shutdown() { + close(); + + BluetoothGatt g = mGatt; + if (g != null) { + g.disconnect(); + g.close(); + mGatt = null; + } + mManager = null; + mIsRegistered = false; + mIsConnected = false; + mOperations.clear(); + } + +} + diff --git a/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java b/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java new file mode 100644 index 0000000..f79bf18 --- /dev/null +++ b/android-project/app/src/main/java/org/libsdl/app/HIDDeviceManager.java @@ -0,0 +1,667 @@ +package org.libsdl.app; + +import android.app.Activity; +import android.app.AlertDialog; +import android.app.PendingIntent; +import android.bluetooth.BluetoothAdapter; +import android.bluetooth.BluetoothDevice; +import android.bluetooth.BluetoothManager; +import android.bluetooth.BluetoothProfile; +import android.os.Build; +import android.util.Log; +import android.content.BroadcastReceiver; +import android.content.Context; +import android.content.DialogInterface; +import android.content.Intent; +import android.content.IntentFilter; +import android.content.SharedPreferences; +import android.content.pm.PackageManager; +import android.hardware.usb.*; +import android.os.Handler; +import android.os.Looper; + +import java.util.ArrayList; +import java.util.HashMap; +import java.util.Iterator; +import java.util.List; + +public class HIDDeviceManager { + private static final String TAG = "hidapi"; + private static final String ACTION_USB_PERMISSION = "org.libsdl.app.USB_PERMISSION"; + + private static HIDDeviceManager sManager; + private static int sManagerRefCount = 0; + + public static HIDDeviceManager acquire(Context context) { + if (sManagerRefCount == 0) { + sManager = new HIDDeviceManager(context); + } + ++sManagerRefCount; + return sManager; + } + + public static void release(HIDDeviceManager manager) { + if (manager == sManager) { + --sManagerRefCount; + if (sManagerRefCount == 0) { + sManager.close(); + sManager = null; + } + } + } + + private Context mContext; + private HashMap mDevicesById = new HashMap(); + private HashMap mBluetoothDevices = new HashMap(); + private int mNextDeviceId = 0; + private SharedPreferences mSharedPreferences = null; + private boolean mIsChromebook = false; + private UsbManager mUsbManager; + private Handler mHandler; + private BluetoothManager mBluetoothManager; + private List mLastBluetoothDevices; + + private final BroadcastReceiver mUsbBroadcast = new BroadcastReceiver() { + @Override + public void onReceive(Context context, Intent intent) { + String action = intent.getAction(); + if (action.equals(UsbManager.ACTION_USB_DEVICE_ATTACHED)) { + UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE); + handleUsbDeviceAttached(usbDevice); + } else if (action.equals(UsbManager.ACTION_USB_DEVICE_DETACHED)) { + UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE); + handleUsbDeviceDetached(usbDevice); + } else if (action.equals(HIDDeviceManager.ACTION_USB_PERMISSION)) { + UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE); + handleUsbDevicePermission(usbDevice, intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false)); + } + } + }; + + private final BroadcastReceiver mBluetoothBroadcast = new BroadcastReceiver() { + @Override + public void onReceive(Context context, Intent intent) { + String action = intent.getAction(); + // Bluetooth device was connected. If it was a Steam Controller, handle it + if (action.equals(BluetoothDevice.ACTION_ACL_CONNECTED)) { + BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); + Log.d(TAG, "Bluetooth device connected: " + device); + + if (isSteamController(device)) { + connectBluetoothDevice(device); + } + } + + // Bluetooth device was disconnected, remove from controller manager (if any) + if (action.equals(BluetoothDevice.ACTION_ACL_DISCONNECTED)) { + BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); + Log.d(TAG, "Bluetooth device disconnected: " + device); + + disconnectBluetoothDevice(device); + } + } + }; + + private HIDDeviceManager(final Context context) { + mContext = context; + + HIDDeviceRegisterCallback(); + + mSharedPreferences = mContext.getSharedPreferences("hidapi", Context.MODE_PRIVATE); + mIsChromebook = mContext.getPackageManager().hasSystemFeature("org.chromium.arc.device_management"); + +// if (shouldClear) { +// SharedPreferences.Editor spedit = mSharedPreferences.edit(); +// spedit.clear(); +// spedit.commit(); +// } +// else + { + mNextDeviceId = mSharedPreferences.getInt("next_device_id", 0); + } + } + + public Context getContext() { + return mContext; + } + + public int getDeviceIDForIdentifier(String identifier) { + SharedPreferences.Editor spedit = mSharedPreferences.edit(); + + int result = mSharedPreferences.getInt(identifier, 0); + if (result == 0) { + result = mNextDeviceId++; + spedit.putInt("next_device_id", mNextDeviceId); + } + + spedit.putInt(identifier, result); + spedit.commit(); + return result; + } + + private void initializeUSB() { + mUsbManager = (UsbManager)mContext.getSystemService(Context.USB_SERVICE); + if (mUsbManager == null) { + return; + } + + /* + // Logging + for (UsbDevice device : mUsbManager.getDeviceList().values()) { + Log.i(TAG,"Path: " + device.getDeviceName()); + Log.i(TAG,"Manufacturer: " + device.getManufacturerName()); + Log.i(TAG,"Product: " + device.getProductName()); + Log.i(TAG,"ID: " + device.getDeviceId()); + Log.i(TAG,"Class: " + device.getDeviceClass()); + Log.i(TAG,"Protocol: " + device.getDeviceProtocol()); + Log.i(TAG,"Vendor ID " + device.getVendorId()); + Log.i(TAG,"Product ID: " + device.getProductId()); + Log.i(TAG,"Interface count: " + device.getInterfaceCount()); + Log.i(TAG,"---------------------------------------"); + + // Get interface details + for (int index = 0; index < device.getInterfaceCount(); index++) { + UsbInterface mUsbInterface = device.getInterface(index); + Log.i(TAG," ***** *****"); + Log.i(TAG," Interface index: " + index); + Log.i(TAG," Interface ID: " + mUsbInterface.getId()); + Log.i(TAG," Interface class: " + mUsbInterface.getInterfaceClass()); + Log.i(TAG," Interface subclass: " + mUsbInterface.getInterfaceSubclass()); + Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol()); + Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount()); + + // Get endpoint details + for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++) + { + UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi); + Log.i(TAG," ++++ ++++ ++++"); + Log.i(TAG," Endpoint index: " + epi); + Log.i(TAG," Attributes: " + mEndpoint.getAttributes()); + Log.i(TAG," Direction: " + mEndpoint.getDirection()); + Log.i(TAG," Number: " + mEndpoint.getEndpointNumber()); + Log.i(TAG," Interval: " + mEndpoint.getInterval()); + Log.i(TAG," Packet size: " + mEndpoint.getMaxPacketSize()); + Log.i(TAG," Type: " + mEndpoint.getType()); + } + } + } + Log.i(TAG," No more devices connected."); + */ + + // Register for USB broadcasts and permission completions + IntentFilter filter = new IntentFilter(); + filter.addAction(UsbManager.ACTION_USB_DEVICE_ATTACHED); + filter.addAction(UsbManager.ACTION_USB_DEVICE_DETACHED); + filter.addAction(HIDDeviceManager.ACTION_USB_PERMISSION); + mContext.registerReceiver(mUsbBroadcast, filter); + + for (UsbDevice usbDevice : mUsbManager.getDeviceList().values()) { + handleUsbDeviceAttached(usbDevice); + } + } + + UsbManager getUSBManager() { + return mUsbManager; + } + + private void shutdownUSB() { + try { + mContext.unregisterReceiver(mUsbBroadcast); + } catch (Exception e) { + // We may not have registered, that's okay + } + } + + private boolean isHIDDeviceInterface(UsbDevice usbDevice, UsbInterface usbInterface) { + if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_HID) { + return true; + } + if (isXbox360Controller(usbDevice, usbInterface) || isXboxOneController(usbDevice, usbInterface)) { + return true; + } + return false; + } + + private boolean isXbox360Controller(UsbDevice usbDevice, UsbInterface usbInterface) { + final int XB360_IFACE_SUBCLASS = 93; + final int XB360_IFACE_PROTOCOL = 1; // Wired + final int XB360W_IFACE_PROTOCOL = 129; // Wireless + final int[] SUPPORTED_VENDORS = { + 0x0079, // GPD Win 2 + 0x044f, // Thrustmaster + 0x045e, // Microsoft + 0x046d, // Logitech + 0x056e, // Elecom + 0x06a3, // Saitek + 0x0738, // Mad Catz + 0x07ff, // Mad Catz + 0x0e6f, // PDP + 0x0f0d, // Hori + 0x1038, // SteelSeries + 0x11c9, // Nacon + 0x12ab, // Unknown + 0x1430, // RedOctane + 0x146b, // BigBen + 0x1532, // Razer Sabertooth + 0x15e4, // Numark + 0x162e, // Joytech + 0x1689, // Razer Onza + 0x1949, // Lab126, Inc. + 0x1bad, // Harmonix + 0x20d6, // PowerA + 0x24c6, // PowerA + 0x2c22, // Qanba + 0x2dc8, // 8BitDo + 0x9886, // ASTRO Gaming + }; + + if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC && + usbInterface.getInterfaceSubclass() == XB360_IFACE_SUBCLASS && + (usbInterface.getInterfaceProtocol() == XB360_IFACE_PROTOCOL || + usbInterface.getInterfaceProtocol() == XB360W_IFACE_PROTOCOL)) { + int vendor_id = usbDevice.getVendorId(); + for (int supportedVid : SUPPORTED_VENDORS) { + if (vendor_id == supportedVid) { + return true; + } + } + } + return false; + } + + private boolean isXboxOneController(UsbDevice usbDevice, UsbInterface usbInterface) { + final int XB1_IFACE_SUBCLASS = 71; + final int XB1_IFACE_PROTOCOL = 208; + final int[] SUPPORTED_VENDORS = { + 0x044f, // Thrustmaster + 0x045e, // Microsoft + 0x0738, // Mad Catz + 0x0e6f, // PDP + 0x0f0d, // Hori + 0x10f5, // Turtle Beach + 0x1532, // Razer Wildcat + 0x20d6, // PowerA + 0x24c6, // PowerA + 0x2dc8, // 8BitDo + 0x2e24, // Hyperkin + 0x3537, // GameSir + }; + + if (usbInterface.getId() == 0 && + usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC && + usbInterface.getInterfaceSubclass() == XB1_IFACE_SUBCLASS && + usbInterface.getInterfaceProtocol() == XB1_IFACE_PROTOCOL) { + int vendor_id = usbDevice.getVendorId(); + for (int supportedVid : SUPPORTED_VENDORS) { + if (vendor_id == supportedVid) { + return true; + } + } + } + return false; + } + + private void handleUsbDeviceAttached(UsbDevice usbDevice) { + connectHIDDeviceUSB(usbDevice); + } + + private