forked from Green-Sky/tomato
Merge commit '852f2a6343518919e5ca8d3c1bbcab9f493e3cd8'
This commit is contained in:
105
external/sdl/SDL/src/dynapi/SDL_dynapi.sym
vendored
105
external/sdl/SDL/src/dynapi/SDL_dynapi.sym
vendored
@ -57,7 +57,6 @@ SDL3_0.0.0 {
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SDL_CreateRWLock;
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SDL_CreateRenderer;
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SDL_CreateSemaphore;
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SDL_CreateShapedWindow;
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SDL_CreateSoftwareRenderer;
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SDL_CreateSurface;
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SDL_CreateSurfaceFrom;
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@ -69,8 +68,7 @@ SDL3_0.0.0 {
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SDL_CreateThreadWithStackSize;
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SDL_CreateWindow;
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SDL_CreateWindowAndRenderer;
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SDL_CreateWindowFrom;
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SDL_CreateWindowWithPosition;
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SDL_CreateWindowWithProperties;
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SDL_CursorVisible;
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SDL_DXGIGetOutputInfo;
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SDL_DelEventWatch;
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@ -109,9 +107,9 @@ SDL3_0.0.0 {
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SDL_FlashWindow;
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SDL_FlushEvent;
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SDL_FlushEvents;
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SDL_FlushRenderer;
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SDL_GDKGetTaskQueue;
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SDL_GDKSuspendComplete;
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SDL_GL_BindTexture;
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SDL_GL_CreateContext;
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SDL_GL_DeleteContext;
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SDL_GL_ExtensionSupported;
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@ -126,7 +124,6 @@ SDL3_0.0.0 {
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SDL_GL_SetAttribute;
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SDL_GL_SetSwapInterval;
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SDL_GL_SwapWindow;
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SDL_GL_UnbindTexture;
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SDL_GL_UnloadLibrary;
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SDL_GUIDFromString;
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SDL_GUIDToString;
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@ -165,7 +162,6 @@ SDL3_0.0.0 {
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SDL_GetDisplayUsableBounds;
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SDL_GetDisplays;
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SDL_GetError;
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SDL_GetErrorMsg;
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SDL_GetEventFilter;
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SDL_GetFullscreenDisplayModes;
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SDL_GetGamepadAppleSFSymbolsNameForAxis;
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@ -190,7 +186,6 @@ SDL3_0.0.0 {
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SDL_GetGamepadJoystick;
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SDL_GetGamepadMapping;
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SDL_GetGamepadMappingForGUID;
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SDL_GetGamepadMappingForIndex;
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SDL_GetGamepadName;
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SDL_GetGamepadPath;
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SDL_GetGamepadPlayerIndex;
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@ -251,14 +246,12 @@ SDL3_0.0.0 {
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SDL_GetMouseState;
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SDL_GetNaturalDisplayOrientation;
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SDL_GetNumAllocations;
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SDL_GetNumGamepadMappings;
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SDL_GetNumGamepadTouchpadFingers;
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SDL_GetNumGamepadTouchpads;
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SDL_GetNumJoystickAxes;
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SDL_GetNumJoystickButtons;
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SDL_GetNumJoystickHats;
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SDL_GetNumRenderDrivers;
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SDL_GetNumTouchDevices;
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SDL_GetNumTouchFingers;
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SDL_GetNumVideoDrivers;
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SDL_GetOriginalMemoryFunctions;
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@ -286,8 +279,6 @@ SDL3_0.0.0 {
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SDL_GetRelativeMouseMode;
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SDL_GetRelativeMouseState;
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SDL_GetRenderClipRect;
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SDL_GetRenderD3D11Device;
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SDL_GetRenderD3D9Device;
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SDL_GetRenderDrawBlendMode;
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SDL_GetRenderDrawColor;
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SDL_GetRenderDriver;
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@ -317,7 +308,6 @@ SDL3_0.0.0 {
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SDL_GetSensorNonPortableType;
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SDL_GetSensorType;
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SDL_GetSensors;
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SDL_GetShapedWindowMode;
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SDL_GetSurfaceAlphaMod;
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SDL_GetSurfaceBlendMode;
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SDL_GetSurfaceClipRect;
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@ -330,19 +320,15 @@ SDL3_0.0.0 {
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SDL_GetTextureBlendMode;
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SDL_GetTextureColorMod;
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SDL_GetTextureScaleMode;
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SDL_GetTextureUserData;
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SDL_GetThreadID;
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SDL_GetThreadName;
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SDL_GetTicks;
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SDL_GetTicksNS;
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SDL_GetTouchDevice;
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SDL_GetTouchDeviceType;
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SDL_GetTouchFinger;
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SDL_GetTouchName;
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SDL_GetVersion;
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SDL_GetVideoDriver;
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SDL_GetWindowBordersSize;
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SDL_GetWindowData;
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SDL_GetWindowDisplayScale;
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SDL_GetWindowFlags;
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SDL_GetWindowFromID;
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@ -364,7 +350,6 @@ SDL3_0.0.0 {
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SDL_GetWindowSizeInPixels;
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SDL_GetWindowSurface;
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SDL_GetWindowTitle;
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SDL_GetWindowWMInfo;
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SDL_GetYUVConversionMode;
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SDL_GetYUVConversionModeForResolution;
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SDL_HapticClose;
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@ -426,7 +411,6 @@ SDL3_0.0.0 {
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SDL_IsDeXMode;
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SDL_IsGamepad;
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SDL_IsJoystickVirtual;
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SDL_IsShapedWindow;
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SDL_IsTablet;
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SDL_JoystickConnected;
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SDL_JoystickEventsEnabled;
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@ -521,10 +505,8 @@ SDL3_0.0.0 {
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SDL_RenderCoordinatesToWindow;
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SDL_RenderFillRect;
