forked from Green-Sky/tomato
Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8'
This commit is contained in:
312
external/sdl/SDL/include/SDL3/SDL_events.h
vendored
312
external/sdl/SDL/include/SDL3/SDL_events.h
vendored
@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -34,6 +34,7 @@
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#include <SDL3/SDL_joystick.h>
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#include <SDL3/SDL_keyboard.h>
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#include <SDL3/SDL_mouse.h>
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#include <SDL3/SDL_pen.h>
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#include <SDL3/SDL_quit.h>
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_touch.h>
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@ -92,8 +93,8 @@ typedef enum
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/* Display events */
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/* 0x150 was SDL_DISPLAYEVENT, reserve the number for sdl2-compat */
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SDL_EVENT_DISPLAY_ORIENTATION = 0x151, /**< Display orientation has changed to data1 */
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SDL_EVENT_DISPLAY_CONNECTED, /**< Display has been added to the system */
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SDL_EVENT_DISPLAY_DISCONNECTED, /**< Display has been removed from the system */
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SDL_EVENT_DISPLAY_ADDED, /**< Display has been added to the system */
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SDL_EVENT_DISPLAY_REMOVED, /**< Display has been removed from the system */
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SDL_EVENT_DISPLAY_MOVED, /**< Display has changed position */
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SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED, /**< Display has changed content scale */
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SDL_EVENT_DISPLAY_FIRST = SDL_EVENT_DISPLAY_ORIENTATION,
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@ -101,8 +102,8 @@ typedef enum
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/* Window events */
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/* 0x200 was SDL_WINDOWEVENT, reserve the number for sdl2-compat */
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SDL_EVENT_SYSWM = 0x201, /**< System specific event */
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SDL_EVENT_WINDOW_SHOWN, /**< Window has been shown */
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/* 0x201 was SDL_EVENT_SYSWM, reserve the number for sdl2-compat */
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SDL_EVENT_WINDOW_SHOWN = 0x202, /**< Window has been shown */
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SDL_EVENT_WINDOW_HIDDEN, /**< Window has been hidden */
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SDL_EVENT_WINDOW_EXPOSED, /**< Window has been exposed and should be redrawn */
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SDL_EVENT_WINDOW_MOVED, /**< Window has been moved to data1, data2 */
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@ -122,12 +123,16 @@ typedef enum
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SDL_EVENT_WINDOW_DISPLAY_CHANGED, /**< Window has been moved to display data1 */
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SDL_EVENT_WINDOW_DISPLAY_SCALE_CHANGED, /**< Window display scale has been changed */
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SDL_EVENT_WINDOW_OCCLUDED, /**< The window has been occluded */
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SDL_EVENT_WINDOW_ENTER_FULLSCREEN, /**< The window has entered fullscreen mode */
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SDL_EVENT_WINDOW_LEAVE_FULLSCREEN, /**< The window has left fullscreen mode */
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SDL_EVENT_WINDOW_DESTROYED, /**< The window with the associated ID is being or has been destroyed. If this message is being handled
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in an event watcher, the window handle is still valid and can still be used to retrieve any userdata
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associated with the window. Otherwise, the handle has already been destroyed and all resources
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associated with it are invalid */
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SDL_EVENT_WINDOW_PEN_ENTER, /**< Window has gained focus of the pressure-sensitive pen with ID "data1" */
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SDL_EVENT_WINDOW_PEN_LEAVE, /**< Window has lost focus of the pressure-sensitive pen with ID "data1" */
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SDL_EVENT_WINDOW_FIRST = SDL_EVENT_WINDOW_SHOWN,
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SDL_EVENT_WINDOW_LAST = SDL_EVENT_WINDOW_DESTROYED,
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SDL_EVENT_WINDOW_LAST = SDL_EVENT_WINDOW_PEN_LEAVE,
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/* Keyboard events */
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SDL_EVENT_KEY_DOWN = 0x300, /**< Key pressed */
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@ -136,7 +141,6 @@ typedef enum
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SDL_EVENT_TEXT_INPUT, /**< Keyboard text input */
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SDL_EVENT_KEYMAP_CHANGED, /**< Keymap changed due to a system event such as an
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input language or keyboard layout change. */
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SDL_EVENT_TEXT_EDITING_EXT, /**< Extended keyboard text editing (composition) */
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/* Mouse events */
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SDL_EVENT_MOUSE_MOTION = 0x400, /**< Mouse moved */
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@ -166,6 +170,7 @@ typedef enum
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SDL_EVENT_GAMEPAD_TOUCHPAD_UP, /**< Gamepad touchpad finger was lifted */