void handleUsbDeviceDetached(UsbDevice usbDevice) { + List devices = new ArrayList(); + for (HIDDevice device : mDevicesById.values()) { + if (usbDevice.equals(device.getDevice())) { + devices.add(device.getId()); + } + } + for (int id : devices) { + HIDDevice device = mDevicesById.get(id); + mDevicesById.remove(id); + device.shutdown(); + HIDDeviceDisconnected(id); + } + } + + private void handleUsbDevicePermission(UsbDevice usbDevice, boolean permission_granted) { + for (HIDDevice device : mDevicesById.values()) { + if (usbDevice.equals(device.getDevice())) { + boolean opened = false; + if (permission_granted) { + opened = device.open(); + } + HIDDeviceOpenResult(device.getId(), opened); + } + } + } + + private void connectHIDDeviceUSB(UsbDevice usbDevice) { + synchronized (this) { + int interface_mask = 0; + for (int interface_index = 0; interface_index < usbDevice.getInterfaceCount(); interface_index++) { + UsbInterface usbInterface = usbDevice.getInterface(interface_index); + if (isHIDDeviceInterface(usbDevice, usbInterface)) { + // Check to see if we've already added this interface + // This happens with the Xbox Series X controller which has a duplicate interface 0, which is inactive + int interface_id = usbInterface.getId(); + if ((interface_mask & (1 << interface_id)) != 0) { + continue; + } + interface_mask |= (1 << interface_id); + + HIDDeviceUSB device = new HIDDeviceUSB(this, usbDevice, interface_index); + int id = device.getId(); + mDevicesById.put(id, device); + HIDDeviceConnected(id, device.getIdentifier(), device.getVendorId(), device.getProductId(), device.getSerialNumber(), device.getVersion(), device.getManufacturerName(), device.getProductName(), usbInterface.getId(), usbInterface.getInterfaceClass(), usbInterface.getInterfaceSubclass(), usbInterface.getInterfaceProtocol()); + } + } + } + } + + private void initializeBluetooth() { + Log.d(TAG, "Initializing Bluetooth"); + + if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ && + mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) { + Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH"); + return; + } + + if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) { + Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE"); + return; + } + + // Find bonded bluetooth controllers and create SteamControllers for them + mBluetoothManager = (BluetoothManager)mContext.getSystemService(Context.BLUETOOTH_SERVICE); + if (mBluetoothManager == null) { + // This device doesn't support Bluetooth. + return; + } + + BluetoothAdapter btAdapter = mBluetoothManager.getAdapter(); + if (btAdapter == null) { + // This device has Bluetooth support in the codebase, but has no available adapters. + return; + } + + // Get our bonded devices. + for (BluetoothDevice device : btAdapter.getBondedDevices()) { + + Log.d(TAG, "Bluetooth device available: " + device); + if (isSteamController(device)) { + connectBluetoothDevice(device); + } + + } + + // NOTE: These don't work on Chromebooks, to my undying dismay. + IntentFilter filter = new IntentFilter(); + filter.addAction(BluetoothDevice.ACTION_ACL_CONNECTED); + filter.addAction(BluetoothDevice.ACTION_ACL_DISCONNECTED); + mContext.registerReceiver(mBluetoothBroadcast, filter); + + if (mIsChromebook) { + mHandler = new Handler(Looper.getMainLooper()); + mLastBluetoothDevices = new ArrayList(); + + // final HIDDeviceManager finalThis = this; + // mHandler.postDelayed(new Runnable() { + // @Override + // public void run() { + // finalThis.chromebookConnectionHandler(); + // } + // }, 5000); + } + } + + private void shutdownBluetooth() { + try { + mContext.unregisterReceiver(mBluetoothBroadcast); + } catch (Exception e) { + // We may not have registered, that's okay + } + } + + // Chromebooks do not pass along ACTION_ACL_CONNECTED / ACTION_ACL_DISCONNECTED properly. + // This function provides a sort of dummy version of that, watching for changes in the + // connected devices and attempting to add controllers as things change. + public void chromebookConnectionHandler() { + if (!mIsChromebook) { + return; + } + + ArrayList disconnected = new ArrayList(); + ArrayList connected = new ArrayList(); + + List currentConnected = mBluetoothManager.getConnectedDevices(BluetoothProfile.GATT); + + for (BluetoothDevice bluetoothDevice : currentConnected) { + if (!mLastBluetoothDevices.contains(bluetoothDevice)) { + connected.add(bluetoothDevice); + } + } + for (BluetoothDevice bluetoothDevice : mLastBluetoothDevices) { + if (!currentConnected.contains(bluetoothDevice)) { + disconnected.add(bluetoothDevice); + } + } + + mLastBluetoothDevices = currentConnected; + + for (BluetoothDevice bluetoothDevice : disconnected) { + disconnectBluetoothDevice(bluetoothDevice); + } + for (BluetoothDevice bluetoothDevice : connected) { + connectBluetoothDevice(bluetoothDevice); + } + + final HIDDeviceManager finalThis = this; + mHandler.postDelayed(new Runnable() { + @Override + public void run() { + finalThis.chromebookConnectionHandler(); + } + }, 10000); + } + + public boolean connectBluetoothDevice(BluetoothDevice bluetoothDevice) { + Log.v(TAG, "connectBluetoothDevice device=" + bluetoothDevice); + synchronized (this) { + if (mBluetoothDevices.containsKey(bluetoothDevice)) { + Log.v(TAG, "Steam controller with address " + bluetoothDevice + " already exists, attempting reconnect"); + + HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice); + device.reconnect(); + + return false; + } + HIDDeviceBLESteamController device = new HIDDeviceBLESteamController(this, bluetoothDevice); + int id = device.getId(); + mBluetoothDevices.put(bluetoothDevice, device); + mDevicesById.put(id, device); + + // The Steam Controller will mark itself connected once initialization is complete + } + return true; + } + + public void disconnectBluetoothDevice(BluetoothDevice bluetoothDevice) { + synchronized (this) { + HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice); + if (device == null) + return; + + int id = device.getId(); + mBluetoothDevices.remove(bluetoothDevice); + mDevicesById.remove(id); + device.shutdown(); + HIDDeviceDisconnected(id); + } + } + + public boolean isSteamController(BluetoothDevice bluetoothDevice) { + // Sanity check. If you pass in a null device, by definition it is never a Steam Controller. + if (bluetoothDevice == null) { + return false; + } + + // If the device has no local name, we really don't want to try an equality check against it. + if (bluetoothDevice.getName() == null) { + return false; + } + + return bluetoothDevice.getName().equals("SteamController") && ((bluetoothDevice.getType() & BluetoothDevice.DEVICE_TYPE_LE) != 0); + } + + private void close() { + shutdownUSB(); + shutdownBluetooth(); + synchronized (this) { + for (HIDDevice device : mDevicesById.values()) { + device.shutdown(); + } + mDevicesById.clear(); + mBluetoothDevices.clear(); + HIDDeviceReleaseCallback(); + } + } + + public void setFrozen(boolean frozen) { + synchronized (this) { + for (HIDDevice device : mDevicesById.values()) { + device.setFrozen(frozen); + } + } + } + + ////////////////////////////////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////////////////////////////////// + ////////////////////////////////////////////////////////////////////////////////////////////////////// + + private HIDDevice getDevice(int id) { + synchronized (this) { + HIDDevice result = mDevicesById.get(id); + if (result == null) { + Log.v(TAG, "No device for id: " + id); + Log.v(TAG, "Available devices: " + mDevicesById.keySet()); + } + return result; + } + } + + ////////////////////////////////////////////////////////////////////////////////////////////////////// + ////////// JNI interface functions + ////////////////////////////////////////////////////////////////////////////////////////////////////// + + public boolean initialize(boolean usb, boolean bluetooth) { + Log.v(TAG, "initialize(" + usb + ", " + bluetooth + ")"); + + if (usb) { + initializeUSB(); + } + if (bluetooth) { + initializeBluetooth(); + } + return true; + } + + public boolean openDevice(int deviceID) { + Log.v(TAG, "openDevice deviceID=" + deviceID); + HIDDevice device = getDevice(deviceID); + if (device == null) { + HIDDeviceDisconnected(deviceID); + return false; + } + + // Look to see if this is a USB device and we have permission to access it + UsbDevice usbDevice = device.getDevice(); + if (usbDevice != null && !mUsbManager.hasPermission(usbDevice)) { + HIDDeviceOpenPending(deviceID); + try { + final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31 + int flags; + if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) { + flags = FLAG_MUTABLE; + } else { + flags = 0; + } + mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags)); + } catch (Exception e) { + Log.v(TAG, "Couldn't request permission for USB device " + usbDevice); + HIDDeviceOpenResult(deviceID, false); + } + return false; + } + + try { + return device.open(); + } catch (Exception e) { + Log.e(TAG, "Got exception: " + Log.getStackTraceString(e)); + } + return false; + } + + public int writeReport(int deviceID, byte[] report, boolean feature) { + try { + //Log.v(TAG, "writeReport deviceID=" + deviceID + " length=" + report.length); + HIDDevice device; + device = getDevice(deviceID); + if (device == null) { + HIDDeviceDisconnected(deviceID); + return -1; + } + + return device.writeReport(report, feature); + } catch (Exception e) { + Log.e(TAG, "Got exception: " + Log.getStackTraceString(e)); + } + return -1; + } + + public boolean readReport(int deviceID, byte[] report, boolean feature) { + try { + //Log.v(TAG, "readReport deviceID=" + deviceID); + HIDDevice device; + device = getDevice(deviceID); + if (device == null) { + HIDDeviceDisconnected(deviceID); + return false; + } + + return device.readReport(report, feature); + } catch (Exception e) { + Log.e(TAG, "Got exception: " + Log.getStackTraceString(e)); + } + return false; + } + + public void closeDevice(int deviceID) { + try { + Log.v(TAG, "closeDevice deviceID=" + deviceID); + HIDDevice device; + device = getDevice(deviceID); + if (device == null) { + HIDDeviceDisconnected(deviceID); + return; + } + + device.close(); + } catch (Exception e) { + Log.e(TAG, "Got exception: " + Log.getStackTraceString(e)); + } + } + + + ////////////////////////////////////////////////////////////////////////////////////////////////////// + /////////////// Native methods + ////////////////////////////////////////////////////////////////////////////////////////////////////// + + private native void HIDDeviceRegisterCallback(); + private native void HIDDeviceReleaseCallback(); + + native void HIDDeviceConnected(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, String manufacturer_string, String product_string, int interface_number, int interface_class, int interface_subclass, int interface_protocol); + native void HIDDeviceOpenPending(int deviceID); + native void HIDDeviceOpenResult(int deviceID, boolean opened); + native void HIDDeviceDisconnected(int deviceID); + + native void HIDDeviceInputReport(int deviceID, byte[] report); + native void HIDDeviceReportResponse(int deviceID, byte[] report); +} diff --git a/android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java b/android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java new file mode 100644 index 0000000..5b5d201 --- /dev/null +++ b/android-project/app/src/main/java/org/libsdl/app/HIDDeviceUSB.java @@ -0,0 +1,308 @@ +package org.libsdl.app; + +import android.hardware.usb.