forked from Green-Sky/tomato
Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8'
This commit is contained in:
9
external/sdl/SDL/include/SDL3/SDL_keyboard.h
vendored
9
external/sdl/SDL/include/SDL3/SDL_keyboard.h
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@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@ -22,7 +22,7 @@
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/**
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* \file SDL_keyboard.h
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*
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* \brief Include file for SDL keyboard event handling
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* Include file for SDL keyboard event handling
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*/
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#ifndef SDL_keyboard_h_
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@ -40,7 +40,7 @@ extern "C" {
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#endif
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/**
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* \brief The SDL keysym structure, used in key events.
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* The SDL keysym structure, used in key events.
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*
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* \note If you are looking for translated character input, see the ::SDL_EVENT_TEXT_INPUT event.
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*/
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@ -302,6 +302,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_TextInputShown(void);
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/**
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* Set the rectangle used to type Unicode text inputs.
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*
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* Native input methods will place a window with word suggestions near it,
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* without covering the text being inputted.
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*
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* To start text input in a given location, this function is intended to be
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* called before SDL_StartTextInput, although some platforms support moving
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* the rectangle even while text input (and a composition) is active.
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