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SDL_RenderFillRects;
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SDL_RenderFlush;
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SDL_RenderGeometry;
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SDL_RenderGeometryRaw;
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SDL_RenderGetD3D12Device;
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SDL_RenderLine;
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SDL_RenderLines;
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SDL_RenderPoint;
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@ -601,11 +583,9 @@ SDL3_0.0.0 {
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SDL_SetTextureBlendMode;
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SDL_SetTextureColorMod;
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SDL_SetTextureScaleMode;
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SDL_SetTextureUserData;
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SDL_SetThreadPriority;
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SDL_SetWindowAlwaysOnTop;
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SDL_SetWindowBordered;
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SDL_SetWindowData;
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SDL_SetWindowFullscreen;
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SDL_SetWindowFullscreenMode;
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SDL_SetWindowGrab;
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@ -621,7 +601,6 @@ SDL3_0.0.0 {
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SDL_SetWindowOpacity;
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SDL_SetWindowPosition;
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SDL_SetWindowResizable;
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SDL_SetWindowShape;
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SDL_SetWindowSize;
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SDL_SetWindowTitle;
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SDL_SetWindowsMessageHook;
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@ -632,7 +611,6 @@ SDL3_0.0.0 {
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SDL_ShowWindow;
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SDL_SignalCondition;
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SDL_SoftStretch;
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SDL_SoftStretchLinear;
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SDL_StartTextInput;
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SDL_StopTextInput;
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SDL_SurfaceHasColorKey;
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@ -883,7 +861,6 @@ SDL3_0.0.0 {
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SDL_MixAudioFormat;
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SDL_ConvertAudioSamples;
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SDL_GetSilenceValueForFormat;
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SDL_LoadWAV;
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SDL_PauseAudioDevice;
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SDL_ResumeAudioDevice;
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SDL_AudioDevicePaused;
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@ -907,6 +884,84 @@ SDL3_0.0.0 {
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SDL_SetAudioStreamFrequencyRatio;
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SDL_SetAudioPostmixCallback;
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SDL_GetAudioStreamQueued;
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SDL_CreateProperties;
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SDL_LockProperties;
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SDL_UnlockProperties;
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SDL_SetProperty;
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SDL_GetProperty;
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SDL_DestroyProperties;
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SDL_GetAudioStreamProperties;
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SDL_GetGamepadProperties;
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SDL_GetJoystickProperties;
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SDL_GetRendererProperties;
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SDL_GetTextureProperties;
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SDL_GetRWProperties;
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SDL_GetSensorProperties;
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SDL_GetSurfaceProperties;
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SDL_GetWindowProperties;
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SDL_ClearProperty;
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SDL_EnterAppMainCallbacks;
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SDL_RWprintf;
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SDL_RWvprintf;
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SDL_AllocateEventMemory;
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SDL_GetDisplayProperties;
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SDL_SetPropertyWithCleanup;
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SDL_SetX11EventHook;
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SDL_GetGlobalProperties;
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SDL_OpenVideoCapture;
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SDL_SetVideoCaptureSpec;
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SDL_OpenVideoCaptureWithSpec;
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SDL_GetVideoCaptureDeviceName;
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SDL_GetVideoCaptureSpec;
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SDL_GetVideoCaptureFormat;
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SDL_GetNumVideoCaptureFormats;
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SDL_GetVideoCaptureFrameSize;
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SDL_GetNumVideoCaptureFrameSizes;
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SDL_GetVideoCaptureStatus;
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SDL_StartVideoCapture;
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SDL_AcquireVideoCaptureFrame;
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SDL_ReleaseVideoCaptureFrame;
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SDL_StopVideoCapture;
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SDL_CloseVideoCapture;
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SDL_GetVideoCaptureDevices;
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SDL_GetGamepadButtonLabelForType;
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SDL_GetGamepadButtonLabel;
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SDL_GetPens;
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SDL_GetPenStatus;
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SDL_GetPenFromGUID;
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SDL_GetPenGUID;
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SDL_PenConnected;
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SDL_GetPenName;
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SDL_GetPenCapabilities;
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SDL_GetPenType;
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SDL_GetPens;
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SDL_GetPenStatus;
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SDL_GetPenFromGUID;
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SDL_GetPenGUID;
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SDL_PenConnected;
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SDL_GetPenName;
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SDL_GetPenCapabilities;
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SDL_GetPenType;
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SDL_SetStringProperty;
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SDL_SetNumberProperty;
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SDL_SetFloatProperty;
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SDL_GetPropertyType;
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SDL_GetStringProperty;
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SDL_GetNumberProperty;
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SDL_GetFloatProperty;
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SDL_EnumerateProperties;
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SDL_SetBooleanProperty;
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SDL_GetBooleanProperty;
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SDL_CreateTextureWithProperties;
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SDL_CreateRendererWithProperties;
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SDL_GetGamepadMappings;
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SDL_GetTouchDevices;
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SDL_GetTouchDeviceName;
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SDL_strnstr;
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SDL_wcsnstr;
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SDL_SyncWindow;
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SDL_GetGamepadSteamHandle;
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SDL_GetRendererFromTexture;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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