*; +import android.os.Build; +import android.util.Log; +import java.util.Arrays; + +class HIDDeviceUSB implements HIDDevice { + + private static final String TAG = "hidapi"; + + protected HIDDeviceManager mManager; + protected UsbDevice mDevice; + protected int mInterfaceIndex; + protected int mInterface; + protected int mDeviceId; + protected UsbDeviceConnection mConnection; + protected UsbEndpoint mInputEndpoint; + protected UsbEndpoint mOutputEndpoint; + protected InputThread mInputThread; + protected boolean mRunning; + protected boolean mFrozen; + + public HIDDeviceUSB(HIDDeviceManager manager, UsbDevice usbDevice, int interface_index) { + mManager = manager; + mDevice = usbDevice; + mInterfaceIndex = interface_index; + mInterface = mDevice.getInterface(mInterfaceIndex).getId(); + mDeviceId = manager.getDeviceIDForIdentifier(getIdentifier()); + mRunning = false; + } + + public String getIdentifier() { + return String.format("%s/%x/%x/%d", mDevice.getDeviceName(), mDevice.getVendorId(), mDevice.getProductId(), mInterfaceIndex); + } + + @Override + public int getId() { + return mDeviceId; + } + + @Override + public int getVendorId() { + return mDevice.getVendorId(); + } + + @Override + public int getProductId() { + return mDevice.getProductId(); + } + + @Override + public String getSerialNumber() { + String result = null; + if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) { + try { + result = mDevice.getSerialNumber(); + } + catch (SecurityException exception) { + //Log.w(TAG, "App permissions mean we cannot get serial number for device " + getDeviceName() + " message: " + exception.getMessage()); + } + } + if (result == null) { + result = ""; + } + return result; + } + + @Override + public int getVersion() { + return 0; + } + + @Override + public String getManufacturerName() { + String result = null; + if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) { + result = mDevice.getManufacturerName(); + } + if (result == null) { + result = String.format("%x", getVendorId()); + } + return result; + } + + @Override + public String getProductName() { + String result = null; + if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) { + result = mDevice.getProductName(); + } + if (result == null) { + result = String.format("%x", getProductId()); + } + return result; + } + + @Override + public UsbDevice getDevice() { + return mDevice; + } + + public String getDeviceName() { + return getManufacturerName() + " " + getProductName() + "(0x" + String.format("%x", getVendorId()) + "/0x" + String.format("%x", getProductId()) + ")"; + } + + @Override + public boolean open() { + mConnection = mManager.getUSBManager().openDevice(mDevice); + if (mConnection == null) { + Log.w(TAG, "Unable to open USB device " + getDeviceName()); + return false; + } + + // Force claim our interface + UsbInterface iface = mDevice.getInterface(mInterfaceIndex); + if (!mConnection.claimInterface(iface, true)) { + Log.w(TAG, "Failed to claim interfaces on USB device " + getDeviceName()); + close(); + return false; + } + + // Find the endpoints + for (int j = 0; j < iface.getEndpointCount(); j++) { + UsbEndpoint endpt = iface.getEndpoint(j); + switch (endpt.getDirection()) { + case UsbConstants.USB_DIR_IN: + if (mInputEndpoint == null) { + mInputEndpoint = endpt; + } + break; + case UsbConstants.USB_DIR_OUT: + if (mOutputEndpoint == null) { + mOutputEndpoint = endpt; + } + break; + } + } + + // Make sure the required endpoints were present + if (mInputEndpoint == null || mOutputEndpoint == null) { + Log.w(TAG, "Missing required endpoint on USB device " + getDeviceName()); + close(); + return false; + } + + // Start listening for input + mRunning = true; + mInputThread = new InputThread(); + mInputThread.start(); + + return true; + } + + @Override + public int writeReport(byte[] report, boolean feature) { + if (feature) { + int res = -1; + int offset = 0; + int length = report.length; + boolean skipped_report_id = false; + byte report_number = report[0]; + + if (report_number == 0x0) { + ++offset; + --length; + skipped_report_id = true; + } + + res = mConnection.controlTransfer( + UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_OUT, + 0x09/*HID set_report*/, + (3/*HID feature*/ << 8) | report_number, + mInterface, + report, offset, length, + 1000/*timeout millis*/); + + if (res < 0) { + Log.w(TAG, "writeFeatureReport() returned " + res + " on device " + getDeviceName()); + return -1; + } + + if (skipped_report_id) { + ++length; + } + return length; + } else { + int res = mConnection.bulkTransfer(mOutputEndpoint, report, report.length, 1000); + if (res != report.length) { + Log.w(TAG, "writeOutputReport() returned " + res + " on device " + getDeviceName()); + } + return res; + } + } + + @Override + public boolean readReport(byte[] report, boolean feature) { + int res = -1; + int offset = 0; + int length = report.length; + boolean skipped_report_id = false; + byte report_number = report[0]; + + if (report_number == 0x0) { + /* Offset the return buffer by 1, so that the report ID + will remain in byte 0. */ + ++offset; + --length; + skipped_report_id = true; + } + + res = mConnection.controlTransfer( + UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_IN, + 0x01/*HID get_report*/, + ((feature ? 3/*HID feature*/ : 1/*HID Input*/) << 8) | report_number, + mInterface, + report, offset, length, + 1000/*timeout millis*/); + + if (res < 0) { + Log.w(TAG, "getFeatureReport() returned " + res + " on device " + getDeviceName()); + return false; + } + + if (skipped_report_id) { + ++res; + ++length; + } + + byte[] data; + if (res == length) { + data = report; + } else { + data = Arrays.copyOfRange(report, 0, res); + } + mManager.HIDDeviceReportResponse(mDeviceId, data); + + return true; + } + + @Override + public void close() { + mRunning = false; + if (mInputThread != null) { + while (mInputThread.isAlive()) { + mInputThread.interrupt(); + try { + mInputThread.join(); + } catch (InterruptedException e) { + // Keep trying until we're done + } + } + mInputThread = null; + } + if (mConnection != null) { + UsbInterface iface = mDevice.getInterface(mInterfaceIndex); + mConnection.releaseInterface(iface); + mConnection.close(); + mConnection = null; + } + } + + @Override + public void shutdown() { + close(); + mManager = null; + } + + @Override + public void setFrozen(boolean frozen) { + mFrozen = frozen; + } + + protected class InputThread extends Thread { + @Override + public void run() { + int packetSize = mInputEndpoint.getMaxPacketSize(); + byte[] packet = new byte[packetSize]; + while (mRunning) { + int r; + try + { + r = mConnection.bulkTransfer(mInputEndpoint, packet, packetSize, 1000); + } + catch (Exception e) + { + Log.v(TAG, "Exception in UsbDeviceConnection bulktransfer: " + e); + break; + } + if (r < 0) { + // Could be a timeout or an I/O error + } + if (r > 0) { + byte[] data; + if (r == packetSize) { + data = packet; + } else { + data = Arrays.copyOfRange(packet, 0, r); + } + + if (!mFrozen) { + mManager.HIDDeviceInputReport(mDeviceId, data); + } + } + } + } + } +} diff --git a/android-project/app/src/main/java/org/libsdl/app/SDL.java b/android-project/app/src/main/java/org/libsdl/app/SDL.java new file mode 100644 index 0000000..44c21c1 --- /dev/null +++ b/android-project/app/src/main/java/org/libsdl/app/SDL.java @@ -0,0 +1,86 @@ +package org.libsdl.app; + +import android.content.Context; + +import java.lang.Class; +import java.lang.reflect.Method; + +/** + SDL library initialization +*/ +public class SDL { + + // This function should be called first and sets up the native code + // so it can call into the Java classes + public static void setupJNI() { + SDLActivity.nativeSetupJNI(); + SDLAudioManager.nativeSetupJNI(); + SDLControllerManager.nativeSetupJNI(); + } + + // This function should be called each time the activity is started + public static void initialize() { + setContext(null); + + SDLActivity.initialize(); + SDLAudioManager.initialize(); + SDLControllerManager.initialize(); + } + + // This function stores the current activity (SDL or not) + public static void setContext(Context context) { + SDLAudioManager.setContext(context); + mContext = context; + } + + public static Context getContext() { + return mContext; + } + + public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException { + + if (libraryName == null) { + throw new NullPointerException("No library name provided."); + } + + try { + // Let's see if we have ReLinker available in the project. This is necessary for + // some projects that have huge numbers of local libraries bundled, and thus may + // trip a bug in Android's