make fade respect fps

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Green Sky 2024-01-09 16:30:27 +01:00
parent afb886ea7c
commit f637c7c942
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@ -255,11 +255,10 @@ void ChatGui4::render(float time_delta) {
// do systems TODO: extract // do systems TODO: extract
{ // fade system { // fade system
std::vector<Message3> to_remove; std::vector<Message3> to_remove;
msg_reg.view<Components::UnreadFade>().each([&to_remove](const Message3 e, Components::UnreadFade& fade) { msg_reg.view<Components::UnreadFade>().each([&to_remove, time_delta](const Message3 e, Components::UnreadFade& fade) {
// TODO: configurable // TODO: configurable
const float fade_duration = 7.5f; const float fade_duration = 7.5f;
// TODO: dynamic fps fade.fade -= 1.f/fade_duration * time_delta;
fade.fade -= 1.f/fade_duration * (1.f/60.f);
if (fade.fade <= 0.f) { if (fade.fade <= 0.f) {
to_remove.push_back(e); to_remove.push_back(e);
} }