Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8'

This commit is contained in:
2024-01-17 17:02:59 +01:00
1244 changed files with 50102 additions and 28146 deletions

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@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@ -22,7 +22,7 @@
/**
* \file SDL_keyboard.h
*
* \brief Include file for SDL keyboard event handling
* Include file for SDL keyboard event handling
*/
#ifndef SDL_keyboard_h_
@ -40,7 +40,7 @@ extern "C" {
#endif
/**
* \brief The SDL keysym structure, used in key events.
* The SDL keysym structure, used in key events.
*
* \note If you are looking for translated character input, see the ::SDL_EVENT_TEXT_INPUT event.
*/
@ -302,6 +302,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void);
/**
* Set the rectangle used to type Unicode text inputs.
*
* Native input methods will place a window with word suggestions near it,
* without covering the text being inputted.
*
* To start text input in a given location, this function is intended to be
* called before SDL_StartTextInput, although some platforms support moving
* the rectangle even while text input (and a composition) is active.