forked from Green-Sky/tomato
Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8'
This commit is contained in:
66
external/sdl/SDL/include/SDL3/SDL_oldnames.h
vendored
66
external/sdl/SDL/include/SDL3/SDL_oldnames.h
vendored
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@ -22,7 +22,7 @@
|
||||
/**
|
||||
* \file SDL_oldnames.h
|
||||
*
|
||||
* \brief Definitions to ease transition from SDL2 code
|
||||
* Definitions to ease transition from SDL2 code
|
||||
*/
|
||||
|
||||
#ifndef SDL_oldnames_h_
|
||||
@ -83,6 +83,7 @@
|
||||
#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
|
||||
#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
|
||||
#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
|
||||
#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
|
||||
#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
|
||||
#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
|
||||
#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
|
||||
@ -91,8 +92,8 @@
|
||||
#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
|
||||
#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
|
||||
#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
|
||||
#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_CONNECTED
|
||||
#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_DISCONNECTED
|
||||
#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED
|
||||
#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED
|
||||
#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
|
||||
#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
|
||||
#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
|
||||
@ -124,7 +125,6 @@
|
||||
#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
|
||||
#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
|
||||
#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
|
||||
#define SDL_SYSWMEVENT SDL_EVENT_SYSWM
|
||||
#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
|
||||
#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
|
||||
#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
|
||||
@ -148,7 +148,7 @@
|
||||
#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
|
||||
#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_EVENT_WINDOW_TAKE_FOCUS
|
||||
|
||||
/* ##SDL_gamepad.h */
|
||||
/* ##SDL_gamecontroller.h */
|
||||
#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
|
||||
#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
|
||||
#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
|
||||
@ -161,8 +161,8 @@
|
||||
#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
|
||||
#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
|
||||
#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
|
||||
#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_A
|
||||
#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_B
|
||||
#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH
|
||||
#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST
|
||||
#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
|
||||
#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
|
||||
#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
|
||||
@ -182,8 +182,8 @@
|
||||
#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
|
||||
#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
|
||||
#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
|
||||
#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_X
|
||||
#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_Y
|
||||
#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST
|
||||
#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH
|
||||
#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
||||
#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
||||
#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
||||
@ -222,6 +222,7 @@
|
||||
#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
|
||||
#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
|
||||
#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
|
||||
#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle
|
||||
#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
|
||||
#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
|
||||
#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
|
||||
@ -236,9 +237,7 @@
|
||||
#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
|
||||
#define SDL_GameControllerMapping SDL_GetGamepadMapping
|
||||
#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
|
||||
#define SDL_GameControllerMappingForIndex SDL_GetGamepadMappingForIndex
|
||||
#define SDL_GameControllerName SDL_GetGamepadName
|
||||
#define SDL_GameControllerNumMappings SDL_GetNumGamepadMappings
|
||||
#define SDL_GameControllerOpen SDL_OpenGamepad
|
||||
#define SDL_GameControllerPath SDL_GetGamepadPath
|
||||
#define SDL_GameControllerRumble SDL_RumbleGamepad
|
||||
@ -395,6 +394,7 @@
|
||||
#define SDL_RenderDrawRectsF SDL_RenderRects
|
||||
#define SDL_RenderFillRectF SDL_RenderFillRect
|
||||
#define SDL_RenderFillRectsF SDL_RenderFillRects
|
||||
#define SDL_RenderFlush SDL_FlushRenderer
|
||||
#define SDL_RenderGetClipRect SDL_GetRenderClipRect
|
||||
#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
|
||||
#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
|
||||
@ -462,10 +462,6 @@
|
||||
#define SDL_UpperBlit SDL_BlitSurface
|
||||
#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
|
||||
|
||||
/* ##SDL_system.h */
|
||||
#define SDL_RenderGetD3D11Device SDL_GetRenderD3D11Device
|
||||
#define SDL_RenderGetD3D9Device SDL_GetRenderD3D9Device
|
||||
|
||||
/* ##SDL_thread.h */
|
||||
#define SDL_TLSCleanup SDL_CleanupTLS
|
||||
#define SDL_TLSCreate SDL_CreateTLS
|
||||
@ -524,23 +520,24 @@
|
||||
#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
|
||||
#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
|
||||
#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
|
||||
#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_GAMEPADAXISMOTION
|
||||
#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_GAMEPADBUTTONDOWN
|
||||
#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_GAMEPADBUTTONUP
|
||||