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SDL_EVENT_GAMEPAD_SENSOR_UPDATE, /**< Gamepad sensor was updated */
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SDL_EVENT_GAMEPAD_UPDATE_COMPLETE, /**< Gamepad update is complete */
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SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED, /**< Gamepad Steam handle has changed */
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/* Touch events */
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SDL_EVENT_FINGER_DOWN = 0x700,
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@ -192,6 +197,13 @@ typedef enum
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/* Sensor events */
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SDL_EVENT_SENSOR_UPDATE = 0x1200, /**< A sensor was updated */
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/* Pressure-sensitive pen events */
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SDL_EVENT_PEN_DOWN = 0x1300, /**< Pressure-sensitive pen touched drawing surface */
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SDL_EVENT_PEN_UP, /**< Pressure-sensitive pen stopped touching drawing surface */
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SDL_EVENT_PEN_MOTION, /**< Pressure-sensitive pen moved, or angle/pressure changed */
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SDL_EVENT_PEN_BUTTON_DOWN, /**< Pressure-sensitive pen button pressed */
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SDL_EVENT_PEN_BUTTON_UP, /**< Pressure-sensitive pen button released */
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/* Render events */
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SDL_EVENT_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
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SDL_EVENT_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
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@ -211,7 +223,7 @@ typedef enum
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} SDL_EventType;
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/**
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* \brief Fields shared by every event
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* Fields shared by every event
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*/
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typedef struct SDL_CommonEvent
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{
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@ -220,7 +232,7 @@ typedef struct SDL_CommonEvent
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} SDL_CommonEvent;
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/**
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* \brief Display state change event data (event.display.*)
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* Display state change event data (event.display.*)
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*/
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typedef struct SDL_DisplayEvent
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{
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@ -231,25 +243,25 @@ typedef struct SDL_DisplayEvent
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} SDL_DisplayEvent;
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/**
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* \brief Window state change event data (event.window.*)
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* Window state change event data (event.window.*)
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*/
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typedef struct SDL_WindowEvent
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{
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Uint32 type; /**< ::SDL_WINDOWEVENT_* */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID;/**< The associated window */
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SDL_WindowID windowID; /**< The associated window */
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Sint32 data1; /**< event dependent data */
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Sint32 data2; /**< event dependent data */
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} SDL_WindowEvent;
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/**
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* \brief Keyboard button event structure (event.key.*)
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* Keyboard button event structure (event.key.*)
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*/
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typedef struct SDL_KeyboardEvent
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{
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Uint32 type; /**< ::SDL_EVENT_KEY_DOWN or ::SDL_EVENT_KEY_UP */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID;/**< The window with keyboard focus, if any */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 repeat; /**< Non-zero if this is a key repeat */
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Uint8 padding2;
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@ -257,55 +269,47 @@ typedef struct SDL_KeyboardEvent
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SDL_Keysym keysym; /**< The key that was pressed or released */
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} SDL_KeyboardEvent;
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#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
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#define SDL_TEXTEDITINGEVENT_TEXT_SIZE 64
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/**
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* \brief Keyboard text editing event structure (event.edit.*)
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* Keyboard text editing event structure (event.edit.*)
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*
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* The `text` is owned by SDL and should be copied if the application
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* wants to hold onto it beyond the scope of handling this event.