native library loader which ReLinker works around. (If + // loadLibrary works properly, ReLinker will simply use the normal Android method + // internally.) + // + // To use ReLinker, just add it as a dependency. For more information, see + // https://github.com/KeepSafe/ReLinker for ReLinker's repository. + // + Class relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker"); + Class relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener"); + Class contextClass = mContext.getClassLoader().loadClass("android.content.Context"); + Class stringClass = mContext.getClassLoader().loadClass("java.lang.String"); + + // Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if + // they've changed during updates. + Method forceMethod = relinkClass.getDeclaredMethod("force"); + Object relinkInstance = forceMethod.invoke(null); + Class relinkInstanceClass = relinkInstance.getClass(); + + // Actually load the library! + Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass); + loadMethod.invoke(relinkInstance, mContext, libraryName, null, null); + } + catch (final Throwable e) { + // Fall back + try { + System.loadLibrary(libraryName); + } + catch (final UnsatisfiedLinkError ule) { + throw ule; + } + catch (final SecurityException se) { + throw se; + } + } + } + + protected static Context mContext; +} diff --git a/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java new file mode 100644 index 0000000..30a3fe1 --- /dev/null +++ b/android-project/app/src/main/java/org/libsdl/app/SDLActivity.java @@ -0,0 +1,2191 @@ +package org.libsdl.app; + +import android.app.Activity; +import android.app.AlertDialog; +import android.app.Dialog; +import android.app.UiModeManager; +import android.content.ClipboardManager; +import android.content.ClipData; +import android.content.Context; +import android.content.DialogInterface; +import android.content.Intent; +import android.content.pm.ActivityInfo; +import android.content.pm.ApplicationInfo; +import android.content.pm.PackageManager; +import android.content.res.Configuration; +import android.graphics.Bitmap; +import android.graphics.Color; +import android.graphics.PorterDuff; +import android.graphics.drawable.Drawable; +import android.hardware.Sensor; +import android.net.Uri; +import android.os.Build; +import android.os.Bundle; +import android.os.Handler; +import android.os.Message; +import android.text.Editable; +import android.text.InputType; +import android.text.Selection; +import android.util.DisplayMetrics; +import android.util.Log; +import android.util.SparseArray; +import android.view.Display; +import android.view.Gravity; +import android.view.InputDevice; +import android.view.KeyEvent; +import android.view.PointerIcon; +import android.view.Surface; +import android.view.View; +import android.view.ViewGroup; +import android.view.Window; +import android.view.WindowManager; +import android.view.inputmethod.BaseInputConnection; +import android.view.inputmethod.EditorInfo; +import android.view.inputmethod.InputConnection; +import android.view.inputmethod.InputMethodManager; +import android.widget.Button; +import android.widget.EditText; +import android.widget.LinearLayout; +import android.widget.RelativeLayout; +import android.widget.TextView; +import android.widget.Toast; + +import java.util.Hashtable; +import java.util.Locale; + + +/** + SDL Activity +*/ +public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener { + private static final String TAG = "SDL"; + private static final int SDL_MAJOR_VERSION = 3; + private static final int SDL_MINOR_VERSION = 0; + private static final int SDL_MICRO_VERSION = 0; +/* + // Display InputType.SOURCE/CLASS of events and devices + // + // SDLActivity.debugSource(device.getSources(), "device[" + device.getName() + "]"); + // SDLActivity.debugSource(event.getSource(), "event"); + public static void debugSource(int sources, String prefix) { + int s = sources; + int s_copy = sources; + String cls = ""; + String src = ""; + int tst = 0; + int FLAG_TAINTED = 0x80000000; + + if ((s & InputDevice.SOURCE_CLASS_BUTTON) != 0) cls += " BUTTON"; + if ((s & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) cls += " JOYSTICK"; + if ((s & InputDevice.SOURCE_CLASS_POINTER) != 0) cls += " POINTER"; + if ((s & InputDevice.SOURCE_CLASS_POSITION) != 0) cls += " POSITION"; + if ((s & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) cls += " TRACKBALL"; + + + int s2 = s_copy & ~InputDevice.SOURCE_ANY; // keep class bits + s2 &= ~( InputDevice.SOURCE_CLASS_BUTTON + | InputDevice.SOURCE_CLASS_JOYSTICK + | InputDevice.SOURCE_CLASS_POINTER + | InputDevice.SOURCE_CLASS_POSITION + | InputDevice.SOURCE_CLASS_TRACKBALL); + + if (s2 != 0) cls += "Some_Unkown"; + + s2 = s_copy & InputDevice.SOURCE_ANY; // keep source only, no class; + + if (Build.VERSION.SDK_INT >= 23) { + tst = InputDevice.SOURCE_BLUETOOTH_STYLUS; + if ((s & tst) == tst) src += " BLUETOOTH_STYLUS"; + s2 &= ~tst; + } + + tst = InputDevice.SOURCE_DPAD; + if ((s & tst) == tst) src += " DPAD"; + s2 &= ~tst; + + tst = InputDevice.SOURCE_GAMEPAD; + if ((s & tst) == tst) src += " GAMEPAD"; + s2 &= ~tst; + + if (Build.VERSION.SDK_INT >= 21) { + tst = InputDevice.SOURCE_HDMI; + if ((s & tst) == tst) src += " HDMI"; + s2 &= ~tst; + } + + tst = InputDevice.SOURCE_JOYSTICK; + if ((s & tst) == tst) src += " JOYSTICK"; + s2 &= ~tst; + + tst = InputDevice.SOURCE_KEYBOARD; + if ((s & tst) == tst) src += " KEYBOARD"; + s2 &= ~tst; + + tst = InputDevice.SOURCE_MOUSE; + if ((s & tst) == tst) src += " MOUSE"; + s2 &= ~tst; + + if (Build.VERSION.SDK_INT >= 26) { + tst = InputDevice.SOURCE_MOUSE_RELATIVE; + if ((s & tst) == tst) src += " MOUSE_RELATIVE"; + s2 &= ~tst; + + tst = InputDevice.SOURCE_ROTARY_ENCODER; + if ((s & tst) == tst) src += " ROTARY_ENCODER"; + s2 &= ~tst; + } + tst = InputDevice.SOURCE_STYLUS; + if ((s & tst) == tst) src += " STYLUS"; + s2 &= ~tst; + + tst = InputDevice.SOURCE_TOUCHPAD; + if ((s & tst) == tst) src += " TOUCHPAD"; + s2 &= ~tst; + + tst = InputDevice.SOURCE_TOUCHSCREEN; + if ((s & tst) == tst) src += " TOUCHSCREEN"; + s2 &= ~tst; + + if (Build.VERSION.SDK_INT >= 18) { + tst = InputDevice.SOURCE_TOUCH_NAVIGATION; + if ((s & tst) == tst) src += " TOUCH_NAVIGATION"; + s2 &= ~tst; + } + + tst = InputDevice.SOURCE_TRACKBALL; + if ((s & tst) == tst) src += " TRACKBALL"; + s2 &= ~tst; + + tst = InputDevice.SOURCE_ANY; + if ((s & tst) == tst) src += " ANY"; + s2 &= ~tst; + + if (s == FLAG_TAINTED) src += " FLAG_TAINTED"; + s2 &= ~FLAG_TAINTED; + + if (s2 != 0) src += " Some_Unkown"; + + Log.v(TAG, prefix + "int=" + s_copy + " CLASS={" + cls + " } source(s):" + src); + } +*/ + + public static boolean mIsResumedCalled, mHasFocus; + public static final boolean mHasMultiWindow = (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */); + + // Cursor types + // private static final int SDL_SYSTEM_CURSOR_NONE = -1; + private static final int SDL_SYSTEM_CURSOR_ARROW = 0; + private static final int SDL_SYSTEM_CURSOR_IBEAM = 1; + private static final int SDL_SYSTEM_CURSOR_WAIT = 2; + private static final int SDL_SYSTEM_CURSOR_CROSSHAIR = 3; + private static final int SDL_SYSTEM_CURSOR_WAITARROW = 4; + private static final int SDL_SYSTEM_CURSOR_SIZENWSE = 5; + private static final int SDL_SYSTEM_CURSOR_SIZENESW = 6; + private static final int SDL_SYSTEM_CURSOR_SIZEWE = 7; + private static final int SDL_SYSTEM_CURSOR_SIZENS = 8; + private static final int SDL_SYSTEM_CURSOR_SIZEALL = 9; + private static final int SDL_SYSTEM_CURSOR_NO = 10; + private static final int SDL_SYSTEM_CURSOR_HAND = 11; + + protected static final int SDL_ORIENTATION_UNKNOWN = 0; + protected static final int SDL_ORIENTATION_LANDSCAPE = 1; + protected static final int SDL_ORIENTATION_LANDSCAPE_FLIPPED = 2; + protected static final int SDL_ORIENTATION_PORTRAIT = 3; + protected static final int SDL_ORIENTATION_PORTRAIT_FLIPPED = 4; + + protected static int mCurrentRotation; + protected static Locale mCurrentLocale; + + // Handle the state of the native layer + public enum NativeState { + INIT, RESUMED, PAUSED + } + + public static NativeState mNextNativeState; + public static NativeState mCurrentNativeState; + + /** If shared libraries (e.g. SDL or the native application) could not be loaded. */ + public static boolean mBrokenLibraries = true; + + // Main components + protected static SDLActivity mSingleton; + protected static SDLSurface mSurface; + protected static DummyEdit mTextEdit; + protected static boolean mScreenKeyboardShown; + protected static ViewGroup mLayout; + protected static SDLClipboardHandler mClipboardHandler; + protected static Hashtable mCursors; + protected static int mLastCursorID; + protected static SDLGenericMotionListener_API12 mMotionListener; + protected static HIDDeviceManager mHIDDeviceManager; + + // This is what SDL runs in. It invokes SDL_main(), eventually + protected static Thread mSDLThread; + protected static boolean mSDLMainFinished = false; + protected static boolean mActivityCreated = false; + + protected static SDLGenericMotionListener_API12 getMotionListener() { + if (mMotionListener == null) { + if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) { + mMotionListener = new SDLGenericMotionListener_API26(); + } else if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) { + mMotionListener = new SDLGenericMotionListener_API24(); + } else { + mMotionListener = new SDLGenericMotionListener_API12(); + } + } + + return mMotionListener; + } + + /** + * This method returns the name of the shared object with the application entry point + * It can be overridden by derived classes. + */ + protected String getMainSharedObject() { + String library; + String[] libraries = SDLActivity.mSingleton.getLibraries(); + if (libraries.length > 0) { + library = "lib" + libraries[libraries.length - 1] + ".so"; + } else { + library = "libmain.so"; + } + return getContext().getApplicationInfo().nativeLibraryDir + "/" + library; + } + + /** + * This method returns the name of the application entry point + * It can be overridden by derived classes. + */ + protected String