#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION
|
||||
#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN
|
||||
#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP
|
||||
#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED
|
||||
#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED
|
||||
#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED
|
||||
#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_GAMEPADSENSORUPDATE
|
||||
#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_GAMEPADTOUCHPADDOWN
|
||||
#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_GAMEPADTOUCHPADMOTION
|
||||
#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_GAMEPADTOUCHPADUP
|
||||
#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE
|
||||
#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
|
||||
#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
|
||||
#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
|
||||
#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP
|
||||
#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
|
||||
#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
|
||||
#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
|
||||
#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
|
||||
#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
|
||||
#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_CONNECTED
|
||||
#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_DISCONNECTED
|
||||
#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED
|
||||
#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED
|
||||
#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
|
||||
#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
|
||||
#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
|
||||
@ -572,7 +569,6 @@
|
||||
#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
|
||||
#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
|
||||
#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
|
||||
#define SDL_SYSWMEVENT SDL_SYSWMEVENT_renamed_SDL_EVENT_SYSWM
|
||||
#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
|
||||
#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
|
||||
#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
|
||||
@ -596,7 +592,7 @@
|
||||
#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
|
||||
#define SDL_WINDOWEVENT_TAKE_FOCUS SDL_WINDOWEVENT_TAKE_FOCUS_renamed_SDL_EVENT_WINDOW_TAKE_FOCUS
|
||||
|
||||
/* ##SDL_gamepad.h */
|
||||
/* ##SDL_gamecontroller.h */
|
||||
#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
|
||||
#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
|
||||
#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
|
||||
@ -609,8 +605,8 @@
|
||||
#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
|
||||
#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
|
||||
#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
|
||||
#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_A
|
||||
#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_B
|
||||
#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH
|
||||
#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST
|
||||
#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
|
||||
#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
|
||||
#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
|
||||
@ -630,8 +626,8 @@
|
||||
#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
|
||||
#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
|
||||
#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
|
||||
#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_X
|
||||
#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_Y
|
||||
#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST
|
||||
#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH
|
||||
#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
||||
#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
||||
#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
||||
@ -670,6 +666,7 @@
|
||||
#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
|
||||
#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
|
||||
#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
|
||||
#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle
|
||||
#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
|
||||
#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
|
||||
#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
|
||||
@ -685,9 +682,7 @@
|
||||
#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
|
||||
#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
|
||||
#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
|
||||
#define SDL_GameControllerMappingForIndex SDL_GameControllerMappingForIndex_renamed_SDL_GetGamepadMappingForIndex
|
||||
#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
|
||||
#define SDL_GameControllerNumMappings SDL_GameControllerNumMappings_renamed_SDL_GetNumGamepadMappings
|
||||
#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
|
||||
#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
|
||||
#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
|
||||
@ -844,6 +839,7 @@
|
||||
#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
|
||||
#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
|
||||
#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
|
||||
#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer
|
||||
#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
|
||||
#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
|
||||
#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
|
||||
@ -911,10 +907,6 @@
|
||||
#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
|
||||
#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
|
||||
|
||||
/* ##SDL_system.h */
|
||||
#define SDL_RenderGetD3D11Device SDL_RenderGetD3D11Device_renamed_SDL_GetRenderD3D11Device
|
||||
#define SDL_RenderGetD3D9Device SDL_RenderGetD3D9Device_renamed_SDL_GetRenderD3D9Device
|
||||
|
||||
/* ##SDL_thread.h */
|
||||
#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
|
||||
#define SDL_TLSCreate SDL_TLSCreate_renamed_SDL_CreateTLS
|
||||
|
Reference in New Issue
Block a user