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*/
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typedef struct SDL_TextEditingEvent
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{
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Uint32 type; /**< ::SDL_EVENT_TEXT_EDITING */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
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Sint32 start; /**< The start cursor of selected editing text */
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Sint32 length; /**< The length of selected editing text */
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Uint32 type; /**< ::SDL_EVENT_TEXT_EDITING */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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char *text; /**< The editing text */
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Sint32 start; /**< The start cursor of selected editing text */
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Sint32 length; /**< The length of selected editing text */
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} SDL_TextEditingEvent;
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#define SDL_TEXTINPUTEVENT_TEXT_SIZE 64
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/**
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* \brief Extended keyboard text editing event structure (event.editExt.*) when text would be
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* truncated if stored in the text buffer SDL_TextEditingEvent
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*/
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typedef struct SDL_TextEditingExtEvent
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{
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Uint32 type; /**< ::SDL_EVENT_TEXT_EDITING_EXT */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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char* text; /**< The editing text, which should be freed with SDL_free(), and will not be NULL */
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Sint32 start; /**< The start cursor of selected editing text */
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Sint32 length; /**< The length of selected editing text */
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} SDL_TextEditingExtEvent;
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#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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/**
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* \brief Keyboard text input event structure (event.text.*)
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* Keyboard text input event structure (event.text.*)
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*
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* The `text` is owned by SDL and should be copied if the application
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* wants to hold onto it beyond the scope of handling this event.
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*/
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typedef struct SDL_TextInputEvent
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{
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Uint32 type; /**< ::SDL_EVENT_TEXT_INPUT */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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Uint32 type; /**< ::SDL_EVENT_TEXT_INPUT */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID; /**< The window with keyboard focus, if any */
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char *text; /**< The input text */
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} SDL_TextInputEvent;
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/**
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* \brief Mouse motion event structure (event.motion.*)
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* Mouse motion event structure (event.motion.*)
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*/
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typedef struct SDL_MouseMotionEvent
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{
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Uint32 type; /**< ::SDL_EVENT_MOUSE_MOTION */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID;/**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
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Uint32 state; /**< The current button state */
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float x; /**< X coordinate, relative to window */
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float y; /**< Y coordinate, relative to window */
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@ -314,14 +318,14 @@ typedef struct SDL_MouseMotionEvent
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} SDL_MouseMotionEvent;
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/**
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* \brief Mouse button event structure (event.button.*)
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* Mouse button event structure (event.button.*)
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*/
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typedef struct SDL_MouseButtonEvent
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{
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Uint32 type; /**< ::SDL_EVENT_MOUSE_BUTTON_DOWN or ::SDL_EVENT_MOUSE_BUTTON_UP */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID;/**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
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Uint8 button; /**< The mouse button index */
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Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */
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@ -331,14 +335,14 @@ typedef struct SDL_MouseButtonEvent
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} SDL_MouseButtonEvent;
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/**
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* \brief Mouse wheel event structure (event.wheel.*)
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* Mouse wheel event structure (event.wheel.*)
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*/
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typedef struct SDL_MouseWheelEvent
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{
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Uint32 type; /**< ::SDL_EVENT_MOUSE_WHEEL */
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Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
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SDL_WindowID windowID;/**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
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SDL_WindowID windowID; /**< The window with mouse focus, if any */
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SDL_MouseID which; /**< The mouse instance id, SDL_TOUCH_MOUSEID, or SDL_PEN_MOUSEID */
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float x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
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float y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
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Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
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@ -347,7 +351,7 @@ typedef struct SDL_MouseWheelEvent