getMainFunction() { + return "SDL_main"; + } + + /** + * This method is called by SDL before loading the native shared libraries. + * It can be overridden to provide names of shared libraries to be loaded. + * The default implementation returns the defaults. It never returns null. + * An array returned by a new implementation must at least contain "SDL3". + * Also keep in mind that the order the libraries are loaded may matter. + * @return names of shared libraries to be loaded (e.g. "SDL3", "main"). + */ + protected String[] getLibraries() { + return new String[] { + "SDL3", + // "SDL3_image", + // "SDL3_mixer", + // "SDL3_net", + // "SDL3_ttf", + "main" + }; + } + + // Load the .so + public void loadLibraries() { + for (String lib : getLibraries()) { + SDL.loadLibrary(lib); + } + } + + /** + * This method is called by SDL before starting the native application thread. + * It can be overridden to provide the arguments after the application name. + * The default implementation returns an empty array. It never returns null. + * @return arguments for the native application. + */ + protected String[] getArguments() { + return new String[0]; + } + + public static void initialize() { + // The static nature of the singleton and Android quirkyness force us to initialize everything here + // Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values + mSingleton = null; + mSurface = null; + mTextEdit = null; + mLayout = null; + mClipboardHandler = null; + mCursors = new Hashtable(); + mLastCursorID = 0; + mSDLThread = null; + mIsResumedCalled = false; + mHasFocus = true; + mNextNativeState = NativeState.INIT; + mCurrentNativeState = NativeState.INIT; + } + + protected SDLSurface createSDLSurface(Context context) { + return new SDLSurface(context); + } + + // Setup + @Override + protected void onCreate(Bundle savedInstanceState) { + Log.v(TAG, "Device: " + Build.DEVICE); + Log.v(TAG, "Model: " + Build.MODEL); + Log.v(TAG, "onCreate()"); + super.onCreate(savedInstanceState); + + + /* Control activity re-creation */ + if (mSDLMainFinished || mActivityCreated) { + boolean allow_recreate = SDLActivity.nativeAllowRecreateActivity(); + if (mSDLMainFinished) { + Log.v(TAG, "SDL main() finished"); + } + if (allow_recreate) { + Log.v(TAG, "activity re-created"); + } else { + Log.v(TAG, "activity finished"); + System.exit(0); + return; + } + } + + mActivityCreated = true; + + try { + Thread.currentThread().setName("SDLActivity"); + } catch (Exception e) { + Log.v(TAG, "modify thread properties failed " + e.toString()); + } + + // Load shared libraries + String errorMsgBrokenLib = ""; + try { + loadLibraries(); + mBrokenLibraries = false; /* success */ + } catch(UnsatisfiedLinkError e) { + System.err.println(e.getMessage()); + mBrokenLibraries = true; + errorMsgBrokenLib = e.getMessage(); + } catch(Exception e) { + System.err.println(e.getMessage()); + mBrokenLibraries = true; + errorMsgBrokenLib = e.getMessage(); + } + + if (!mBrokenLibraries) { + String expected_version = String.valueOf(SDL_MAJOR_VERSION) + "." + + String.valueOf(SDL_MINOR_VERSION) + "." + + String.valueOf(SDL_MICRO_VERSION); + String version = nativeGetVersion(); + if (!version.equals(expected_version)) { + mBrokenLibraries = true; + errorMsgBrokenLib = "SDL C/Java version mismatch (expected " + expected_version + ", got " + version + ")"; + } + } + + if (mBrokenLibraries) { + mSingleton = this; + AlertDialog.Builder dlgAlert = new AlertDialog.Builder(this); + dlgAlert.setMessage("An error occurred while trying to start the application. Please try again and/or reinstall." + + System.getProperty("line.separator") + + System.getProperty("line.separator") + + "Error: " + errorMsgBrokenLib); + dlgAlert.setTitle("SDL Error"); + dlgAlert.setPositiveButton("Exit", + new DialogInterface.OnClickListener() { + @Override + public void onClick(DialogInterface dialog,int id) { + // if this button is clicked, close current activity + SDLActivity.mSingleton.finish(); + } + }); + dlgAlert.setCancelable(false); + dlgAlert.create().show(); + + return; + } + + + /* Control activity re-creation */ + /* Robustness: check that the native code is run for the first time. + * (Maybe Activity was reset, but not the native code.) */ + { + int run_count = SDLActivity.nativeCheckSDLThreadCounter(); /* get and increment a native counter */ + if (run_count != 0) { + boolean allow_recreate = SDLActivity.nativeAllowRecreateActivity(); + if (allow_recreate) { + Log.v(TAG, "activity re-created // run_count: " + run_count); + } else { + Log.v(TAG, "activity finished // run_count: " + run_count); + System.exit(0); + return; + } + } + } + + // Set up JNI + SDL.setupJNI(); + + // Initialize state + SDL.initialize(); + + // So we can call stuff from static callbacks + mSingleton = this; + SDL.setContext(this); + + mClipboardHandler = new SDLClipboardHandler(); + + mHIDDeviceManager = HIDDeviceManager.acquire(this); + + // Set up the surface + mSurface = createSDLSurface(this); + + mLayout = new RelativeLayout(this); + mLayout.addView(mSurface); + + // Get our current screen orientation and pass it down. + SDLActivity.nativeSetNaturalOrientation(SDLActivity.getNaturalOrientation()); + mCurrentRotation = SDLActivity.getCurrentRotation(); + SDLActivity.onNativeRotationChanged(mCurrentRotation); + + try { + if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) { + mCurrentLocale = getContext().getResources().getConfiguration().locale; + } else { + mCurrentLocale = getContext().getResources().getConfiguration().getLocales().get(0); + } + } catch(Exception ignored) { + } + + switch (getContext().getResources().getConfiguration().uiMode & Configuration.UI_MODE_NIGHT_MASK) { + case Configuration.UI_MODE_NIGHT_NO: + SDLActivity.onNativeDarkModeChanged(false); + break; + case Configuration.UI_MODE_NIGHT_YES: + SDLActivity.onNativeDarkModeChanged(true); + break; + } + + setContentView(mLayout); + + setWindowStyle(false); + + getWindow().getDecorView().setOnSystemUiVisibilityChangeListener(this); + + // Get filename from "Open with" of another application + Intent intent = getIntent(); + if (intent != null && intent.getData() != null) { + String filename = intent.getData().getPath(); + if (filename != null) { + Log.v(TAG, "Got filename: " + filename); + SDLActivity.onNativeDropFile(filename); + } + } + } + + protected void pauseNativeThread() { + mNextNativeState = NativeState.PAUSED; + mIsResumedCalled = false; + + if (SDLActivity.mBrokenLibraries) { + return; + } + + SDLActivity.handleNativeState(); + } + + protected void resumeNativeThread() { + mNextNativeState = NativeState.RESUMED; + mIsResumedCalled = true; + + if (SDLActivity.mBrokenLibraries) { + return; + } + + SDLActivity.handleNativeState(); + } + + // Events + @Override + protected void onPause() { + Log.v(TAG, "onPause()"); + super.onPause(); + + if (mHIDDeviceManager != null) { + mHIDDeviceManager.setFrozen(true); + } + if (!mHasMultiWindow) { + pauseNativeThread(); + } + } + + @Override + protected void onResume() { + Log.v(TAG, "onResume()"); + super.onResume(); + + if (mHIDDeviceManager != null) { + mHIDDeviceManager.setFrozen(false); + } + if (!mHasMultiWindow) { + resumeNativeThread(); + } + } + + @Override + protected void onStop() { + Log.v(TAG, "onStop()"); + super.onStop(); + if (mHasMultiWindow) { + pauseNativeThread(); + } + } + + @Override + protected void onStart() { + Log.v(TAG, "onStart()"); + super.onStart(); + if (mHasMultiWindow) { + resumeNativeThread(); + } + } + + public static int getNaturalOrientation() { + int result = SDL_ORIENTATION_UNKNOWN; + + Activity activity = (Activity)getContext(); + if (activity != null) { + Configuration config = activity.getResources().getConfiguration(); + Display display = activity.getWindowManager().getDefaultDisplay(); + int rotation = display.getRotation(); + if (((rotation == Surface.ROTATION_0 || rotation == Surface.ROTATION_180) && + config.orientation == Configuration.ORIENTATION_LANDSCAPE) || + ((rotation == Surface.ROTATION_90 || rotation == Surface.ROTATION_270) && + config.orientation == Configuration.ORIENTATION_PORTRAIT)) { + result = SDL_ORIENTATION_LANDSCAPE; + } else { + result = SDL_ORIENTATION_PORTRAIT; + } + } + return result; + } + + public static int getCurrentRotation() { + int result = 0; + + Activity activity = (Activity)getContext(); + if (activity != null) { + Display display = activity.getWindowManager().getDefaultDisplay(); + switch (display.getRotation()) { + case Surface.ROTATION_0: + result = 0; + break; + case Surface.ROTATION_90: + result = 90; + break; + case Surface.ROTATION_180: + result = 180; + break; + case Surface.ROTATION_270: + result = 270; + break; + } + } + return result; + } + + @Override + public void onWindowFocusChanged(boolean hasFocus) { + super.onWindowFocusChanged(hasFocus); + Log.v(TAG, "onWindowFocusChanged(): " + hasFocus); + + if (SDLActivity.mBrokenLibraries) { + return; + } + + mHasFocus = hasFocus; + if (hasFocus) { + mNextNativeState = NativeState.RESUMED; + SDLActivity.getMotionListener().reclaimRelativeMouseModeIfNeeded(); + + SDLActivity.handleNativeState(); + nativeFocusChanged(true); + + } else { + nativeFocusChanged(false); + if (!mHasMultiWindow) { + mNextNativeState = NativeState.PAUSED; + SDLActivity.handleNativeState(); + } + } + } + + @Override + public void onLowMemory() { + Log.v(TAG, "onLowMemory()"); + super.onLowMemory(); + + if (SDLActivity.mBrokenLibraries) { + return; + } + + SDLActivity.nativeLowMemory(); + } + + @Override + public void onConfigurationChanged(Configuration newConfig) { + Log.v(TAG, "onConfigurationChanged()"); + super.onConfigurationChanged(newConfig); + + if (SDLActivity.mBrokenLibraries) { + return; + } + + if (mCurrentLocale == null || !mCurrentLocale.equals(newConfig.locale)) { + mCurrentLocale = newConfig.locale; + SDLActivity.onNativeLocaleChanged(); + } + + switch (newConfig.uiMode & Configuration.UI_MODE_NIGHT_MASK) { + case Configuration.UI_MODE_NIGHT_NO: + SDLActivity.onNativeDarkModeChanged(false); + break; + case Configuration.UI_MODE_NIGHT_YES: + SDLActivity.onNativeDarkModeChanged(true); + break; + } + } + + @Override + protected void onDestroy() { + Log.v(TAG, "onDestroy()"); + + if (mHIDDeviceManager != null) { + HIDDeviceManager.release(mHIDDeviceManager); + mHIDDeviceManager = null; + } + + SDLAudioManager.release(this); + + if (SDLActivity.mBrokenLibraries) { + super.onDestroy(); + return; + } + + if (SDLActivity.mSDLThread != null) { + + // Send Quit event to "SDLThread" thread + SDLActivity.nativeSendQuit(); + + // Wait for "SDLThread" thread to end + try { + // 500ms timeout, because: + // C SDLmain() thread might have started (mSDLThread.start() called) + // while the SDL_Init() might not have been called yet, + // and so the previous QUIT event will be discarded by SDL_Init() and app is running, not exiting. + SDLActivity.mSDLThread.join(500); + } catch(Exception e) { + Log.v(TAG, "Problem stopping SDLThread: " + e); + } + } + + SDLActivity.nativeQuit(); + + super.onDestroy(); + } + + @Override + public void onBackPressed() { + // Check if we want to block the back button in case of mouse right click. + // + // If we do, the normal hardware back button will no longer work and people have to use home, + // but the mouse right click will work. + // + boolean trapBack = SDLActivity.nativeGetHintBoolean("SDL_ANDROID_TRAP_BACK_BUTTON", false); + if (trapBack) { + // Exit and let the mouse handler handle this button (if appropriate) + return; + } + + // Default system back button behavior. + if (!isFinishing()) { + super.onBackPressed(); + } + } + + // Called by JNI from SDL. + public static void manualBackButton() { + mSingleton.pressBackButton(); + } + + // Used to get us onto the activity's main thread + public void pressBackButton() { + runOnUiThread(new Runnable() { + @Override + public void run() { + if (!SDLActivity.this.isFinishing()) { + SDLActivity.this.superOnBackPressed(); + } + } + }); + } + + // Used to access the system back behavior. + public void superOnBackPressed() { + super.onBackPressed(); + } + + @Override + public boolean dispatchKeyEvent(KeyEvent event) { + + if (SDLActivity.mBrokenLibraries) { + return false; + } + + int keyCode = event.getKeyCode(); + // Ignore certain special keys so they're handled by Android + if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || + keyCode == KeyEvent.KEYCODE_VOLUME_UP || + keyCode == KeyEvent.KEYCODE_CAMERA || + keyCode == KeyEvent.KEYCODE_ZOOM_IN || /* API 11 */ + keyCode == KeyEvent.KEYCODE_ZOOM_OUT /* API 11 */ + ) { + return false; + } + return super.dispatchKeyEvent(event); + } + + /* Transition to next state */ + public static void handleNativeState() { + + if (mNextNativeState == mCurrentNativeState) { + // Already in same state, discard. + return; + } + + // Try a transition to init state + if (mNextNativeState == NativeState.INIT) { + + mCurrentNativeState = mNextNativeState; + return; + } + + // Try a transition to paused state + if (mNextNativeState == NativeState.PAUSED) { + if (mSDLThread != null) { + nativePause(); + } + if (mSurface != null) { + mSurface.handlePause(); + } + mCurrentNativeState = mNextNativeState; + return; + } + + // Try a transition to resumed state + if (mNextNativeState == NativeState.RESUMED) { + if (mSurface.mIsSurfaceReady && mHasFocus && mIsResumedCalled) { + if (mSDLThread == null) { + // This is the entry point to the C app. + // Start up the C app thread and enable sensor input for the first time + // FIXME: Why aren't we enabling sensor input at start? + + mSDLThread = new Thread(new SDLMain(), "SDLThread"); + mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true); + mSDLThread.start(); + + // No nativeResume(), don't signal Android_ResumeSem + } else { + nativeResume(); + } + mSurface.handleResume(); + + mCurrentNativeState = mNextNativeState; + } + } + } + + // Messages from the SDLMain thread + static final int COMMAND_CHANGE_TITLE = 1; + static final int COMMAND_CHANGE_WINDOW_STYLE = 2; + static final int COMMAND_TEXTEDIT_HIDE = 3; + static final int COMMAND_SET_KEEP_SCREEN_ON = 5; + + protected static final int COMMAND_USER = 0x8000; + + protected static boolean mFullscreenModeActive; + + /** + * This method is called by SDL if SDL did not handle a message itself. + * This happens if a received message contains an unsupported command. + * Method can be overwritten to handle Messages in a different class. + * @param command the command of the message. + * @param param the parameter of the message. May be null. + * @return if the message was handled in overridden method. + */ + protected boolean onUnhandledMessage(int command, Object param) { + return false; + } + + /** + * A Handler class for Messages from native SDL applications. + * It uses current Activities as target (e.g. for the title). + * static to prevent implicit references to enclosing object. + */ + protected static class SDLCommandHandler extends Handler { + @Override + public void handleMessage(Message msg) { + Context context = SDL.getContext(); + if (context == null) { + Log.e(TAG, "error handling message, getContext() returned null"); + return; + } + switch (msg.arg1) { + case COMMAND_CHANGE_TITLE: + if (context instanceof Activity) { + ((Activity) context).setTitle((String)msg.obj); + } else { + Log.e(TAG, "error handling message, getContext() returned no Activity"); + } + break; + case COMMAND_CHANGE_WINDOW_STYLE: + if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) { + if (context instanceof Activity) { + Window window = ((Activity) context).getWindow(); + if (window != null) { + if ((msg.obj instanceof Integer) && ((Integer) msg.obj != 0)) { + int flags = View.SYSTEM_UI_FLAG_FULLSCREEN | + View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | + View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY | + View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN | + View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | + View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.INVISIBLE; + window.getDecorView().setSystemUiVisibility(flags); + window.addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); + window.clearFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN); + SDLActivity.mFullscreenModeActive = true; + } else { + int flags = View.SYSTEM_UI_FLAG_LAYOUT_STABLE | View.SYSTEM_UI_FLAG_VISIBLE; + window.getDecorView().setSystemUiVisibility(flags); + window.addFlags(WindowManager.LayoutParams.FLAG_FORCE_NOT_FULLSCREEN); + window.clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); + SDLActivity.mFullscreenModeActive = false; + } + } + } else { + Log.e(TAG, "error handling message, getContext() returned no Activity"); + } + } + break; + case COMMAND_TEXTEDIT_HIDE: + if (mTextEdit != null) { + // Note: On some devices setting view to GONE creates a flicker in landscape. + // Setting the View's sizes to 0 is similar to GONE but without the flicker. + // The sizes will be set to useful values when the keyboard is shown again. + mTextEdit.setLayoutParams(new RelativeLayout.LayoutParams(0, 0)); + + InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE); + imm.hideSoftInputFromWindow(mTextEdit.getWindowToken(), 0); + + mScreenKeyboardShown = false; + + mSurface.requestFocus(); + } + break; + case COMMAND_SET_KEEP_SCREEN_ON: + { + if (context instanceof Activity) { + Window window = ((Activity) context).getWindow(); + if (window != null) { + if ((msg.obj instanceof Integer) && ((Integer) msg.obj != 0)) { + window.addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); + } else { + window.clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); + } + } + } + break; + } + default: + if ((context instanceof SDLActivity) && !((SDLActivity) context).onUnhandledMessage(msg.arg1, msg.obj)) { + Log.e(TAG, "error handling message, command is " + msg.arg1); + } + } + } + } + + // Handler for the messages + Handler commandHandler = new SDLCommandHandler(); + + // Send a message from the SDLMain thread + boolean sendCommand(int command, Object data) { + Message msg = commandHandler.obtainMessage(); + msg.arg1 = command; + msg.obj = data; + boolean result = commandHandler.sendMessage(msg); + + if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) { + if (command == COMMAND_CHANGE_WINDOW_STYLE) { + // Ensure we don't return until the resize has actually happened, + // or 500ms have passed. + + boolean bShouldWait = false; + + if (data instanceof Integer) { + // Let's figure out if we're already laid out fullscreen or not. + Display display = ((WindowManager) getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); + DisplayMetrics realMetrics = new DisplayMetrics(); + display.getRealMetrics(realMetrics); + + boolean bFullscreenLayout = ((realMetrics.widthPixels == mSurface.getWidth()) && + (realMetrics.heightPixels == mSurface.getHeight())); + + if ((Integer) data == 1) { + // If we aren't laid out fullscreen or actively in fullscreen mode already, we're going + // to change size and should wait for surfaceChanged() before we return, so the size + // is right back in native code. If we're already laid out fullscreen, though, we're + // not going to change size even if we change decor modes, so we shouldn't wait for + // surfaceChanged() -- which may not even happen -- and should return immediately. + bShouldWait = !bFullscreenLayout; + } else { + // If we're laid out fullscreen (even if the status bar and nav bar are present), + // or are actively in fullscreen, we're going to change size and should wait for + // surfaceChanged before we return, so the size is right back in native code. + bShouldWait = bFullscreenLayout; + } + } + + if (bShouldWait && (SDLActivity.getContext() != null)) { + // We'll wait for the surfaceChanged() method, which will notify us + // when called. That way, we know our current size is really the + // size we need, instead of grabbing a size that's still got + // the navigation and/or status bars before they're hidden. + // + // We'll wait for up to half a second, because some devices + // take a surprisingly long time for the surface resize, but + // then we'll just give up and return. + // + synchronized (SDLActivity.getContext()) { + try { + SDLActivity.getContext().wait(500); + } catch (InterruptedException ie) { + ie.printStackTrace(); + } + } + } + } + } + + return result; + } + + // C functions we call + public static native String nativeGetVersion(); + public static native int nativeSetupJNI(); + public static native int nativeRunMain(String library, String function, Object arguments); + public static native void nativeLowMemory(); + public static native void nativeSendQuit(); + public static native void nativeQuit(); + public static native void nativePause(); + public static native void nativeResume(); + public static native void nativeFocusChanged(boolean hasFocus); + public static native void onNativeDropFile(String filename); + public static native void nativeSetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth, int deviceHeight, float density, float rate); + public static native void onNativeResize(); + public static native void onNativeKeyDown(int keycode); + public static native void onNativeKeyUp(int keycode); + public static native boolean onNativeSoftReturnKey(); + public static native void onNativeKeyboardFocusLost(); + public static native void onNativeMouse(int button, int action, float x, float y, boolean relative); + public static native void onNativeTouch(int touchDevId, int pointerFingerId, + int action, float x, + float y, float p); + public static native void onNativeAccel(float x, float y, float z); + public static native void onNativeClipboardChanged(); + public static native void onNativeSurfaceCreated(); + public static native void onNativeSurfaceChanged(); + public static native void onNativeSurfaceDestroyed(); + public static native String nativeGetHint(String name); + public static native boolean nativeGetHintBoolean(String name, boolean default_value); + public static native void nativeSetenv(String name, String value); + public static native void nativeSetNaturalOrientation(int orientation); + public static native void onNativeRotationChanged(int rotation); + public static native void nativeAddTouch(int touchId, String name); + public static native void nativePermissionResult(int requestCode, boolean result); + public static native void onNativeLocaleChanged(); + public static native void onNativeDarkModeChanged(boolean enabled); + public static native boolean nativeAllowRecreateActivity(); + public static native int nativeCheckSDLThreadCounter(); + + /** + * This method is called by SDL using JNI. + */ + public static boolean setActivityTitle(String title) { + // Called from SDLMain() thread and can't directly affect the view + return mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title); + } + + /** + * This method is called by SDL using JNI. + */ + public static void setWindowStyle(boolean fullscreen) { + // Called from SDLMain() thread and can't directly affect the view + mSingleton.sendCommand(COMMAND_CHANGE_WINDOW_STYLE, fullscreen ? 1 : 0); + } + + /** + * This method is called by SDL using JNI. + * This is a static method for JNI convenience, it calls a non-static method + * so that is can be overridden + */ + public static void setOrientation(int w, int h, boolean resizable, String hint) + { + if (mSingleton != null) { + mSingleton.setOrientationBis(w, h, resizable, hint); + } + } + + /** + * This can be overridden + */ + public void setOrientationBis(int w, int h, boolean resizable, String hint) + { + int orientation_landscape = -1; + int orientation_portrait = -1; + + /* If set, hint "explicitly controls which UI orientations are allowed". */ + if (hint.contains("LandscapeRight") && hint.contains("LandscapeLeft")) { + orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE; + } else if (hint.contains("LandscapeLeft")) { + orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE; + } else if (hint.contains("LandscapeRight")) { + orientation_landscape = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE; + } + + /* exact match to 'Portrait' to distinguish with PortraitUpsideDown */ + boolean contains_Portrait = hint.contains("Portrait ") || hint.endsWith("Portrait"); + + if (contains_Portrait && hint.contains("PortraitUpsideDown")) { + orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT; + } else if (contains_Portrait) { + orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT; + } else if (hint.contains("PortraitUpsideDown")) { + orientation_portrait = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT; + } + + boolean is_landscape_allowed = (orientation_landscape != -1); + boolean is_portrait_allowed = (orientation_portrait != -1); + int req; /* Requested orientation */ + + /* No valid hint, nothing is explicitly allowed */ + if (!is_portrait_allowed && !is_landscape_allowed) { + if (resizable) { + /* All orientations are allowed */ + req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR; + } else { + /* Fixed window and nothing specified. Get orientation from w/h of created window */ + req = (w > h ? ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE : ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT); + } + } else { + /* At least one orientation is allowed */ + if (resizable) { + if (is_portrait_allowed && is_landscape_allowed) { + /* hint allows both landscape and portrait, promote to full sensor */ + req = ActivityInfo.SCREEN_ORIENTATION_FULL_SENSOR; + } else { + /* Use the only one allowed "orientation" */ + req = (is_landscape_allowed ? orientation_landscape : orientation_portrait); + } + } else { + /* Fixed window and both orientations are allowed. Choose one. */ + if (is_portrait_allowed && is_landscape_allowed) { + req = (w > h ? orientation_landscape : orientation_portrait); + } else { + /* Use the only one allowed "orientation" */ + req = (is_landscape_allowed ? orientation_landscape : orientation_portrait); + } + } + } + + Log.v(TAG, "setOrientation() requestedOrientation=" + req + " width=" + w +" height="+ h +" resizable=" + resizable + " hint=" + hint); + mSingleton.setRequestedOrientation(req); + } + + /** + * This method is called by SDL using JNI. + */ + public static void minimizeWindow() { + + if (mSingleton == null) { + return; + } + + Intent startMain = new Intent(Intent.ACTION_MAIN); + startMain.addCategory(Intent.CATEGORY_HOME); + startMain.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); + mSingleton.startActivity(startMain); + } + + /** + * This method is called by SDL using JNI. + */ + public static boolean shouldMinimizeOnFocusLoss() { +/* + if (Build.VERSION.SDK_INT >= 24) { + if (mSingleton == null) { + return true; + } + + if (mSingleton.isInMultiWindowMode()) { + return false; + } + + if (mSingleton.isInPictureInPictureMode()) { + return false; + } + } + + return true; +*/ + return false; + } + + /** + * This method is called by SDL using JNI. + */ + public static boolean isScreenKeyboardShown() + { + if (mTextEdit == null) { + return false; + } + + if (!mScreenKeyboardShown) { + return false; + } + + InputMethodManager imm = (InputMethodManager) SDL.getContext().getSystemService(Context.INPUT_METHOD_SERVICE); + return imm.isAcceptingText(); + + } + + /** + * This method is called by SDL using JNI. + */ + public static boolean supportsRelativeMouse() + { + // DeX mode in Samsung Experience 9.0 and earlier doesn't support relative mice properly under + // Android 7 APIs, and simply returns no data under Android 8 APIs. + // + // This is fixed in Samsung Experience 9.5, which corresponds to Android 8.1.0, and + // thus SDK version 27. If we are in DeX mode and not API 27 or higher, as a result, + // we should stick to relative mode. + // + if (Build.VERSION.SDK_INT < 27 /* Android 8.1 (O_MR1) */ && isDeXMode()) { + return false; + } + + return SDLActivity.getMotionListener().supportsRelativeMouse(); + } + + /** + * This method is called by SDL using JNI. + */ + public static boolean setRelativeMouseEnabled(boolean enabled) + { + if (enabled && !supportsRelativeMouse()) { + return false; + } + + return SDLActivity.getMotionListener().setRelativeMouseEnabled(enabled); + } + + /** + * This method is called by SDL using JNI. + */ + public static boolean sendMessage(int command, int param) { + if (mSingleton == null) { + return false; + } + return mSingleton.sendCommand(command, param); + } + + /** + * This method is called by SDL using JNI. + */ + public static Context getContext() { + return SDL.getContext(); + } + + /** + * This method is called by SDL using JNI. + */ + public static boolean isAndroidTV() { + UiModeManager uiModeManager = (UiModeManager) getContext().getSystemService(UI_MODE_SERVICE); + if (uiModeManager.getCurrentModeType() == Configuration.UI_MODE_TYPE_TELEVISION) { + return true; + } + if (Build.MANUFACTURER.equals("MINIX") && Build.MODEL.equals("NEO-U1")) { + return true; + } + if (Build.MANUFACTURER.equals("Amlogic") && Build.MODEL.equals("X96-W")) { + return true; + } + return Build.MANUFACTURER.equals("Amlogic") && Build.MODEL.startsWith("TV"); + } + + public static double getDiagonal() + { + DisplayMetrics metrics = new DisplayMetrics(); + Activity activity = (Activity)getContext(); + if (activity == null) { + return 0.0; + } + activity.getWindowManager().getDefaultDisplay().getMetrics(metrics); + + double dWidthInches = metrics.widthPixels / (double)metrics.xdpi; + double dHeightInches = metrics.heightPixels / (double)metrics.ydpi; + + return Math.sqrt((dWidthInches * dWidthInches) + (dHeightInches * dHeightInches)); + } + + /** + * This method is called by SDL using JNI. + */ + public static boolean isTablet() { + // If our diagonal size is seven inches or greater, we consider ourselves a tablet. + return (getDiagonal() >= 7.0); + } + + /** + * This method is called by SDL using JNI. + */ + public static boolean isChromebook() { + if (getContext() == null) { + return false; + } + return getContext().getPackageManager().hasSystemFeature("org.chromium.arc.device_management"); + } + + /** + * This method is called by SDL using JNI. + */ + public static boolean isDeXMode() { + if (Build.VERSION.SDK_INT < 24 /* Android 7.0 (N) */) { + return false; + } + try { + final Configuration config = getContext().getResources().getConfiguration(); + final Class configClass = config.getClass(); + return configClass.getField("SEM_DESKTOP_MODE_ENABLED").getInt(configClass) + == configClass.getField("semDesktopModeEnabled").getInt(config); + } catch(Exception ignored) { + return false; + } + } + + /** + * This method is called by SDL using JNI. + */ + public static boolean getManifestEnvironmentVariables() { + try { + if (getContext() == null) { + return false; + } + + ApplicationInfo applicationInfo = getContext().getPackageManager().getApplicationInfo(getContext().getPackageName(), PackageManager.GET_META_DATA); + Bundle bundle = applicationInfo.metaData; + if (bundle == null) { + return false; + } + String prefix = "SDL_ENV."; + final int trimLength = prefix.length(); + for (String key : bundle.keySet()) { + if (key.startsWith(prefix)) { + String name = key.substring(trimLength); + String value = bundle.get(key).toString(); + nativeSetenv(name, value); + } + } + /* environment variables set! */ + return true; + } catch (Exception e) { + Log.v(TAG, "exception " + e.toString()); + } + return false; + } + + // This method is called by SDLControllerManager's API 26 Generic Motion Handler. + public static View getContentView() { + return mLayout; + } + + static class ShowTextInputTask implements Runnable { + /* + * This is used to regulate the pan&scan method to have some offset from + * the bottom edge of the input region and the top edge of an input + * method (soft keyboard) + */ + static final int HEIGHT_PADDING = 15; + + public int x, y, w, h; + + public ShowTextInputTask(int x, int y, int w, int h) { + this.x = x; + this.y = y; + this.w = w; + this.h = h; + + /* Minimum size of 1 pixel, so it takes focus. */ + if (this.w <= 0) { + this.w = 1; + } + if (this.h + HEIGHT_PADDING <= 0) { + this.h = 1 - HEIGHT_PADDING; + } + } + + @Override + public void run() { + RelativeLayout.LayoutParams params = new RelativeLayout.LayoutParams(w, h + HEIGHT_PADDING); + params.leftMargin = x; + params.topMargin = y; + + if (mTextEdit == null) { + mTextEdit = new DummyEdit(SDL.getContext()); + + mLayout.addView(mTextEdit, params); + } else { + mTextEdit.setLayoutParams(params); + } + + mTextEdit.setVisibility(View.VISIBLE); + mTextEdit.requestFocus(); + + InputMethodManager imm = (InputMethodManager) SDL.getContext().getSystemService(Context.INPUT_METHOD_SERVICE); + imm.showSoftInput(mTextEdit, 0); + + mScreenKeyboardShown = true; + } + } + + /** + * This method is called by SDL using JNI. + */ + public static boolean showTextInput(int x, int y, int w, int h) { + // Transfer the task to the main thread as a Runnable + return mSingleton.commandHandler.post(new ShowTextInputTask(x, y, w, h)); + } + + public static boolean isTextInputEvent(KeyEvent event) { + + // Key pressed with Ctrl should be sent as SDL_KEYDOWN/SDL_KEYUP and not SDL_TEXTINPUT + if (event.isCtrlPressed()) { + return false; + } + + return event.isPrintingKey() || event.getKeyCode() == KeyEvent.KEYCODE_SPACE; + } + + public static boolean handleKeyEvent(View v, int keyCode, KeyEvent event, InputConnection ic) { + int deviceId = event.getDeviceId(); + int source = event.getSource(); + + if (source == InputDevice.SOURCE_UNKNOWN) { + InputDevice device = InputDevice.getDevice(deviceId); + if (device != null) { + source = device.getSources(); + } + } + +// if (event.getAction() == KeyEvent.ACTION_DOWN) { +// Log.v("SDL", "key down: " + keyCode + ", deviceId = " + deviceId + ", source = " + source); +// } else if (event.getAction() == KeyEvent.ACTION_UP) { +// Log.v("SDL", "key up: " + keyCode + ", deviceId = " + deviceId + ", source = " + source); +// } + + // Dispatch the different events depending on where they come from + // Some SOURCE_JOYSTICK, SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD + // So, we try to process them as JOYSTICK/DPAD/GAMEPAD events first, if that fails we try them as KEYBOARD + // + // Furthermore, it's possible a game controller has SOURCE_KEYBOARD and + // SOURCE_JOYSTICK, while its key events arrive from the keyboard source + // So, retrieve the device itself and check all of its sources + if (SDLControllerManager.isDeviceSDLJoystick(deviceId)) { + // Note that we process events with specific key codes here + if (event.getAction() == KeyEvent.ACTION_DOWN) { + if (SDLControllerManager.onNativePadDown(deviceId, keyCode) == 0) { + return true; + } + } else if (event.getAction() == KeyEvent.ACTION_UP) { + if (SDLControllerManager.onNativePadUp(deviceId, keyCode) == 0) { + return true; + } + } + } + + if ((source & InputDevice.SOURCE_KEYBOARD) == InputDevice.SOURCE_KEYBOARD) { + if (event.getAction() == KeyEvent.ACTION_DOWN) { + if (isTextInputEvent(event)) { + if (ic != null) { + ic.commitText(String.valueOf((char) event.getUnicodeChar()), 1); + } else { + SDLInputConnection.nativeCommitText(String.valueOf((char) event.getUnicodeChar()), 1); + } + } + onNativeKeyDown(keyCode); + return true; + } else if (event.getAction() == KeyEvent.ACTION_UP) { + onNativeKeyUp(keyCode); + return true; + } + } + + if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) { + // on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses + // they are ignored here because sending them as mouse input to SDL is messy + if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) { + switch (event.getAction()) { + case KeyEvent.ACTION_DOWN: + case KeyEvent.ACTION_UP: + // mark the event as handled or it will be handled by system + // handling KEYCODE_BACK by system will call onBackPressed() + return true; + } + } + } + + return false; + } + + /** + * This method is called by SDL using JNI. + */ + public static Surface getNativeSurface() { + if (SDLActivity.mSurface == null) { + return null; + } + return SDLActivity.mSurface.getNativeSurface(); + } + + // Input + + /** + * This method is called by SDL using JNI. + */ + public static void initTouch() { + int[] ids = InputDevice.getDeviceIds(); + + for (int id : ids) { + InputDevice device = InputDevice.getDevice(id); + /* Allow SOURCE_TOUCHSCREEN and also Virtual InputDevices because they can send TOUCHSCREEN events */ + if (device != null && ((device.getSources() & InputDevice.SOURCE_TOUCHSCREEN) == InputDevice.SOURCE_TOUCHSCREEN + || device.isVirtual())) { + + int touchDevId = device.getId(); + /* + * Prevent id to be -1, since it's used in SDL internal for synthetic events + * Appears when using Android emulator, eg: + * adb shell input mouse tap 100 100 + * adb shell input touchscreen tap 100 100 + */ + if (touchDevId < 0) { + touchDevId -= 1; + } + nativeAddTouch(touchDevId, device.getName()); + } + } + } + + // Messagebox + + /** Result of current messagebox. Also used for blocking the calling thread. */ + protected final int[] messageboxSelection = new int[1]; + + /** + * This method is called by SDL using JNI. + * Shows the messagebox from UI thread and block calling thread. + * buttonFlags, buttonIds and buttonTexts must have same length. + * @param buttonFlags array containing flags for every button. + * @param buttonIds array containing id for every button. + * @param buttonTexts array containing text for every button. + * @param colors null for default or array of length 5 containing colors. + * @return button id or -1. + */ + public int messageboxShowMessageBox( + final int flags, + final String title, + final String message, + final int[] buttonFlags, + final int[] buttonIds, + final String[] buttonTexts, + final int[] colors) { + + messageboxSelection[0] = -1; + + // sanity checks + + if ((buttonFlags.length != buttonIds.length) && (buttonIds.length != buttonTexts.length)) { + return -1; // implementation broken + } + + // collect arguments for Dialog + + final Bundle args = new Bundle(); + args.putInt("flags", flags); + args.putString("title", title); + args.putString("message", message); + args.putIntArray("buttonFlags", buttonFlags); + args.putIntArray("buttonIds", buttonIds); + args.putStringArray("buttonTexts", buttonTexts); + args.putIntArray("colors", colors); + + // trigger Dialog creation on UI thread + + runOnUiThread(new Runnable() { + @Override + public void run() { + messageboxCreateAndShow(args); + } + }); + + // block the calling thread + + synchronized (messageboxSelection) { + try { + messageboxSelection.wait(); + } catch (InterruptedException ex) { + ex.printStackTrace(); + return -1; + } + } + + // return selected value + + return messageboxSelection[0]; + } + + protected void messageboxCreateAndShow(Bundle args) { + + // TODO set values from "flags" to messagebox dialog + + // get colors + + int[] colors = args.getIntArray("colors"); + int backgroundColor; + int textColor; + int buttonBorderColor; + int buttonBackgroundColor; + int buttonSelectedColor; + if (colors != null) { + int i = -1; + backgroundColor = colors[++i]; + textColor = colors[++i]; + buttonBorderColor = colors[++i]; + buttonBackgroundColor = colors[++i]; + buttonSelectedColor = colors[++i]; + } else { + backgroundColor = Color.TRANSPARENT; + textColor = Color.TRANSPARENT; + buttonBorderColor = Color.TRANSPARENT; + buttonBackgroundColor = Color.TRANSPARENT; + buttonSelectedColor = Color.TRANSPARENT; + } + + // create dialog with title and a listener to wake up calling thread + + final AlertDialog dialog = new AlertDialog.Builder(this).create(); + dialog.setTitle(args.getString("title")); + dialog.setCancelable(false); + dialog.setOnDismissListener(new DialogInterface.OnDismissListener() { + @Override + public void onDismiss(DialogInterface unused) { + synchronized (messageboxSelection) { + messageboxSelection.notify(); + } + } + }); + + // create text + + TextView message = new TextView(this); + message.setGravity(Gravity.CENTER); + message.setText(args.getString("message")); + if (textColor != Color.TRANSPARENT) { + message.setTextColor(textColor); + } + + // create buttons + + int[] buttonFlags = args.getIntArray("buttonFlags"); + int[] buttonIds = args.getIntArray("buttonIds"); + String[] buttonTexts = args.getStringArray("buttonTexts"); + + final SparseArray