Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8'

This commit is contained in:
2024-01-17 17:02:59 +01:00
1244 changed files with 50102 additions and 28146 deletions

View File

@ -57,7 +57,6 @@ SDL3_0.0.0 {
SDL_CreateRWLock;
SDL_CreateRenderer;
SDL_CreateSemaphore;
SDL_CreateShapedWindow;
SDL_CreateSoftwareRenderer;
SDL_CreateSurface;
SDL_CreateSurfaceFrom;
@ -69,8 +68,7 @@ SDL3_0.0.0 {
SDL_CreateThreadWithStackSize;
SDL_CreateWindow;
SDL_CreateWindowAndRenderer;
SDL_CreateWindowFrom;
SDL_CreateWindowWithPosition;
SDL_CreateWindowWithProperties;
SDL_CursorVisible;
SDL_DXGIGetOutputInfo;
SDL_DelEventWatch;
@ -109,9 +107,9 @@ SDL3_0.0.0 {
SDL_FlashWindow;
SDL_FlushEvent;
SDL_FlushEvents;
SDL_FlushRenderer;
SDL_GDKGetTaskQueue;
SDL_GDKSuspendComplete;
SDL_GL_BindTexture;
SDL_GL_CreateContext;
SDL_GL_DeleteContext;
SDL_GL_ExtensionSupported;
@ -126,7 +124,6 @@ SDL3_0.0.0 {
SDL_GL_SetAttribute;
SDL_GL_SetSwapInterval;
SDL_GL_SwapWindow;
SDL_GL_UnbindTexture;
SDL_GL_UnloadLibrary;
SDL_GUIDFromString;
SDL_GUIDToString;
@ -165,7 +162,6 @@ SDL3_0.0.0 {
SDL_GetDisplayUsableBounds;
SDL_GetDisplays;
SDL_GetError;
SDL_GetErrorMsg;
SDL_GetEventFilter;
SDL_GetFullscreenDisplayModes;
SDL_GetGamepadAppleSFSymbolsNameForAxis;
@ -190,7 +186,6 @@ SDL3_0.0.0 {
SDL_GetGamepadJoystick;
SDL_GetGamepadMapping;
SDL_GetGamepadMappingForGUID;
SDL_GetGamepadMappingForIndex;
SDL_GetGamepadName;
SDL_GetGamepadPath;
SDL_GetGamepadPlayerIndex;
@ -251,14 +246,12 @@ SDL3_0.0.0 {
SDL_GetMouseState;
SDL_GetNaturalDisplayOrientation;
SDL_GetNumAllocations;
SDL_GetNumGamepadMappings;
SDL_GetNumGamepadTouchpadFingers;
SDL_GetNumGamepadTouchpads;
SDL_GetNumJoystickAxes;
SDL_GetNumJoystickButtons;
SDL_GetNumJoystickHats;
SDL_GetNumRenderDrivers;
SDL_GetNumTouchDevices;
SDL_GetNumTouchFingers;
SDL_GetNumVideoDrivers;
SDL_GetOriginalMemoryFunctions;
@ -286,8 +279,6 @@ SDL3_0.0.0 {
SDL_GetRelativeMouseMode;
SDL_GetRelativeMouseState;
SDL_GetRenderClipRect;
SDL_GetRenderD3D11Device;
SDL_GetRenderD3D9Device;
SDL_GetRenderDrawBlendMode;
SDL_GetRenderDrawColor;
SDL_GetRenderDriver;
@ -317,7 +308,6 @@ SDL3_0.0.0 {
SDL_GetSensorNonPortableType;
SDL_GetSensorType;
SDL_GetSensors;
SDL_GetShapedWindowMode;
SDL_GetSurfaceAlphaMod;
SDL_GetSurfaceBlendMode;
SDL_GetSurfaceClipRect;
@ -330,19 +320,15 @@ SDL3_0.0.0 {
SDL_GetTextureBlendMode;
SDL_GetTextureColorMod;
SDL_GetTextureScaleMode;
SDL_GetTextureUserData;
SDL_GetThreadID;
SDL_GetThreadName;
SDL_GetTicks;
SDL_GetTicksNS;
SDL_GetTouchDevice;
SDL_GetTouchDeviceType;
SDL_GetTouchFinger;
SDL_GetTouchName;
SDL_GetVersion;
SDL_GetVideoDriver;
SDL_GetWindowBordersSize;
SDL_GetWindowData;
SDL_GetWindowDisplayScale;
SDL_GetWindowFlags;
SDL_GetWindowFromID;
@ -364,7 +350,6 @@ SDL3_0.0.0 {
SDL_GetWindowSizeInPixels;
SDL_GetWindowSurface;
SDL_GetWindowTitle;
SDL_GetWindowWMInfo;
SDL_GetYUVConversionMode;
SDL_GetYUVConversionModeForResolution;
SDL_HapticClose;
@ -426,7 +411,6 @@ SDL3_0.0.0 {
SDL_IsDeXMode;
SDL_IsGamepad;
SDL_IsJoystickVirtual;
SDL_IsShapedWindow;
SDL_IsTablet;
SDL_JoystickConnected;
SDL_JoystickEventsEnabled;