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} SDL_MouseWheelEvent;
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/**
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* \brief Joystick axis motion event structure (event.jaxis.*)
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* Joystick axis motion event structure (event.jaxis.*)
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*/
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typedef struct SDL_JoyAxisEvent
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{
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@ -363,7 +367,7 @@ typedef struct SDL_JoyAxisEvent
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} SDL_JoyAxisEvent;
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/**
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* \brief Joystick hat position change event structure (event.jhat.*)
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* Joystick hat position change event structure (event.jhat.*)
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*/
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typedef struct SDL_JoyHatEvent
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{
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@ -383,7 +387,7 @@ typedef struct SDL_JoyHatEvent
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} SDL_JoyHatEvent;
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/**
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* \brief Joystick button event structure (event.jbutton.*)
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* Joystick button event structure (event.jbutton.*)
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*/
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typedef struct SDL_JoyButtonEvent
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{
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@ -397,7 +401,7 @@ typedef struct SDL_JoyButtonEvent
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} SDL_JoyButtonEvent;
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/**
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* \brief Joystick device event structure (event.jdevice.*)
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* Joystick device event structure (event.jdevice.*)
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*/
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typedef struct SDL_JoyDeviceEvent
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{
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@ -407,7 +411,7 @@ typedef struct SDL_JoyDeviceEvent
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} SDL_JoyDeviceEvent;
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|
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/**
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* \brief Joysick battery level change event structure (event.jbattery.*)
|
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* Joysick battery level change event structure (event.jbattery.*)
|
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*/
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typedef struct SDL_JoyBatteryEvent
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{
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@ -418,7 +422,7 @@ typedef struct SDL_JoyBatteryEvent
|
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} SDL_JoyBatteryEvent;
|
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|
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/**
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* \brief Gamepad axis motion event structure (event.gaxis.*)
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* Gamepad axis motion event structure (event.gaxis.*)
|
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*/
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typedef struct SDL_GamepadAxisEvent
|
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{
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@ -435,7 +439,7 @@ typedef struct SDL_GamepadAxisEvent
|
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|
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|
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/**
|
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* \brief Gamepad button event structure (event.gbutton.*)
|
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* Gamepad button event structure (event.gbutton.*)
|
||||
*/
|
||||
typedef struct SDL_GamepadButtonEvent
|
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{
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@ -450,17 +454,17 @@ typedef struct SDL_GamepadButtonEvent
|
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|
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|
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/**
|
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* \brief Gamepad device event structure (event.gdevice.*)
|
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* Gamepad device event structure (event.gdevice.*)
|
||||
*/
|
||||
typedef struct SDL_GamepadDeviceEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED or ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE */
|
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Uint32 type; /**< ::SDL_EVENT_GAMEPAD_ADDED, ::SDL_EVENT_GAMEPAD_REMOVED, or ::SDL_EVENT_GAMEPAD_REMAPPED, ::SDL_EVENT_GAMEPAD_UPDATE_COMPLETE or ::SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED */
|
||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||
SDL_JoystickID which; /**< The joystick instance id */
|
||||
} SDL_GamepadDeviceEvent;
|
||||
|
||||
/**
|
||||
* \brief Gamepad touchpad event structure (event.gtouchpad.*)
|
||||
* Gamepad touchpad event structure (event.gtouchpad.*)
|
||||
*/
|
||||
typedef struct SDL_GamepadTouchpadEvent
|
||||
{
|
||||
@ -475,7 +479,7 @@ typedef struct SDL_GamepadTouchpadEvent
|
||||
} SDL_GamepadTouchpadEvent;
|
||||
|
||||
/**
|
||||
* \brief Gamepad sensor event structure (event.gsensor.*)
|
||||
* Gamepad sensor event structure (event.gsensor.*)
|
||||
*/
|
||||
typedef struct SDL_GamepadSensorEvent
|
||||
{
|
||||
@ -488,7 +492,7 @@ typedef struct SDL_GamepadSensorEvent
|
||||
} SDL_GamepadSensorEvent;
|
||||
|
||||
/**
|
||||
* \brief Audio device event structure (event.adevice.*)
|
||||
* Audio device event structure (event.adevice.*)
|
||||
*/
|
||||
typedef struct SDL_AudioDeviceEvent
|
||||
{
|
||||
@ -503,7 +507,7 @@ typedef struct SDL_AudioDeviceEvent
|
||||
|
||||
|
||||
/**
|
||||
* \brief Touch finger event structure (event.tfinger.*)
|
||||
* Touch finger event structure (event.tfinger.*)
|
||||
*/
|
||||
typedef struct SDL_TouchFingerEvent
|
||||
{
|
||||
@ -516,27 +520,87 @@ typedef struct SDL_TouchFingerEvent
|
||||
float dx; /**< Normalized in the range -1...1 */
|
||||
float dy; /**< Normalized in the range -1...1 */
|
||||
float pressure; /**< Normalized in the range 0...1 */
|
||||
SDL_WindowID windowID;/**< The window underneath the finger, if any */
|
||||
SDL_WindowID windowID; /**< The window underneath the finger, if any */
|
||||
} SDL_TouchFingerEvent;
|
||||
|
||||
|
||||
#define SDL_DROPEVENT_DATA_SIZE 64
|
||||
/**
|
||||
* \brief An event used to request a file open by the system (event.drop.*)
|
||||
* This event is enabled by default, you can disable it with SDL_SetEventEnabled().
|
||||
* \note If this event is enabled, you must free the filename in the event.
|
||||
* Pressure-sensitive pen touched or stopped touching surface (event.ptip.*)
|
||||
*/
|
||||
typedef struct SDL_PenTipEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_EVENT_PEN_DOWN or ::SDL_EVENT_PEN_UP */
|
||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||
Uint32 windowID; /**< The window with pen focus, if any */
|
||||
SDL_PenID which; /**< The pen instance id */
|
||||
Uint8 tip; /**< ::SDL_PEN_TIP_INK when using a regular pen tip, or ::SDL_PEN_TIP_ERASER if the pen is being used as an eraser (e.g., flipped to use the eraser tip) */
|
||||
Uint8 state; /**< ::SDL_PRESSED on ::SDL_EVENT_PEN_DOWN and ::SDL_RELEASED on ::SDL_EVENT_PEN_UP */
|
||||
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.),
|
||||
::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and
|
||||
::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
|
||||
float x; /**< X coordinate, relative to window */
|
||||
float y; /**< Y coordinate, relative to window */
|
||||
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
|
||||
} SDL_PenTipEvent;
|
||||
|
||||
/**
|
||||
* Pressure-sensitive pen motion / pressure / angle event structure (event.pmotion.*)
|
||||
*/
|
||||
typedef struct SDL_PenMotionEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_EVENT_PEN_MOTION */
|
||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||
Uint32 windowID; /**< The window with pen focus, if any */
|
||||
SDL_PenID which; /**< The pen instance id */
|
||||
Uint8 padding1;
|
||||
Uint8 padding2;
|
||||
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.),
|
||||
::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and
|
||||
::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
|
||||
float x; /**< X coordinate, relative to window */
|
||||
float y; /**< Y coordinate, relative to window */
|
||||
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
|
||||
} SDL_PenMotionEvent;
|
||||
|
||||
/**
|
||||
* Pressure-sensitive pen button event structure (event.pbutton.*)
|
||||
*/
|
||||
typedef struct SDL_PenButtonEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_EVENT_PEN_BUTTON_DOWN or ::SDL_EVENT_PEN_BUTTON_UP */
|
||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||
Uint32 windowID; /**< The window with pen focus, if any */
|
||||
SDL_PenID which; /**< The pen instance id */
|
||||
Uint8 button; /**< The pen button index (1 represents the pen tip for compatibility with mouse events) */
|
||||
Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
|
||||
Uint16 pen_state; /**< Pen button masks (where SDL_BUTTON(1) is the first button, SDL_BUTTON(2) is the second button etc.),
|
||||
::SDL_PEN_DOWN_MASK is set if the pen is touching the surface, and
|
||||
::SDL_PEN_ERASER_MASK is set if the pen is (used as) an eraser. */
|
||||
float x; /**< X coordinate, relative to window */
|
||||
float y; /**< Y coordinate, relative to window */
|
||||
float axes[SDL_PEN_NUM_AXES]; /**< Pen axes such as pressure and tilt (ordered as per ::SDL_PenAxis) */
|
||||
} SDL_PenButtonEvent;
|
||||
|
||||
/**
|
||||
* An event used to drop text or request a file open by the system (event.drop.*)
|
||||
*
|
||||
* The `data` is owned by SDL and should be copied if the application
|
||||
* wants to hold onto it beyond the scope of handling this event.