@ -521,10 +505,8 @@ SDL3_0.0.0 {
SDL_RenderCoordinatesToWindow;
SDL_RenderFillRect;
SDL_RenderFillRects;
SDL_RenderFlush;
SDL_RenderGeometry;
SDL_RenderGeometryRaw;
SDL_RenderGetD3D12Device;
SDL_RenderLine;
SDL_RenderLines;
SDL_RenderPoint;
@ -601,11 +583,9 @@ SDL3_0.0.0 {
SDL_SetTextureBlendMode;
SDL_SetTextureColorMod;
SDL_SetTextureScaleMode;
SDL_SetTextureUserData;
SDL_SetThreadPriority;
SDL_SetWindowAlwaysOnTop;
SDL_SetWindowBordered;
SDL_SetWindowData;
SDL_SetWindowFullscreen;
SDL_SetWindowFullscreenMode;
SDL_SetWindowGrab;
@ -621,7 +601,6 @@ SDL3_0.0.0 {
SDL_SetWindowOpacity;
SDL_SetWindowPosition;
SDL_SetWindowResizable;
SDL_SetWindowShape;
SDL_SetWindowSize;
SDL_SetWindowTitle;
SDL_SetWindowsMessageHook;
@ -632,7 +611,6 @@ SDL3_0.0.0 {
SDL_ShowWindow;
SDL_SignalCondition;
SDL_SoftStretch;
SDL_SoftStretchLinear;
SDL_StartTextInput;
SDL_StopTextInput;
SDL_SurfaceHasColorKey;
@ -883,7 +861,6 @@ SDL3_0.0.0 {
SDL_MixAudioFormat;
SDL_ConvertAudioSamples;
SDL_GetSilenceValueForFormat;
SDL_LoadWAV;
SDL_PauseAudioDevice;
SDL_ResumeAudioDevice;
SDL_AudioDevicePaused;
@ -907,6 +884,84 @@ SDL3_0.0.0 {
SDL_SetAudioStreamFrequencyRatio;
SDL_SetAudioPostmixCallback;
SDL_GetAudioStreamQueued;
SDL_CreateProperties;
SDL_LockProperties;
SDL_UnlockProperties;
SDL_SetProperty;
SDL_GetProperty;
SDL_DestroyProperties;
SDL_GetAudioStreamProperties;
SDL_GetGamepadProperties;
SDL_GetJoystickProperties;
SDL_GetRendererProperties;
SDL_GetTextureProperties;
SDL_GetRWProperties;
SDL_GetSensorProperties;
SDL_GetSurfaceProperties;
SDL_GetWindowProperties;
SDL_ClearProperty;
SDL_EnterAppMainCallbacks;
SDL_RWprintf;
SDL_RWvprintf;
SDL_AllocateEventMemory;
SDL_GetDisplayProperties;
SDL_SetPropertyWithCleanup;
SDL_SetX11EventHook;
SDL_GetGlobalProperties;
SDL_OpenVideoCapture;
SDL_SetVideoCaptureSpec;
SDL_OpenVideoCaptureWithSpec;
SDL_GetVideoCaptureDeviceName;
SDL_GetVideoCaptureSpec;
SDL_GetVideoCaptureFormat;
SDL_GetNumVideoCaptureFormats;
SDL_GetVideoCaptureFrameSize;
SDL_GetNumVideoCaptureFrameSizes;
SDL_GetVideoCaptureStatus;
SDL_StartVideoCapture;
SDL_AcquireVideoCaptureFrame;
SDL_ReleaseVideoCaptureFrame;
SDL_StopVideoCapture;
SDL_CloseVideoCapture;
SDL_GetVideoCaptureDevices;
SDL_GetGamepadButtonLabelForType;
SDL_GetGamepadButtonLabel;
SDL_GetPens;
SDL_GetPenStatus;
SDL_GetPenFromGUID;
SDL_GetPenGUID;
SDL_PenConnected;
SDL_GetPenName;
SDL_GetPenCapabilities;
SDL_GetPenType;
SDL_GetPens;
SDL_GetPenStatus;
SDL_GetPenFromGUID;
SDL_GetPenGUID;
SDL_PenConnected;
SDL_GetPenName;
SDL_GetPenCapabilities;
SDL_GetPenType;
SDL_SetStringProperty;
SDL_SetNumberProperty;
SDL_SetFloatProperty;
SDL_GetPropertyType;
SDL_GetStringProperty;
SDL_GetNumberProperty;
SDL_GetFloatProperty;
SDL_EnumerateProperties;
SDL_SetBooleanProperty;
SDL_GetBooleanProperty;
SDL_CreateTextureWithProperties;
SDL_CreateRendererWithProperties;
SDL_GetGamepadMappings;
SDL_GetTouchDevices;
SDL_GetTouchDeviceName;
SDL_strnstr;
SDL_wcsnstr;
SDL_SyncWindow;
SDL_GetGamepadSteamHandle;
SDL_GetRendererFromTexture;
# extra symbols go here (don't modify this line)
local: *;
};