|
||||
*/
|
||||
typedef struct SDL_DropEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_EVENT_DROP_BEGIN or ::SDL_EVENT_DROP_FILE or ::SDL_EVENT_DROP_TEXT or ::SDL_EVENT_DROP_COMPLETE or ::SDL_EVENT_DROP_POSITION */
|
||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||
char *file; /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */
|
||||
SDL_WindowID windowID; /**< The window that was dropped on, if any */
|
||||
float x; /**< X coordinate, relative to window (not on begin) */
|
||||
float y; /**< Y coordinate, relative to window (not on begin) */
|
||||
char *source; /**< The source app that sent this drop event, or NULL if that isn't available */
|
||||
char *data; /**< The text for SDL_EVENT_DROP_TEXT and the file name for SDL_EVENT_DROP_FILE, NULL for other events */
|
||||
} SDL_DropEvent;
|
||||
|
||||
/**
|
||||
* \brief An event triggered when the clipboard contents have changed (event.clipboard.*)
|
||||
* An event triggered when the clipboard contents have changed (event.clipboard.*)
|
||||
*/
|
||||
typedef struct SDL_ClipboardEvent
|
||||
{
|
||||
@ -545,19 +609,19 @@ typedef struct SDL_ClipboardEvent
|
||||
} SDL_ClipboardEvent;
|
||||
|
||||
/**
|
||||
* \brief Sensor event structure (event.sensor.*)
|
||||
* Sensor event structure (event.sensor.*)
|
||||
*/
|
||||
typedef struct SDL_SensorEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_EVENT_SENSOR_UPDATE */
|
||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||
SDL_SensorID which; /**< The instance ID of the sensor */
|
||||
SDL_SensorID which; /**< The instance ID of the sensor */
|
||||
float data[6]; /**< Up to 6 values from the sensor - additional values can be queried using SDL_GetSensorData() */
|
||||
Uint64 sensor_timestamp; /**< The timestamp of the sensor reading in nanoseconds, not necessarily synchronized with the system clock */
|
||||
} SDL_SensorEvent;
|
||||
|
||||
/**
|
||||
* \brief The "quit requested" event
|
||||
* The "quit requested" event
|
||||
*/
|
||||
typedef struct SDL_QuitEvent
|
||||
{
|
||||
@ -566,46 +630,21 @@ typedef struct SDL_QuitEvent
|
||||
} SDL_QuitEvent;
|
||||
|
||||
/**
|
||||
* \brief OS Specific event
|
||||
*/
|
||||
typedef struct SDL_OSEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_EVENT_QUIT */
|
||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||
} SDL_OSEvent;
|
||||
|
||||
/**
|
||||
* \brief A user-defined event type (event.user.*)
|
||||
* A user-defined event type (event.user.*)
|
||||
*/
|
||||
typedef struct SDL_UserEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_EVENT_USER through ::SDL_EVENT_LAST-1 */
|
||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||
SDL_WindowID windowID;/**< The associated window if any */
|
||||
SDL_WindowID windowID; /**< The associated window if any */
|
||||
Sint32 code; /**< User defined event code */
|
||||
void *data1; /**< User defined data pointer */
|
||||
void *data2; /**< User defined data pointer */
|
||||
} SDL_UserEvent;
|
||||
|
||||
|
||||
struct SDL_SysWMmsg;
|
||||
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
|
||||
|
||||
/**
|
||||
* \brief A video driver dependent system event (event.syswm.*)
|
||||
* This event is disabled by default, you can enable it with SDL_SetEventEnabled()
|
||||
*
|
||||
* \note If you want to use this event, you should include SDL_syswm.h.
|
||||
*/
|
||||
typedef struct SDL_SysWMEvent
|
||||
{
|
||||
Uint32 type; /**< ::SDL_EVENT_SYSWM */
|
||||
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
|
||||
SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
|
||||
} SDL_SysWMEvent;
|
||||
|
||||
/**
|
||||
* \brief General event structure
|
||||
* General event structure
|
||||
*/
|
||||
typedef union SDL_Event
|
||||
{
|
||||
@ -615,7 +654,6 @@ typedef union SDL_Event
|
||||
SDL_WindowEvent window; /**< Window event data */
|
||||
SDL_KeyboardEvent key; /**< Keyboard event data */
|
||||
SDL_TextEditingEvent edit; /**< Text editing event data */
|
||||
SDL_TextEditingExtEvent editExt; /**< Extended text editing event data */
|
||||
SDL_TextInputEvent text; /**< Text input event data */
|
||||
SDL_MouseMotionEvent motion; /**< Mouse motion event data */
|
||||
SDL_MouseButtonEvent button; /**< Mouse button event data */
|
||||
@ -634,10 +672,12 @@ typedef union SDL_Event
|
||||
SDL_SensorEvent sensor; /**< Sensor event data */
|
||||
SDL_QuitEvent quit; /**< Quit request event data */
|
||||
SDL_UserEvent user; /**< Custom event data */
|
||||
SDL_SysWMEvent syswm; /**< System dependent window event data */
|
||||
SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
|
||||
SDL_PenTipEvent ptip; /**< Pen tip touching or leaving drawing surface */
|
||||
SDL_PenMotionEvent pmotion; /**< Pen change in position, pressure, or angle */
|
||||
SDL_PenButtonEvent pbutton; /**< Pen button press */
|
||||
SDL_DropEvent drop; /**< Drag and drop event data */
|
||||
SDL_ClipboardEvent clipboard; /**< Clipboard cancelled event data */
|
||||
SDL_ClipboardEvent clipboard; /**< Clipboard event data */
|
||||
|
||||
/* This is necessary for ABI compatibility between Visual C++ and GCC.
|
||||
Visual C++ will respect the push pack pragma and use 52 bytes (size of
|
||||
@ -646,7 +686,7 @@ typedef union SDL_Event
|
||||
largest datatype within the union, which is 8 bytes on 64-bit
|
||||
architectures.
|
||||
|
||||
So... we'll add padding to force the size to be 56 bytes for both.
|
||||
So... we'll add padding to force the size to be the same for both.
|
||||
|
||||
On architectures where pointers are 16 bytes, this needs rounding up to
|
||||
the next multiple of 16, 64, and on architectures where pointers are
|
||||
@ -731,9 +771,7 @@ typedef enum
|
||||
* \sa SDL_PumpEvents
|
||||
* \sa SDL_PushEvent
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
|
||||
SDL_eventaction action,
|
||||
Uint32 minType, Uint32 maxType);
|
||||
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType);
|
||||
/* @} */
|
||||
|
||||
/**
|
||||
@ -852,18 +890,16 @@ extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
|
||||
*
|
||||
* \param event the SDL_Event structure to be filled with the next event from
|
||||
* the queue, or NULL
|
||||
* \returns 1 if there is a pending event or 0 if there are none available.
|
||||
* \returns SDL_TRUE if this got an event or SDL_FALSE if there are none
|
||||
* available.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_GetEventFilter
|
||||
* \sa SDL_PeepEvents
|
||||
* \sa SDL_PushEvent
|
||||
* \sa SDL_SetEventFilter
|
||||
* \sa SDL_WaitEvent
|
||||
* \sa SDL_WaitEventTimeout
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_PollEvent(SDL_Event *event);
|
||||
|
||||
/**
|
||||
* Wait indefinitely for the next available event.
|
||||
@ -876,16 +912,16 @@ extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
|
||||
*
|
||||
* \param event the SDL_Event structure to be filled in with the next event
|
||||
* from the queue, or NULL
|
||||
* \returns 1 on success or 0 if there was an error while waiting for events;
|
||||
* call SDL_GetError() for more information.
|
||||
* \returns SDL_TRUE on success or SDL_FALSE if there was an error while
|
||||
* waiting for events; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_PumpEvents
|
||||
* \sa SDL_PushEvent
|
||||
* \sa SDL_WaitEventTimeout
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_WaitEvent(SDL_Event *event);
|
||||
|
||||
/**
|
||||
* Wait until the specified timeout (in milliseconds) for the next available
|
||||
@ -904,17 +940,16 @@ extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event);
|
||||
* from the queue, or NULL
|
||||
* \param timeoutMS the maximum number of milliseconds to wait for the next
|
||||
* available event
|
||||
* \returns 1 on success or 0 if there was an error while waiting for events;
|
||||
* call SDL_GetError() for more information. This also returns 0 if
|
||||
* the timeout elapsed without an event arriving.
|
||||
* \returns SDL_TRUE if this got an event or SDL_FALSE if the timeout elapsed
|
||||
* without any events available.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_PumpEvents
|
||||
* \sa SDL_PushEvent
|
||||
* \sa SDL_WaitEvent
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeoutMS);
|
||||
|
||||
/**
|
||||
* Add an event to the event queue.
|
||||
@ -948,7 +983,7 @@ extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 timeou
|
||||
* \sa SDL_PollEvent
|
||||
* \sa SDL_RegisterEvents
|
||||
*/
|
||||
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
|
||||
extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
|
||||
|
||||
/**
|
||||
* A function pointer used for callbacks that watch the event queue.
|
||||
@ -962,7 +997,7 @@ extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
|
||||
* \sa SDL_SetEventFilter
|
||||
* \sa SDL_AddEventWatch
|
||||
*/
|
||||
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
|
||||
typedef int (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
|
||||
|
||||
/**
|
||||
* Set up a filter to process all events before they change internal state and
|
||||
@ -1006,8 +1041,7 @@ typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
|
||||
* \sa SDL_PeepEvents
|
||||
* \sa SDL_PushEvent
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void *userdata);
|
||||
|
||||
/**
|
||||
* Query the current event filter.
|
||||
@ -1024,8 +1058,7 @@ extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
|
||||
*
|
||||
* \sa SDL_SetEventFilter
|
||||
*/
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
|
||||
void **userdata);
|
||||
extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter, void **userdata);
|
||||
|
||||
/**
|
||||
* Add a callback to be triggered when an event is added to the event queue.
|
||||
@ -1047,14 +1080,15 @@ extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
|
||||
*
|
||||
* \param filter an SDL_EventFilter function to call when an event happens.
|
||||
* \param userdata a pointer that is passed to `filter`
|
||||
* \returns 0 on success, or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*
|
||||
* \sa SDL_DelEventWatch
|
||||
* \sa SDL_SetEventFilter
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
extern DECLSPEC int SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void *userdata);
|
||||
|
||||
/**
|
||||
* Remove an event watch callback added with SDL_AddEventWatch().
|
||||
@ -1069,8 +1103,7 @@ extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter,
|
||||
*
|
||||
* \sa SDL_AddEventWatch
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, void *userdata);
|
||||
|
||||
/**
|
||||
* Run a specific filter function on the current event queue, removing any
|
||||
@ -1088,8 +1121,7 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
|
||||
* \sa SDL_GetEventFilter
|
||||
* \sa SDL_SetEventFilter
|
||||
*/
|
||||
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
|
||||
void *userdata);
|
||||
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *userdata);
|
||||
|
||||
/**
|
||||
* Set the state of processing events by type.
|
||||
@ -1135,6 +1167,20 @@ extern DECLSPEC SDL_bool SDLCALL SDL_EventEnabled(Uint32 type);
|
||||
*/
|
||||
extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
|
||||
|
||||
/**
|
||||
* Allocate dynamic memory for an SDL event
|
||||
*
|
||||
* You can use this to allocate memory for user events that will be
|
||||
* automatically freed after the event is processed.
|
||||
*
|
||||
* \param size the amount of memory to allocate
|
||||
* \returns a pointer to the memory allocated or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
*/
|
||||
extern DECLSPEC void * SDLCALL SDL_AllocateEventMemory(size_t size);
|
||||
|
||||
/* Ends C function definitions when using C++ */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
Reference in New Issue
Block a user